fix(animations): properly cleanup query artificats when animation construction fails
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parent
71ee0c5b03
commit
858dea98e5
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@ -29,12 +29,16 @@ export class AnimationTransitionFactory {
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build(
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driver: AnimationDriver, element: any, currentState: any, nextState: any,
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options?: AnimationOptions,
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subInstructions?: ElementInstructionMap): AnimationTransitionInstruction|undefined {
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subInstructions?: ElementInstructionMap): AnimationTransitionInstruction {
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const animationOptions = mergeAnimationOptions(this.ast.options || {}, options || {});
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const backupStateStyles = this._stateStyles['*'] || {};
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const currentStateStyles = this._stateStyles[currentState] || backupStateStyles;
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const nextStateStyles = this._stateStyles[nextState] || backupStateStyles;
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const queriedElements = new Set<any>();
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const preStyleMap = new Map<any, {[prop: string]: boolean}>();
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const postStyleMap = new Map<any, {[prop: string]: boolean}>();
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const isRemoval = nextState === 'void';
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const errors: any[] = [];
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const timelines = buildAnimationTimelines(
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@ -42,13 +46,11 @@ export class AnimationTransitionFactory {
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subInstructions, errors);
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if (errors.length) {
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const errorMessage = `animation building failed:\n${errors.join("\n")}`;
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throw new Error(errorMessage);
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return createTransitionInstruction(
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element, this._triggerName, currentState, nextState, isRemoval, currentStateStyles,
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nextStateStyles, [], [], preStyleMap, postStyleMap, errors);
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}
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const preStyleMap = new Map<any, {[prop: string]: boolean}>();
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const postStyleMap = new Map<any, {[prop: string]: boolean}>();
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const queriedElements = new Set<any>();
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timelines.forEach(tl => {
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const elm = tl.element;
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const preProps = getOrSetAsInMap(preStyleMap, elm, {});
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@ -64,9 +66,8 @@ export class AnimationTransitionFactory {
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const queriedElementsList = iteratorToArray(queriedElements.values());
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return createTransitionInstruction(
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element, this._triggerName, currentState, nextState, nextState === 'void',
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currentStateStyles, nextStateStyles, timelines, queriedElementsList, preStyleMap,
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postStyleMap);
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element, this._triggerName, currentState, nextState, isRemoval, currentStateStyles,
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nextStateStyles, timelines, queriedElementsList, preStyleMap, postStyleMap);
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}
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}
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@ -21,6 +21,7 @@ export interface AnimationTransitionInstruction extends AnimationEngineInstructi
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queriedElements: any[];
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preStyleProps: Map<any, {[prop: string]: boolean}>;
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postStyleProps: Map<any, {[prop: string]: boolean}>;
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errors?: any[];
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}
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export function createTransitionInstruction(
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@ -28,7 +29,8 @@ export function createTransitionInstruction(
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isRemovalTransition: boolean, fromStyles: ɵStyleData, toStyles: ɵStyleData,
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timelines: AnimationTimelineInstruction[], queriedElements: any[],
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preStyleProps: Map<any, {[prop: string]: boolean}>,
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postStyleProps: Map<any, {[prop: string]: boolean}>): AnimationTransitionInstruction {
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postStyleProps: Map<any, {[prop: string]: boolean}>,
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errors?: any[]): AnimationTransitionInstruction {
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return {
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type: AnimationTransitionInstructionType.TransitionAnimation,
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element,
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@ -41,6 +43,7 @@ export function createTransitionInstruction(
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timelines,
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queriedElements,
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preStyleProps,
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postStyleProps
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postStyleProps,
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errors
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};
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}
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@ -745,6 +745,7 @@ export class TransitionAnimationEngine {
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const queriedElements = new Map<any, TransitionAnimationPlayer[]>();
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const allPreStyleElements = new Map<any, Set<string>>();
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const allPostStyleElements = new Map<any, Set<string>>();
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const cleanupFns: Function[] = [];
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const bodyNode = getBodyNode();
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const allEnterNodes: any[] = this.collectedEnterElements.length ?
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@ -772,10 +773,21 @@ export class TransitionAnimationEngine {
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}
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}
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cleanupFns.push(() => {
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allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
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allLeaveNodes.forEach(element => {
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removeClass(element, LEAVE_CLASSNAME);
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this.processLeaveNode(element);
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});
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});
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const allPlayers: TransitionAnimationPlayer[] = [];
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const erroneousTransitions: AnimationTransitionInstruction[] = [];
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for (let i = this._namespaceList.length - 1; i >= 0; i--) {
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const ns = this._namespaceList[i];
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ns.drainQueuedTransitions(microtaskId).forEach(entry => {
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const player = entry.player;
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allPlayers.push(player);
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const element = entry.element;
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if (!bodyNode || !this.driver.containsElement(bodyNode, element)) {
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@ -783,8 +795,11 @@ export class TransitionAnimationEngine {
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return;
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}
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const instruction = this._buildInstruction(entry, subTimelines);
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if (!instruction) return;
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const instruction = this._buildInstruction(entry, subTimelines) !;
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if (instruction.errors && instruction.errors.length) {
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erroneousTransitions.push(instruction);
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return;
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}
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// if a unmatched transition is queued to go then it SHOULD NOT render
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// an animation and cancel the previously running animations.
