feat(animations): make sure animation callback reports the totalTime (#11022)
Closes #11022
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@ -87,6 +87,7 @@ var _ANIMATION_FACTORY_RENDERER_VAR = _ANIMATION_FACTORY_VIEW_VAR.prop('renderer
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var _ANIMATION_CURRENT_STATE_VAR = o.variable('currentState');
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var _ANIMATION_NEXT_STATE_VAR = o.variable('nextState');
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var _ANIMATION_PLAYER_VAR = o.variable('player');
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var _ANIMATION_TIME_VAR = o.variable('totalTime');
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var _ANIMATION_START_STATE_STYLES_VAR = o.variable('startStateStyles');
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var _ANIMATION_END_STATE_STYLES_VAR = o.variable('endStateStyles');
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var _ANIMATION_COLLECTED_STYLES = o.variable('collectedStyles');
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@ -137,7 +138,8 @@ class _AnimationBuilder implements AnimationAstVisitor {
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var startingStylesExpr = ast.startingStyles.visit(this, context);
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var keyframeExpressions =
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ast.keyframes.map(keyframeEntry => keyframeEntry.visit(this, context));
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return this._callAnimateMethod(ast, startingStylesExpr, o.literalArr(keyframeExpressions));
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return this._callAnimateMethod(
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ast, startingStylesExpr, o.literalArr(keyframeExpressions), context);
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}
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/** @internal */
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@ -149,11 +151,14 @@ class _AnimationBuilder implements AnimationAstVisitor {
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o.literalArr(keyframeExpressions)
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]);
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return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr);
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return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr, context);
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}
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/** @internal */
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_callAnimateMethod(ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any) {
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_callAnimateMethod(
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ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any,
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context: _AnimationBuilderContext) {
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context.totalTransitionTime += ast.duration + ast.delay;
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return _ANIMATION_FACTORY_RENDERER_VAR.callMethod('animate', [
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_ANIMATION_FACTORY_ELEMENT_VAR, startingStylesExpr, keyframesExpr, o.literal(ast.duration),
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o.literal(ast.delay), o.literal(ast.easing)
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@ -189,6 +194,7 @@ class _AnimationBuilder implements AnimationAstVisitor {
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context.endStateAnimateStep = <AnimationStepAst>lastStep;
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}
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context.totalTransitionTime = 0;
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context.isExpectingFirstStyleStep = true;
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var stateChangePreconditions: o.Expression[] = [];
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@ -213,7 +219,10 @@ class _AnimationBuilder implements AnimationAstVisitor {
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var precondition =
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_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR).and(reducedStateChangesPrecondition);
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return new o.IfStmt(precondition, [_ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt()]);
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var animationStmt = _ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt();
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var totalTimeStmt = _ANIMATION_TIME_VAR.set(o.literal(context.totalTransitionTime)).toStmt();
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return new o.IfStmt(precondition, [animationStmt, totalTimeStmt]);
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}
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visitAnimationEntry(ast: AnimationEntryAst, context: _AnimationBuilderContext): any {
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@ -236,6 +245,7 @@ class _AnimationBuilder implements AnimationAstVisitor {
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statements.push(_ANIMATION_COLLECTED_STYLES.set(EMPTY_MAP).toDeclStmt());
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statements.push(_ANIMATION_PLAYER_VAR.set(o.NULL_EXPR).toDeclStmt());
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statements.push(_ANIMATION_TIME_VAR.set(o.literal(0)).toDeclStmt());
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statements.push(
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_ANIMATION_DEFAULT_STATE_VAR.set(this._statesMapVar.key(o.literal(DEFAULT_STATE)))
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@ -297,13 +307,13 @@ class _AnimationBuilder implements AnimationAstVisitor {
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.toStmt()])])
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.toStmt());
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statements.push(
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_ANIMATION_FACTORY_VIEW_VAR
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statements.push(_ANIMATION_FACTORY_VIEW_VAR
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.callMethod(
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'queueAnimation',
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[
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_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
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_ANIMATION_PLAYER_VAR, _ANIMATION_CURRENT_STATE_VAR, _ANIMATION_NEXT_STATE_VAR
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_ANIMATION_PLAYER_VAR, _ANIMATION_TIME_VAR,
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_ANIMATION_CURRENT_STATE_VAR, _ANIMATION_NEXT_STATE_VAR
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])
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.toStmt());
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@ -348,6 +358,7 @@ class _AnimationBuilderContext {
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stateMap = new _AnimationBuilderStateMap();
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endStateAnimateStep: AnimationStepAst = null;
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isExpectingFirstStyleStep = false;
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totalTransitionTime = 0;
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}
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class _AnimationBuilderStateMap {
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@ -34,6 +34,7 @@ export {ExceptionHandler, WrappedException, BaseException} from './src/facade/ex
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export * from './private_export';
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export * from './src/animation/metadata';
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export {AnimationTransitionEvent} from './src/animation/animation_transition_event';
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export {AnimationPlayer} from './src/animation/animation_player';
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export {SanitizationService, SecurityContext} from './src/security';
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@ -0,0 +1,51 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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/**
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* An instance of this class is returned as an event parameter when an animation
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* callback is captured for an animation either during the start or done phase.
