Converts the CLDR locale extraction script to a Bazel tool.
This allows us to generate locale files within Bazel, so that
locales don't need to live as sources within the repo. Also
it allows us to get rid of the legacy Gulp tooling.
The migration of the Gulp script to a Bazel tool involved the
following things:
1. Basic conversion of the `extract.js` script to TypeScript.
This mostly was about adding explicit types. e.g. adding `locale:
string` or `localeData: CldrStatic`.
2. Split-up into separate files. Instead of keeping the large
`extract.js` file, the tool has been split into separate files.
The logic remains the same, just that code is more readable and
maintainable.
3. Introduction of a new `index.ts` file that is the entry-point
for the Bazel tool. Previously the Gulp tool just generated
all locale files, the default locale and base currency files
at once. The new entry-point accepts a mode to be passed as
first process argument. based on that argument, either locales
are generated into a specified directory, or the default locale,
base currencies or closure file is generated.
This allows us to generate files with a Bazel genrule where
we simply run the tool and specify the outputs. Note: It's
necessary to have multiple modes because files live in separate
locations. e.g. the default locale in `@angular/core`, but the
rest in `@angular/common`.
4. Removal of the `cldr-data-downloader` and custom CLDR resolution
logic. Within Bazel we cannot run a downloader using network.
We switch this to something more Bazel idiomatic with better
caching. For this a new repository rule is introduced that
downloads the CLDR JSON repository and extracts it. Within
that rule we determine the supported locales so that they
can be used to pre-declare outputs (for the locales) within
Bazel analysis phase. This allows us to add the generated locale
files to a `ts_library` (which we want to have for better testing,
and consistent JS transpilation).
Note that the removal of `cldr-data-downloader` also requires us to
add logic for detecting locales without data. The CLDR data
downloader overwrote the `availableLocales.json` file with a file
that only lists locales that CLDR provides data for. We use the
official `availableLocales` file CLDR provides, but filter out
locales for which no data is available. This is needed until we
update to CLDR 39 where data is available for all such locales
listed in `availableLocales.json`.
PR Close#42230
Converts the CLDR locale extraction script to a Bazel tool.
This allows us to generate locale files within Bazel, so that
locales don't need to live as sources within the repo. Also
it allows us to get rid of the legacy Gulp tooling.
The migration of the Gulp script to a Bazel tool involved the
following things:
1. Basic conversion of the `extract.js` script to TypeScript.
This mostly was about adding explicit types. e.g. adding `locale:
string` or `localeData: CldrStatic`.
2. Split-up into separate files. Instead of keeping the large
`extract.js` file, the tool has been split into separate files.
The logic remains the same, just that code is more readable and
maintainable.
3. Introduction of a new `index.ts` file that is the entry-point
for the Bazel tool. Previously the Gulp tool just generated
all locale files, the default locale and base currency files
at once. The new entry-point accepts a mode to be passed as
first process argument. based on that argument, either locales
are generated into a specified directory, or the default locale,
base currencies or closure file is generated.
This allows us to generate files with a Bazel genrule where
we simply run the tool and specify the outputs. Note: It's
necessary to have multiple modes because files live in separate
locations. e.g. the default locale in `@angular/core`, but the
rest in `@angular/common`.
4. Removal of the `cldr-data-downloader` and custom CLDR resolution
logic. Within Bazel we cannot run a downloader using network.
We switch this to something more Bazel idiomatic with better
caching. For this a new repository rule is introduced that
downloads the CLDR JSON repository and extracts it. Within
that rule we determine the supported locales so that they
can be used to pre-declare outputs (for the locales) within
Bazel analysis phase. This allows us to add the generated locale
files to a `ts_library` (which we want to have for better testing,
and consistent JS transpilation).
Note that the removal of `cldr-data-downloader` also requires us to
add logic for detecting locales without data. The CLDR data
downloader overwrote the `availableLocales.json` file with a file
that only lists locales that CLDR provides data for. We use the
official `availableLocales` file CLDR provides, but filter out
locales for which no data is available. This is needed until we
update to CLDR 39 where data is available for all such locales
listed in `availableLocales.json`.
PR Close#42230
Converts the CLDR locale extraction script to a Bazel tool.
This allows us to generate locale files within Bazel, so that
locales don't need to live as sources within the repo. Also
it allows us to get rid of the legacy Gulp tooling.
The migration of the Gulp script to a Bazel tool involved the
following things:
1. Basic conversion of the `extract.js` script to TypeScript.
This mostly was about adding explicit types. e.g. adding `locale:
string` or `localeData: CldrStatic`.
2. Split-up into separate files. Instead of keeping the large
`extract.js` file, the tool has been split into separate files.
The logic remains the same, just that code is more readable and
maintainable.
3. Introduction of a new `index.ts` file that is the entry-point
for the Bazel tool. Previously the Gulp tool just generated
all locale files, the default locale and base currency files
at once. The new entry-point accepts a mode to be passed as
first process argument. based on that argument, either locales
are generated into a specified directory, or the default locale,
base currencies or closure file is generated.