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@ -833,6 +848,18 @@ export class TransitionAnimationEngine {
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});
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}
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if (erroneousTransitions.length) {
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let msg = `Unable to process animations due to the following failed trigger transitions\n`;
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erroneousTransitions.forEach(instruction => {
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msg += `@${instruction.triggerName} has failed due to:\n`;
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instruction.errors !.forEach(error => { msg += `- ${error}\n`; });
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});
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cleanupFns.forEach(fn => fn());
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allPlayers.forEach(player => player.destroy());
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throw new Error(msg);
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}
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// these can only be detected here since we have a map of all the elements
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// that have animations attached to them...
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const enterNodesWithoutAnimations: any[] = [];
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@ -937,6 +964,7 @@ export class TransitionAnimationEngine {
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for (let i = 0; i < allLeaveNodes.length; i++) {
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const element = allLeaveNodes[i];
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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removeClass(element, LEAVE_CLASSNAME);
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// this means the element has a removal animation that is being
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// taken care of and therefore the inner elements will hang around
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@ -969,6 +997,9 @@ export class TransitionAnimationEngine {
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}
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}
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// this is required so the cleanup method doesn't remove them
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allLeaveNodes.length = 0;
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rootPlayers.forEach(player => {
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this.players.push(player);
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player.onDone(() => {
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@ -980,8 +1011,7 @@ export class TransitionAnimationEngine {
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player.play();
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});
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allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
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cleanupFns.forEach(fn => fn());
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return rootPlayers;
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}
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@ -1826,6 +1826,64 @@ export function main() {
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/only state\(\) and transition\(\) definitions can sit inside of a trigger\(\)/);
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});
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it('should combine multiple errors together into one exception when an animation fails to be built',
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() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@foo]="fooExp" [@bar]="barExp"></div>
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`,
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animations: [
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trigger(
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'foo',
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[
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transition(':enter', []),
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transition(
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'* => *',
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[
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query('foo', animate(1000, style({background: 'red'}))),
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]),
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]),
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trigger(
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'bar',
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[
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transition(':enter', []),
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transition(
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'* => *',
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[
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query('bar', animate(1000, style({background: 'blue'}))),
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]),
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]),
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]
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})
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class Cmp {
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fooExp: any = false;
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barExp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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cmp.fooExp = 'go';
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cmp.barExp = 'go';
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let errorMsg: string = '';
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try {
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fixture.detectChanges();
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} catch (e) {
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errorMsg = e.message;
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}
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expect(errorMsg).toMatch(/@foo has failed due to:/);
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expect(errorMsg).toMatch(/`query\("foo"\)` returned zero elements/);
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expect(errorMsg).toMatch(/@bar has failed due to:/);
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expect(errorMsg).toMatch(/`query\("bar"\)` returned zero elements/);
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});
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it('should not throw an error if styles overlap in separate transitions', () => {
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@Component({
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selector: 'if-cmp',
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@ -8,6 +8,7 @@
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import {AUTO_STYLE, AnimationPlayer, animate, animateChild, query, stagger, state, style, transition, trigger, ɵAnimationGroupPlayer as AnimationGroupPlayer} from '@angular/animations';
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import {AnimationDriver, ɵAnimationEngine} from '@angular/animations/browser';
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import {matchesElement} from '@angular/animations/browser/src/render/shared';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '@angular/animations/browser/src/util';
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import {MockAnimationDriver, MockAnimationPlayer} from '@angular/animations/browser/testing';
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import {CommonModule} from '@angular/common';
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import {Component, HostBinding, ViewChild} from '@angular/core';
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@ -749,6 +750,69 @@ export function main() {
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});
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});
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it('should cleanup :enter and :leave artifacts from nodes when any animation sequences fail to be built',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div [@myAnimation]="items.length" class="parent" #container>
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<div *ngFor="let item of items" class="child">
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{{ item }}
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</div>
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<div *ngIf="items.length == 0" class="child">Leave!</div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition('* => 0', []),
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transition(
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'* => *',
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[
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query(
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'.child:enter',
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[
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style({opacity: 0}),
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animate(1000, style({opacity: 1})),
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]),
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query(
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'.incorrect-child:leave',
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[
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animate(1000, style({opacity: 0})),
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]),
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]),
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]),
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]
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})
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class Cmp {
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@ViewChild('container') public container: any;
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public items: any[] = [];
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.items = [];
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fixture.detectChanges();
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cmp.items = [0, 1, 2, 3, 4];
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expect(() => { fixture.detectChanges(); }).toThrow();
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const children = cmp.container.nativeElement.querySelectorAll('.child');
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expect(children.length).toEqual(5);
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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expect(child.classList.contains(ENTER_CLASSNAME)).toBe(false);
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expect(child.classList.contains(LEAVE_CLASSNAME)).toBe(false);
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}
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});
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it('should find elements that have been removed via :leave', () => {
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@Component({
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selector: 'ani-cmp',
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