docs(developer): add developer docs and refactor README
A first edition of `DEVELOPER.md` inspired from the angular.dart version and expanded to include instructions given in this repos’ `README.md` (which has been cleaned up and padded up). Closes #946
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# Building and Testing Angular 2 for JS and Dart
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This document describes how to set up your development environment to build and test Angular, both
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JS and Dart versions. It also explains the basic mechanics of using `git`, `node`, and `npm`.
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See the [contributing guidelines](https://github.com/angular/angular/blob/master/CONTRIBUTING.md)
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for how to contribute your own code to
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1. [Prerequisite Software](#prerequisite-software)
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2. [Getting the Sources](#getting-the-sources)
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3. [Environment Variable Setup](#environment-variable-setup)
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4. [Installing NPM Modules and Dart Packages](#installing-npm-modules-and-dart-packages)
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5. [Running Tests Locally](#running-tests-locally)
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6. [Project Information](#project-information)
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7. [CI using Travis](#ci-using-travis)
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8. [Debugging](#debugging)
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## Prerequisite Software
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Before you can build and test Angular, you must install and configure the
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following products on your development machine:
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* [Dart](https://www.dartlang.org) (version `>=1.9.0-dev.8.0`), specifically the Dart-SDK and
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Dartium (a version of [Chromium](http://www.chromium.org) with native support for Dart through
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the Dart VM). One of the **simplest** ways to get both is to install the **Dart Editor bundle**,
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which includes the editor, SDK and Dartium. See the [Dart tools](https://www.dartlang.org/tools)
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download [page for instructions](https://www.dartlang.org/tools/download.html); note that you can
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download both **stable** and **dev** channel versions from the [download
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archive](https://www.dartlang.org/tools/download-archive).
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* [Git](http://git-scm.com) and/or the **Github app** (for [Mac](http://mac.github.com) or
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[Windows](http://windows.github.com)): the [Github Guide to Installing
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Git](https://help.github.com/articles/set-up-git) is a good source of information.
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* [Node.js](http://nodejs.org) which is used to run a development web server, run tests, and
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generate distributable files. We also use Node's Package Manager (`npm`). Depending on your
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system, you can install Node either from source or as a pre-packaged bundle.
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* [Chrome Canary](https://www.google.com/chrome/browser/canary.html), a version of Chrome with
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bleeding edge functionality, built especially for developers (and early adopters).
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## Getting the Sources
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Forking and cloning the Angular repository:
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1. Login to your Github account or create one by following the instructions given
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[here](https://github.com/signup/free).
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2. [Fork](http://help.github.com/forking) the [main Angular
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repository](https://github.com/angular/angular).
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3. Clone your fork of the Angular repository and define an `upstream` remote pointing back to
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the Angular repository that you forked in the first place:
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```shell
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# Clone your Github repository:
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git clone git@github.com:<github username>/angular.git
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# Go to the Angular directory:
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cd angular
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# Add the main Angular repository as an upstream remote to your repository:
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git remote add upstream https://github.com/angular/angular.git
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```
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## Environment Variable Setup
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Define the environment variables listed below. These are mainly needed for the testing. The
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notation shown here is for [`bash`](http://www.gnu.org/software/bash); adapt as appropriate for
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your favorite shell.
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Examples given below of possible values for initializing the environment variables assume **Mac OS
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X** and that you have installed the Dart Editor in the directory named by
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`DART_EDITOR_DIR=/Applications/dart`. This is only for illustrative purposes.
