feat(animations): make sure animation callback reports the totalTime (#11022)

Closes #11022
This commit is contained in:
Matias Niemelä 2016-08-24 16:55:00 -07:00 committed by Victor Berchet
parent 8b782818f5
commit 4f8f8cfc66
6 changed files with 145 additions and 36 deletions

View File

@ -87,6 +87,7 @@ var _ANIMATION_FACTORY_RENDERER_VAR = _ANIMATION_FACTORY_VIEW_VAR.prop('renderer
var _ANIMATION_CURRENT_STATE_VAR = o.variable('currentState');
var _ANIMATION_NEXT_STATE_VAR = o.variable('nextState');
var _ANIMATION_PLAYER_VAR = o.variable('player');
var _ANIMATION_TIME_VAR = o.variable('totalTime');
var _ANIMATION_START_STATE_STYLES_VAR = o.variable('startStateStyles');
var _ANIMATION_END_STATE_STYLES_VAR = o.variable('endStateStyles');
var _ANIMATION_COLLECTED_STYLES = o.variable('collectedStyles');
@ -137,7 +138,8 @@ class _AnimationBuilder implements AnimationAstVisitor {
var startingStylesExpr = ast.startingStyles.visit(this, context);
var keyframeExpressions =
ast.keyframes.map(keyframeEntry => keyframeEntry.visit(this, context));
return this._callAnimateMethod(ast, startingStylesExpr, o.literalArr(keyframeExpressions));
return this._callAnimateMethod(
ast, startingStylesExpr, o.literalArr(keyframeExpressions), context);
}
/** @internal */
@ -149,11 +151,14 @@ class _AnimationBuilder implements AnimationAstVisitor {
o.literalArr(keyframeExpressions)
]);
return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr);
return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr, context);
}
/** @internal */
_callAnimateMethod(ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any) {
_callAnimateMethod(
ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any,
context: _AnimationBuilderContext) {
context.totalTransitionTime += ast.duration + ast.delay;
return _ANIMATION_FACTORY_RENDERER_VAR.callMethod('animate', [
_ANIMATION_FACTORY_ELEMENT_VAR, startingStylesExpr, keyframesExpr, o.literal(ast.duration),
o.literal(ast.delay), o.literal(ast.easing)
@ -189,6 +194,7 @@ class _AnimationBuilder implements AnimationAstVisitor {
context.endStateAnimateStep = <AnimationStepAst>lastStep;
}
context.totalTransitionTime = 0;
context.isExpectingFirstStyleStep = true;
var stateChangePreconditions: o.Expression[] = [];
@ -213,7 +219,10 @@ class _AnimationBuilder implements AnimationAstVisitor {
var precondition =
_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR).and(reducedStateChangesPrecondition);
return new o.IfStmt(precondition, [_ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt()]);
var animationStmt = _ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt();
var totalTimeStmt = _ANIMATION_TIME_VAR.set(o.literal(context.totalTransitionTime)).toStmt();
return new o.IfStmt(precondition, [animationStmt, totalTimeStmt]);
}
visitAnimationEntry(ast: AnimationEntryAst, context: _AnimationBuilderContext): any {
@ -236,6 +245,7 @@ class _AnimationBuilder implements AnimationAstVisitor {
statements.push(_ANIMATION_COLLECTED_STYLES.set(EMPTY_MAP).toDeclStmt());
statements.push(_ANIMATION_PLAYER_VAR.set(o.NULL_EXPR).toDeclStmt());
statements.push(_ANIMATION_TIME_VAR.set(o.literal(0)).toDeclStmt());
statements.push(
_ANIMATION_DEFAULT_STATE_VAR.set(this._statesMapVar.key(o.literal(DEFAULT_STATE)))
@ -297,15 +307,15 @@ class _AnimationBuilder implements AnimationAstVisitor {
.toStmt()])])
.toStmt());
statements.push(
_ANIMATION_FACTORY_VIEW_VAR
.callMethod(
'queueAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_PLAYER_VAR, _ANIMATION_CURRENT_STATE_VAR, _ANIMATION_NEXT_STATE_VAR
])
.toStmt());
statements.push(_ANIMATION_FACTORY_VIEW_VAR
.callMethod(
'queueAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_PLAYER_VAR, _ANIMATION_TIME_VAR,
_ANIMATION_CURRENT_STATE_VAR, _ANIMATION_NEXT_STATE_VAR
])
.toStmt());
return o.fn(
[
@ -348,6 +358,7 @@ class _AnimationBuilderContext {
stateMap = new _AnimationBuilderStateMap();
endStateAnimateStep: AnimationStepAst = null;
isExpectingFirstStyleStep = false;
totalTransitionTime = 0;
}
class _AnimationBuilderStateMap {