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*
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* ```typescript
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* @Component({
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* host: {
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* '[@myAnimationTrigger]': 'someExpression',
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* '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
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* '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
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* },
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* animations: [
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* trigger("myAnimationTrigger", [
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* // ...
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* ])
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* ]
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* })
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* class MyComponent {
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* someExpression: any = false;
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* captureStartEvent(event: AnimationTransitionEvent) {
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* // the toState, fromState and totalTime data is accessible from the event variable
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* }
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*
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* captureDoneEvent(event: AnimationTransitionEvent) {
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* // the toState, fromState and totalTime data is accessible from the event variable
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* }
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* }
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* ```
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*
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* @experimental Animation support is experimental.
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*/
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export class AnimationTransitionEvent {
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public fromState: string;
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public toState: string;
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public totalTime: number;
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constructor({fromState, toState,
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totalTime}: {fromState: string, toState: string, totalTime: number}) {
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this.fromState = fromState;
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this.toState = toState;
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this.totalTime = totalTime;
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}
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}
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@ -9,6 +9,7 @@
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import {AnimationGroupPlayer} from '../animation/animation_group_player';
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import {AnimationOutput} from '../animation/animation_output';
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import {AnimationPlayer, NoOpAnimationPlayer} from '../animation/animation_player';
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import {AnimationTransitionEvent} from '../animation/animation_transition_event';
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import {ViewAnimationMap} from '../animation/view_animation_map';
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import {ChangeDetectorRef, ChangeDetectorStatus} from '../change_detection/change_detection';
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import {Injector} from '../di/injector';
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@ -81,22 +82,17 @@ export abstract class AppView<T> {
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}
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queueAnimation(
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element: any, animationName: string, player: AnimationPlayer, fromState: string,
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toState: string): void {
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var actualAnimationDetected = !(player instanceof NoOpAnimationPlayer);
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var animationData = {
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'fromState': fromState,
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'toState': toState,
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'running': actualAnimationDetected
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};
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element: any, animationName: string, player: AnimationPlayer, totalTime: number,
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fromState: string, toState: string): void {
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var event = new AnimationTransitionEvent(
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{'fromState': fromState, 'toState': toState, 'totalTime': totalTime});
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this.animationPlayers.set(element, animationName, player);
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player.onDone(() => {
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// TODO: make this into a datastructure for done|start
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this.triggerAnimationOutput(element, animationName, 'done', animationData);
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this.triggerAnimationOutput(element, animationName, 'done', event);
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this.animationPlayers.remove(element, animationName);
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});
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player.onStart(
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() => { this.triggerAnimationOutput(element, animationName, 'start', animationData); });
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player.onStart(() => { this.triggerAnimationOutput(element, animationName, 'start', event); });
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}
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triggerQueuedAnimations() {
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@ -108,7 +104,7 @@ export abstract class AppView<T> {
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}
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triggerAnimationOutput(
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element: any, animationName: string, phase: string, animationData: {[key: string]: any}) {
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element: any, animationName: string, phase: string, event: AnimationTransitionEvent) {
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var listeners = this._animationListeners.get(element);
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if (isPresent(listeners) && listeners.length) {
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for (let i = 0; i < listeners.length; i++) {
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@ -116,7 +112,7 @@ export abstract class AppView<T> {
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// we check for both the name in addition to the phase in the event
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// that there may be more than one @trigger on the same element
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if (listener.output.name == animationName && listener.output.phase == phase) {
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listener.handler(animationData);
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listener.handler(event);
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break;
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}
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}
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@ -10,11 +10,13 @@ import {CommonModule} from '@angular/common';
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import {AnimationDriver} from '@angular/platform-browser/src/dom/animation_driver';
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import {getDOM} from '@angular/platform-browser/src/dom/dom_adapter';
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import {MockAnimationDriver} from '@angular/platform-browser/testing/mock_animation_driver';
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import {Component} from '../../index';
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import {DEFAULT_STATE} from '../../src/animation/animation_constants';
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import {AnimationKeyframe} from '../../src/animation/animation_keyframe';
