refactor(animations): make animation testing work with fixture.whenRenderingDone
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@ -92,4 +92,6 @@ export class AnimationEngine {
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return (this._transitionEngine.players as AnimationPlayer[])
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.concat(this._timelineEngine.players as AnimationPlayer[]);
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}
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whenRenderingDone(): Promise<any> { return this._transitionEngine.whenRenderingDone(); }
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}
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@ -617,6 +617,16 @@ export class TransitionAnimationEngine {
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});
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}
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whenRenderingDone(): Promise<any> {
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return new Promise(resolve => {
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if (this.players.length) {
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return optimizeGroupPlayer(this.players).onDone(() => resolve());
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} else {
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resolve();
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}
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});
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}
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flush() {
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let players: AnimationPlayer[] = [];
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if (this.newHostElements.size) {
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@ -130,6 +130,7 @@ export abstract class RendererFactory2 {
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abstract createRenderer(hostElement: any, type: RendererType2|null): Renderer2;
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abstract begin?(): void;
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abstract end?(): void;
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abstract whenRenderingDone?(): Promise<any>;
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}
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/**
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@ -607,6 +607,13 @@ class DebugRendererFactory2 implements RendererFactory2 {
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this.delegate.end();
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}
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}
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whenRenderingDone(): Promise<any> {
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if (this.delegate.whenRenderingDone) {
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return this.delegate.whenRenderingDone();
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}
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return Promise.resolve(null);
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}
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}
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@ -37,6 +37,116 @@ export function main() {
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});
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});
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describe('component fixture integration', () => {
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describe('whenRenderingDone', () => {
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it('should wait until the animations are finished until continuing', fakeAsync(() => {
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@Component({
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selector: 'cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [trigger(
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'myAnimation', [transition('* => on', [animate(1000, style({opacity: 1}))])])]
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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let isDone = false;
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fixture.whenRenderingDone().then(() => isDone = true);
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expect(isDone).toBe(false);
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cmp.exp = 'on';
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fixture.detectChanges();
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engine.flush();
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expect(isDone).toBe(false);
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const players = engine.players;
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expect(players.length).toEqual(1);
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players[0].finish();
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expect(isDone).toBe(false);
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flushMicrotasks();
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expect(isDone).toBe(true);
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}));
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it('should wait for a noop animation to finish before continuing', fakeAsync(() => {
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@Component({
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selector: 'cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [trigger(
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'myAnimation', [transition('* => on', [animate(1000, style({opacity: 1}))])])]
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({
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providers: [{provide: AnimationDriver, useClass: ɵNoopAnimationDriver}],
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declarations: [Cmp]
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});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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let isDone = false;
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fixture.whenRenderingDone().then(() => isDone = true);
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expect(isDone).toBe(false);
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cmp.exp = 'off';
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fixture.detectChanges();
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engine.flush();
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expect(isDone).toBe(false);
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flushMicrotasks();
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expect(isDone).toBe(true);
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}));
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it('should wait for active animations to finish even if they have already started',
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fakeAsync(() => {
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@Component({
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selector: 'cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [trigger(
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'myAnimation', [transition('* => on', [animate(1000, style({opacity: 1}))])])]
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'on';
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fixture.detectChanges();
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engine.flush();
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const players = engine.players;
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expect(players.length).toEqual(1);
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let isDone = false;
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fixture.whenRenderingDone().then(() => isDone = true);
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flushMicrotasks();
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expect(isDone).toBe(false);
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players[0].finish();
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flushMicrotasks();
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expect(isDone).toBe(true);
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}));
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});
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});
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describe('animation triggers', () => {
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it('should trigger a state change animation from void => state', () => {
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@Component({
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@ -158,25 +158,6 @@ export function main() {
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});
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}));
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it('should signal through whenRenderingDone when the fixture is stable', async(() => {
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const componentFixture = TestBed.createComponent(AsyncComp);
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componentFixture.detectChanges();
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expect(componentFixture.nativeElement).toHaveText('1');
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const element = componentFixture.debugElement.children[0];
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dispatchEvent(element.nativeElement, 'click');
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expect(componentFixture.nativeElement).toHaveText('1');
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// Component is updated asynchronously. Wait for the fixture to become stable
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// before checking.
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componentFixture.whenRenderingDone().then((waited) => {
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expect(waited).toBe(true);
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componentFixture.detectChanges();
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expect(componentFixture.nativeElement).toHaveText('11');
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});
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}));
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it('should wait for macroTask(setTimeout) while checking for whenStable ' +
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'(autoDetectChanges)',
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async(() => {
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@ -6,7 +6,7 @@
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* found in the LICENSE file at https://angular.io/license
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*/
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import {ChangeDetectorRef, ComponentRef, DebugElement, ElementRef, NgZone, getDebugNode} from '@angular/core';
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import {ChangeDetectorRef, ComponentRef, DebugElement, ElementRef, NgZone, RendererFactory2, getDebugNode} from '@angular/core';
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/**
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@ -40,6 +40,7 @@ export class ComponentFixture<T> {
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*/
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changeDetectorRef: ChangeDetectorRef;
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private _renderer: RendererFactory2|null|undefined;
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private _isStable: boolean = true;
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private _isDestroyed: boolean = false;
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private _resolve: ((result: any) => void)|null = null;
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@ -160,11 +161,22 @@ export class ComponentFixture<T> {
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}
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}
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private _getRenderer() {
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if (this._renderer === undefined) {
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this._renderer = this.componentRef.injector.get(RendererFactory2, null);
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}
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return this._renderer as RendererFactory2 | null;
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}
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/**
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* Get a promise that resolves when the ui state is stable following animations.
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*/
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whenRenderingDone(): Promise<any> {
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// this is temporary until this is functional
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const renderer = this._getRenderer();
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if (renderer && renderer.whenRenderingDone) {
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return renderer.whenRenderingDone();
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}
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return this.whenStable();
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}
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@ -53,6 +53,8 @@ export class AnimationRendererFactory implements RendererFactory2 {
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this.delegate.end();
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}
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}
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whenRenderingDone(): Promise<any> { return this._engine.whenRenderingDone(); }
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}
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export class AnimationRenderer implements Renderer2 {
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@ -846,6 +846,7 @@ export declare abstract class RendererFactory2 {
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abstract begin?(): void;
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abstract createRenderer(hostElement: any, type: RendererType2 | null): Renderer2;
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abstract end?(): void;
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abstract whenRenderingDone?(): Promise<any>;
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}
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/** @experimental */
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