Revert "fix(animations): properly support boolean-based transitions and state changes (#19279)"
This reverts commit a8920eb774
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a8920eb774
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6aa7cc1d96
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@ -65,27 +65,16 @@ function parseAnimationAlias(alias: string, errors: string[]): string|Transition
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}
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}
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const TRUE_BOOLEAN_VALUES = new Set<string>();
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TRUE_BOOLEAN_VALUES.add('true');
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TRUE_BOOLEAN_VALUES.add('1');
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const FALSE_BOOLEAN_VALUES = new Set<string>();
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FALSE_BOOLEAN_VALUES.add('false');
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FALSE_BOOLEAN_VALUES.add('0');
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function makeLambdaFromStates(lhs: string, rhs: string): TransitionMatcherFn {
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const LHS_MATCH_BOOLEAN = TRUE_BOOLEAN_VALUES.has(lhs) || FALSE_BOOLEAN_VALUES.has(lhs);
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const RHS_MATCH_BOOLEAN = TRUE_BOOLEAN_VALUES.has(rhs) || FALSE_BOOLEAN_VALUES.has(rhs);
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return (fromState: any, toState: any): boolean => {
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let lhsMatch = lhs == ANY_STATE || lhs == fromState;
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let rhsMatch = rhs == ANY_STATE || rhs == toState;
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if (!lhsMatch && LHS_MATCH_BOOLEAN && typeof fromState === 'boolean') {
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lhsMatch = fromState ? TRUE_BOOLEAN_VALUES.has(lhs) : FALSE_BOOLEAN_VALUES.has(lhs);
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if (!lhsMatch && typeof fromState === 'boolean') {
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lhsMatch = fromState ? lhs === 'true' : lhs === 'false';
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}
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if (!rhsMatch && RHS_MATCH_BOOLEAN && typeof toState === 'boolean') {
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rhsMatch = toState ? TRUE_BOOLEAN_VALUES.has(rhs) : FALSE_BOOLEAN_VALUES.has(rhs);
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if (!rhsMatch && typeof toState === 'boolean') {
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rhsMatch = toState ? rhs === 'true' : rhs === 'false';
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}
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return lhsMatch && rhsMatch;
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@ -119,18 +119,18 @@ export class AnimationTransitionNamespace {
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listen(element: any, name: string, phase: string, callback: (event: any) => boolean): () => any {
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if (!this._triggers.hasOwnProperty(name)) {
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throw new Error(`Unable to listen on the animation trigger event "${
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phase}" because the animation trigger "${name}" doesn\'t exist!`);
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throw new Error(
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`Unable to listen on the animation trigger event "${phase}" because the animation trigger "${name}" doesn\'t exist!`);
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}
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if (phase == null || phase.length == 0) {
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throw new Error(`Unable to listen on the animation trigger "${
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name}" because the provided event is undefined!`);
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throw new Error(
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`Unable to listen on the animation trigger "${name}" because the provided event is undefined!`);
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}
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if (!isTriggerEventValid(phase)) {
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throw new Error(`The provided animation trigger event "${phase}" for the animation trigger "${
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name}" is not supported!`);
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throw new Error(
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`The provided animation trigger event "${phase}" for the animation trigger "${name}" is not supported!`);
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}
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const listeners = getOrSetAsInMap(this._elementListeners, element, []);
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@ -838,8 +838,7 @@ export class TransitionAnimationEngine {
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reportError(errors: string[]) {
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throw new Error(
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`Unable to process animations due to the following failed trigger transitions\n ${
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errors.join('\n')}`);
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`Unable to process animations due to the following failed trigger transitions\n ${errors.join("\n")}`);
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}
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private _flushAnimations(cleanupFns: Function[], microtaskId: number):
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@ -1448,11 +1447,13 @@ function deleteOrUnsetInMap(map: Map<any, any[]>| {[key: string]: any}, key: any
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return currentValues;
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}
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function normalizeTriggerValue(value: any): any {
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// we use `!= null` here because it's the most simple
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// way to test against a "falsy" value without mixing
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// in empty strings or a zero value. DO NOT OPTIMIZE.
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return value != null ? value : null;
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function normalizeTriggerValue(value: any): string {
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switch (typeof value) {
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case 'boolean':
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return value ? '1' : '0';
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default:
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return value != null ? value.toString() : null;
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}
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}
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function isElementNode(node: any) {
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@ -257,11 +257,6 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
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the
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* trigger is bound to (in the form of `[@triggerName]="expression"`.
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*
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* Animation trigger bindings strigify values and then match the previous and current values against
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* any linked transitions. If a boolean value is provided into the trigger binding then it will both
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* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
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* respectively.
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*
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* ### Usage
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*
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* `trigger` will create an animation trigger reference based on the provided `name` value. The
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@ -739,22 +734,6 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
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* ])
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* ```
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*
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* ### Boolean values
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* if a trigger binding value is a boolean value then it can be matched using a transition
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* expression that compares `true` and `false` or `1` and `0`.
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*
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* ```
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* // in the template
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* <div [@openClose]="open ? true : false">...</div>
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*
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* // in the component metadata
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* trigger('openClose', [
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* state('true', style({ height: '*' })),
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* state('false', style({ height: '0px' })),
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* transition('false <=> true', animate(500))
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* ])
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* ```
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*
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* ### Using :increment and :decrement
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* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
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* can be used to kick off a transition when a numeric value has increased or decreased in value.
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@ -475,103 +475,6 @@ export function main() {
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]);
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});
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it('should understand boolean values as `true` and `false` for transition animations', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'true => false',
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[
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style({opacity: 0}),
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animate(1234, style({opacity: 1})),
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]),
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transition(
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'false => true',
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[
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style({opacity: 1}),
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animate(4567, style({opacity: 0})),
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])
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]),
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]
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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cmp.exp = false;
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(1);
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let [player] = players;
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expect(player.duration).toEqual(1234);
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});
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it('should understand boolean values as `true` and `false` for transition animations and apply the corresponding state() value',
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() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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state('true', style({color: 'red'})),
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state('false', style({color: 'blue'})),
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transition(
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'true <=> false',
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[
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animate(1000, style({color: 'gold'})),
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animate(1000),
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]),
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]),
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]
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = false;
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fixture.detectChanges();
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cmp.exp = true;
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(1);
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let [player] = players;
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expect(player.keyframes).toEqual([
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{color: 'blue', offset: 0},
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{color: 'gold', offset: 0.5},
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{color: 'red', offset: 1},
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]);
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});
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it('should not throw an error if a trigger with the same name exists in separate components',
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() => {
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@Component({selector: 'cmp1', template: '...', animations: [trigger('trig', [])]})
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