// Configuration for the Wallaby Visual Studio Code testing extension // https://marketplace.visualstudio.com/items?itemName=WallabyJs.wallaby-vscode // Note: Wallaby is not open source and costs money module.exports = function () { return { files: [ // System.js for module loading {pattern: 'node_modules/systemjs/dist/system.js', instrument: false}, {pattern: 'systemjs.config.js', instrument: false}, // Polyfills {pattern: 'node_modules/core-js/client/shim.min.js', instrument: false}, // Reflect, Zone.js, and test shims // Rx.js, Angular 2 itself, and the testing library not here because loaded by systemjs {pattern: 'node_modules/reflect-metadata/Reflect.js', instrument: false}, {pattern: 'node_modules/zone.js/dist/zone.js', instrument: false}, {pattern: 'node_modules/zone.js/dist/jasmine-patch.js', instrument: false}, {pattern: 'node_modules/zone.js/dist/async-test.js', instrument: false}, {pattern: 'node_modules/zone.js/dist/fake-async-test.js', instrument: false}, {pattern: 'app/**/*+(ts|html|css)', load: false}, {pattern: 'app/**/*.spec.ts', ignore: true} ], tests: [ {pattern: 'app/**/*.spec.ts', load: false} ], middleware: function (app, express) { app.use('/node_modules', express.static(require('path').join(__dirname, 'node_modules'))); }, testFramework: 'jasmine', debug: true, bootstrap: function (wallaby) { wallaby.delayStart(); System.config({ packageWithIndex: true // sadly, we can't use umd packages (yet?) }); System.import('systemjs.config.js') .then(function () { return Promise.all([ System.import('@angular/core/testing'), System.import('@angular/platform-browser-dynamic/testing') ]) }) .then(function (providers) { var testing = providers[0]; var testingBrowser = providers[1]; testing.setBaseTestProviders( testingBrowser.TEST_BROWSER_DYNAMIC_PLATFORM_PROVIDERS, testingBrowser.TEST_BROWSER_DYNAMIC_APPLICATION_PROVIDERS); // Load all spec files return Promise.all(wallaby.tests.map(function (specFile) { return System.import(specFile); })); }) .then(function () { wallaby.start(); }) .catch(function (e) { setTimeout(function () { throw e; }, 0); }); } }; };