refactor(animations): always remove elements right away unless they have a leave animation

This commit is contained in:
Matias Niemelä 2017-02-23 12:52:41 -08:00 committed by Igor Minar
parent 835e18709d
commit 187f7b68f2
4 changed files with 102 additions and 54 deletions

View File

@ -69,8 +69,21 @@ export class DomAnimationEngine {
}
onRemove(element: any, domFn: () => any): void {
element[MARKED_FOR_REMOVAL] = true;
this._queuedRemovals.set(element, domFn);
let lookupRef = this._elementTriggerStates.get(element);
if (lookupRef) {
const possibleTriggers = Object.keys(lookupRef);
const hasRemoval = possibleTriggers.some(triggerName => {
const oldValue = lookupRef[triggerName];
const instruction = this._triggers[triggerName].matchTransition(oldValue, 'void');
return !!instruction;
});
if (hasRemoval) {
element[MARKED_FOR_REMOVAL] = true;
this._queuedRemovals.set(element, domFn);
return;
}
}
domFn();
}
setProperty(element: any, property: string, value: any): void {

View File

@ -90,7 +90,8 @@ export class WebAnimationsPlayer implements AnimationPlayer {
}
this._player = this._triggerWebAnimation(this.element, keyframes, this.options);
this._finalKeyframe = _copyKeyframeStyles(keyframes[keyframes.length - 1]);
this._finalKeyframe =
keyframes.length ? _copyKeyframeStyles(keyframes[keyframes.length - 1]) : {};
// this is required so that the player doesn't start to animate right away
this._resetDomPlayerState();

View File

@ -626,56 +626,6 @@ export function main() {
expect(container.contains(child1)).toBe(true);
expect(container.contains(child2)).toBe(true);
});
it('should queue up all `remove` DOM operations until all animations are complete', () => {
let container = <any>el('<div></div>');
let targetContainer = <any>el('<div></div>');
let otherContainer = <any>el('<div></div>');
let child1 = <any>el('<div></div>');
let child2 = <any>el('<div></div>');
container.appendChild(targetContainer);
container.appendChild(otherContainer);
targetContainer.appendChild(child1);
targetContainer.appendChild(child2);
/*----------------*
container
/ \
target other
/ \
c1 c2
*----------------*/
expect(container.contains(otherContainer)).toBe(true);
const engine = makeEngine();
engine.onRemove(child1, () => targetContainer.removeChild(child1));
engine.onRemove(child2, () => targetContainer.removeChild(child2));
engine.onRemove(otherContainer, () => container.removeChild(otherContainer));
expect(container.contains(child1)).toBe(true);
expect(container.contains(child2)).toBe(true);
expect(container.contains(otherContainer)).toBe(true);
const instructions =
buildAnimationKeyframes([style({height: 0}), animate(1000, style({height: 100}))]);
const player = engine.animateTimeline(targetContainer, instructions);
expect(container.contains(child1)).toBe(true);
expect(container.contains(child2)).toBe(true);
expect(container.contains(otherContainer)).toBe(true);
engine.flush();
expect(container.contains(child1)).toBe(true);
expect(container.contains(child2)).toBe(true);
expect(container.contains(otherContainer)).toBe(false);
player.finish();
expect(container.contains(child1)).toBe(false);
expect(container.contains(child2)).toBe(false);
expect(container.contains(otherContainer)).toBe(false);
});
});
});
}

View File

@ -7,7 +7,7 @@
*/
import {AnimationTriggerMetadata, animate, state, style, transition, trigger} from '@angular/animations';
import {USE_VIEW_ENGINE} from '@angular/compiler/src/config';
import {Component, Injectable, RendererFactoryV2, RendererTypeV2, ViewChild} from '@angular/core';
import {AnimationPlayer, Component, Injectable, RendererFactoryV2, RendererTypeV2, ViewChild} from '@angular/core';
import {TestBed} from '@angular/core/testing';
import {BrowserAnimationModule, ɵAnimationEngine, ɵAnimationRendererFactory} from '@angular/platform-browser/animations';
@ -200,6 +200,76 @@ export function main() {
});
});
});
it('should only queue up dom removals if the element itself contains a valid leave animation',
() => {
@Component({
selector: 'my-cmp',
template: `
<div #elm1 *ngIf="exp1"></div>
<div #elm2 @animation1 *ngIf="exp2"></div>
<div #elm3 @animation2 *ngIf="exp3"></div>
`,
animations: [
trigger('animation1', [transition('a => b', [])]),
trigger('animation2', [transition(':leave', [])]),
]
})
class Cmp {
exp1: any = true;
exp2: any = true;
exp3: any = true;
@ViewChild('elm1') public elm1: any;
@ViewChild('elm2') public elm2: any;
@ViewChild('elm3') public elm3: any;
}
TestBed.configureTestingModule({
providers: [{provide: ɵAnimationEngine, useClass: InjectableAnimationEngine}],
declarations: [Cmp]
});
const engine = TestBed.get(ɵAnimationEngine);
const fixture = TestBed.createComponent(Cmp);
const cmp = fixture.componentInstance;
fixture.detectChanges();
const elm1 = cmp.elm1;
const elm2 = cmp.elm2;
const elm3 = cmp.elm3;
assertHasParent(elm1);
assertHasParent(elm2);
assertHasParent(elm3);
engine.flush();
finishPlayers(engine.activePlayers);
cmp.exp1 = false;
fixture.detectChanges();
assertHasParent(elm1, false);
assertHasParent(elm2);
assertHasParent(elm3);
engine.flush();
expect(engine.activePlayers.length).toEqual(0);
cmp.exp2 = false;
fixture.detectChanges();
assertHasParent(elm1, false);
assertHasParent(elm2, false);
assertHasParent(elm3);
engine.flush();
expect(engine.activePlayers.length).toEqual(0);
cmp.exp3 = false;
fixture.detectChanges();
assertHasParent(elm1, false);
assertHasParent(elm2, false);
assertHasParent(elm3);
engine.flush();
expect(engine.activePlayers.length).toEqual(1);
});
});
});
}
@ -233,3 +303,17 @@ class MockAnimationEngine extends ɵAnimationEngine {
flush() {}
}
function assertHasParent(element: any, yes: boolean = true) {
const parent = element.nativeElement.parentNode;
if (yes) {
expect(parent).toBeTruthy();
} else {
expect(parent).toBeFalsy();
}
}
function finishPlayers(players: AnimationPlayer[]) {
players.forEach(player => player.finish());
}