598 lines
26 KiB
Plaintext
598 lines
26 KiB
Plaintext
block includes
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include ../_util-fns
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- var _library_module = 'library module'
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- var _at_angular = '@angular'
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:marked
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Angular 2 is a framework to help us build client applications in HTML and
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either JavaScript or a language (like Dart or TypeScript) that compiles to JavaScript.
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block angular-parts
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:marked
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The framework consists of several cooperating libraries, some of them core and some optional.
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:marked
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With Angular, we write applications by composing HTML *templates* with Angularized-markup,
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writing *component* classes to manage those templates, adding application logic in *services*,
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and handing the top root component to Angular's *bootstrapper*.
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Angular takes over, presenting our application content in a browser and
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responding to user interactions according to the instructions we provided.
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Of course there is more to it than this.
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We'll learn the details when we dive into the guide chapters.
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Let's get the big picture first.
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figure
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img(src="/resources/images/devguide/architecture/overview2.png" alt="overview" style="margin-left:-40px;" width="700")
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:marked
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The architecture diagram identifies the eight main building blocks of an Angular 2 application:
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1. [Modules](#modules)
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1. [Components](#components)
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1. [Templates](#templates)
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1. [Metadata](#metadata)
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1. [Data binding](#data-binding)
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1. [Directives](#directives)
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1. [Services](#services)
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1. [Dependency injection](#dependency-injection)
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Learn these, and we're on our way.
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.l-sub-section
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p The code referenced in this chapter is available as a #[+liveExampleLink2()].
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.l-main-section
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:marked
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## Modules
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figure
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img(src="/resources/images/devguide/architecture/module.png" alt="Component" align="left" style="width:240px; margin-left:-40px;margin-right:10px" )
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:marked
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Angular apps are modular.
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In general we assemble our application from many **modules**.
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A typical module is a cohesive block of code dedicated to a single purpose.
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A module **exports** something of value in that code, typically one thing such as a class.
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<br clear="all"><br>
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block modules-in-dart
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//- N/A
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block modules-are-optional
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.l-sub-section
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:marked
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### Modules are optional
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We highly recommend modular design. TypeScript has great support for ES2015 module syntax and our chapters assume we're taking a modular
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approach using that syntax. That's why we list *Module* among the basic building blocks.
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Angular itself doesn't require a modular approach nor this particular syntax. Don't use it if you don't want it.
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Each chapter has plenty to offer after you steer clear of the `import` and `export` statements.
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Find setup and organization clues in the JavaScript track (select it from the combo-box at the top of this page)
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which demonstrates Angular 2 development with plain old JavaScript and no module system.
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- var _app_comp_filename = _docsFor == 'dart' ? 'app_component.dart' : 'app.component.ts';
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:marked
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Perhaps the first module we meet is a module that exports a *component* class.
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The component is one of the basic Angular blocks, we write a lot of them,
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and we'll talk about components in the next segment. For the moment it is enough to know that a
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component class is the kind of thing we'd export from a module.
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Most applications have an `AppComponent`. By convention, we'll find it in a file named `!{_app_comp_filename}`.
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Look inside such a file and we'll see a declaration such as this one.
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+makeExcerpt('app/app.component.ts ()', 'export')
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block export-qualifier
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:marked
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The `export` statement tells TypeScript that this is a module whose
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`AppComponent` class is public and accessible to other modules of the application.
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:marked
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When we need a reference to the `AppComponent`, we **import** it like this:
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+makeExcerpt('app/main.ts', 'import')
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block ts-import
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:marked
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The `import` statement tells the system it can get an `AppComponent` from a module named `app.component`
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located in a neighboring file.
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The **module name** (AKA module id) is often the same as the filename without its extension.
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:marked
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### Libraries
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figure
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img(src="/resources/images/devguide/architecture/library-module.png" alt="Component" align="left" style="width:240px; margin-left:-40px;margin-right:10px" )
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block angular-library-modules
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:marked
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Some modules are _libraries_ of other modules.
