Revert "fix(animations): ensure animateChild() works with all inner leave animations (#19006) (#19532)"
This reverts commit 9130505b57
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@ -68,7 +68,7 @@ export class StateValue {
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get params(): {[key: string]: any} { return this.options.params as{[key: string]: any}; }
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get params(): {[key: string]: any} { return this.options.params as{[key: string]: any}; }
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constructor(input: any, public namespaceId: string = '') {
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constructor(input: any) {
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const isObj = input && input.hasOwnProperty('value');
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const isObj = input && input.hasOwnProperty('value');
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const value = isObj ? input['value'] : input;
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const value = isObj ? input['value'] : input;
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this.value = normalizeTriggerValue(value);
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this.value = normalizeTriggerValue(value);
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@ -192,7 +192,7 @@ export class AnimationTransitionNamespace {
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}
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}
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let fromState = triggersWithStates[triggerName];
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let fromState = triggersWithStates[triggerName];
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const toState = new StateValue(value, this.id);
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const toState = new StateValue(value);
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const isObj = value && value.hasOwnProperty('value');
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const isObj = value && value.hasOwnProperty('value');
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if (!isObj && fromState) {
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if (!isObj && fromState) {
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@ -306,13 +306,16 @@ export class AnimationTransitionNamespace {
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}
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}
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private _destroyInnerNodes(rootElement: any, context: any, animate: boolean = false) {
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private _destroyInnerNodes(rootElement: any, context: any, animate: boolean = false) {
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// emulate a leave animation for all inner nodes within this node.
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// If there are no animations found for any of the nodes then clear the cache
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// for the element.
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this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true).forEach(elm => {
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this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true).forEach(elm => {
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const namespaces = this._engine.fetchNamespacesByElement(elm);
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if (animate && containsClass(elm, this._hostClassName)) {
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if (namespaces.size) {
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const innerNs = this._engine.namespacesByHostElement.get(elm);
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namespaces.forEach(ns => ns.removeNode(elm, context, true));
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// special case for a host element with animations on the same element
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if (innerNs) {
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innerNs.removeNode(elm, context, true);
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}
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this.removeNode(elm, context, true);
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} else {
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} else {
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this.clearElementCache(elm);
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this.clearElementCache(elm);
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}
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}
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@ -600,29 +603,6 @@ export class TransitionAnimationEngine {
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private _fetchNamespace(id: string) { return this._namespaceLookup[id]; }
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private _fetchNamespace(id: string) { return this._namespaceLookup[id]; }
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fetchNamespacesByElement(element: any): Set<AnimationTransitionNamespace> {
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// normally there should only be one namespace per element, however
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// if @triggers are placed on both the component element and then
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// its host element (within the component code) then there will be
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// two namespaces returned. We use a set here to simply the dedupe
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// of namespaces incase there are multiple triggers both the elm and host
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const namespaces = new Set<AnimationTransitionNamespace>();
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const elementStates = this.statesByElement.get(element);
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if (elementStates) {
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const keys = Object.keys(elementStates);
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for (let i = 0; i < keys.length; i++) {
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const nsId = elementStates[keys[i]].namespaceId;
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if (nsId) {
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const ns = this._fetchNamespace(nsId);
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if (ns) {
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namespaces.add(ns);
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}
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}
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}
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}
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return namespaces;
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}
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trigger(namespaceId: string, element: any, name: string, value: any): boolean {
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trigger(namespaceId: string, element: any, name: string, value: any): boolean {
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if (isElementNode(element)) {
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if (isElementNode(element)) {
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this._fetchNamespace(namespaceId).trigger(element, name, value);
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this._fetchNamespace(namespaceId).trigger(element, name, value);
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@ -2309,77 +2309,6 @@ export function main() {
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expect(childCmp.childEvent.totalTime).toEqual(1000);
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expect(childCmp.childEvent.totalTime).toEqual(1000);
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}));
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}));
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it('should emulate a leave animation on a sub component\'s inner elements when a parent leave animation occurs with animateChild',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div @myAnimation *ngIf="exp" class="parent">
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<child-cmp></child-cmp>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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':leave',
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[
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query('@*', animateChild()),
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]),
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]),
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]
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})
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class ParentCmp {
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public exp: boolean = true;
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}
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@Component({
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selector: 'child-cmp',
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template: `
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<section>
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<div class="inner-div" @myChildAnimation></div>
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</section>
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`,
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animations: [
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trigger(
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'myChildAnimation',
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[
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transition(
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':leave',
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[
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style({opacity: 0}),
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animate('1s', style({opacity: 1})),
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]),
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]),
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]
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})
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class ChildCmp {
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}
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TestBed.configureTestingModule({declarations: [ParentCmp, ChildCmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(ParentCmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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cmp.exp = false;
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(1);
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const [player] = players;
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expect(player.element.classList.contains('inner-div')).toBeTruthy();
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expect(player.keyframes).toEqual([
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{opacity: '0', offset: 0},
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{opacity: '1', offset: 1},
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]);
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});
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it('should only mark outermost *directive nodes :enter and :leave when inserts and removals occur',
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it('should only mark outermost *directive nodes :enter and :leave when inserts and removals occur',
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() => {
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() => {
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@Component({
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@Component({
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