refactor(animations): ensure animation data-structures are created only when used
Closes #12250
This commit is contained in:
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606e51881a
commit
33c8948fd3
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@ -32,6 +32,7 @@ export class AnimationCompiler {
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var _ANIMATION_FACTORY_ELEMENT_VAR = o.variable('element');
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var _ANIMATION_DEFAULT_STATE_VAR = o.variable('defaultStateStyles');
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var _ANIMATION_FACTORY_VIEW_VAR = o.variable('view');
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var _ANIMATION_FACTORY_VIEW_CONTEXT = _ANIMATION_FACTORY_VIEW_VAR.prop('animationContext');
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var _ANIMATION_FACTORY_RENDERER_VAR = _ANIMATION_FACTORY_VIEW_VAR.prop('renderer');
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var _ANIMATION_CURRENT_STATE_VAR = o.variable('currentState');
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var _ANIMATION_NEXT_STATE_VAR = o.variable('nextState');
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@ -186,7 +187,7 @@ class _AnimationBuilder implements AnimationAstVisitor {
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context.stateMap.registerState(DEFAULT_STATE, {});
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var statements: o.Statement[] = [];
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statements.push(_ANIMATION_FACTORY_VIEW_VAR
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statements.push(_ANIMATION_FACTORY_VIEW_CONTEXT
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.callMethod(
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'cancelActiveAnimation',
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[
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@ -263,13 +264,20 @@ class _AnimationBuilder implements AnimationAstVisitor {
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.toStmt()])])
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.toStmt());
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statements.push(_ANIMATION_FACTORY_VIEW_VAR
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var transitionParams = o.literalMap([
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['toState', _ANIMATION_NEXT_STATE_VAR], ['fromState', _ANIMATION_CURRENT_STATE_VAR],
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['totalTime', _ANIMATION_TIME_VAR]
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]);
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var transitionEvent = o.importExpr(resolveIdentifier(Identifiers.AnimationTransitionEvent))
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.instantiate([transitionParams]);
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statements.push(_ANIMATION_FACTORY_VIEW_CONTEXT
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.callMethod(
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'queueAnimation',
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[
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_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
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_ANIMATION_PLAYER_VAR, _ANIMATION_TIME_VAR,
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_ANIMATION_CURRENT_STATE_VAR, _ANIMATION_NEXT_STATE_VAR
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_ANIMATION_PLAYER_VAR, transitionEvent
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])
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.toStmt());
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@ -6,7 +6,7 @@
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* found in the LICENSE file at https://angular.io/license
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*/
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import {ANALYZE_FOR_ENTRY_COMPONENTS, ChangeDetectionStrategy, ChangeDetectorRef, ComponentFactory, ComponentFactoryResolver, ElementRef, Injector, LOCALE_ID as LOCALE_ID_, NgModuleFactory, QueryList, RenderComponentType, Renderer, SecurityContext, SimpleChange, TRANSLATIONS_FORMAT as TRANSLATIONS_FORMAT_, TemplateRef, ViewContainerRef, ViewEncapsulation} from '@angular/core';
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import {ANALYZE_FOR_ENTRY_COMPONENTS, AnimationTransitionEvent, ChangeDetectionStrategy, ChangeDetectorRef, ComponentFactory, ComponentFactoryResolver, ElementRef, Injector, LOCALE_ID as LOCALE_ID_, NgModuleFactory, QueryList, RenderComponentType, Renderer, SecurityContext, SimpleChange, TRANSLATIONS_FORMAT as TRANSLATIONS_FORMAT_, TemplateRef, ViewContainerRef, ViewEncapsulation} from '@angular/core';
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import {CompileIdentifierMetadata, CompileTokenMetadata} from './compile_metadata';
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import {AnimationGroupPlayer, AnimationKeyframe, AnimationSequencePlayer, AnimationStyles, AppElement, AppView, ChangeDetectorStatus, CodegenComponentFactoryResolver, DebugAppView, DebugContext, EMPTY_ARRAY, EMPTY_MAP, NgModuleInjector, NoOpAnimationPlayer, StaticNodeDebugInfo, TemplateRef_, UNINITIALIZED, ValueUnwrapper, ViewType, ViewUtils, balanceAnimationKeyframes, castByValue, checkBinding, clearStyles, collectAndResolveStyles, devModeEqual, flattenNestedViewRenderNodes, interpolate, prepareFinalAnimationStyles, pureProxy1, pureProxy10, pureProxy2, pureProxy3, pureProxy4, pureProxy5, pureProxy6, pureProxy7, pureProxy8, pureProxy9, reflector, registerModuleFactory, renderStyles} from './private_import_core';
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@ -266,6 +266,11 @@ export class Identifiers {
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moduleUrl: assetUrl('core', 'i18n/tokens'),
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runtime: TRANSLATIONS_FORMAT_
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};
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static AnimationTransitionEvent: IdentifierSpec = {
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name: 'AnimationTransitionEvent',
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moduleUrl: assetUrl('core', 'animation/animation_transition_event'),
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runtime: AnimationTransitionEvent
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};
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}
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export function resolveIdentifier(identifier: IdentifierSpec) {
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@ -119,9 +119,9 @@ export class CompileEventListener {
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[o.THIS_EXPR.prop(this._methodName).callMethod(o.BuiltinMethod.Bind, [o.THIS_EXPR])]);
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// tie the property callback method to the view animations map
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var stmt = o.THIS_EXPR
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var stmt = o.THIS_EXPR.prop('animationContext')
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.callMethod(
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'registerAnimationOutput',
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'registerOutputHandler',
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[
