Merge pull request #49 from angular/kwalrath-dart
update Dart API index, plus Dart guide chapters 3 & 4
This commit is contained in:
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bc12ba61b7
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h2 Developer Preview
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p.
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The Angular 2.0 API is currently in active development and not production ready.
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This page will showcase a preview of proposed methods to help further the discussion
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in the development community.
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The proposed Angular 2 API does not yet have Dart-specific documentation.
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However, because the Dart and JavaScript APIs are generated from the same source,
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you might find the JavaScript API docs helpful:
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p.text-center
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<b><a href="/docs/js/latest/api/">Angular 2 API Preview (JavaScript)</a></b>
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.l-sub-section
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h3 Angular 1.X for Production
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@ -1,10 +1,13 @@
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.l-main-section
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p.
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As mentioned earlier, you build Angular applications as a tree of nested components. You've seen how to create
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a top-level component. You add child components to a parent component by using them in the parent component's
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template.
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As mentioned earlier, you build Angular applications as a tree of nested components.
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You've seen how to create a top-level component.
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You add child components to a parent component by using them in
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the parent component's template,
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and by specifying the child component classes in the parent's list of directives.
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p.
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Given a bootstrapping template with a <code><parent></code> tag in the body, you can create a parent
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Given a bootstrapping template with a <code><parent></code> tag in the body,
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you can create a parent
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component that uses a <code><child></code> component like so:
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pre.prettyprint.linenums.lang-dart
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@View(
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template: '''
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<h1>{{ message }}</h1>
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<child></child>
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<span class="pnk"><child></child></span>
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''',
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directives: const[ChildComponent]
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directives: const[<span class="pnk">ChildComponent</span>]
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)
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class ParentComponent {
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String message = "I'm the parent";
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String message = "I'm the child";
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}
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p.
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Notice that in addition to using the <code><child></code> element in the parent template, you also need to
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add <code>ChildComponent</code> in <code>ParentComponent</code>'s list of directives
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//p.
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[TODO: Motivate communication between components with iterator example that passes index to the child]
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.l-main-section
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p.
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You can make your application respond to user input by associating events with functions in your controller
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using the event syntax using <strong>()</strong> to surround the name of an event.
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Use the event syntax <strong>(<em>eventName</em>)</strong> to
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make your application respond to user input.
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p.
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For a particular control like an input you can have it call methods on your controller on keyup event like so:
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You can specify the event handler—a method in the component controller—like this:
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pre.prettyprint.lang-html
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code.
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<input (keyup)="myControllerMethod()">
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p.
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As in previous examples, you can make element references available to other parts of the template as a local
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variable using the # syntax. With this and events, we can do the old "update text as you type" example:
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As in previous examples, you can make element references available to
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other parts of the template as a local
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variable using the <b>#</b> syntax.
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Using <code>#</code> and events,
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you can write the old "update text as you type" example:
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<!-- PENDING: make sure we use recommended word separation scheme.
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my-name doesn't work, but my_name does. Would myName work? -->
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pre.prettyprint.lang-html
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code.
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<input #my-name (keyup)>
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<p>{{my-name.value}}</p>
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<input #myname (keyup)>
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<p>{{myname.value}}</p>
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p.text-body(ng-non-bindable).
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The <code>#my-name</code> creates a local variable in the template that we'll refer to below in the
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<code><p></code> element. The <code>(keyup)</code> tells Angular to trigger updates when it gets a keyup
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event. And the <code>{{my-name.value}}</code> binds the text node of the <code><p></code> element to the
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In that example, <code>#myname</code> creates a local variable in the template that
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the <code><p></code> element can refer to.
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The <code>(keyup)</code> tells Angular to trigger updates when it gets a keyup
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event. And <code>{{myname.value}}</code> binds the text node of the
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<code><p></code> element to the
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input's value property.
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p Let's do something a little more complex where users enter items and add them to a list like this:
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p.
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Let's do something a little more complex, where the user enters items
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that the app adds to a list:
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figure.image-display
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img(src='user-input-example1.png')
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.l-main-section
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h2#section-create-an-array-property Create an array property
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h2#section-create-an-array-property Create a list property
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p.
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With the default bootstrapping in place, create a TodoController class that will manage interactions with the
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list. Inside TodoController, add an array with an initial list of items. Then add a method that pushes new items
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on the array when called.
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With the default files in place,
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create a TodoController class to manage interactions with the
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list. Inside TodoController, add a list with some initial items.
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Then add a method that adds new items
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to the list.
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pre.prettyprint.linenums.lang-dart
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pre.prettyprint.lang-dart
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code.
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class TodoList {
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List<String> todos =
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addTodo(String todo) {
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todos.add(todo);
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}
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}
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.callout.is-helpful
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header Production Best Practice
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p.
