perf(compiler): speed up i18n digest computations (#34332)
Avoids the usage of array destructuring, as it introduces calls to a `__values` helper function in ES5 that has a relatively high performance impact. This shaves off roughly 130ms of CPU time for a large compilation with big templates that uses i18n. PR Close #34332
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@ -110,13 +110,13 @@ export function sha1(str: string): string {
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const len = utf8.length * 8;
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const w = newArray(80);
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let [a, b, c, d, e]: number[] = [0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0];
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let a = 0x67452301, b = 0xefcdab89, c = 0x98badcfe, d = 0x10325476, e = 0xc3d2e1f0;
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words32[len >> 5] |= 0x80 << (24 - len % 32);
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words32[((len + 64 >> 9) << 4) + 15] = len;
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for (let i = 0; i < words32.length; i += 16) {
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const [h0, h1, h2, h3, h4]: number[] = [a, b, c, d, e];
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const h0 = a, h1 = b, h2 = c, h3 = d, h4 = e;
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for (let j = 0; j < 80; j++) {
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if (j < 16) {
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@ -125,12 +125,21 @@ export function sha1(str: string): string {
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w[j] = rol32(w[j - 3] ^ w[j - 8] ^ w[j - 14] ^ w[j - 16], 1);
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}
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const [f, k] = fk(j, b, c, d);
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const fkVal = fk(j, b, c, d);
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const f = fkVal[0];
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const k = fkVal[1];
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const temp = [rol32(a, 5), f, e, k, w[j]].reduce(add32);
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[e, d, c, b, a] = [d, c, rol32(b, 30), a, temp];
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e = d;
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d = c;
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c = rol32(b, 30);
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b = a;
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a = temp;
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}
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[a, b, c, d, e] = [add32(a, h0), add32(b, h1), add32(c, h2), add32(d, h3), add32(e, h4)];
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a = add32(a, h0);
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b = add32(b, h1);
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c = add32(c, h2);
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d = add32(d, h3);
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e = add32(e, h4);
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}
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return byteStringToHexString(words32ToByteString([a, b, c, d, e]));
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@ -163,7 +172,8 @@ function fk(index: number, b: number, c: number, d: number): [number, number] {
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export function fingerprint(str: string): [number, number] {
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const utf8 = utf8Encode(str);
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let [hi, lo] = [hash32(utf8, 0), hash32(utf8, 102072)];
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let hi = hash32(utf8, 0);
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let lo = hash32(utf8, 102072);
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if (hi == 0 && (lo == 0 || lo == 1)) {
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hi = hi ^ 0x130f9bef;
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@ -174,18 +184,21 @@ export function fingerprint(str: string): [number, number] {
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}
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export function computeMsgId(msg: string, meaning: string = ''): string {
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let [hi, lo] = fingerprint(msg);
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let msgFingerprint = fingerprint(msg);
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if (meaning) {
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const [him, lom] = fingerprint(meaning);
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[hi, lo] = add64(rol64([hi, lo], 1), [him, lom]);
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const meaningFingerprint = fingerprint(meaning);
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msgFingerprint = add64(rol64(msgFingerprint, 1), meaningFingerprint);
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}
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const hi = msgFingerprint[0];
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const lo = msgFingerprint[1];
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return byteStringToDecString(words32ToByteString([hi & 0x7fffffff, lo]));
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}
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function hash32(str: string, c: number): number {
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let [a, b] = [0x9e3779b9, 0x9e3779b9];
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let a = 0x9e3779b9, b = 0x9e3779b9;
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let i: number;
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const len = str.length;
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@ -194,7 +207,8 @@ function hash32(str: string, c: number): number {
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a = add32(a, wordAt(str, i, Endian.Little));
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b = add32(b, wordAt(str, i + 4, Endian.Little));
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c = add32(c, wordAt(str, i + 8, Endian.Little));
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[a, b, c] = mix([a, b, c]);
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const res = mix(a, b, c);
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a = res[0], b = res[1], c = res[2];
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}
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a = add32(a, wordAt(str, i, Endian.Little));
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@ -203,11 +217,11 @@ function hash32(str: string, c: number): number {
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c = add32(c, len);
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c = add32(c, wordAt(str, i + 8, Endian.Little) << 8);
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return mix([a, b, c])[2];
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return mix(a, b, c)[2];
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}
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// clang-format off
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function mix([a, b, c]: [number, number, number]): [number, number, number] {
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function mix(a: number, b: number, c: number): [number, number, number] {
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a = sub32(a, b); a = sub32(a, c); a ^= c >>> 13;
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b = sub32(b, c); b = sub32(b, a); b ^= a << 8;
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c = sub32(c, a); c = sub32(c, b); c ^= b >>> 13;
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@ -238,8 +252,12 @@ function add32to64(a: number, b: number): [number, number] {
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return [high >>> 16, (high << 16) | (low & 0xffff)];
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}
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function add64([ah, al]: [number, number], [bh, bl]: [number, number]): [number, number] {
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const [carry, l] = add32to64(al, bl);
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function add64(a: [number, number], b: [number, number]): [number, number] {
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const ah = a[0], al = a[1];
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const bh = b[0], bl = b[1];
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const result = add32to64(al, bl);
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const carry = result[0];
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const l = result[1];
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const h = add32(add32(ah, bh), carry);
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return [h, l];
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}
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@ -256,7 +274,8 @@ function rol32(a: number, count: number): number {
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}
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// Rotate a 64b number left `count` position
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function rol64([hi, lo]: [number, number], count: number): [number, number] {
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function rol64(num: [number, number], count: number): [number, number] {
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const hi = num[0], lo = num[1];
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const h = (hi << count) | (lo >>> (32 - count));
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const l = (lo << count) | (hi >>> (32 - count));
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return [h, l];
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