fix(animations): allow animations to be destroyed manually (#12719)
Closes #12456 Closes #12719
This commit is contained in:
parent
ad3bf6c54f
commit
fe35bc34f6
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@ -251,17 +251,22 @@ class _AnimationBuilder implements AnimationAstVisitor {
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_ANIMATION_PLAYER_VAR
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.callMethod(
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'onDone',
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[o.fn(
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[],
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[RENDER_STYLES_FN
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.callFn([
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_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
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o.importExpr(resolveIdentifier(Identifiers.prepareFinalAnimationStyles))
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[o
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.fn([],
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[
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_ANIMATION_PLAYER_VAR.callMethod('destroy', []).toStmt(),
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RENDER_STYLES_FN
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.callFn([
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_ANIMATION_START_STATE_STYLES_VAR, _ANIMATION_END_STATE_STYLES_VAR
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_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
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o.importExpr(
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resolveIdentifier(Identifiers.prepareFinalAnimationStyles))
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.callFn([
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_ANIMATION_START_STATE_STYLES_VAR,
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_ANIMATION_END_STATE_STYLES_VAR
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])
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])
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])
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.toStmt()])])
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.toStmt()
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])])
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.toStmt());
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statements.push(_ANIMATION_FACTORY_VIEW_CONTEXT
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@ -15,6 +15,7 @@ export class AnimationGroupPlayer implements AnimationPlayer {
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private _onStartFns: Function[] = [];
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private _finished = false;
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private _started = false;
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private _destroyed = false;
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public parentPlayer: AnimationPlayer = null;
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@ -38,9 +39,6 @@ export class AnimationGroupPlayer implements AnimationPlayer {
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private _onFinish() {
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if (!this._finished) {
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this._finished = true;
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if (!isPresent(this.parentPlayer)) {
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this.destroy();
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}
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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@ -76,11 +74,19 @@ export class AnimationGroupPlayer implements AnimationPlayer {
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}
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destroy(): void {
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this._onFinish();
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this._players.forEach(player => player.destroy());
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if (!this._destroyed) {
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this._onFinish();
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this._players.forEach(player => player.destroy());
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this._destroyed = true;
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}
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}
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reset(): void { this._players.forEach(player => player.reset()); }
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reset(): void {
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this._players.forEach(player => player.reset());
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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setPosition(p: any /** TODO #9100 */): void {
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this._players.forEach(player => { player.setPosition(p); });
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@ -16,7 +16,8 @@ export class AnimationSequencePlayer implements AnimationPlayer {
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private _onDoneFns: Function[] = [];
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private _onStartFns: Function[] = [];
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private _finished = false;
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private _started: boolean = false;
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private _started = false;
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private _destroyed = false;
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public parentPlayer: AnimationPlayer = null;
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@ -48,9 +49,6 @@ export class AnimationSequencePlayer implements AnimationPlayer {
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private _onFinish() {
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if (!this._finished) {
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this._finished = true;
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if (!isPresent(this.parentPlayer)) {
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this.destroy();
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}
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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@ -79,13 +77,18 @@ export class AnimationSequencePlayer implements AnimationPlayer {
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pause(): void { this._activePlayer.pause(); }
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restart(): void {
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this.reset();
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if (this._players.length > 0) {
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this.reset();
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this._players[0].restart();
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}
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}
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reset(): void { this._players.forEach(player => player.reset()); }
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reset(): void {
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this._players.forEach(player => player.reset());
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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finish(): void {
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this._onFinish();
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@ -93,8 +96,11 @@ export class AnimationSequencePlayer implements AnimationPlayer {
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}
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destroy(): void {
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this._onFinish();
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this._players.forEach(player => player.destroy());
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if (!this._destroyed) {
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this._onFinish();
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this._players.forEach(player => player.destroy());
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this._destroyed = true;
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}
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}
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setPosition(p: any /** TODO #9100 */): void { this._players[0].setPosition(p); }
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@ -95,7 +95,7 @@ export function main() {
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assertLastStatus(players[2], 'restart', true);
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});
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it('should finish all the players', () => {
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it('should not destroy the inner the players when finished', () => {
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var group = new AnimationGroupPlayer(players);
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var completed = false;
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@ -113,55 +113,36 @@ export function main() {
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group.finish();
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assertLastStatus(players[0], 'finish', true, -1);
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assertLastStatus(players[1], 'finish', true, -1);
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assertLastStatus(players[2], 'finish', true, -1);
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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assertLastStatus(players[0], 'finish', true);