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this.compileElement.renderNode, o.literal(this.eventName),
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o.literal(this.eventPhase), outputListener
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@ -15,8 +15,6 @@ export class ViewAnimationMap {
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private _map = new Map<any, {[key: string]: AnimationPlayer}>();
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private _allPlayers: AnimationPlayer[] = [];
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get length(): number { return this.getAllPlayers().length; }
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find(element: any, animationName: string): AnimationPlayer {
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var playersByAnimation = this._map.get(element);
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if (isPresent(playersByAnimation)) {
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@ -0,0 +1,84 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AnimationGroupPlayer} from '../animation/animation_group_player';
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import {AnimationPlayer} from '../animation/animation_player';
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import {queueAnimation as queueAnimationGlobally} from '../animation/animation_queue';
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import {AnimationTransitionEvent} from '../animation/animation_transition_event';
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import {ViewAnimationMap} from '../animation/view_animation_map';
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export class AnimationViewContext {
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private _players = new ViewAnimationMap();
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private _listeners = new Map<any, _AnimationOutputHandler[]>();
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onAllActiveAnimationsDone(callback: () => any): void {
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var activeAnimationPlayers = this._players.getAllPlayers();
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// we check for the length to avoid having GroupAnimationPlayer
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// issue an unnecessary microtask when zero players are passed in
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if (activeAnimationPlayers.length) {
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new AnimationGroupPlayer(activeAnimationPlayers).onDone(() => callback());
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} else {
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callback();
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}
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}
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queueAnimation(
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element: any, animationName: string, player: AnimationPlayer,
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event: AnimationTransitionEvent): void {
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queueAnimationGlobally(player);
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this._players.set(element, animationName, player);
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player.onDone(() => {
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// TODO: add codegen to remove the need to store these values
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this._triggerOutputHandler(element, animationName, 'done', event);
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this._players.remove(element, animationName);
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});
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player.onStart(() => this._triggerOutputHandler(element, animationName, 'start', event));
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}
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cancelActiveAnimation(element: any, animationName: string, removeAllAnimations: boolean = false):
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void {
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if (removeAllAnimations) {
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this._players.findAllPlayersByElement(element).forEach(player => player.destroy());
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} else {
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var player = this._players.find(element, animationName);
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if (player) {
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player.destroy();
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}
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}
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}
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registerOutputHandler(
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element: any, eventName: string, eventPhase: string, eventHandler: Function): void {
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var animations = this._listeners.get(element);
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if (!animations) {
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this._listeners.set(element, animations = []);
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}
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animations.push(new _AnimationOutputHandler(eventName, eventPhase, eventHandler));
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}
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private _triggerOutputHandler(
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element: any, animationName: string, phase: string, event: AnimationTransitionEvent): void {
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const listeners = this._listeners.get(element);
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if (listeners && listeners.length) {
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for (let i = 0; i < listeners.length; i++) {
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let listener = listeners[i];
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// we check for both the name in addition to the phase in the event
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// that there may be more than one @trigger on the same element
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if (listener.eventName === animationName && listener.eventPhase === phase) {
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listener.handler(event);
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break;
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}
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}
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}
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}
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}
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class _AnimationOutputHandler {
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constructor(public eventName: string, public eventPhase: string, public handler: Function) {}
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}
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@ -6,11 +6,6 @@
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AnimationGroupPlayer} from '../animation/animation_group_player';