This allows us to generate files with a Bazel genrule where
we simply run the tool and specify the outputs. Note: It's
necessary to have multiple modes because files live in separate
locations. e.g. the default locale in `@angular/core`, but the
rest in `@angular/common`.
4. Removal of the `cldr-data-downloader` and custom CLDR resolution
logic. Within Bazel we cannot run a downloader using network.
We switch this to something more Bazel idiomatic with better
caching. For this a new repository rule is introduced that
downloads the CLDR JSON repository and extracts it. Within
that rule we determine the supported locales so that they
can be used to pre-declare outputs (for the locales) within
Bazel analysis phase. This allows us to add the generated locale
files to a `ts_library` (which we want to have for better testing,
and consistent JS transpilation).
Note that the removal of `cldr-data-downloader` also requires us to
add logic for detecting locales without data. The CLDR data
downloader overwrote the `availableLocales.json` file with a file
that only lists locales that CLDR provides data for. We use the
official `availableLocales` file CLDR provides, but filter out
locales for which no data is available. This is needed until we
update to CLDR 39 where data is available for all such locales
listed in `availableLocales.json`.
PR Close#42230
The vim editor produces temporarily files that can end in both .swo and
.swp. This commits add .swp to the .gitignore so we don't accidentaly
commit temporary files.
PR Close#40094
Ahead of upgrading to husky v5, adding the shell file location
to .gitignore to prevent it from randomly showing up when devs
checkout older branches. Beginning in v5, husky places its
shell files in a directory at `.husky/_` so these are placed
in the .gitignore to prevent being commited or tracked.
PR Close#39388
Revert back to downloading cldr-data directly as the npm package seems
to no longer be maintained and additionally, it carries a ~350mb cost
in our node modules that is unnecessarily downloaded by most developers
and on CI.
PR Close#39341
Create a utility for loading a local user configuration object to describe
local configuration values, such as skipping the commit message wizard.
PR Close#38701
Currently we run all benchmark perf tests in CircleCI. Since we do not
collect any results, we unnecessarily waste CI/RBE resources. Instead,
we should just not run benchmark perf tests in CI, but still run the
functionality e2e tests which ensure that benchmarks are not broken.
We can do this by splitting the perf and e2e tests into separate
files/targets.
PR Close#34753
In f78bda9ff, recommended configuration files were added to be used as
basis for setting up [Remote Development using docker containers][1] in
VSCode. Apparently, I had forgotten to commit the corresponding
`README.md` file.
This commit adds `.devcontainer/README.md` with more info on Remote
Development in VSCode.
[1]: https://code.visualstudio.com/docs/remote/containers
PR Close#33790
This adds a common configurations used when developing code in VSCode.
Specifically it adds support for launching these targets as tasks and
ind debugger.
- `packages/core/test`
- `packages/core/test/render3`
- `packages/core/test/acceptance`
PR Close#33544
Vim users may need to create a custom `.vimrc` when developing on the
Angular project. The primary use case of this is setting the
clang-format executable to `node_modules/.bin/clang-format`.
PR Close#32253
Add some recommended config files to use (as is or as basis) for setting
up [remote development using docker containers][1] with VSCode. This is
an opt-in feature. See `.devcontainer/README.md` for more info.
The configuration can be further tweaked/improved, but is a good
starting point.
[1]: https://code.visualstudio.com/docs/remote/containers
PR Close#30450
This makes it easier to experiment with VSCode's
[remote development using docker containers][1] feature.
In the future, we may check in the necessary files for users to use this
feature, but for now ignoring the directory makes it easier play around
and evaluate the feature.
[1]: https://code.visualstudio.com/docs/remote/containers
PR Close#30417
This PR introduces:
1. Google Cloud Store bucket which contains build artifacts
2. Documentation on how to enable remote caching in development
Each team member should download a service key. More convenient ways of authentication would be more obscure and prevent us from doing identity tracking of the produced artifacts.
PR Close#27358
All the docs related files (docs-app, doc-gen, content, etc)
are now to be found inside the `/aio` folder.
The related gulp tasks have been moved from the top level
gulp file to a new one inside the `/aio` folder.
The structure of the `/aio` folder now looks like:
```
/aio/
build/ # gulp tasks
content/ #MARKDOWN FILES for devguides, cheatsheet, etc
devguides/
cheatsheets/
transforms/ #dgeni packages, templates, etc
src/
app/
assets/
content/ #HTML + JSON build artifacts produced by dgeni from /aio/content.
#This dir is .gitignored-ed
e2e/ #protractor tests for the doc viewer app
node_modules/ #dependencies for both the doc viewer builds and the dgeni stuff
#This dir is .gitignored-ed
gulpfile.js #Tasks for generating docs and building & deploying the doc viewer
```
Closes#14361
This is pretty experimental, but the goal is to track the performance
of our build over time so that we can more easily track perf regressions.
Currently it's integrated only with gulp tasks, but I'd like to expand it
to tracking travis jobs, protractor/benchpress test runs, npm installs, etc.
No PII is being collected. And the data is collected via a Google Analytics
property owned by the Angular team account.
Closes#4672