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Angular itself ships as a collection of library modules within several npm packages.
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Their names begin with the `!{_at_angular}` prefix.
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Each Angular library contains a [barrel](../glossary.html#barrel) module
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that is actually a public façade over several logically-related private modules.
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:marked
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`!{_at_angular}/core` is the primary Angular library from which we get most of what we need.
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<br clear="all">
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There are other important Angular libraries too, such as `!{_at_angular}/common`<span if-docs="ts">,
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`!{_at_angular}/http`</span> and `!{_at_angular}/router`.
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We import what we need from an Angular !{_library_module}.
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block angular-imports
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:marked
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For example, we import the Angular **`Component` *function*** from `@angular/core` like this:
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+makeExcerpt('app/app.component.ts', 'import')
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:marked
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Compare that syntax to our previous import of `AppComponent`.
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+makeExcerpt('app/main.ts', 'import')
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:marked
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Notice the difference?
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In the first case, when importing from an Angular library module,
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the import statement refers to the bare module name, `@angular/core`, *without a path prefix*.
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When we import from one of *our* own files, we prefix the module name with the file path.
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In this example we specify a relative file path (`./`). That means the
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source module is in the same folder (`./`) as the module importing it.
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We could path up and around the application folder structure if the source module were somewhere else.
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.l-sub-section
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:marked
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We import and export in the ECMAScript 2015 (ES2015) module syntax.
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Learn more about that syntax [here](http://www.2ality.com/2014/09/es6-modules-final.html)
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and many other places on the web.
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The infrastructure *behind* module loading and importing is an important subject.
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But it's a subject outside the scope of this introduction to Angular.
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While we're focused on our application, *import* and *export*
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is about all we need to know.
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- var _export = _docsFor == 'dart' ? 'publicly declare' : 'export';
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- var _declare = _docsFor == 'dart' ? 'declare' : 'export';
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:marked
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The key take-aways are:
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* Angular apps are composed of modules.
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* Modules !{_export} things — classes, function, values — that other modules import.
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* We prefer to write our application as a collection of modules, each module exporting one thing.
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The first module we write will most likely !{_declare} a component.
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.l-main-section
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:marked
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## Components
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figure
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img(src="/resources/images/devguide/architecture/hero-component.png" alt="Component" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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A **component** controls a patch of screen real estate that we could call a *view*.
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The shell at the application root with navigation links, a list of heroes, a hero editor ...
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they're all views controlled by components.
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We define a component's application logic — what it does to support the view — inside a class.
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The class interacts with the view through an API of properties and methods.
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<a id="component-code"></a>
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A `HeroListComponent`, for example, might have a `heroes` property that returns !{_an} !{_array} of heroes
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that it acquired from a service.
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It might have a `selectHero()` method that sets a `selectedHero` property when the user clicks to choose a hero from that list.
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The component might be a class like this:
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+makeExcerpt('app/hero-list.component.ts', 'class')
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:marked
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Angular creates, updates, and destroys components as the user moves through the application.
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The developer can take action at each moment in this lifecycle through optional [lifecycle hooks](lifecycle-hooks.html), like `ngOnInit()` declared above.
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.l-sub-section
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:marked
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We may wonder who is calling the component's constructor? Who provides the service parameter?
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For the moment, have faith that Angular will call the constructor and deliver an
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appropriate `HeroService` when we need it.
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.l-main-section
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:marked
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## Templates
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figure
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img(src="/resources/images/devguide/architecture/template.png" alt="Template" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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We define a component's view with its companion **template**. A template is a form of HTML
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that tells Angular how to render the component.
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A template looks like regular HTML much of the time ... and then it gets a bit strange. Here is a
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template for our `HeroListComponent`:
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+makeExample('app/hero-list.component.html')
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:marked
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This template features typical HTML elements like `<h2>` and `<p>`.