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import {AnimationPlayer} from '../animation/animation_player';
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import {queueAnimation} from '../animation/animation_queue';
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import {AnimationTransitionEvent} from '../animation/animation_transition_event';
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import {ViewAnimationMap} from '../animation/view_animation_map';
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import {ChangeDetectorRef, ChangeDetectorStatus} from '../change_detection/change_detection';
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import {Injector} from '../di/injector';
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import {ListWrapper} from '../facade/collection';
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@ -18,6 +13,7 @@ import {isPresent} from '../facade/lang';
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import {WtfScopeFn, wtfCreateScope, wtfLeave} from '../profile/profile';
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import {RenderComponentType, RenderDebugInfo, Renderer} from '../render/api';
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import {AnimationViewContext} from './animation_view_context';
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import {DebugContext, StaticNodeDebugInfo} from './debug_context';
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import {AppElement} from './element';
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import {ElementInjector} from './element_injector';
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@ -49,10 +45,7 @@ export abstract class AppView<T> {
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renderer: Renderer;
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private _hasExternalHostElement: boolean;
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public animationPlayers = new ViewAnimationMap();
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private _animationListeners = new Map<any, _AnimationOutputHandler[]>();
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private _animationContext: AnimationViewContext;
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public context: T;
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@ -68,61 +61,15 @@ export abstract class AppView<T> {
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}
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}
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get animationContext(): AnimationViewContext {
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if (!this._animationContext) {
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this._animationContext = new AnimationViewContext();
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}
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return this._animationContext;
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}
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get destroyed(): boolean { return this.cdMode === ChangeDetectorStatus.Destroyed; }
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cancelActiveAnimation(element: any, animationName: string, removeAllAnimations: boolean = false) {
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if (removeAllAnimations) {
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this.animationPlayers.findAllPlayersByElement(element).forEach(player => player.destroy());
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} else {
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var player = this.animationPlayers.find(element, animationName);
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if (isPresent(player)) {
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player.destroy();
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}
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}
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}
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queueAnimation(
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element: any, animationName: string, player: AnimationPlayer, totalTime: number,
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fromState: string, toState: string): void {
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queueAnimation(player);
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var event = new AnimationTransitionEvent(
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{'fromState': fromState, 'toState': toState, 'totalTime': totalTime});
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this.animationPlayers.set(element, animationName, player);
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player.onDone(() => {
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// TODO: make this into a datastructure for done|start
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this.triggerAnimationOutput(element, animationName, 'done', event);
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this.animationPlayers.remove(element, animationName);
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});
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player.onStart(() => { this.triggerAnimationOutput(element, animationName, 'start', event); });
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}
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triggerAnimationOutput(
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element: any, animationName: string, phase: string, event: AnimationTransitionEvent) {
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var listeners = this._animationListeners.get(element);
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if (isPresent(listeners) && listeners.length) {
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for (let i = 0; i < listeners.length; i++) {
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let listener = listeners[i];
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// we check for both the name in addition to the phase in the event
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// that there may be more than one @trigger on the same element
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if (listener.eventName === animationName && listener.eventPhase === phase) {
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listener.handler(event);
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break;
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}
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}
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}
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}
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registerAnimationOutput(
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element: any, eventName: string, eventPhase: string, eventHandler: Function): void {
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var animations = this._animationListeners.get(element);
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if (!isPresent(animations)) {
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this._animationListeners.set(element, animations = []);
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}
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animations.push(new _AnimationOutputHandler(eventName, eventPhase, eventHandler));
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}
