fix(animations): ensure enter/leave cancellations work (#15323)
Closes #15315 Closes #15323 PR Close #15323
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@ -217,9 +217,9 @@ export class DomAnimationEngine {
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// we first run this so that the previous animation player
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// data can be passed into the successive animation players
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let totalTime = 0;
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const players = instruction.timelines.map(timelineInstruction => {
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const players = instruction.timelines.map((timelineInstruction, i) => {
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totalTime = Math.max(totalTime, timelineInstruction.totalTime);
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return this._buildPlayer(element, timelineInstruction, previousPlayers);
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return this._buildPlayer(element, timelineInstruction, previousPlayers, i);
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});
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previousPlayers.forEach(previousPlayer => previousPlayer.destroy());
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@ -253,8 +253,8 @@ export class DomAnimationEngine {
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public animateTimeline(
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element: any, instructions: AnimationTimelineInstruction[],
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previousPlayers: AnimationPlayer[] = []): AnimationPlayer {
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const players = instructions.map(instruction => {
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const player = this._buildPlayer(element, instruction, previousPlayers);
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const players = instructions.map((instruction, i) => {
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const player = this._buildPlayer(element, instruction, previousPlayers, i);
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player.onDestroy(
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() => { deleteFromArrayMap(this._activeElementAnimations, element, player); });
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player.init();
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@ -266,8 +266,14 @@ export class DomAnimationEngine {
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}
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private _buildPlayer(
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element: any, instruction: AnimationTimelineInstruction,
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previousPlayers: AnimationPlayer[]): AnimationPlayer {
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element: any, instruction: AnimationTimelineInstruction, previousPlayers: AnimationPlayer[],
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index: number = 0): AnimationPlayer {
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// only the very first animation can absorb the previous styles. This
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// is here to prevent the an overlap situation where a group animation
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// absorbs previous styles multiple times for the same element.
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if (index && previousPlayers.length) {
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previousPlayers = [];
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}
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return this._driver.animate(
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element, this._normalizeKeyframes(instruction.keyframes), instruction.duration,
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instruction.delay, instruction.easing, previousPlayers);
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@ -71,7 +71,7 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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let startingKeyframe = keyframes[0];
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let missingStyleProps: string[] = [];
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previousStyleProps.forEach(prop => {
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if (startingKeyframe[prop] != null) {
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if (!startingKeyframe.hasOwnProperty(prop)) {
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missingStyleProps.push(prop);
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}
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startingKeyframe[prop] = this.previousStyles[prop];
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@ -102,7 +102,7 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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_triggerWebAnimation(element: any, keyframes: any[], options: any): DOMAnimation {
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// jscompiler doesn't seem to know animate is a native property because it's not fully
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// supported yet across common browsers (we polyfill it for Edge/Safari) [CL #143630929]
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return <DOMAnimation>element['animate'](keyframes, options);
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return element['animate'](keyframes, options) as DOMAnimation;
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}
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get domPlayer() { return this._player; }
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@ -0,0 +1,78 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {DOMAnimation} from '../../src/render/web_animations/dom_animation';
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import {WebAnimationsPlayer} from '../../src/render/web_animations/web_animations_player';
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export function main() {
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describe('WebAnimationsPlayer', function() {
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// these tests are only mean't to be run within the DOM
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if (typeof Element == 'undefined') return;
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let element: any;
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beforeEach(() => {
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element = document.createElement('div');
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document.body.appendChild(element);
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});
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afterEach(() => { document.body.removeChild(element); });
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it('should properly balance any previous player styles into the animation keyframes', () => {
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element.style.height = '666px';
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element.style.width = '333px';
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const prevPlayer1 = new MockWebAnimationsPlayer(
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element, [{width: '0px', offset: 0}, {width: '200px', offset: 1}], {});
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prevPlayer1.play();
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prevPlayer1.finish();
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const prevPlayer2 = new MockWebAnimationsPlayer(
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element, [{height: '0px', offset: 0}, {height: '200px', offset: 1}], {});
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prevPlayer2.play();
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prevPlayer2.finish();
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// what needs to happen here is the player below should
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// examine which styles are present in the provided previous
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// players and use them as input data for the keyframes of
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// the new player. Given that the players are in their finished
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// state, the styles are copied over as the starting keyframe
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// for the animation and if the styles are missing in later keyframes
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// then the styling is resolved by computing the styles
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const player = new MockWebAnimationsPlayer(
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element, [{width: '100px', offset: 0}, {width: '500px', offset: 1}], {},
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[prevPlayer1, prevPlayer2]);
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player.init();
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expect(player.capturedKeyframes).toEqual([
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{height: '200px', width: '200px', offset: 0},
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{height: '666px', width: '500px', offset: 1}
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]);
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});
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});
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}
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class MockWebAnimationsPlayer extends WebAnimationsPlayer {
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capturedKeyframes: any[];
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_triggerWebAnimation(element: any, keyframes: any[], options: any): any {
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this.capturedKeyframes = keyframes;
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return new MockDOMAnimation();
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}
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}
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class MockDOMAnimation implements DOMAnimation {
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onfinish = (callback: (e: any) => any) => {};
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position = 0;
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currentTime = 0;
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cancel(): void {}
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play(): void {}
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pause(): void {}
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finish(): void {}
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addEventListener(eventName: string, handler: (event: any) => any): any { return null; }
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dispatchEvent(eventName: string): any { return null; }
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}
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@ -5,7 +5,7 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AUTO_STYLE, AnimationEvent, animate, keyframes, state, style, transition, trigger} from '@angular/animations';
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import {AUTO_STYLE, AnimationEvent, animate, group, keyframes, state, style, transition, trigger} from '@angular/animations';
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import {AnimationDriver, ɵAnimationEngine, ɵNoopAnimationDriver} from '@angular/animations/browser';
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import {MockAnimationDriver, MockAnimationPlayer} from '@angular/animations/browser/testing';
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import {Component, HostBinding, HostListener, RendererFactory2, ViewChild} from '@angular/core';
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@ -404,7 +404,8 @@ export function main() {
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}));
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});
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it('should cancel and merge in mid-animation styles into the follow-up animation', () => {
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it('should cancel and merge in mid-animation styles into the follow-up animation, but only for animation keyframes that start right away',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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@ -422,8 +423,14 @@ export function main() {
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transition(
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'b => c',
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[
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style({'width': '0'}),
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group([
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animate(500, style({'width': '100px'})),
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animate(500, style({'height': '100px'})),
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]),
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animate(500, keyframes([
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style({'opacity': '0'}),
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style({'opacity': '1'})
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]))
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]),
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])],
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})
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@ -452,10 +459,13 @@ export function main() {
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cmp.exp = 'c';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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const data = getLog().pop();
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expect(data.previousStyles).toEqual({opacity: AUTO_STYLE});
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const players = getLog();
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expect(players.length).toEqual(3);
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const [p1, p2, p3] = players;
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expect(p1.previousStyles).toEqual({opacity: AUTO_STYLE});
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expect(p2.previousStyles).toEqual({});
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expect(p3.previousStyles).toEqual({});
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});
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it('should invoke an animation trigger that is state-less', () => {
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