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import {AnimationPlayer} from '../../src/animation/animation_player';
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import {AnimationStyles} from '../../src/animation/animation_styles';
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import {AnimationTransitionEvent} from '../../src/animation/animation_transition_event';
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import {AUTO_STYLE, animate, group, keyframes, sequence, state, style, transition, trigger} from '../../src/animation/metadata';
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import {isPresent} from '../../src/facade/lang';
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import {TestBed, fakeAsync, flushMicrotasks} from '../../testing';
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@ -980,8 +982,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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var isAnimationRunning = false;
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var calls = 0;
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var cmp = fixture.debugElement.componentInstance;
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cmp.callback = (e: any) => {
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isAnimationRunning = e['running'];
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cmp.callback = (e: AnimationTransitionEvent) => {
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isAnimationRunning = e.totalTime > 0;
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calls++;
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};
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@ -1016,8 +1018,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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var isAnimationRunning = false;
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var calls = 0;
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var cmp = fixture.debugElement.componentInstance;
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cmp.callback = (e: any) => {
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isAnimationRunning = e['running'];
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cmp.callback = (e: AnimationTransitionEvent) => {
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isAnimationRunning = e.totalTime > 0;
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calls++;
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};
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cmp.exp = 'one';
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@ -1056,20 +1058,56 @@ function declareTests({useJit}: {useJit: boolean}) {
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const driver = TestBed.get(AnimationDriver) as InnerContentTrackingAnimationDriver;
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let fixture = TestBed.createComponent(DummyIfCmp);
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var eventData: any = {};
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var eventData: AnimationTransitionEvent = null;
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var cmp = fixture.debugElement.componentInstance;
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cmp.callback = (e: any) => { eventData = e; };
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cmp.callback = (e: AnimationTransitionEvent) => { eventData = e; };
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cmp.exp = 'one';
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fixture.detectChanges();
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flushMicrotasks();
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expect(eventData['fromState']).toEqual('void');
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expect(eventData['toState']).toEqual('one');
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expect(eventData.fromState).toEqual('void');
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expect(eventData.toState).toEqual('one');
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cmp.exp = 'two';
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fixture.detectChanges();
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flushMicrotasks();
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expect(eventData['fromState']).toEqual('one');
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expect(eventData['toState']).toEqual('two');
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expect(eventData.fromState).toEqual('one');
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expect(eventData.toState).toEqual('two');
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}));
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it('should emit the `totalTime` values for an animation callback', fakeAsync(() => {
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TestBed.overrideComponent(DummyIfCmp, {
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set: {
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template: `
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<div [@trigger]="exp" (@trigger.start)="callback1($event)"></div>
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<div [@noTrigger]="exp2" (@noTrigger.start)="callback2($event)"></div>
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`,
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animations: [
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trigger(
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'trigger',
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[transition(
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'* => *',
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[animate('1s 750ms', style({})), animate('2000ms 0ms', style({}))])]),
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trigger('noTrigger', [])
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]
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}
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});
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const driver = TestBed.get(AnimationDriver) as InnerContentTrackingAnimationDriver;
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let fixture = TestBed.createComponent(DummyIfCmp);
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var eventData1: AnimationTransitionEvent = null;
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var eventData2: AnimationTransitionEvent = null;
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var cmp = fixture.debugElement.componentInstance;
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cmp.callback1 = (e: AnimationTransitionEvent) => { eventData1 = e; };
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cmp.callback2 = (e: AnimationTransitionEvent) => { eventData2 = e; };
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cmp.exp = 'one';
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fixture.detectChanges();
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flushMicrotasks();
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expect(eventData1.totalTime).toEqual(3750);
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cmp.exp2 = 'two';
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fixture.detectChanges();
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flushMicrotasks();
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expect(eventData2.totalTime).toEqual(0);
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}));
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it('should throw an error if an animation output is referenced is not defined within the component',
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@ -113,6 +113,18 @@ export declare class AnimationStyleMetadata extends AnimationMetadata {
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}>, offset?: number);
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}
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/** @experimental */
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export declare class AnimationTransitionEvent {
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fromState: string;
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toState: string;
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totalTime: number;
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constructor({fromState, toState, totalTime}: {
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fromState: string;
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toState: string;
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totalTime: number;
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});
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}
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/** @experimental */
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export declare abstract class AnimationWithStepsMetadata extends AnimationMetadata {
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steps: AnimationMetadata[];
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