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create(context: T, givenProjectableNodes: Array<any|any[]>, rootSelectorOrNode: string|any):
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AppElement {
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this.context = context;
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@ -234,11 +181,11 @@ export abstract class AppView<T> {
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this.destroyInternal();
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this.dirtyParentQueriesInternal();
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if (this.animationPlayers.length == 0) {
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this.renderer.destroyView(hostElement, this.allNodes);
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if (this._animationContext) {
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this._animationContext.onAllActiveAnimationsDone(
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() => this.renderer.destroyView(hostElement, this.allNodes));
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} else {
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var player = new AnimationGroupPlayer(this.animationPlayers.getAllPlayers());
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player.onDone(() => { this.renderer.destroyView(hostElement, this.allNodes); });
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this.renderer.destroyView(hostElement, this.allNodes);
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}
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}
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@ -254,11 +201,11 @@ export abstract class AppView<T> {
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detach(): void {
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this.detachInternal();
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if (this.animationPlayers.length == 0) {
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this.renderer.detachView(this.flatRootNodes);
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if (this._animationContext) {
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this._animationContext.onAllActiveAnimationsDone(
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() => this.renderer.detachView(this.flatRootNodes));
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} else {
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var player = new AnimationGroupPlayer(this.animationPlayers.getAllPlayers());
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player.onDone(() => { this.renderer.detachView(this.flatRootNodes); });
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this.renderer.detachView(this.flatRootNodes);
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}
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}
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@ -466,7 +413,3 @@ function _findLastRenderNode(node: any): any {
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}
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return lastNode;
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}
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class _AnimationOutputHandler {
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constructor(public eventName: string, public eventPhase: string, public handler: Function) {}
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}
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@ -36,17 +36,17 @@ export function main() {
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expect(playersMap.find(elementNode, animationName)).toBe(player);
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expect(playersMap.findAllPlayersByElement(elementNode)).toEqual([player]);
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expect(playersMap.getAllPlayers()).toEqual([player]);
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expect(playersMap.length).toEqual(1);
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expect(countPlayers(playersMap)).toEqual(1);
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});
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it('should remove a registered player when remove() is called', () => {
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var player = new MockAnimationPlayer();
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playersMap.set(elementNode, animationName, player);
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expect(playersMap.find(elementNode, animationName)).toBe(player);
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expect(playersMap.length).toEqual(1);
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expect(countPlayers(playersMap)).toEqual(1);
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playersMap.remove(elementNode, animationName);
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expect(playersMap.find(elementNode, animationName)).not.toBe(player);
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expect(playersMap.length).toEqual(0);
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expect(countPlayers(playersMap)).toEqual(0);
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});
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it('should allow multiple players to be registered on the same element', () => {
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@ -54,7 +54,7 @@ export function main() {
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var player2 = new MockAnimationPlayer();
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playersMap.set(elementNode, 'myAnimation1', player1);
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playersMap.set(elementNode, 'myAnimation2', player2);
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expect(playersMap.length).toEqual(2);
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expect(countPlayers(playersMap)).toEqual(2);
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expect(playersMap.findAllPlayersByElement(elementNode)).toEqual([player1, player2]);
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});
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var player2 = new MockAnimationPlayer();
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playersMap.set(elementNode, animationName, player1);
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expect(playersMap.find(elementNode, animationName)).toBe(player1);
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expect(playersMap.length).toEqual(1);
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expect(countPlayers(playersMap)).toEqual(1);
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playersMap.set(elementNode, animationName, player2);
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expect(playersMap.find(elementNode, animationName)).toBe(player2);
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expect(playersMap.length).toEqual(1);
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expect(countPlayers(playersMap)).toEqual(1);
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});
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});
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}
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function countPlayers(map: ViewAnimationMap): number {
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return map.getAllPlayers().length;
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}
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