/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import {animate, style, transition, trigger} from '@angular/animations'; import {ɵAnimationEngine} from '@angular/animations/browser'; import {Component} from '@angular/core'; import {TestBed} from '@angular/core/testing'; import {NoopAnimationsModule} from '@angular/platform-browser/animations'; { describe('NoopAnimationsModule', () => { beforeEach(() => { TestBed.configureTestingModule({imports: [NoopAnimationsModule]}); }); it('should flush and fire callbacks when the zone becomes stable', (async) => { @Component({ selector: 'my-cmp', template: '
', animations: [trigger( 'myAnimation', [transition( '* => state', [style({'opacity': '0'}), animate(500, style({'opacity': '1'}))])])], }) class Cmp { exp: any; startEvent: any; doneEvent: any; onStart(event: any) { this.startEvent = event; } onDone(event: any) { this.doneEvent = event; } } TestBed.configureTestingModule({declarations: [Cmp]}); const fixture = TestBed.createComponent(Cmp); const cmp = fixture.componentInstance; cmp.exp = 'state'; fixture.detectChanges(); fixture.whenStable().then(() => { expect(cmp.startEvent.triggerName).toEqual('myAnimation'); expect(cmp.startEvent.phaseName).toEqual('start'); expect(cmp.doneEvent.triggerName).toEqual('myAnimation'); expect(cmp.doneEvent.phaseName).toEqual('done'); async(); }); }); it('should handle leave animation callbacks even if the element is destroyed in the process', (async) => { @Component({ selector: 'my-cmp', template: '', animations: [trigger( 'myAnimation', [transition( ':leave', [style({'opacity': '0'}), animate(500, style({'opacity': '1'}))])])], }) class Cmp { exp: any; startEvent: any; doneEvent: any; onStart(event: any) { this.startEvent = event; } onDone(event: any) { this.doneEvent = event; } } TestBed.configureTestingModule({declarations: [Cmp]}); const engine = TestBed.get(ɵAnimationEngine); const fixture = TestBed.createComponent(Cmp); const cmp = fixture.componentInstance; cmp.exp = true; fixture.detectChanges(); fixture.whenStable().then(() => { cmp.startEvent = null; cmp.doneEvent = null; cmp.exp = false; fixture.detectChanges(); fixture.whenStable().then(() => { expect(cmp.startEvent.triggerName).toEqual('myAnimation'); expect(cmp.startEvent.phaseName).toEqual('start'); expect(cmp.startEvent.toState).toEqual('void'); expect(cmp.doneEvent.triggerName).toEqual('myAnimation'); expect(cmp.doneEvent.phaseName).toEqual('done'); expect(cmp.doneEvent.toState).toEqual('void'); async(); }); }); }); }); }