fix(animations): always fire callbacks even for noop animations (#15170)
Closes #15170
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80112a9ea1
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3f38c6fdcd
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@ -43,6 +43,8 @@ export class DomAnimationEngine {
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private _triggers: {[triggerName: string]: AnimationTrigger} = Object.create(null);
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private _triggerListeners = new Map<any, TriggerListenerTuple[]>();
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private _pendingListenerRemovals = new Map<any, TriggerListenerTuple[]>();
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constructor(private _driver: AnimationDriver, private _normalizer: AnimationStyleNormalizer) {}
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get queuedPlayers(): AnimationPlayer[] {
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@ -83,6 +85,13 @@ export class DomAnimationEngine {
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return;
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}
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}
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// this means that there are no animations to take on this
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// leave operation therefore we should fire the done|start callbacks
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if (this._triggerListeners.has(element)) {
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element[MARKED_FOR_REMOVAL] = true;
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this._queuedRemovals.set(element, () => {});
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}
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domFn();
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}
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@ -128,13 +137,27 @@ export class DomAnimationEngine {
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const tuple = <TriggerListenerTuple>{triggerName: eventName, phase: eventPhase, callback};
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elementListeners.push(tuple);
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return () => {
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const index = elementListeners.indexOf(tuple);
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if (index >= 0) {
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elementListeners.splice(index, 1);
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}
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// this is queued up in the event that a removal animation is set
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// to fire on the element (the listeners need to be set during flush)
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getOrSetAsInMap(this._pendingListenerRemovals, element, []).push(tuple);
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};
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}
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private _clearPendingListenerRemovals() {
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this._pendingListenerRemovals.forEach((tuples: TriggerListenerTuple[], element: any) => {
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const elementListeners = this._triggerListeners.get(element);
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if (elementListeners) {
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tuples.forEach(tuple => {
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const index = elementListeners.indexOf(tuple);
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if (index >= 0) {
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elementListeners.splice(index, 1);
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}
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});
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}
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});
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this._pendingListenerRemovals.clear();
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}
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private _onRemovalTransition(element: any): AnimationPlayer[] {
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// when a parent animation is set to trigger a removal we want to
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// find all of the children that are currently animating and clear
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@ -293,13 +316,6 @@ export class DomAnimationEngine {
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if (parent[MARKED_FOR_REMOVAL]) continue parentLoop;
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}
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// if a removal exists for the given element then we need cancel
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// all the queued players so that a proper removal animation can go
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if (this._queuedRemovals.has(element)) {
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player.destroy();
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continue;
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}
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const listeners = this._triggerListeners.get(element);
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if (listeners) {
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listeners.forEach(tuple => {
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@ -309,6 +325,13 @@ export class DomAnimationEngine {
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});
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}
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// if a removal exists for the given element then we need cancel
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// all the queued players so that a proper removal animation can go
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if (this._queuedRemovals.has(element)) {
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player.destroy();
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continue;
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}
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this._markPlayerAsActive(element, player);
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// in the event that an animation throws an error then we do
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@ -321,6 +344,18 @@ export class DomAnimationEngine {
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}
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flush() {
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const leaveListeners = new Map<any, TriggerListenerTuple[]>();
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this._queuedRemovals.forEach((callback, element) => {
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const tuple = this._pendingListenerRemovals.get(element);
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if (tuple) {
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leaveListeners.set(element, tuple);
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this._pendingListenerRemovals.delete(element);
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}
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});
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this._clearPendingListenerRemovals();
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this._pendingListenerRemovals = leaveListeners;
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this._flushQueuedAnimations();
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let flushAgain = false;
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@ -355,11 +390,15 @@ export class DomAnimationEngine {
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const stateDetails = this._elementTriggerStates.get(element);
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if (stateDetails) {
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Object.keys(stateDetails).forEach(triggerName => {
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flushAgain = true;
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const oldValue = stateDetails[triggerName];
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const instruction = this._triggers[triggerName].matchTransition(oldValue, 'void');
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if (instruction) {
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players.push(this.animateTransition(element, instruction));
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flushAgain = true;
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} else {
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const event = makeAnimationEvent(element, triggerName, oldValue, 'void', '', 0);
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const player = new NoopAnimationPlayer();
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this._queuePlayer(element, triggerName, player, event);
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}
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});
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}
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@ -378,6 +417,7 @@ export class DomAnimationEngine {
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// this means that one or more leave animations were detected
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if (flushAgain) {
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this._flushQueuedAnimations();
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this._clearPendingListenerRemovals();
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}
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}
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}
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@ -39,7 +39,7 @@ export class NoopAnimationPlayer implements AnimationPlayer {
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private _destroyed = false;
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private _finished = false;
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public parentPlayer: AnimationPlayer = null;
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constructor() { scheduleMicroTask(() => this._onFinish()); }
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constructor() {}
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private _onFinish() {
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if (!this._finished) {
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this._finished = true;
