perf(animations): do not create a closure each time a node is removed
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@ -13,13 +13,24 @@ import {AnimationTransitionInstruction} from '../dsl/animation_transition_instru
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import {AnimationTrigger} from '../dsl/animation_trigger';
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import {ElementInstructionMap} from '../dsl/element_instruction_map';
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import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME, LEAVE_SELECTOR, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, setStyles} from '../util';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, setStyles} from '../util';
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import {AnimationDriver} from './animation_driver';
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import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
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const EMPTY_PLAYER_ARRAY: AnimationPlayer[] = [];
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const NOOP_FN = () => {};
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const NULL_REMOVAL_STATE: ElementAnimationState = {
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namespaceId: '',
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setForRemoval: null,
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hasAnimation: false,
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removedBeforeQueried: false
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};
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const NULL_REMOVED_QUERIED_STATE: ElementAnimationState = {
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namespaceId: '',
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setForRemoval: null,
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hasAnimation: false,
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removedBeforeQueried: true
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};
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interface TriggerListener {
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name: string;
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@ -37,6 +48,15 @@ export interface QueueInstruction {
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isFallbackTransition: boolean;
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}
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export const REMOVAL_FLAG = '__ng_removed';
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export interface ElementAnimationState {
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setForRemoval: any;
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hasAnimation: boolean;
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namespaceId: string;
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removedBeforeQueried: boolean;
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}
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export class StateValue {
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public value: string;
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public options: AnimationOptions;
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@ -245,7 +265,7 @@ export class AnimationTransitionNamespace {
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});
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}
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private _onElementDestroy(element: any) {
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clearElementCache(element: any) {
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this._engine.statesByElement.delete(element);
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this._elementListeners.delete(element);
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const elementPlayers = this._engine.playersByElement.get(element);
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@ -267,14 +287,13 @@ export class AnimationTransitionNamespace {
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this.removeNode(elm, context, true);
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} else {
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this._onElementDestroy(elm);
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this.clearElementCache(elm);
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}
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});
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}
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removeNode(element: any, context: any, doNotRecurse?: boolean): void {
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const engine = this._engine;
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engine.markElementAsRemoved(element);
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if (!doNotRecurse && element.childElementCount) {
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this._destroyInnerNodes(element, context, true);
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@ -295,12 +314,8 @@ export class AnimationTransitionNamespace {
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});
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if (players.length) {
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optimizeGroupPlayer(players).onDone(() => {
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engine.destroyInnerAnimations(element);
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this._onElementDestroy(element);
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engine._onRemovalComplete(element, context);
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});
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engine.markElementAsRemoved(this.id, element, true, context);
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optimizeGroupPlayer(players).onDone(() => engine.processLeaveNode(element));
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return;
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}
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}
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@ -365,15 +380,11 @@ export class AnimationTransitionNamespace {
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// whether or not a parent has an animation we need to delay the deferral of the leave
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// operation until we have more information (which we do after flush() has been called)
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if (containsPotentialParentTransition) {
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engine.queuedRemovals.set(element, () => {
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engine.destroyInnerAnimations(element);
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this._onElementDestroy(element);
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engine._onRemovalComplete(element, context);
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});
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engine.markElementAsRemoved(this.id, element, false, context);
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} else {
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// we do this after the flush has occurred such
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// that the callbacks can be fired
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engine.afterFlush(() => this._onElementDestroy(element));
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engine.afterFlush(() => this.clearElementCache(element));
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engine.destroyInnerAnimations(element);
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engine._onRemovalComplete(element, context);
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}
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@ -447,7 +458,6 @@ export interface QueuedTransition {
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export class TransitionAnimationEngine {
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public players: TransitionAnimationPlayer[] = [];
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public queuedRemovals = new Map<any, () => any>();
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public newHostElements = new Map<any, AnimationTransitionNamespace>();
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public playersByElement = new Map<any, TransitionAnimationPlayer[]>();
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public playersByQueriedElement = new Map<any, TransitionAnimationPlayer[]>();
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@ -462,6 +472,7 @@ export class TransitionAnimationEngine {
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public namespacesByHostElement = new Map<any, AnimationTransitionNamespace>();
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public collectedEnterElements: any[] = [];
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public collectedLeaveElements: any[] = [];
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// this method is designed to be overridden by the code that uses this engine
