392 lines
21 KiB
Plaintext
392 lines
21 KiB
Plaintext
include ../_util-fns
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:marked
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When the user clicks a link, pushes a button, or enters text
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we want to know about it. These user actions all raise DOM events.
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In this chapter we learn to bind to those events using the Angular
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event binding syntax.
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当用户点击链接、按下按钮或者输入文字时,我们得知道发生了什么。这些用户动作都会产生DOM事件。
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本章中,我们将学会如何使用Angular事件绑定语法来绑定这些事件。
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[Run the live example](/resources/live-examples/user-input/ts/plnkr.html)
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[运行在线例子](/resources/live-examples/user-input/ts/plnkr.html)
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:marked
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## Binding to user input events
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## 绑定到用户输入事件
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We can use [Angular event bindings](./template-syntax.html#event-binding)
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to respond to [any DOM event](https://developer.mozilla.org/en-US/docs/Web/Events).
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我们可以使用[Angular事件绑定](./template-syntax.html#event-binding)机制来响应[任何DOM事件](https://developer.mozilla.org/en-US/docs/Web/Events)。
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The syntax is simple. We surround the DOM event name in parentheses and assign a quoted template statement to it.
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As an example, here's an event binding that implements a click handler:
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语法非常简单。我们只要把DOM事件的名字包裹在圆括号中,然后用一个放在引号中的“模板语句”对它赋值就可以了。
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+makeExample('user-input/ts/app/click-me.component.ts', 'click-me-button')(format=".", language="html")
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<a id="click"></a>
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:marked
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The `(click)` to the left of the equal sign identifies the button's click event as the **target of the binding**.
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The text within quotes on the right is the **template statement** in which we
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respond to the click event by calling the component's `onClickMe` method. A [template statement](./template-syntax.html#template-statements) is a subset
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of JavaScript with restrictions and a few added tricks.
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等号左边的`(click)`表示把该按钮的click事件作为**绑定目标**。
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等号右边,引号中的文本是一个**模板语句**,在这里我们通过调用组件的`onClickMe`方法来响应这个click事件。
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[模板语句](./template-syntax.html#template-statements)的语法是JavaScript语法的一个受限子集,但它也添加了少量“小花招”。
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When writing a binding we must be aware of a template statement's **execution context**.
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The identifiers appearing within a statement belong to a specific context object.
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That object is usually the Angular component that controls the template ... which it definitely is
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in this case because that snippet of HTML belongs to the following component:
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写绑定时,我们必须知道模板语句的**执行上下文**。
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出现在模板语句中的各个标识符,全都属于一个特定的上下文对象。
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这个对象通常都是控制此模板的Angular组件…… 在本例中它很明确,因为这段HTML片段属于下面这个组件:
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+makeExample('user-input/ts/app/click-me.component.ts', 'click-me-component', 'app/click-me.component.ts')(format=".")
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:marked
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When the user clicks the button, Angular calls the component's `onClickMe` method.
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当用户点击此按钮时,Angular调用组件的`onClickMe`方法。
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.l-main-section
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:marked
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## Get user input from the $event object
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## 通过$event对象取得用户输入
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We can bind to all kinds of events. Let's bind to the keyup event of an input box and replay
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what the user types back onto the screen.
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我们可以绑定到所有类型的事件。让我们试试绑定到一个输入框的keyup事件,并且把用户输入的东西回显到屏幕上。
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This time we'll (1) listen to an event and (2) grab the user's input.
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这次,我们将(1)监听一个事件(2)捕获用户输入。
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-1-template', 'app/keyup.components.ts (模板 v.1)')(format=".")
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:marked
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Angular makes an event object available in the **`$event`** variable,
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which we pass to the component's `onKey()` method.
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The user data we want is in that variable somewhere.
