# Animations transitions and triggers
You learned the basics of Angular animations in the [introduction](guide/animations) page.
This guide goes into greater depth on special transition states such as `*` (wildcard) and `void`, and show how these special states are used for elements entering and leaving a view.
This chapter also explores multiple animation triggers, animation callbacks, and sequence-based animation using keyframes.
## Predefined states and wildcard matching
In Angular, transition states can be defined explicitly through the `state()` function, or using the predefined `*` (wildcard) and `void` states.
### Wildcard state
An asterisk `*` or *wildcard* matches any animation state. This is useful for defining transitions that apply regardless of the HTML element's start or end state.
For example, a transition of `open => *` applies when the element's state changes from open to anything else.
**Note:** For this example, an element entering or leaving a view is equivalent to being inserted or removed from the DOM.
Now add a new behavior:
* When you add a hero to the list of heroes, it appears to fly onto the page from the left.
* When you remove a hero from the list, it appears to fly out to the right.
**Note:** The following example uses `query()` and `stagger()` methods, which is discussed in the [complex sequences](guide/complex-animation-sequences#complex-sequence) page.
` element to a trigger named `openClose` with a status expression of `isOpen`, and with possible values of `true` and `false`. This is an alternative to the practice of creating two named states of `open` and `close`.
In the component code, in the `@Component` metadata under the `animations:` property, when the state evaluates to `true` (meaning "open" here), the associated HTML element's height is a wildcard style or default. In this case, use whatever height the element already had before the animation started. When the element is "closed," the element animates to a height of 0, which makes it invisible.
## Multiple animation triggers
You can define more than one animation trigger for a component. You can attach animation triggers to different elements, and the parent-child relationships among the elements affect how and when the animations run.
### Parent-child animations
Each time an animation is triggered in Angular, the parent animation always get priority and child animations are blocked. In order for a child animation to run, the parent animation must query each of the elements containing child animations and then allow the animations to run using the [`animateChild()`](https://angular.io/api/animations/animateChild) function.
#### Disabling an animation on an HTML element
A special animation control binding called `@.disabled` can be placed on an HTML element to disable animations on that element, as well as any nested elements. When true, the `@.disabled` binding prevents all animations from rendering.
The code sample below shows how to use this feature.
When the `@.disabled` binding is true, the `@childAnimation` trigger doesn't kick off.
When an element within an HTML template has animations disabled using the `@.disabled` host binding, animations are disabled on all inner elements as well.
You can't selectively disable multiple animations on a single element.
However, selective child animations can still be run on a disabled parent in one of the following ways:
* A parent animation can use the [`query()`](https://angular.io/api/animations/query) function to collect inner elements located in disabled areas of the HTML template.
Those elements can still animate.
* A subanimation can be queried by a parent and then later animated with the `animateChild()` function.
#### Disabling all animations
To disable all animations for an Angular app, place the `@.disabled` host binding on the topmost Angular component.
**Note:** Disabling animations application-wide is useful during end-to-end (E2E) testing.
## Animation callbacks
The animation `trigger()` function emits *callbacks* when it starts and when it finishes. The example below features a component that contains an `openClose` trigger.
In the HTML template, the animation event is passed back via `$event`, as `@trigger.start` and `@trigger.done`, where `trigger` is the name of the trigger being used.
In this example, the trigger `openClose` appears as follows.
A potential use for animation callbacks could be to cover for a slow API call, such as a database lookup.
For example, you could set up the **InProgress** button to have its own looping animation where it pulsates or does some other visual motion while the backend system operation finishes.
Then, another animation can be called when the current animation finishes.
For example, the button goes from the `inProgress` state to the `closed` state when the API call is completed.
An animation can influence an end user to *perceive* the operation as faster, even when it isn't.
Thus, a simple animation can be a cost-effective way to keep users happy, rather than seeking to improve the speed of a server call and having to compensate for circumstances beyond your control, such as an unreliable network connection.
Callbacks can serve as a debugging tool, for example in conjunction with `console.warn()` to view the application's progress in a browser's Developer JavaScript Console.
The following code snippet creates console log output for the original example, a button with the two states of `open` and `closed`.
{@a keyframes}
## Keyframes
The previous section features a simple two-state transition. Now create an animation with multiple steps run in sequence using *keyframes*.
Angular's `keyframe()` function is similar to keyframes in CSS. Keyframes allow several style changes within a single timing segment.
For example, the button, instead of fading, could change color several times over a single 2-second timespan.
The code for this color change might look like this.
### Offset
Keyframes include an *offset* that defines the point in the animation where each style change occurs.
Offsets are relative measures from zero to one, marking the beginning and end of the animation, respectively and should be applied to each of the keyframe's steps if used at least once.
Defining offsets for keyframes is optional.
If you omit them, evenly spaced offsets are automatically assigned.
For example, three keyframes without predefined offsets receive offsets of 0, 0.5, and 1.
Specifying an offset of 0.8 for the middle transition in the above example might look like this.
The code with offsets specified would be as follows.
You can combine keyframes with `duration`, `delay`, and `easing` within a single animation.
### Keyframes with a pulsation
Use keyframes to create a pulse effect in your animations by defining styles at specific offset throughout the animation.
Here's an example of using keyframes to create a pulse effect:
* The original `open` and `closed` states, with the original changes in height, color, and opacity, occurring over a timeframe of 1 second.
* A keyframes sequence inserted in the middle that causes the button to appear to pulsate irregularly over the course of that same 1-second timeframe.
The code snippet for this animation might look like this.
### Animatable properties and units
Angular's animation support builds on top of web animations, so you can animate any property that the browser considers animatable.
This includes positions, sizes, transforms, colors, borders, and more. The W3C maintains a list of animatable properties on its [CSS Transitions](https://www.w3.org/TR/css-transitions-1/) page.
For positional properties with a numeric value, define a unit by providing the value as a string, in quotes, with the appropriate suffix:
* 50 pixels: `'50px'`
* Relative font size: `'3em'`
* Percentage: `'100%'`
If you don't provide a unit when specifying dimension, Angular assumes a default unit of pixels, or px.
Expressing 50 pixels as `50` is the same as saying `'50px'`.
### Automatic property calculation with wildcards
Sometimes you don't know the value of a dimensional style property until runtime.
For example, elements often have widths and heights that depend on their content and the screen size.
These properties are often challenging to animate using CSS.
In these cases, you can use a special wildcard `*` property value under `style()`, so that the value of that particular style property is computed at runtime and then plugged into the animation.
The following example has a trigger called `shrinkOut`, used when an HTML element leaves the page.
The animation takes whatever height the element has before it leaves, and animates from that height to zero.
### Keyframes summary
The `keyframes()` function in Angular allows you to specify multiple interim styles within a single transition, with an optional offset to define the point in the animation where each style change occurs.
## More on Angular animations
You may also be interested in the following:
* [Introduction to Angular animations](guide/animations)
* [Complex animation sequences](guide/complex-animation-sequences)
* [Reusable animations](guide/reusable-animations)
* [Route transition animations](guide/route-animations)