View File

@ -34,6 +34,7 @@ export {ExceptionHandler, WrappedException, BaseException} from './src/facade/ex
export * from './private_export';
export * from './src/animation/metadata';
export {AnimationTransitionEvent} from './src/animation/animation_transition_event';
export {AnimationPlayer} from './src/animation/animation_player';
export {SanitizationService, SecurityContext} from './src/security';

View File

@ -0,0 +1,51 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* An instance of this class is returned as an event parameter when an animation
* callback is captured for an animation either during the start or done phase.
*
* ```typescript
* @Component({
* host: {
* '[@myAnimationTrigger]': 'someExpression',
* '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
* '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
* },
* animations: [
* trigger("myAnimationTrigger", [
* // ...
* ])
* ]
* })
* class MyComponent {
* someExpression: any = false;
* captureStartEvent(event: AnimationTransitionEvent) {
* // the toState, fromState and totalTime data is accessible from the event variable
* }
*
* captureDoneEvent(event: AnimationTransitionEvent) {
* // the toState, fromState and totalTime data is accessible from the event variable
* }
* }
* ```
*
* @experimental Animation support is experimental.
*/
export class AnimationTransitionEvent {
public fromState: string;
public toState: string;
public totalTime: number;
constructor({fromState, toState,
totalTime}: {fromState: string, toState: string, totalTime: number}) {
this.fromState = fromState;
this.toState = toState;
this.totalTime = totalTime;
}
}

View File

@ -9,6 +9,7 @@
import {AnimationGroupPlayer} from '../animation/animation_group_player';
import {AnimationOutput} from '../animation/animation_output';
import {AnimationPlayer, NoOpAnimationPlayer} from '../animation/animation_player';
import {AnimationTransitionEvent} from '../animation/animation_transition_event';
import {ViewAnimationMap} from '../animation/view_animation_map';
import {ChangeDetectorRef, ChangeDetectorStatus} from '../change_detection/change_detection';
import {Injector} from '../di/injector';
@ -81,22 +82,17 @@ export abstract class AppView<T> {
}
queueAnimation(
element: any, animationName: string, player: AnimationPlayer, fromState: string,
toState: string): void {
var actualAnimationDetected = !(player instanceof NoOpAnimationPlayer);
var animationData = {
'fromState': fromState,
'toState': toState,
'running': actualAnimationDetected
};
element: any, animationName: string, player: AnimationPlayer, totalTime: number,
fromState: string, toState: string): void {
var event = new AnimationTransitionEvent(
{'fromState': fromState, 'toState': toState, 'totalTime': totalTime});
this.animationPlayers.set(element, animationName, player);
player.onDone(() => {
// TODO: make this into a datastructure for done|start
this.triggerAnimationOutput(element, animationName, 'done', animationData);
this.triggerAnimationOutput(element, animationName, 'done', event);
this.animationPlayers.remove(element, animationName);
});
player.onStart(
() => { this.triggerAnimationOutput(element, animationName, 'start', animationData); });
player.onStart(() => { this.triggerAnimationOutput(element, animationName, 'start', event); });
}
triggerQueuedAnimations() {
@ -108,7 +104,7 @@ export abstract class AppView<T> {
}
triggerAnimationOutput(
element: any, animationName: string, phase: string, animationData: {[key: string]: any}) {
element: any, animationName: string, phase: string, event: AnimationTransitionEvent) {
var listeners = this._animationListeners.get(element);
if (isPresent(listeners) && listeners.length) {
for (let i = 0; i < listeners.length; i++) {
@ -116,7 +112,7 @@ export abstract class AppView<T> {
// we check for both the name in addition to the phase in the event
// that there may be more than one @trigger on the same element
if (listener.output.name == animationName && listener.output.phase == phase) {
listener.handler(animationData);
listener.handler(event);
break;
}
}