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Angular把事件对象存入**`$event`**变量中,也就是我们传到组件的`onKey()`方法中的那个。
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我们希望取得的用户数据就在该变量中的某个地方。
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-1-class-no-type', 'app/keyup.components.ts (类 v.1)')(format=".")
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:marked
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The shape of the `$event` object is determined by whatever raises the event.
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The `keyup` event comes from the DOM, so `$event` must be a [standard DOM event object](https://developer.mozilla.org/en-US/docs/Web/API/Event).
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The `$event.target` gives us an
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[`HTMLInputElement`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement), which
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has a `value` property that contains our user input data.
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`$event`对象的形态取决于所触发的事件。
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这个`keyup`事件来自DOM,所以`$event`必须是一个[标准的DOM事件对象](https://developer.mozilla.org/en-US/docs/Web/API/Event)。
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`$event.target`给了我们一个[`HTMLInputElement`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement)对象,它有一个`value`属性,是用户所输入的数据。
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The `onKey()` component method is where we extract the user's input
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from the event object, adding that input to the list of user data that we're accumulating in the component's `values` property.
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We then use [interpolation](./template-syntax.html#interpolation)
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to display the accumulating `values` property back on screen.
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组件的`onKey()`方法是我们从事件对象中提取出用户输入的地方,然后把这个输入加入用户数据的列表,并累加到组件的`values`属性上。
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最后使用[插值表达式](./template-syntax.html#interpolation)来把存放累加结果的`values`属性回显到屏幕上。
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Enter the letters "abc", and then backspace to remove them.
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Here's what the UI displays:
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输入字母"abc",然后用退格键删除它们。
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UI上的显示如下:
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code-example().
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a | ab | abc | ab | a | |
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figure.image-display
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img(src='/resources/images/devguide/user-input/keyup1-anim.gif' alt="key up 1")
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<a id="keyup1"></a>
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.l-sub-section
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:marked
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We cast the `$event` as an `any` type, which means we've abandoned strong typing
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to simplify our code. We generally prefer the strong typing that TypeScript affords.
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We can rewrite the method, casting to HTML DOM objects like this.
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我们把`$event`变量声明成了`any`类型,这意味着我们放弃了强类型,以简化代码。我们更建议您好好使用TypeScript提供的强类型机制。
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我们可以重写此方法,把它声明为HTML DOM对象,就像这样:
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-1-class', 'app/keyup.components.ts (类 v.1 - 强类型版本)')(format=".")
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:marked
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<br>Strong typing reveals a serious problem with passing a DOM event into the method:
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too much awareness of template details, too little separation of concerns.
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<br>开启强类型之后暴露出一个严重问题:直接把DOM事件对象传给方法会导致过多关心模板细节,而关注点分离得太少了。(译注:比如需要进行丑陋的强制类型转换)
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We'll address this problem in our next try at processing user keystrokes.
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我们先记下这个问题,以后再继续尝试处理用户按键。
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:marked
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.l-main-section
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:marked
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## Get user input from a template reference variable
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## 从一个模板引用变量中获得用户输入
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There's another way to get the user data without the `$event` variable.
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还有另一种方式,不用通过`$event`变量来获得用户数据。
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Angular has a syntax feature called [**template reference variables**](./template-syntax.html#ref-vars).
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These variables grant us direct access to an element.
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We declare a template reference variable by preceding an identifier with a hash/pound character (#).
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Angular有一个叫做[**模板引用变量**](./template-syntax.html#ref-vars)的语法特性。
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这些变量给了我们直接访问元素的能力。
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通过在标识符前加上井号(#),我们就能定义一个模板引用变量。
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Here's an example of using a template reference variable
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to implement a clever keystroke loopback in an ultra-simple template.
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下面的例子就通过使用局部模板变量,在一个超简单的模板中实现了一个聪明的按键反馈循环。
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+makeExample('user-input/ts/app/loop-back.component.ts', 'loop-back-component', 'app/loop-back.component.ts')(format=".")
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:marked
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We've declared a template reference variable named `box` on the `<input>` element.
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The `box` variable is a reference to the `<input>` element itself, which means we can
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grab the input element's `value` and display it
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with interpolation between `<p>` tags.
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我们在`<input>`元素上定义了一个名叫`box`的模板引用变量。
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`box`变量引用的就是`<input>`元素本身,这意味着我们可以获得input元素的`value`值,并通过插值表达式把它显示在`<p>`标签中。
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The template is completely self contained. It doesn't bind to the component,
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and the component does nothing.
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本模板完全是自包含的。它不需要绑定到组件,即使绑定了,组件也不需要额外做什么。
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Type in the input box, and watch the display update with each keystroke. *Voila!*
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在输入框中输入,就会看到每次按键时,显示也随之更新了。*完工!*
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figure.image-display
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img(src='/resources/images/devguide/user-input/keyup-loop-back-anim.gif' alt="反馈")
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.l-sub-section
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:marked
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**This won't work at all unless we bind to an event**.
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**我们必须绑定到一个事件,否则这将完全无法工作。**
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Angular only updates the bindings (and therefore the screen)
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if we do something in response to asynchronous events such as keystrokes.
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如果我们在异步事件(如击键)的响应中做点什么,Angular只会更新绑定(并最终影响到屏幕)。
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That's why we bind the `keyup` event to a statement that does ... well, nothing.
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We're binding to the number 0, the shortest statement we can think of.
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That is all it takes to keep Angular happy. We said it would be clever!
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这就是我们为什么需要把`keyup`事件绑定到一个语句,它做了……好吧,它啥也没做。
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它被绑定到了数字0,因为这是我们所能想到的最短语句。
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这么做完全是为了讨好Angular。我们认为,还应该有更聪明的方式!
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:marked
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That template reference variable is intriguing. It's clearly easier to get to the textbox with that
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variable than to go through the `$event` object. Maybe we can rewrite our previous
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keyup example so that it uses the variable to get the user's input. Let's give it a try.
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模板引用变量很有意思。它用一个变量就简洁明了的获得了文本框,而不再需要通过`$event`对象。
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也许我们可以重写前面的keyup范例,以便它能用这个变量来获得用户输入。我们这就试试看。
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-2' ,'app/keyup.components.ts (v2)')(format=".")
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:marked
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That sure seems easier.
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An especially nice aspect of this approach is that our component code gets clean data values from the view.
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It no longer requires knowledge of the `$event` and its structure.
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看起来真是简单多了。
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该方案最漂亮的一点是:我们的组件代码从视图中获得了干干净净的数据值。再也不用了解`$event`变量及其结构了。
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<a id="key-event"></a>
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.l-main-section
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:marked
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## Key event filtering (with `key.enter`)
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## 按键事件过滤(通过`key.enter`)
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Perhaps we don't care about every keystroke.
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Maybe we're only interested in the input box value when the user presses Enter, and we'd like to ignore all other keys.
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When we bind to the `(keyup)` event, our event handling statement hears *every keystroke*.
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We could filter the keys first, examining every `$event.keyCode`, and update the `values` property only if the key is Enter.
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或许我们并不关心每一次按键,只在用户按下回车(enter)键的时候,我们才会关心输入框的值,所有其它按键都可以忽略。
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当绑定到`(keyup)`事件的时候,我们的事件处理语句会听到 *每一次按键* 。
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我们应该先过滤一下按键,比如每一个`$event.keyCode`,并且只有当这个按键是回车键的时候才更新`values`属性。
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Angular can filter the key events for us. Angular has a special syntax for keyboard events.
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We can listen for just the Enter key by binding to Angular's `keyup.enter` pseudo-event.
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Angular可以为我们过滤键盘事件。Angular有一个关于键盘事件的特殊语法。
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通过绑定到Angular的`keyup.enter`伪事件,我们可以只监听回车键的事件。
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Only then do we update the component's `values` property. (In this example,
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the update happens inside the event binding statement. A better practice
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would be to put the update code in the component.)
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只有在这种情况下,我们才更新组件的`values`属性。
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(在这个例子中,更新代码是写在事件绑定语句中的。但在实践中更好的方式是把更新代码放到组件中。)
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-3' ,'app/keyup.components.ts (v3)')(format=".")
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:marked
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Here's how it works.
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下面展示了它是如何工作的。
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figure.image-display
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img(src='/resources/images/devguide/user-input/keyup3-anim.gif' alt="key up 3")
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.l-main-section
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:marked
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## On blur
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## blur(失去焦点)事件
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Our previous example won't transfer the current state of the input box if the user mouses away and clicks
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elsewhere on the page. We update the component's `values` property only when the user presses Enter
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while the focus is inside the input box.
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前一个例子中,如果用户移开了鼠标,并且点击了页面中别的地方,它不会传出输入框的值。而我们希望它在失去焦点时的行为也等同于按下回车键。
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只有在输入框得到焦点,并且用户按下了回车键的时候,我们才能更新组件的`values`属性。
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Let's fix that by listening to the input box's blur event as well.
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我们来修正这个问题 —— 通过同时监听输入框失去焦点的事件。
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+makeExample('user-input/ts/app/keyup.components.ts', 'key-up-component-4' ,'app/keyup.components.ts (v4)')(format=".")
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.l-main-section
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:marked
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## Put it all together
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## 把它们放在一起
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We learned how to [display data](./displaying-data.html) in the previous chapter.
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We've acquired a small arsenal of event binding techniques in this chapter.
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在前一章中,我们学到了如何[显示数据](./displaying-data.html)。
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在本章中,我们得到了一个关于事件绑定技术的小型武器库。
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Let's put it all together in a micro-app
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that can display a list of heroes and add new heroes to that list.
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The user can add a hero by first typing in the input box and then
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pressing Enter, clicking the Add button, or clicking elsewhere on the page.
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让我们在一个微型应用中把它们放在一起,它能显示一个英雄列表,并且把新的英雄加到列表中。
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用户可以通过下列步骤添加英雄:先在输入框中输入,然后按下回车键、按下“添加”按钮或点击页面中的其它地方。
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figure.image-display
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img(src='/resources/images/devguide/user-input/little-tour-anim.gif' alt="简版英雄指南")
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:marked
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Below is the "Little Tour of Heroes" component.
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We'll call out the highlights after we bask briefly in its minimalist glory.
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下面就是“简版英雄指南”组件。
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短暂看一下即可,我们接下来将对它们分别讲解。
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+makeExample('user-input/ts/app/little-tour.component.ts', 'little-tour', 'app/little-tour.component.ts')(format=".")
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:marked
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We've seen almost everything here before. A few things are new or bear repeating.
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我们在这里几乎看到了以前接触过的每一个概念。有少量新东西,其它是复习。
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### Use template variables to refer to elements
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### 使用模板变量引用元素
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The `newHero` template variable refers to the `<input>` element.
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We can use `newHero` from any sibling or child of the `<input>` element.
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`newHero`模板变量引用了`<input>`元素。
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我们可以在`<input>`元素的任何兄弟节点或子节点中使用`newHero`。
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Getting the element from a template variable makes the button click handler
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simpler. Without the variable, we'd have to use a fancy CSS selector
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to find the input element.
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从模板变量中获得元素让按钮的click事件处理变得更简单。
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如果没有变量,我们就不得不使用“奇怪的”CSS选择器来查找这个input元素。
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### Pass values, not elements
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### 传入值,不要传元素
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We could have passed the `newHero` into the component's `addHero` method.
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我们可以把`newHero`传入组件的`addHero`方法。
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But that would require `addHero` to pick its way through the `<input>` DOM element,
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something we learned to dislike in our first try at a [keyup component](#keyup1).
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但那需要`addHero`通过访问`<input>`DOM元素的方式先取得它 —— 也就是我们以前在[keyup组件](#keyup1)中学过的那种讨厌的方式。
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Instead, we grab the input box *value* and pass *that* to `addHero`.
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The component knows nothing about HTML or the DOM, which is the way we like it.
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该怎么做呢?我们该取得输入框的*value*,并把它传给`addHero`。
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该组件不需要知道关于HTML或DOM的任何知识,我们更喜欢这种方式。
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### Keep template statements simple
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### 保持模板中的语句简洁
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We bound `(blur)` to *two* JavaScript statements.
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我们把`(blue)`事件绑定到了*两条*JavaScript语句。
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We like the first one, which calls `addHero`.
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We do not like the second one, which assigns an empty string to the input box value.
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我们喜欢前一条,它调用了`addHero`。
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我们不喜欢第二条,它把一个空值赋值给了输入框的`value`。
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The second statement exists for a good reason. We have to clear the input box after adding the new hero to the list.
|
||
The component has no way to do that itself because it has no access to the
|
||
input box (our design choice).
|
||
|
||
第二条语句的存在理由很充分:在把新的英雄加入列表中之后,我们得清除输入框的值。
|
||
组件自己做不到这一点,它不能访问输入框(我们的设计就是这样)。
|
||
|
||
Although the example *works*, we are rightly wary of JavaScript in HTML.
|
||
Template statements are powerful. We're supposed to use them responsibly.
|
||
Complex JavaScript in HTML is irresponsible.
|
||
|
||
虽然范例*能工作*,但我们得对HTML中的JavaScript保持警惕。
|
||
模板语句很强大,所以我们更得认真负责的使用它们。
|
||
但显然,在HTML中使用复杂的JavaScript是不负责任的表现。
|
||
|
||
Should we reconsider our reluctance to pass the input box into the component?
|
||
|
||
我们要重新考虑下是否不得不把输入框传给组件?
|
||
|
||
There should be a better third way. And there is, as we'll see when we learn about `NgModel` in the [Forms](forms.html) chapter.
|
||
|
||
应该有一种更好的第三条路。恩,确实有!当我们在[表单](forms.html)一章学到`ngModel`时就明白了。
|
||
.l-main-section
|
||
:marked
|
||
## Source code
|
||
## 源码
|
||
|
||
Here is all the code we talked about in this chapter.
|
||
|
||
下面是我们在本章中讨论过的所有源码。
|
||
+makeTabs(`
|
||
user-input/ts/app/click-me.component.ts,
|
||
user-input/ts/app/keyup.components.ts,
|
||
user-input/ts/app/loop-back.component.ts,
|
||
user-input/ts/app/little-tour.component.ts
|
||
`,'',
|
||
`click-me.component.ts,
|
||
keyup.components.ts,
|
||
loop-back.component.ts,
|
||
little-tour.component.ts`)
|
||
|
||
.l-main-section
|
||
:marked
|
||
## Summary
|
||
## 小结
|
||
|
||
We've mastered the basic primitives for responding to user input and gestures.
|
||
As powerful as these primitives are, they are a bit clumsy for handling
|
||
large amounts of user input. We're operating down at the low level of events when
|
||
we should be writing two-way bindings between data entry fields and model properties.
|
||
|
||
我们已经掌握了响应用户输入和操作的基础技术。
|
||
虽然这些基础技术确实强大,但在处理大量用户输入时难免显得笨拙。
|
||
我们正在事件底层操作。我们应该在数据输入字段和模型属性之间建立双向数据绑定。
|
||
|
||
Angular has a two-way binding called `NgModel`, which we'll learn about
|
||
in the `Forms` chapter.
|
||
|
||
Angular有一种叫做`NgModel`的双向数据绑定机制,我们将在`表单`一章中学到它。
|