fix(animations): make sure non-transitioned leave operations cancel existing animations (#15254)
Closes #15213 PR Close #15254
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@ -28,7 +28,8 @@ export interface TriggerListenerTuple {
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callback: (event: any) => any;
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}
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const MARKED_FOR_ANIMATION = 'ng-animate';
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const MARKED_FOR_ANIMATION_CLASSNAME = 'ng-animating';
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const MARKED_FOR_ANIMATION_SELECTOR = '.ng-animating';
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const MARKED_FOR_REMOVAL = '$$ngRemove';
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export class DomAnimationEngine {
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@ -92,6 +93,7 @@ export class DomAnimationEngine {
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element[MARKED_FOR_REMOVAL] = true;
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this._queuedRemovals.set(element, () => {});
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}
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this._onRemovalTransition(element).forEach(player => player.destroy());
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domFn();
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}
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@ -162,7 +164,7 @@ export class DomAnimationEngine {
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// when a parent animation is set to trigger a removal we want to
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// find all of the children that are currently animating and clear
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// them out by destroying each of them.
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const elms = element.querySelectorAll(MARKED_FOR_ANIMATION);
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const elms = element.querySelectorAll(MARKED_FOR_ANIMATION_SELECTOR);
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for (let i = 0; i < elms.length; i++) {
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const elm = elms[i];
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const activePlayers = this._activeElementAnimations.get(elm);
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@ -300,8 +302,8 @@ export class DomAnimationEngine {
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this._queuedTransitionAnimations.push(tuple);
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player.init();
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element.classList.add(MARKED_FOR_ANIMATION);
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player.onDone(() => { element.classList.remove(MARKED_FOR_ANIMATION); });
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element.classList.add(MARKED_FOR_ANIMATION_CLASSNAME);
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player.onDone(() => { element.classList.remove(MARKED_FOR_ANIMATION_CLASSNAME); });
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}
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private _flushQueuedAnimations() {
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@ -366,6 +366,51 @@ export function main() {
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assertHasParent(element, false);
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});
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it('should properly cancel all existing animations when a removal occurs', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngIf="exp" [@myAnimation]="exp"></div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => go', [style({width: '0px'}), animate(1000, style({width: '100px'}))]),
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]),
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]
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})
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class Cmp {
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public exp: string;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'go';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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const [player1] = getLog();
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resetLog();
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let finished = false;
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player1.onDone(() => finished = true);
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let destroyed = false;
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player1.onDestroy(() => destroyed = true);
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cmp.exp = null;
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fixture.detectChanges();
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engine.flush();
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expect(finished).toBeTruthy();
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expect(destroyed).toBeTruthy();
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});
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it('should not run inner child animations when a parent is set to be removed', () => {
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@Component({
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selector: 'ani-cmp',
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