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assertLastStatus(players[1], 'finish', true);
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assertLastStatus(players[2], 'finish', true);
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expect(completed).toBeTruthy();
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});
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it('should call destroy automatically when finished if no parent player is present', () => {
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var group = new AnimationGroupPlayer(players);
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it('should not call destroy automatically when finished even if a parent player finishes',
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() => {
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var group = new AnimationGroupPlayer(players);
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var parent = new AnimationGroupPlayer([group, new MockAnimationPlayer()]);
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group.play();
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group.play();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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group.finish();
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group.finish();
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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});
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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it('should not call destroy automatically when finished if a parent player is present', () => {
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var group = new AnimationGroupPlayer(players);
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var parent = new AnimationGroupPlayer([group, new MockAnimationPlayer()]);
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parent.finish();
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group.play();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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group.finish();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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parent.finish();
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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});
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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});
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it('should function without any players', () => {
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var group = new AnimationGroupPlayer([]);
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@ -193,5 +174,31 @@ export function main() {
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flushMicrotasks();
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expect(completed).toEqual(true);
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}));
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it('should not allow the player to be destroyed if it already has been destroyed unless reset',
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fakeAsync(() => {
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var p1 = new MockAnimationPlayer();
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var p2 = new MockAnimationPlayer();
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var innerPlayers = [p1, p2];
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var groupPlayer = new AnimationGroupPlayer(innerPlayers);
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expect(p1.log[p1.log.length - 1]).not.toContain('destroy');
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expect(p2.log[p2.log.length - 1]).not.toContain('destroy');
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groupPlayer.destroy();
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expect(p1.log[p1.log.length - 1]).toContain('destroy');
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expect(p2.log[p2.log.length - 1]).toContain('destroy');
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p1.log = p2.log = [];
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groupPlayer.destroy();
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expect(p1.log[p1.log.length - 1]).not.toContain('destroy');
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expect(p2.log[p2.log.length - 1]).not.toContain('destroy');
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groupPlayer.reset();
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groupPlayer.destroy();
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expect(p1.log[p1.log.length - 1]).toContain('destroy');
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expect(p2.log[p2.log.length - 1]).toContain('destroy');
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}));
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});
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}
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@ -135,55 +135,36 @@ export function main() {
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sequence.finish();
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assertLastStatus(players[0], 'finish', true, -1);
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assertLastStatus(players[1], 'finish', true, -1);
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assertLastStatus(players[2], 'finish', true, -1);
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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assertLastStatus(players[0], 'finish', true);
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assertLastStatus(players[1], 'finish', true);
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assertLastStatus(players[2], 'finish', true);
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expect(completed).toBeTruthy();
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});
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it('should call destroy automatically when finished if no parent player is present', () => {
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var sequence = new AnimationSequencePlayer(players);
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it('should not call destroy automatically when finished even if a parent player is present',
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() => {
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var sequence = new AnimationSequencePlayer(players);
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var parent = new AnimationSequencePlayer([sequence, new MockAnimationPlayer()]);
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sequence.play();
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sequence.play();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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sequence.finish();
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sequence.finish();
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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});
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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it('should not call destroy automatically when finished if a parent player is present', () => {
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var sequence = new AnimationSequencePlayer(players);
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var parent = new AnimationSequencePlayer([sequence, new MockAnimationPlayer()]);
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parent.finish();
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sequence.play();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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sequence.finish();
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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parent.finish();
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assertLastStatus(players[0], 'destroy', true);
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assertLastStatus(players[1], 'destroy', true);
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assertLastStatus(players[2], 'destroy', true);
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});
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assertLastStatus(players[0], 'destroy', false);
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assertLastStatus(players[1], 'destroy', false);
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assertLastStatus(players[2], 'destroy', false);
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});
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it('should function without any players', () => {
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var sequence = new AnimationSequencePlayer([]);
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@ -215,5 +196,31 @@ export function main() {
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flushMicrotasks();
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expect(completed).toEqual(true);
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}));
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it('should not allow the player to be destroyed if it already has been destroyed unless reset',
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fakeAsync(() => {
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var p1 = new MockAnimationPlayer();
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var p2 = new MockAnimationPlayer();
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var innerPlayers = [p1, p2];
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var sequencePlayer = new AnimationSequencePlayer(innerPlayers);
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expect(p1.log[p1.log.length - 1]).not.toContain('destroy');