View File

@ -10,11 +10,13 @@ import {CommonModule} from '@angular/common';
import {AnimationDriver} from '@angular/platform-browser/src/dom/animation_driver';
import {getDOM} from '@angular/platform-browser/src/dom/dom_adapter';
import {MockAnimationDriver} from '@angular/platform-browser/testing/mock_animation_driver';
import {Component} from '../../index';
import {DEFAULT_STATE} from '../../src/animation/animation_constants';
import {AnimationKeyframe} from '../../src/animation/animation_keyframe';
import {AnimationPlayer} from '../../src/animation/animation_player';
import {AnimationStyles} from '../../src/animation/animation_styles';
import {AnimationTransitionEvent} from '../../src/animation/animation_transition_event';
import {AUTO_STYLE, animate, group, keyframes, sequence, state, style, transition, trigger} from '../../src/animation/metadata';
import {isPresent} from '../../src/facade/lang';
import {TestBed, fakeAsync, flushMicrotasks} from '../../testing';
@ -980,8 +982,8 @@ function declareTests({useJit}: {useJit: boolean}) {
var isAnimationRunning = false;
var calls = 0;
var cmp = fixture.debugElement.componentInstance;
cmp.callback = (e: any) => {
isAnimationRunning = e['running'];
cmp.callback = (e: AnimationTransitionEvent) => {
isAnimationRunning = e.totalTime > 0;
calls++;
};
@ -1016,8 +1018,8 @@ function declareTests({useJit}: {useJit: boolean}) {
var isAnimationRunning = false;
var calls = 0;
var cmp = fixture.debugElement.componentInstance;
cmp.callback = (e: any) => {
isAnimationRunning = e['running'];
cmp.callback = (e: AnimationTransitionEvent) => {
isAnimationRunning = e.totalTime > 0;
calls++;
};
cmp.exp = 'one';
@ -1056,20 +1058,56 @@ function declareTests({useJit}: {useJit: boolean}) {
const driver = TestBed.get(AnimationDriver) as InnerContentTrackingAnimationDriver;
let fixture = TestBed.createComponent(DummyIfCmp);
var eventData: any = {};
var eventData: AnimationTransitionEvent = null;
var cmp = fixture.debugElement.componentInstance;
cmp.callback = (e: any) => { eventData = e; };
cmp.callback = (e: AnimationTransitionEvent) => { eventData = e; };
cmp.exp = 'one';
fixture.detectChanges();
flushMicrotasks();
expect(eventData['fromState']).toEqual('void');
expect(eventData['toState']).toEqual('one');
expect(eventData.fromState).toEqual('void');
expect(eventData.toState).toEqual('one');
cmp.exp = 'two';
fixture.detectChanges();
flushMicrotasks();
expect(eventData['fromState']).toEqual('one');
expect(eventData['toState']).toEqual('two');
expect(eventData.fromState).toEqual('one');
expect(eventData.toState).toEqual('two');
}));
it('should emit the `totalTime` values for an animation callback', fakeAsync(() => {
TestBed.overrideComponent(DummyIfCmp, {
set: {
template: `
<div [@trigger]="exp" (@trigger.start)="callback1($event)"></div>
<div [@noTrigger]="exp2" (@noTrigger.start)="callback2($event)"></div>
`,
animations: [
trigger(
'trigger',
[transition(
'* => *',
[animate('1s 750ms', style({})), animate('2000ms 0ms', style({}))])]),
trigger('noTrigger', [])
]
}
});
const driver = TestBed.get(AnimationDriver) as InnerContentTrackingAnimationDriver;
let fixture = TestBed.createComponent(DummyIfCmp);
var eventData1: AnimationTransitionEvent = null;
var eventData2: AnimationTransitionEvent = null;
var cmp = fixture.debugElement.componentInstance;
cmp.callback1 = (e: AnimationTransitionEvent) => { eventData1 = e; };
cmp.callback2 = (e: AnimationTransitionEvent) => { eventData2 = e; };
cmp.exp = 'one';
fixture.detectChanges();
flushMicrotasks();
expect(eventData1.totalTime).toEqual(3750);
cmp.exp2 = 'two';
fixture.detectChanges();
flushMicrotasks();
expect(eventData2.totalTime).toEqual(0);
}));
it('should throw an error if an animation output is referenced is not defined within the component',

View File

@ -113,6 +113,18 @@ export declare class AnimationStyleMetadata extends AnimationMetadata {
}>, offset?: number);
}
/** @experimental */
export declare class AnimationTransitionEvent {
fromState: string;
toState: string;
totalTime: number;
constructor({fromState, toState, totalTime}: {
fromState: string;
toState: string;
totalTime: number;
});
}
/** @experimental */
export declare abstract class AnimationWithStepsMetadata extends AnimationMetadata {
steps: AnimationMetadata[];