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```shell
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# DARTIUM_BIN: path to a Dartium browser executable; used by Karma to run Dart tests
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export DARTIUM_BIN="$DART_EDITOR_DIR/chromium/Chromium.app/Contents/MacOS/Chromium"
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```
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Add the Dart SDK `bin` directory to your path and/or define `DART_SDK` (this is also detailed
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[here](https://www.dartlang.org/tools/pub/installing.html)):
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```shell
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# DART_SDK: path to a Dart SDK directory
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export DART_SDK="$DART_EDITOR_DIR/dart-sdk"
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# Update PATH to include the Dart SDK bin directory
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PATH+=":$DART_SDK/bin"
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```
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## Installing NPM Modules and Dart Packages
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Next, install the modules and packages needed to build Angular and run tests:
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```shell
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# Install Angular project dependencies (package.json)
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npm install
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# Ensure protractor has the latest webdriver
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$(npm bin)/webdriver-manager update
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# Install Dart packages
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pub install
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```
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**Optional**: In this document, we make use of project local `npm` package scripts and binaries
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(stored under `./node_modules/.bin`) by prefixing these command invocations with `$(npm bin)`; in
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particular `gulp` and `protractor` commands. If you prefer, you can drop this path prefix by
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globally installing these two packages as follows:
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* `npm install -g gulp` (you might need to prefix this command with `sudo`)
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* `npm install -g protractor` (you might need to prefix this command with `sudo`)
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Since global installs can become stale, we avoid their use in these instructions.
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## Build commands
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To build Angular and prepare tests run
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```shell
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$(npm bin)/gulp build
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```
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Notes:
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* Results are put in the `dist` folder.
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* This will also run `pub get` for the subfolders in `modules` and run `dartanalyzer` for
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every file that matches `<module>/src/<module>.dart`, e.g. `di/src/di.dart`
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To clean out the `dist` folder use:
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```shell
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$(npm bin)/gulp clean
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```
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## Running Tests Locally
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### Basic tests
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1. `$(npm bin)/gulp test.unit.js`: JS tests in a browser; runs in **watch mode** (i.e. karma
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watches the test files for changes and re-runs tests when files are updated).
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2. `$(npm bin)/gulp test.unit.cjs`: JS tests in NodeJS (requires a build before)
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3. `$(npm bin)/gulp test.unit.dart`: Dart tests in Dartium; runs in **watch mode**.
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If you prefer running tests in "single-run" mode rather than watch mode use
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* `$(npm bin)/gulp test.unit.js/ci`
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* `$(npm bin)/gulp test.unit.dart/ci`
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**Note**: If you want to only run a single test you can alter the test you wish
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to run by changing `it` to `iit` or `describe` to `ddescribe`. This will only
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run that individual test and make it much easier to debug. `xit` and `xdescribe`
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can also be useful to exclude a test and a group of tests respectively.
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**Note** for transpiler tests: The karma preprocessor is setup in a way so that after every test
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run the transpiler is reloaded. With that it is possible to make changes to the preprocessor and
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run the tests without exiting karma (just touch a test file that you would like to run).
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### E2e tests
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1. `$(npm bin)/gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder).
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2. `$(npm bin)/gulp serve.js.prod serve.js.dart2js` (runs local webserver).
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3. `$(npm bin)/protractor protractor-js.conf.js`: JS e2e tests.
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4. `$(npm bin)/protractor protractor-dart2js.conf.js`: Dart2JS e2e tests.
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Angular specific command line options when running protractor:
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- `$(npm bin)/protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Performance tests
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1. `$(npm bin)/gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `$(npm bin)/gulp serve.js.prod serve.js.dart2js` (runs local webserver)
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3. `$(npm bin)/protractor protractor-js.conf.js --benchmark`: JS performance tests
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4. `$(npm bin)/protractor protractor-dart2js.conf.js --benchmark`: Dart2JS performance tests
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Angular specific command line options when running protractor (e.g. force gc, ...):
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`$(npm bin)/protractor protractor-{js|dart2js}-conf.js --ng-help`
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## Project Information
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### Folder structure
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* `modules/*`: modules that will be loaded in the browser
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* `tools/*`: tools that are needed to build Angular
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* `dist/*`: build files are placed here.
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### File endings
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* `*.js`: javascript files that get transpiled to Dart and EcmaScript 5
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* `*.es6`: javascript files that get transpiled only to EcmaScript 5
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* `*.es5`: javascript files that don't get transpiled
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* `*.dart`: dart files that don't get transpiled
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## CI using Travis
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For instructions on setting up Continuous Integration using Travis, see the instructions given
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[here](https://github.com/angular/angular.dart/blob/master/travis.md).