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@ -54,17 +54,24 @@ export class NoopAnimationPlayer implements AnimationPlayer {
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init(): void {}
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play(): void {
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if (!this.hasStarted()) {
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this._onStartFns.forEach(fn => fn());
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this._onStartFns = [];
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scheduleMicroTask(() => this._onFinish());
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this._onStart();
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}
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this._started = true;
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}
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private _onStart() {
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this._onStartFns.forEach(fn => fn());
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this._onStartFns = [];
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}
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pause(): void {}
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restart(): void {}
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finish(): void { this._onFinish(); }
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destroy(): void {
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if (!this._destroyed) {
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this._destroyed = true;
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if (!this.hasStarted()) {
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this._onStart();
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}
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this.finish();
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this._onDestroyFns.forEach(fn => fn());
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this._onDestroyFns = [];
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@ -0,0 +1,44 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {fakeAsync} from '@angular/core/testing';
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import {flushMicrotasks} from '../../core/testing/src/fake_async';
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import {NoopAnimationPlayer} from '../src/players/animation_player';
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export function main() {
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describe('NoopAnimationPlayer', function() {
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it('should finish after the next microtask once started', fakeAsync(() => {
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const log: string[] = [];
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const player = new NoopAnimationPlayer();
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player.onStart(() => log.push('started'));
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player.onDone(() => log.push('done'));
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flushMicrotasks();
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expect(log).toEqual([]);
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player.play();
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expect(log).toEqual(['started']);
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flushMicrotasks();
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expect(log).toEqual(['started', 'done']);
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}));
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it('should fire all callbacks when destroyed', () => {
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const log: string[] = [];
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const player = new NoopAnimationPlayer();
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player.onStart(() => log.push('started'));
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player.onDone(() => log.push('done'));
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player.onDestroy(() => log.push('destroy'));
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expect(log).toEqual([]);
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player.destroy();
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expect(log).toEqual(['started', 'done', 'destroy']);
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});
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});
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}
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@ -6,14 +6,14 @@
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AUTO_STYLE, AnimationEvent, animate, keyframes, state, style, transition, trigger} from '@angular/animations';
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import {AnimationDriver, ɵAnimationEngine} from '@angular/animations/browser';
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import {AnimationDriver, ɵAnimationEngine, ɵNoopAnimationDriver} from '@angular/animations/browser';
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import {MockAnimationDriver, MockAnimationPlayer} from '@angular/animations/browser/testing';
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import {Component, HostBinding, HostListener, RendererFactory2, ViewChild} from '@angular/core';
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import {ɵDomRendererFactory2} from '@angular/platform-browser';
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import {BrowserAnimationsModule} from '@angular/platform-browser/animations';
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import {getDOM} from '@angular/platform-browser/src/dom/dom_adapter';
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import {TestBed} from '../../testing';
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import {TestBed, fakeAsync, flushMicrotasks} from '../../testing';
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export function main() {
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// these tests are only mean't to be run within the DOM (for now)
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@ -551,6 +551,80 @@ export function main() {
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expect(cmp.event.fromState).toEqual('void');
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expect(cmp.event.toState).toEqual('TRUE');
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});
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it('should always fire callbacks even when a transition is not detected', fakeAsync(() => {
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@Component({
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selector: 'my-cmp',
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template: `
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<div [@myAnimation]="exp" (@myAnimation.start)="callback($event)" (@myAnimation.done)="callback($event)"></div>
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`,
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animations: [trigger('myAnimation', [])]
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})
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class Cmp {
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exp: string;
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log: any[] = [];
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callback = (event: any) => { this.log.push(`${event.phaseName} => ${event.toState}`); }
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}
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TestBed.configureTestingModule({
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providers: [{provide: AnimationDriver, useClass: ɵNoopAnimationDriver}],
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declarations: [Cmp]
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});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'a';
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.log).toEqual(['start => a', 'done => a']);
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cmp.log = [];
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cmp.exp = 'b';
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.log).toEqual(['start => b', 'done => b']);
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}));
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it('should fire callback events for leave animations', fakeAsync(() => {
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@Component({
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selector: 'my-cmp',
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template: `
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<div *ngIf="exp" @myAnimation (@myAnimation.start)="callback($event)" (@myAnimation.done)="callback($event)"></div>
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`,
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animations: [trigger('myAnimation', [])]
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})
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class Cmp {
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exp: boolean = false;
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log: any[] = [];
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callback = (event: any) => {
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const state = event.toState || '_default_';
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this.log.push(`${event.phaseName} => ${state}`);
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}
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}
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TestBed.configureTestingModule({
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providers: [{provide: AnimationDriver, useClass: ɵNoopAnimationDriver}],
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declarations: [Cmp]
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});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.log).toEqual(['start => _default_', 'done => _default_']);
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cmp.log = [];
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cmp.exp = false;
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.log).toEqual(['start => void', 'done => void']);
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}));
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});
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describe('errors for not using the animation module', () => {
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