- Make sure `NodeDef`s don’t fall into dictionary mode.
- Use strategy pattern to add debug information / checks, instead of constantly checking for `isDevMode`.
- introduce a very light weight `RendererV2` interface to not have duplicate
code paths for direct and non direct rendering
The strategy pattern is implemented via the new `Services` object.
Part of #14013
PR Close#14345
Subclassing errors is problematic since Error returns a
new instance. All of the patching which we do than prevent
proper application of source maps.
PR Close#14160
`ComponentFactory`s can now be created from a `ViewDefinitionFactory` via
`RefFactory.createComponentFactory`.
This commit also:
- splits `Services` into `Refs` and `RootData`
- changes `ViewState` into a bitmask
- implements `ViewContainerRef.move`
Part of #14013
PR Close#14237
Also have a new node type for queries.
This leads to less memory usage and better performance.
Deep Tree Benchmark results (depth 11):
- createAndDestroy (view engine vs current codegen):
* pureScriptTime: 78.80+-4% vs 72.34+-4%
* scriptTime: 78.80+-4% vs 90.71+-9%
* gc: 5371.66+-108% vs 9717.53+-174%
* i.e. faster when gc is also considered and about 2x less memory usage!
- update unchanged
Part of #14013
PR Close#14120
The new view engine allows our codegen to produce less code,
as it can interpret view definitions during runtime.
The view engine is not feature complete yet, but already
allows to implement a tree benchmark based on it.
Part of #14013