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## Debugging
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### Debug the transpiler
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If you need to debug the transpiler:
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- add a `debugger;` statement in the transpiler code,
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- from the root folder, execute `node debug $(npm bin)/gulp build` to enter the node
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debugger
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- press "c" to execute the program until you reach the `debugger;` statement,
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- you can then type "repl" to enter the REPL and inspect variables in the context.
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See the [Node.js manual](http://nodejs.org/api/debugger.html) for more information.
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Notes:
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- You can also execute `node $(npm bin)/karma start karma-dart.conf.js` depending on which
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code you want to debug (the former will process the "modules" folder while the later processes
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the transpiler specs).
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- You can also add `debugger;` statements in the specs (JavaScript). The execution will halt when
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the developer tools are opened in the browser running Karma.
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### Debug the tests
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If you need to debug the tests:
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- add a `debugger;` statement to the test you want to debug (oe the source code),
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- execute karma `$(npm bin)/gulp test.js`,
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- press the top right "DEBUG" button,
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- open the dev tools and press F5,
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- the execution halt at the `debugger;` statement
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**Note (WebStorm users)**:
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You can create a Karma run config from WebStorm.
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Then in the "Run" menu, press "Debug 'karma-js.conf.js'", WebStorm will stop in the generated code
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on the `debugger;` statement.
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You can then step into the code and add watches.
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The `debugger;` statement is needed because WebStorm will stop in a transpiled file. Breakpoints in
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the original source files are not supported at the moment.
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139
README.md
139
README.md
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Angular [![Build Status](https://travis-ci.org/angular/angular.svg?branch=master)](https://travis-ci.org/angular/angular) [![Join the chat at https://gitter.im/angular/angular](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/angular/angular?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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=========
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Angular is a development platform for building mobile and desktop web applications. This is the
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repository for [Angular 2][ng2], both the JavaScript (JS) and [Dart][dart] versions.
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This is the repository for the upcoming 2.0 version. If you're looking for the current official version of Angular you
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should go to [angular/angular.js](https://github.com/angular/angular.js)
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Angular 2 is currently in **Alpha Preview**. We recommend using Angular 1.X for production
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applications:
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## Build
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* [AngularJS][ngJS]: [angular/angular.js](http://github.com/angular/angular.js).
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* [AngularDart][ngDart]: [angular/angular.dart](http://github.com/angular/angular.dart).
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### Prerequisites
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If you don't already have `npm`, get it by installing [node.js](http://nodejs.org/).
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## Setup & Install Angular 2
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1. `npm install`
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2. `npm install -g gulp` (you might need to prefix this command with `sudo`)
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3. `npm install -g protractor` (you might need to prefix this command with `sudo`)
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4. `webdriver-manager update`
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5. If you plan to use Dart:
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1. [Install the Dart SDK](https://www.dartlang.org/tools/sdk/) - Includes the `pub` command line tool. This repository requires `pub` in version `>=1.9.0-dev.8.0 <2.0.0`
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2. [Add the Dart SDK's `bin` directory to your system path](https://www.dartlang.org/tools/pub/installing.html)
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3. Get the pub packages you need: `pub get`
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6. `gulp build`
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Follow the instructions given on the [Angular download page][download].
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### Folder structure
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* `modules/*`: modules that will be loaded in the browser
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* `tools/*`: tools that are needed to build Angular
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## Want to help?
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### File endings
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Want to file a bug, or contribute some code or improve documentation? Excellent! Read up on our
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guidelines for [contributing][contributing].
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* `*.js`: javascript files that get transpiled to Dart and EcmaScript 5
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* `*.es6`: javascript files that get transpiled only to EcmaScript 5
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* `*.es5`: javascript files that don't get transpiled
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* `*.dart`: dart files that don't get transpiled
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### Build
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## Examples
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1. `gulp build` -> result is in `dist` folder
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To see the examples, first build the project as described
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[here](http://github.com/angular/angular/blob/master/DEVELOPER.md).