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public onRemovalComplete = (element: any, context: any) => {};
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@ -572,8 +583,9 @@ export class TransitionAnimationEngine {
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// special case for when an element is removed and reinserted (move operation)
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// when this occurs we do not want to use the element for deletion later
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if (this.queuedRemovals.has(element)) {
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this.queuedRemovals.delete(element);
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && details.setForRemoval) {
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details.setForRemoval = false;
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}
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// in the event that the namespaceId is blank then the caller
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@ -592,19 +604,27 @@ export class TransitionAnimationEngine {
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collectEnterElement(element: any) { this.collectedEnterElements.push(element); }
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removeNode(namespaceId: string, element: any, context: any, doNotRecurse?: boolean): void {
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if (namespaceId) {
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const ns = this._fetchNamespace(namespaceId);
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if (!isElementNode(element) || !ns) {
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this._onRemovalComplete(element, context);
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} else {
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ns.removeNode(element, context, doNotRecurse);
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}
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if (!isElementNode(element)) {
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this._onRemovalComplete(element, context);
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return;
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}
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const ns = namespaceId ? this._fetchNamespace(namespaceId) : null;
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if (ns) {
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ns.removeNode(element, context, doNotRecurse);
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} else {
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this.queuedRemovals.set(element, () => this._onRemovalComplete(element, context));
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this.markElementAsRemoved(namespaceId, element, false, context);
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}
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}
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markElementAsRemoved(element: any) { this.queuedRemovals.set(element, NOOP_FN); }
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markElementAsRemoved(namespaceId: string, element: any, hasAnimation?: boolean, context?: any) {
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this.collectedLeaveElements.push(element);
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element[REMOVAL_FLAG] = {
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namespaceId,
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setForRemoval: context, hasAnimation,
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removedBeforeQueried: false
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};
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}
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listen(
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namespaceId: string, element: any, name: string, phase: string,
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@ -653,6 +673,22 @@ export class TransitionAnimationEngine {
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});
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}
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processLeaveNode(element: any) {
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && details.setForRemoval) {
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// this will prevent it from removing it twice
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element[REMOVAL_FLAG] = NULL_REMOVAL_STATE;
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if (details.namespaceId) {
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this.destroyInnerAnimations(element);
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const ns = this._fetchNamespace(details.namespaceId);
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if (ns) {
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ns.clearElementCache(element);
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}
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}
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this._onRemovalComplete(element, details.setForRemoval);
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}
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}
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flush(microtaskId: number = -1) {
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let players: AnimationPlayer[] = [];
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if (this.newHostElements.size) {
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@ -660,15 +696,19 @@ export class TransitionAnimationEngine {
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this.newHostElements.clear();
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}
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if (this._namespaceList.length && (this.totalQueuedPlayers || this.queuedRemovals.size)) {
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if (this._namespaceList.length &&
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(this.totalQueuedPlayers || this.collectedLeaveElements.length)) {
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players = this._flushAnimations(microtaskId);
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} else {
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this.queuedRemovals.forEach(fn => fn());
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for (let i = 0; i < this.collectedLeaveElements.length; i++) {
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const element = this.collectedLeaveElements[i];
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this.processLeaveNode(element);
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}
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}
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this.totalQueuedPlayers = 0;
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this.collectedEnterElements.length = 0;
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this.queuedRemovals.clear();
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this.collectedLeaveElements.length = 0;
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this._flushFns.forEach(fn => fn());
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this._flushFns = [];
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@ -704,7 +744,17 @@ export class TransitionAnimationEngine {
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const enterNodes: any[] =
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allEnterNodes.length ? collectEnterElements(this.driver, allEnterNodes) : [];
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this.queuedRemovals.forEach((fn, element) => addClass(element, LEAVE_CLASSNAME));
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const leaveNodes: any[] = [];
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for (let i = 0; i < this.collectedLeaveElements.length; i++) {
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const element = this.collectedLeaveElements[i];
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if (isElementNode(element)) {
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && details.setForRemoval) {
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addClass(element, LEAVE_CLASSNAME);
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leaveNodes.push(element);
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}
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}
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}
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for (let i = this._namespaceList.length - 1; i >= 0; i--) {
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const ns = this._namespaceList[i];
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@ -788,10 +838,6 @@ export class TransitionAnimationEngine {
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allPreviousPlayersMap.forEach(players => players.forEach(player => player.destroy()));
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const leaveNodes: any[] = bodyNode && allPostStyleElements.size ?