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expect(p2.log[p2.log.length - 1]).not.toContain('destroy');
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sequencePlayer.destroy();
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expect(p1.log[p1.log.length - 1]).toContain('destroy');
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expect(p2.log[p2.log.length - 1]).toContain('destroy');
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p1.log = p2.log = [];
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sequencePlayer.destroy();
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expect(p1.log[p1.log.length - 1]).not.toContain('destroy');
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expect(p2.log[p2.log.length - 1]).not.toContain('destroy');
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sequencePlayer.reset();
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sequencePlayer.destroy();
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expect(p1.log[p1.log.length - 1]).toContain('destroy');
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expect(p2.log[p2.log.length - 1]).toContain('destroy');
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}));
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});
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}
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@ -7,14 +7,13 @@
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*/
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import {AnimationPlayer} from '@angular/core';
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import {isPresent} from './facade/lang';
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export class MockAnimationPlayer implements AnimationPlayer {
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private _onDoneFns: Function[] = [];
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private _onStartFns: Function[] = [];
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private _finished = false;
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private _destroyed = false;
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private _started: boolean = false;
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private _started = false;
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public parentPlayer: AnimationPlayer = null;
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@ -27,9 +26,6 @@ export class MockAnimationPlayer implements AnimationPlayer {
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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if (!isPresent(this.parentPlayer)) {
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this.destroy();
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}
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}
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}
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@ -56,7 +52,12 @@ export class MockAnimationPlayer implements AnimationPlayer {
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finish(): void { this._onFinish(); }
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reset(): void { this.log.push('reset'); }
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reset(): void {
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this.log.push('reset');
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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destroy(): void {
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if (!this._destroyed) {
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@ -7,7 +7,6 @@
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*/
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import {AUTO_STYLE} from '@angular/core';
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import {isPresent} from '../facade/lang';
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import {AnimationPlayer} from '../private_import_core';
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import {getDOM} from './dom_adapter';
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@ -16,11 +15,12 @@ import {DomAnimatePlayer} from './dom_animate_player';
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export class WebAnimationsPlayer implements AnimationPlayer {
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private _onDoneFns: Function[] = [];
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private _onStartFns: Function[] = [];
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private _finished = false;
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private _initialized = false;
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private _player: DomAnimatePlayer;
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private _started: boolean = false;
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private _duration: number;
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private _initialized = false;
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private _finished = false;
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private _started = false;
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private _destroyed = false;
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public parentPlayer: AnimationPlayer = null;
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@ -33,9 +33,6 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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private _onFinish() {
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if (!this._finished) {
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this._finished = true;
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if (!isPresent(this.parentPlayer)) {
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this.destroy();
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}
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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@ -57,7 +54,7 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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this._player = this._triggerWebAnimation(this.element, keyframes, this.options);
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// this is required so that the player doesn't start to animate right away
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this.reset();
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this._resetDomPlayerState();
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this._player.onfinish = () => this._onFinish();
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}
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@ -91,7 +88,14 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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this._player.finish();
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}
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reset(): void { this._player.cancel(); }
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reset(): void {
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this._resetDomPlayerState();
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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private _resetDomPlayerState() { this._player.cancel(); }
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restart(): void {
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this.reset();
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@ -101,8 +105,11 @@ export class WebAnimationsPlayer implements AnimationPlayer {
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hasStarted(): boolean { return this._started; }
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destroy(): void {
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this.reset();
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this._onFinish();
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if (!this._destroyed) {
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this._resetDomPlayerState();
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this._onFinish();
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this._destroyed = true;
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}
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}
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get totalTime(): number { return this._duration; }
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@ -110,12 +110,12 @@ export function main() {
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expect(count).toEqual(2);
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});
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it('should destroy itself automatically if a parent player is not present', () => {
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it('should not destroy itself automatically if a parent player is not present', () => {
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captures['cancel'] = [];
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player.finish();
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expect(captures['finish'].length).toEqual(1);
|
||||
expect(captures['cancel'].length).toEqual(1);
|
||||
expect(captures['cancel'].length).toEqual(0);
|
||||
|
||||
var next = makePlayer();
|
||||
var player2 = next['player'];
|
||||
|
@ -139,5 +139,20 @@ export function main() {
|
|||
player.play();
|
||||
expect(calls).toEqual(1);
|
||||
});
|
||||
|
||||
it('should not allow the player to be cancelled via destroy if it has already been destroyed unless reset',
|
||||
() => {
|
||||
captures['cancel'] = [];
|
||||
expect(captures['cancel'].length).toBe(0);
|
||||
player.destroy();
|
||||
expect(captures['cancel'].length).toBe(1);
|
||||
captures['cancel'] = [];
|
||||
player.destroy();
|
||||
expect(captures['cancel'].length).toBe(0);
|
||||
player.reset();
|
||||
captures['cancel'] = [];
|
||||
player.destroy();
|
||||
expect(captures['cancel'].length).toBe(1);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue