cf8770f3cc
Before this commit we were creating a "fake" TNode for each and every projectable node passed during dynamic component creation. This approach had several problems: - the existing TView structure had to be mutated to accomodate new TNodes and it was very easy to "corrupt" TView / TNode data structures; - TNodes are not really needed to fully support projectable nodes so we were creating objects and updating existing data structures for nothing. This commit changes the approach so we don't create "fake" TNodes for projectable nodes but instead we process projectable nodes directly in the projection instruction. As a result we've got less code, less object allocation and - as a bonus - we fix few bugs where TView / TNode data structures were corrupted when using projectable nodes. PR Close #28275 |
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animation_world | ||
hello_world | ||
hello_world_i18n | ||
hello_world_r2 | ||
injection | ||
todo | ||
todo_i18n | ||
todo_r2 | ||
util |