docs: edit DART_TOOLS.md
Add more info about reflector, and copyedit other sections. Closes #4422
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TOOLS_DART.md
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TOOLS_DART.md
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@ -38,8 +38,6 @@ In the browser, open the dev console. The top-level object is called `ng` and
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contains more specific tools inside it.
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For example, to run the change detection profiler on your app:
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<!-- QUESTION: is "on your app" accurate?
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is "run the change detection profiler on your app" the best wording? -->
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```javascript
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// In the dev console:
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@ -68,7 +66,7 @@ Options for investigating code size include the `--dump-info` dart2js option,
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ng2soyc, `reflector.trackUsage()`, and code coverage information
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from the Dart VM.
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#### --dump-info
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#### Use --dump-info
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The `--dump-info` option of `dart2js` outputs information about what happened
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during compilation. You can specify `--dump-info` in `pubspec.yaml`:
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@ -86,7 +84,7 @@ can help you analyze the output.
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For more information, see the
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[dart2js_info API reference](http://dart-lang.github.io/dart2js_info/doc/api/).
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#### ng2soyc.dart
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#### Use ng2soyc.dart
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[ng2soyc](https://github.com/angular/ng2soyc.dart) is a utility for analyzing
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code size contributors in Angular 2 applications. It groups code size by
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@ -97,17 +95,61 @@ each level. To reduce noise in the output of very large apps, ng2soyc provides
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an option to hide libraries that are too small, so you can focus on the biggest
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contributors.
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#### Track unused reflection data
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#### Find unused reflection data
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<!-- QUESTION: How do you get access to reflector & ReflectionInfo? -->
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Your app might have types that are annotated with `@Component` or `@Injectable`
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but never used.
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To find these unused types, use `reflector.trackUsage()` and then,
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after exercising your app, `reflector.listUnusedKeys()`.
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For example:
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Call `reflector.trackUsage()` to track reflection information used
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by the application. Reflection information (`ReflectionInfo`) is a data
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structure that stores information about your application that Angular uses for
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locating DI factories, generated change detectors and other code related to a
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given type. After exercising your application, call `reflector.listUnusedKeys()`
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to get a list of types and functions whose reflection information was retained
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but never used by the application.
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```
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import 'package:angular2/src/core/reflection/reflection.dart';
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...
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main() async {
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reflector.trackUsage();
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await bootstrap(AppComponent);
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print('Unused keys: ${reflector.listUnusedKeys()}');
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}
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```
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When you run that code (in Dartium or another browser),
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you'll see a list of types that Angular _can_ inject but hasn't needed to.
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Consider removing those types or their `@Component`/`@Injectable` annotation
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to decrease your app's code size.
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Three conditions must be true for `listUnusedKeys()` to return helpful data:
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1. The angular2 transformer must run on the app.
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2. If you're running a JavaScript version of the app,
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the app must not be minified, so that the names are readable.
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3. You must exercise your app in as many ways as possible
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before calling `listUnusedKeys()`.
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Otherwise, you might get false positives:
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keys that haven't been used only because you didn't exercise
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the relevant feature of the app.
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To run the angular2 transformer, first specify it in `pubspec.yaml`:
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```
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name: hello_world
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...
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transformers:
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- angular2:
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entry_points: web/main.dart
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```
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Then use pub to run the transformer. If you use `pub serve`,
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it provides both Dart and unminified (by default) JavaScript versions.
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If you want to serve actual files, then use `pub build` in debug mode
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to generate Dart and unminified JavaScript files:
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`pub build --mode=debug`.
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The `reflector.trackUsage()` method makes Angular track the reflection
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information used by the app. Reflection information (`ReflectionInfo`) is a data
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structure that stores information that Angular uses for locating DI factories
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and for generating change detectors and other code related to a
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given type.
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#### Use code coverage to find dead code
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@ -216,34 +258,45 @@ transformers:
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### Change detection profiler
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If your application is janky (it misses frames) or is slow according to other
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metrics it is important to find the root cause of the issue. Change detection
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is a phase in Angular's lifecycle that detects changes in values that are
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bound to UI, and if it finds a change it performs the corresponding UI update.
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However, sometimes it is hard to tell if the slowness is due to the act of
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computing the changes being slow, or due to the act of applying those changes
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to the UI. For your application to be performant it is important that the
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process of computing changes is very fast. For best results it should be under
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3 milliseconds in order to leave room for the application logic, the UI updates
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and browser's rendering pipeline to fit withing the 16 millisecond frame
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(assuming the 60 FPS target frame rate).
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metrics, you need to find out why. This tool helps by measuring the average
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speed of _change detection_, a phase in Angular's
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lifecycle that detects changes in values that are bound to the UI.
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Janky UI updates can result from slowness either in _computing_ the changes or
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in _applying_ those changes to the UI.
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Change detection profiler repeatedly performs change detection without invoking
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any user actions, such as clicking buttons or entering text in input fields. It
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then computes the average amount of time it took to perform a single cycle of
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change detection in milliseconds and prints it to the console. This number
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depends on the current state of the UI. You are likely to see different numbers
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For your app to be performant, the process of _computing_ changes must be very
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fast—preferably **under 3 milliseconds**.
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Fast change computation leaves room for
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the application logic, UI updates, and browser rendering pipeline
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to fit within a 16 ms frame (assuming a target frame rate of 60 FPS).
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The change detection profiler repeatedly performs change detection
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without invoking any user actions, such as clicking buttons or entering
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text in input fields. It then computes the average amount of time
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(in milliseconds) to perform a single cycle of change detection and
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prints that to the console. This number depends on the current state of the UI. You are likely to see different numbers
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as you go from one screen in your application to another.
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#### Running the profiler
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Enable the debugging tools (see above),
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then in the dev console enter the following:
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Before running the profiler, enable the debugging tools
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and put the app into the state you want to measure:
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1. If you haven't already done so,
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[enable the debugging tools](#enabling-the-debugging-tools).
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2. Navigate the app to a screen whose performance you want to profile.
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3. Make sure the screen is in a state that you want to measure.
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For example, you might want to profile the screen several times,
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with different amounts and kinds of data.
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To run the profiler, enter the following in the dev console:
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```javascript
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ng.profiler.timeChangeDetection();
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```
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The results are printed to the console.
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The results are visible in the console.
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#### Recording CPU profiles
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@ -257,6 +310,7 @@ Then open the **Profiles** tab. The recorded profile has the title
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**Change Detection**. In Chrome, if you record the profile repeatedly, all the
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profiles are nested under Change Detection.
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#### Interpreting the numbers
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In a properly designed application, repeated attempts to detect changes without
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@ -264,9 +318,7 @@ any user actions result in no changes to the UI. It is
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also desirable to have the cost of a user action be proportional to the amount
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of UI changes required. For example, popping up a menu with 5 items should be
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vastly faster than rendering a table of 500 rows and 10 columns. Therefore,
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change detection with no UI updates should be as fast as possible. Ideally the
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number printed by the profiler should be well below the length of a single
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animation frame (16ms). A good rule of thumb is to keep it under 3ms.
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change detection with no UI updates should be as fast as possible.
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#### Investigating slow change detection
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