docs(devguide): Add user input chapter for dart
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.l-main-section
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p.
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You can make your application respond to user input by associating events with functions in your controller
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using the event syntax using <strong>()</strong> to surround the name of an event.
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p.
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For a particular control like an input you can have it call methods on your controller on keyup event like so:
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pre.prettyprint.lang-html
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code.
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<input (keyup)="myControllerMethod()">
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p.
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As in previous examples, you can make element references available to other parts of the template as a local
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variable using the # syntax. With this and events, we can do the old "update text as you type" example:
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pre.prettyprint.lang-html
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code.
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<input #my-name (keyup)>
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<p>{{my-name.value}}</p>
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p.text-body(ng-non-bindable).
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The <code>#my-name</code> creates a local variable in the template that we'll refer to below in the
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<code><p></code> element. The <code>(keyup)</code> tells Angular to trigger updates when it gets a keyup
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event. And the <code>{{my-name.value}}</code> binds the text node of the <code><p></code> element to the
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input's value property.
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p Let's do something a little more complex where users enter items and add them to a list like this:
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div(align='center')
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img(src='user-input-example1.png')
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.l-main-section
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h2#section-create-an-array-property Create an array property
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p.
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With the default bootstrapping in place, create a TodoController class that will manage interactions with the
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list. Inside TodoController, add an array with an initial list of items. Then add a method that pushes new items
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on the array when called.
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pre.prettyprint.linenums.lang-dart
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code.
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class TodoList {
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List<String> todos =
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['Eat breakfast', 'Walk dog', 'Breathe', 'Learn Angular'];
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addTodo(String todo) {
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todos.add(todo);
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}
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.callout.is-helpful
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header Production Best Practice
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p.
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As with the previous example, in a production application you will separate your model out into another class
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and inject it into <code>TodoController</code>. We've omitted it here for brevity.
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.l-main-section
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h2#section-display-the-list-of-todos Display the list of todos
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p.
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Using the <code>*for</code> iterator, create an <code><li></code> for each item in the todos array and set
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its text to the value.
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pre.prettyprint.linenums.lang-html
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code.
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<ul>
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<li *for="#todo of todos">
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{{ todo }}
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</li>
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</ul>
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.l-main-section
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h2#section-add-todos-to-the-list Add todos to the list via button click
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p.
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Now, add a text input and a button for users to add items to the list. As you saw above, you can create a local
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variable reference in your template with <code>#varname</code>. Call it <code>#todotext</code> here.
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pre.prettyprint.lang-html
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code.
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<input #todotext>
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p.
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Lastly, specify the target of the click event binding as your controller's <code>addTodo()</code> method and pass
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it the value. Since you created a reference called <code>todotext</code>, you can get the value with
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<code>todotext.value.</code>
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pre.prettyprint.lang-html
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code.
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<button (click)="addTodo(todotext.value)">Add Todo</button>
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p And then create the doneTyping() method on TodoList and handle adding the todo text.
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pre.prettyprint.lang-dart
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code.
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doneTyping(KeyboardEvent event) {
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if (event.which == 13) {
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InputElement e = event.target;
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addTodo(e.value);
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e.value = null;
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}
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}
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.l-main-section
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h2#section-final-code Final Code
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p Here's the final <code>todo_list.dart</code>
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pre.prettyprint.lang-dart
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code.
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part of user_input;
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@Component(
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selector: 'todo-list'
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)
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@View(
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// Without r before ''' (a raw string), $event breaks Angular!
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// An alternative is to use \$event instead.
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template: '''
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<ul>
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<li *for="#todo of todos">
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{{ todo }}
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</li>
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</ul>
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<input #todotext (keyup)="doneTyping($event)">
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<button (click)="addTodo(todotext.value)">Add Todo</button>
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''',
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directives: const[For]
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)
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class TodoList {
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List<String> todos =
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['Eat breakfast', 'Walk dog', 'Breathe', 'Learn Angular'];
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addTodo(String todo) {
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todos.add(todo);
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}
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doneTyping(KeyboardEvent event) {
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if (event.which == 13) {
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InputElement e = event.target;
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addTodo(e.value);
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e.value = null;
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}
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}
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}
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