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As with the previous example, in a production application you will separate your model out into another class
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and inject it into <code>TodoController</code>. We've omitted it here for brevity.
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As shown in the previous example, a production application you would
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separate the model out into another class
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and inject it into <code>TodoController</code>.
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We've omitted that here for brevity.
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<br><br><!-- PENDING: fix formatting of main sections after callouts -->
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.l-main-section
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h2#section-display-the-list-of-todos Display the list of todos
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p.
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Using the <code>*for</code> iterator, create an <code><li></code> for each item in the todos array and set
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Using the <code>*for</code> iterator, create an <code><li></code> for each item in the todos list and set
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its text to the value.
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pre.prettyprint.linenums.lang-html
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pre.prettyprint.lang-html
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code.
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<ul>
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<li *for="#todo of todos">
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code.
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<input #todotext>
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p.
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Lastly, specify the target of the click event binding as your controller's <code>addTodo()</code> method and pass
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it the value. Since you created a reference called <code>todotext</code>, you can get the value with
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<code>todotext.value.</code>
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Specify the target of the click event binding as your controller's
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<code>addTodo()</code> method and pass
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it the value. Since you created a reference called <code>todotext</code>,
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you can get the value with <code>todotext.value.</code>
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pre.prettyprint.lang-html
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code.
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<button (click)="addTodo(todotext.value)">Add Todo</button>
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p And then create the doneTyping() method on TodoList and handle adding the todo text.
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p.
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To make pressing Enter do something useful,
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you can add a keyup event handler to the input field.
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This event handler uses APIs defined in
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<a href="https://api.dartlang.org/apidocs/channels/stable/dartdoc-viewer/dart:html">dart:html</a>,
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so be sure to import that library.
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pre.prettyprint.lang-dart
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.code-box
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pre.prettyprint.lang-dart(data-name="todo_list.dart")
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code.
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// In the template:
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<input #todotext (keyup)="doneTyping(\$event)">
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// In the component controller class:
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doneTyping(KeyboardEvent event) {
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if (event.which == 13) {
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if (event.keyCode == KeyCode.ENTER) {
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InputElement e = event.target;
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addTodo(e.value);
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e.value = null;
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}
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}
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pre.prettyprint.lang-dart(data-name="main.dart")
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code.
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library user_input;
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import 'dart:html';
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...
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.l-main-section
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h2#section-final-code Final Code
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p Here's the final <code>todo_list.dart</code>
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pre.prettyprint.lang-dart
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h2#section-final-code Final code
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.code-box
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pre.prettyprint.lang-dart(data-name="todo_list.dart")
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code.
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// web/todo_list.dart
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part of user_input;
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@Component(
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selector: 'todo-list'
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)
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@View(
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// Without r before ''' (a raw string), $event breaks Angular!
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// An alternative is to use \$event instead.
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template: '''
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// Without r before ''' (a raw string), $event breaks Angular.
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// An alternative to a raw string is to use \$event instead.
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template: r'''
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<ul>
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<li *for="#todo of todos">
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{{ todo }}
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}
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doneTyping(KeyboardEvent event) {
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if (event.which == 13) {
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if (event.keyCode == KeyCode.ENTER) {
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InputElement e = event.target;
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addTodo(e.value);
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e.value = null;
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}
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}
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}
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pre.prettyprint.lang-dart(data-name="main.dart")
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code.
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// web/main.dart
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library user_input;
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import 'dart:html';
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import 'package:angular2/angular2.dart';
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import 'package:angular2/src/reflection/reflection.dart' show reflector;
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import 'package:angular2/src/reflection/reflection_capabilities.dart' show ReflectionCapabilities;
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part 'todo_list.dart';
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main() {
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reflector.reflectionCapabilities = new ReflectionCapabilities();
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bootstrap(TodoList);
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}
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pre.prettyprint.lang-html(data-name="html")
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code.
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<!-- web/index.html -->
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<todo-list></todo-list>
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<script type="application/dart" src="main.dart"></script>
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<script src="packages/browser/dart.js"></script>
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</body>
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</html>
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pre.prettyprint.lang-yaml(data-name="yaml")
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code.
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# pubspec.yaml
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name: user_input
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description: Dart version of Angular 2 example, Responding to User Input
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version: 0.0.1
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dependencies:
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angular2: 2.0.0-alpha.20
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browser: any
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header Developer Preview
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p.
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The Angular 2.0 API is currently in active development and not production ready.
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This page will showcase a preview of proposed methods to help further the discussion
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This page showcases a preview of proposed methods to help further the discussion
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in the development community. If you're building a production app today, please
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<a href="https://docs.angularjs.org/api">use Angular 1.X</a>.
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