This patch ensures that if a list of nodes (that contain
animation triggers) are moved around then they will retain their
trigger-value state when animated again at a later point.
PR Close#24238
Prior to this patch, if an element is queried and animated for 0 seconds
(just a style() call and nothing else) then the styles applied would not
be properly cleaned up due to their camelCased nature.
PR Close#23633
This patch is in response to #23401 where a non-const enum was being
compiled as an empty object when used in an animation player when
`ng build --prod` was being processed. This patch is a immediate fix
for the issue and #23400 tracks it.
Closes#23401
PR Close#23402
This patch ensures that if a numeric state name value in an animation
is detected then it will not throw an error. Normally this wouldn't
occur, but some JS optimizers may convert a quoted numeric value
(like "1" to 1) in some cases to save space. This patch makes sure
that Angular doesn't throw an error when this occurs.
PR Close#22923
This lets projects like Material change ng_package "bundle index" files to non-conflicting paths
Currently packages like @angular/core ship with the generated metadata
in a path like 'core.js' which overwrites one of the inputs.
Angular material puts the generated file in a path like 'index.js'
Either way these files generated by ng_module rules have the potential
to collide with inputs given by the user, which results in an error.
Instead, give users the freedom to choose a different non-conflicting name.
Also this refactors the ng_package rule, removing the redundant
secondary_entry_points attribute.
Instead, we assume that any ng_module in the deps with a module_name
attribute is a secondary entry point.
PR Close#22814
This flag is picked up by webpack v4 and used for more agressive optimizations.
Our code is already side-effect free, because that's what we needed for build-optimizer to work.
PR Close#22785
Angular Package Format v6 stops bundling files in the esm5 and esm2015
directories, now that Webpack 4 can tree-shake per-file.
Adds some missing files like package.json to make packages closer to
what we publish today.
Refactor ng_package to be a type of npm_package and re-use the packaging
action from that rule.
PR Close#22782
This patch removes the deprecated support for animation
symbol imports from @angular/core.
BREAKING CHANGE: it is no longer possible to import
animation-related functions from @angular/core. All
animation symbols must now be imported from @angular/animations.
PR Close#22692
We now create npm packages to cover all the public api assertions in tools/public_api_guard.
We no longer depend on ts-api-guardian from npm - it is now stale since the repository was archived.
There is no longer a gulp task to enforce or accept the public API, this is in CircleCI as part of running all bazel test targets.
PR Close#22639
BREAKING CHANGE: after this change, npm and yarn will issue incompatible peerDependencies warning
We don't expect this to actually break an application, but the application/library package.json
will need to be updated to provide tslib 1.9.0 or higher.
PR Close#22667
"ng update" supports having multiple packages as part of a group which should be updated together, meaning that e.g. calling "ng update @angular/core" would be equivalent to updating all packages of the group (that are part of the package.json already).
In order to support the grouping feature, the package.json of the version the user is updating to needs to include an "ng-update" key that points to this metadata.
The entire specification for the update workflow can be found here: 2e8b12a4ef/docs/specifications/update.md
PR Close#22482
This patch removes the need to include the Web Animations API Polyfill
(web-animations-js) as a dependency. Angular will now fallback to using
CSS Keyframes in the event that `element.animate` is no longer supported
by the browser.
In the event that an application does use `AnimationBuilder` then the
web-animations-js polyfill is required to enable programmatic,
position-based access to an animation.
Closes#17496
PR Close#22143
This patch ensures that if the NoopAnimationsModule is used then it will
correctly report the associated `totalTime` property within the emitted
AnimationEvent instance when an animation event trigger is fired.
BREAKING CHANGE: When animation is trigged within a disabled zone, the
associated event (which an instance of AnimationEvent) will no longer
report the totalTime as 0 (it will emit the actual time of the
animation). To detect if an animation event is reporting a disabled
animation then the `event.disabled` property can be used instead.
PR Close#22225
This helps ensure we use the same tsconfig.json file for all compilations.
Next steps are to make it the same tsconfig.json file used by the editor
PR Close#20964
- Add tests target for `test`, `test_node_only` and `test_web` in `core` package.
- Created a `_testing_init` pseudo package where bootstrap code for tests is kept.
- Moved `source_map_util` from `test` to `testing` so to prevent circular dependency.
- Removed `visibility:public` for testing `BUILD` packages.
PR Close#21053
This patch fixes animations so that if multiple sub @triggers are used
and are blocked by a parent animation then the engine will not lead
itself into an infinite loop.
PR Close#21119
Closure Compiler renames all properties that are "internal" to the
program. `DOMAnimation` however is external, it is a browser API, so its
fields must not be renamed.
This change marks `DOMAnimation` as external using `declare interface`,
which will cause Closure Compiler to back off and prevent renaming of
any of its fields.
PR Close#21125
For some reason, prior to this fix, the boolean set matching
code (within `animation_transition_expr.ts`) failed to remain
the same when compiled with closure. This refactor makes sure
that the code stays in tact.
Reproduction Details:
Passes without `ng build --prod`: https://burger.stackblitz.io/
Fails with `ng build --prod`: http://burger.fxck.cz/Closes#20374
PR Close#20725
Add enough BUILD files to make it possible to
`bazel build packages/core/test`
Also re-format BUILD.bazel files with Buildifier.
Add a CI lint check that they stay formatted.
PR Close#20768