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* will also run `pub get` for the subfolders in `modules`
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and run `dartanalyzer` for every file that matches
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`<module>/src/<module>.dart`, e.g. `di/src/di.dart`
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### Hello World Example
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2. `gulp clean` -> cleans the `dist` folder
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### Unit tests
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1. `gulp test.unit.js`: JS tests in a browser
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2. `gulp test.unit.cjs`: JS tests in NodeJS (requires a build before)
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3. `gulp test.unit.dart`: Dart tests
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Notes for transpiler tests:
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The karma preprocessor is setup in a way so that after every test run
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the transpiler is reloaded. With that it is possible to make changes
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to the preprocessor and run the tests without exiting karma
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(just touch a test file that you would like to run).
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### E2e tests
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1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
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3. `protractor protractor-js.conf.js`: JS e2e tests
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4. `protractor protractor-dart2js.conf.js`: Dart2JS e2e tests
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Angular specific command line options when running protractor:
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- `protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Performance tests
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1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
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3. `protractor protractor-js.conf.js --benchmark`: JS performance tests
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4. `protractor protractor-dart2js.conf.js --benchmark`: Dart2JS performance tests
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Angular specific command line options when running protractor (e.g. force gc, ...):
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`protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Examples
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To see the examples, first build the project as described above.
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#### Hello World Example
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This example consists of three basic pieces - a component, a decorator and a service.
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They are all constructed via injection. For more information see the comments in the
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source `modules/examples/src/hello_world/index.js`.
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This example consists of three basic pieces - a component, a decorator and a
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service. They are all constructed via injection. For more information see the
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comments in the source `modules/examples/src/hello_world/index.js`.
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You can build this example as either JS or Dart app:
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* (JS) `gulp serve.js.dev` and open `localhost:8000/examples/src/hello_world/` in Chrome.
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* (Dart) `gulp serve/examples.dart` and open `localhost:8080/src/hello_world` in Chrome (for dart2js) or Dartium (for Dart VM).
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## Debug the transpiler
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* JS:
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* `$(npm bin)/gulp serve.js.dev`, and
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* open `localhost:8000/examples/src/hello_world/` in Chrome.
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* Dart:
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* `$(npm bin)/gulp serve/examples.dart`, and
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* open `localhost:8080/src/hello_world` in Chrome (for dart2js) or
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[Dartium][dartium] (for Dart VM).
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If you need to debug the transpiler:
|
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- add a `debugger;` statement in the transpiler code,
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- from the root folder, execute `node debug node_modules/.bin/gulp build` to enter the node
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debugger
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- press "c" to execute the program until you reach the `debugger;` statement,
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- you can then type "repl" to enter the REPL and inspect variables in the context.
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See the [Node.js manual](http://nodejs.org/api/debugger.html) for more information.
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Notes:
|
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- You can also execute `node node_modules/.bin/karma start karma-dart.conf.js` depending on which
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code you want to debug (the former will process the "modules" folder while the later processes
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the transpiler specs),
|
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- You can also add `debugger;` statements in the specs (JavaScript). The execution will halt when
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the developer tools are opened in the browser running Karma.
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|
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## Debug the tests
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|
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If you need to debug the tests:
|
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|
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- add a `debugger;` statement to the test you want to debug (oe the source code),
|
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- execute karma `gulp test.js`,
|
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- press the top right "DEBUG" button,
|
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- open the dev tools and press F5,
|
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- the execution halt at the `debugger;` statement
|
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|
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Note (WebStorm users):
|
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You can create a Karma run config from WebStorm.
|
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Then in the "Run" menu, press "Debug 'karma-js.conf.js'", WebStorm will stop in the generated code
|
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on the `debugger;` statement.
|
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You can then step into the code and add watches.
|
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The `debugger;` statement is needed because WebStorm will stop in a transpiled file. Breakpoints in
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the original source files are not supported at the moment.
|
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[contributing]: http://github.com/angular/angular/blob/master/CONTRIBUTING.md
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[dart]: http://www.dartlang.org
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[dartium]: http://www.dartlang.org/tools/dartium
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[download]: http://angular.io/download
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[ng2]: http://angular.io
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[ngDart]: http://angulardart.org
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[ngJS]: http://angularjs.org
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