# Component Interaction {@a top} This cookbook contains recipes for common component communication scenarios in which two or more components share information. {@a toc} **See the **. {@a parent-to-child} ## Pass data from parent to child with input binding `HeroChildComponent` has two ***input properties***, typically adorned with [@Input decorations](guide/template-syntax#inputs-outputs). The second `@Input` aliases the child component property name `masterName` as `'master'`. The `HeroParentComponent` nests the child `HeroChildComponent` inside an `*ngFor` repeater, binding its `master` string property to the child's `master` alias, and each iteration's `hero` instance to the child's `hero` property. The running application displays three heroes:
Parent-to-child

Test it

E2E test that all children were instantiated and displayed as expected: [Back to top](guide/component-interaction#top) {@a parent-to-child-setter} ## Intercept input property changes with a setter Use an input property setter to intercept and act upon a value from the parent. The setter of the `name` input property in the child `NameChildComponent` trims the whitespace from a name and replaces an empty value with default text. Here's the `NameParentComponent` demonstrating name variations including a name with all spaces:
Parent-to-child-setter

Test it

E2E tests of input property setter with empty and non-empty names: [Back to top](guide/component-interaction#top) {@a parent-to-child-on-changes} ## Intercept input property changes with *ngOnChanges()* Detect and act upon changes to input property values with the `ngOnChanges()` method of the `OnChanges` lifecycle hook interface.
You may prefer this approach to the property setter when watching multiple, interacting input properties. Learn about `ngOnChanges()` in the [LifeCycle Hooks](guide/lifecycle-hooks) chapter.
This `VersionChildComponent` detects changes to the `major` and `minor` input properties and composes a log message reporting these changes: The `VersionParentComponent` supplies the `minor` and `major` values and binds buttons to methods that change them. Here's the output of a button-pushing sequence:
Parent-to-child-onchanges

Test it

Test that ***both*** input properties are set initially and that button clicks trigger the expected `ngOnChanges` calls and values: [Back to top](guide/component-interaction#top) {@a child-to-parent} ## Parent listens for child event The child component exposes an `EventEmitter` property with which it `emits` events when something happens. The parent binds to that event property and reacts to those events. The child's `EventEmitter` property is an ***output property***, typically adorned with an [@Output decoration](guide/template-syntax#inputs-outputs) as seen in this `VoterComponent`: Clicking a button triggers emission of a `true` or `false`, the boolean *payload*. The parent `VoteTakerComponent` binds an event handler called `onVoted()` that responds to the child event payload `$event` and updates a counter. The framework passes the event argument—represented by `$event`—to the handler method, and the method processes it:
Child-to-parent

Test it

Test that clicking the *Agree* and *Disagree* buttons update the appropriate counters: [Back to top](guide/component-interaction#top) ## Parent interacts with child via *local variable* A parent component cannot use data binding to read child properties or invoke child methods. You can do both by creating a template reference variable for the child element and then reference that variable *within the parent template* as seen in the following example. {@a countdown-timer-example} The following is a child `CountdownTimerComponent` that repeatedly counts down to zero and launches a rocket. It has `start` and `stop` methods that control the clock and it displays a countdown status message in its own template. The `CountdownLocalVarParentComponent` that hosts the timer component is as follows: The parent component cannot data bind to the child's `start` and `stop` methods nor to its `seconds` property. You can place a local variable, `#timer`, on the tag `` representing the child component. That gives you a reference to the child component and the ability to access *any of its properties or methods* from within the parent template. This example wires parent buttons to the child's `start` and `stop` and uses interpolation to display the child's `seconds` property. Here we see the parent and child working together.
countdown timer
{@a countdown-tests}

Test it

Test that the seconds displayed in the parent template match the seconds displayed in the child's status message. Test also that clicking the *Stop* button pauses the countdown timer: [Back to top](guide/component-interaction#top) {@a parent-to-view-child} ## Parent calls an _@ViewChild()_ The *local variable* approach is simple and easy. But it is limited because the parent-child wiring must be done entirely within the parent template. The parent component *itself* has no access to the child. You can't use the *local variable* technique if an instance of the parent component *class* must read or write child component values or must call child component methods. When the parent component *class* requires that kind of access, ***inject*** the child component into the parent as a *ViewChild*. The following example illustrates this technique with the same [Countdown Timer](guide/component-interaction#countdown-timer-example) example. Neither its appearance nor its behavior will change. The child [CountdownTimerComponent](guide/component-interaction#countdown-timer-example) is the same as well.
The switch from the *local variable* to the *ViewChild* technique is solely for the purpose of demonstration.
Here is the parent, `CountdownViewChildParentComponent`: It takes a bit more work to get the child view into the parent component *class*. First, you have to import references to the `ViewChild` decorator and the `AfterViewInit` lifecycle hook. Next, inject the child `CountdownTimerComponent` into the private `timerComponent` property via the `@ViewChild` property decoration. The `#timer` local variable is gone from the component metadata. Instead, bind the buttons to the parent component's own `start` and `stop` methods and present the ticking seconds in an interpolation around the parent component's `seconds` method. These methods access the injected timer component directly. The `ngAfterViewInit()` lifecycle hook is an important wrinkle. The timer component isn't available until *after* Angular displays the parent view. So it displays `0` seconds initially. Then Angular calls the `ngAfterViewInit` lifecycle hook at which time it is *too late* to update the parent view's display of the countdown seconds. Angular's unidirectional data flow rule prevents updating the parent view's in the same cycle. The app has to *wait one turn* before it can display the seconds. Use `setTimeout()` to wait one tick and then revise the `seconds()` method so that it takes future values from the timer component.

Test it

Use [the same countdown timer tests](guide/component-interaction#countdown-tests) as before. [Back to top](guide/component-interaction#top) {@a bidirectional-service} ## Parent and children communicate via a service A parent component and its children share a service whose interface enables bi-directional communication *within the family*. The scope of the service instance is the parent component and its children. Components outside this component subtree have no access to the service or their communications. This `MissionService` connects the `MissionControlComponent` to multiple `AstronautComponent` children. The `MissionControlComponent` both provides the instance of the service that it shares with its children (through the `providers` metadata array) and injects that instance into itself through its constructor: The `AstronautComponent` also injects the service in its constructor. Each `AstronautComponent` is a child of the `MissionControlComponent` and therefore receives its parent's service instance:
Notice that this example captures the `subscription` and `unsubscribe()` when the `AstronautComponent` is destroyed. This is a memory-leak guard step. There is no actual risk in this app because the lifetime of a `AstronautComponent` is the same as the lifetime of the app itself. That *would not* always be true in a more complex application. You don't add this guard to the `MissionControlComponent` because, as the parent, it controls the lifetime of the `MissionService`.
The *History* log demonstrates that messages travel in both directions between the parent `MissionControlComponent` and the `AstronautComponent` children, facilitated by the service:
bidirectional-service

Test it

Tests click buttons of both the parent `MissionControlComponent` and the `AstronautComponent` children and verify that the history meets expectations: [Back to top](guide/component-interaction#top)