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this.driver.query(bodyNode, LEAVE_SELECTOR, true) :
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[];
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// PRE STAGE: fill the ! styles
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const preStylesMap = allPreStyleElements.size ?
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cloakAndComputeStyles(this.driver, enterNodes, allPreStyleElements, PRE_STYLE) :
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@ -861,14 +907,18 @@ export class TransitionAnimationEngine {
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// run through all of the queued removals and see if they
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// were picked up by a query. If not then perform the removal
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// operation right away unless a parent animation is ongoing.
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this.queuedRemovals.forEach((fn, element) => {
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for (let i = 0; i < leaveNodes.length; i++) {
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const element = leaveNodes[i];
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const players = queriedElements.get(element);
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if (players) {
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optimizeGroupPlayer(players).onDone(fn);
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removeNodesAfterAnimationDone(this, element, players);
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} else {
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fn();
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && !details.hasAnimation) {
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this.processLeaveNode(element);
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}
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}
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});
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}
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rootPlayers.forEach(player => {
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this.players.push(player);
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@ -888,7 +938,8 @@ export class TransitionAnimationEngine {
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elementContainsData(namespaceId: string, element: any) {
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let containsData = false;
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if (this.queuedRemovals.has(element)) containsData = true;
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && details.setForRemoval) containsData = true;
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if (this.playersByElement.has(element)) containsData = true;
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if (this.playersByQueriedElement.has(element)) containsData = true;
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if (this.statesByElement.has(element)) containsData = true;
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const element = timelineInstruction.element;
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// FIXME (matsko): make sure to-be-removed animations are removed properly
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if (element['REMOVED']) return new NoopAnimationPlayer();
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const details = element[REMOVAL_FLAG];
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if (details && details.removedBeforeQueried) return new NoopAnimationPlayer();
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const isQueriedElement = element !== rootElement;
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let previousPlayers: AnimationPlayer[] = EMPTY_PLAYER_ARRAY;
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@ -1229,7 +1281,7 @@ function cloakAndComputeStyles(
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// there is no easy way to detect this because a sub element could be removed
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// by a parent animation element being detached.
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if (!value || value.length == 0) {
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element['REMOVED'] = true;
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element[REMOVAL_FLAG] = NULL_REMOVED_QUERIED_STATE;
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}
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});
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valuesMap.set(element, styles);
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@ -1280,17 +1332,14 @@ function removeClass(element: any, className: string) {
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}
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}
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function setAttribute(element: any, attr: string, value: any) {
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if (element.setAttribute) {
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element.setAttribute(attr, value);
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} else {
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element[attr] = value;
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}
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}
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function getBodyNode(): any|null {
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if (typeof document != 'undefined') {
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return document.body;
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}
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return null;
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}
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function removeNodesAfterAnimationDone(
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engine: TransitionAnimationEngine, element: any, players: AnimationPlayer[]) {
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optimizeGroupPlayer(players).onDone(() => engine.processLeaveNode(element));
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}
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