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But what are `*ngFor`, `{{hero.name}}`, `(click)`, `[hero]`, and `<hero-detail>`?
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These are examples of Angular's [template syntax](template-syntax.html).
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We will grow accustomed to that syntax and may even learn to love it.
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We'll begin to explain it in a moment.
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Before we do, focus attention on the last line.
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The `<hero-detail>` tag is a custom element representing the `HeroDetailComponent`.
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The `HeroDetailComponent` is a *different* component than the `HeroListComponent` we've been reviewing.
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The `HeroDetailComponent` (code not shown) presents facts about a particular hero, the
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hero that the user selects from the list presented by the `HeroListComponent`.
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The `HeroDetailComponent` is a **child** of the `HeroListComponent`.
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figure
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img(src="/resources/images/devguide/architecture/component-tree.png" alt="Metadata" align="left" style="width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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Notice how `<hero-detail>` rests comfortably among native HTML elements.
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We can and _will_ mix our custom components with native HTML in the same layouts.
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In this manner we'll compose complex component trees to build out our richly featured application.
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<br clear="all">
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.l-main-section
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:marked
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## Metadata
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figure
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img(src="/resources/images/devguide/architecture/metadata.png" alt="Metadata" align="left" style="width:150px; margin-left:-40px;margin-right:10px" )
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:marked
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<p style="padding-top:10px">Metadata tells Angular how to process a class.</p>
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<br clear="all">
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:marked
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[Looking back at the code](#component-code) for `HeroListComponent`, we see that it's just a class.
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There is no evidence of a framework, no "Angular" in it at all.
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In fact, it really is *just a class*. It's not a component until we *tell Angular about it*.
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We tell Angular that `HeroListComponent` is a component by attaching **metadata** to the class.
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In !{_Lang}, we attach metadata by using !{_a} **!{_decorator}**.
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Here's some metadata for `HeroListComponent`:
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+makeExcerpt('app/hero-list.component.ts', 'metadata')
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:marked
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Here we see the `@Component` !{_decorator} which (no surprise) identifies the class
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immediately below it as a component class.
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block ts-decorator
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:marked
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A decorator is a function. Decorators often have a configuration parameter.
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The `@Component` decorator takes a required configuration object with the
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information Angular needs to create and present the component and its view.
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Here are a few of the possible `@Component` configuration options:
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:marked
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- `selector`: CSS selector that tells Angular to create and insert an instance of this component
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where it finds a `<hero-list>` tag in *parent* HTML.
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For example, if an app's HTML contains `<hero-list></hero-list>`, then
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Angular inserts an instance of the `HeroListComponent` view between those tags.
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- `templateUrl`: address of this component's template, which we showed [above](#templates).
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- `directives`: !{_array} of the components or directives that *this* template requires.
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We saw in the last line of our template that we expect Angular to insert a `HeroDetailComponent`
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in the space indicated by `<hero-detail>` tags.
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Angular will do so only if we mention the `HeroDetailComponent` in this `directives` !{_array}.
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- `providers`: !{_array} of **dependency injection providers** for services that the component requires.
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This is one way to tell Angular that our component's constructor requires a `HeroService`
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so it can get the list of heroes to display. We'll get to dependency injection later.
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figure
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img(src="/resources/images/devguide/architecture/template-metadata-component.png" alt="Metadata" align="left" style="height:200px; margin-left:-40px;margin-right:10px" )
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:marked
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Angular reads the metadata specified by the `@Component`
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annotation. That's how Angular learns to do "the right thing".
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The template, metadata, and component together describe a view.
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We apply other metadata !{_decorator}s in a similar fashion to guide Angular behavior.
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`@Injectable`, `@Input`, and `@Output` are a few of the more popular !{_decorator}s
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we'll master as our Angular knowledge grows.
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<br clear="all">
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:marked
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The architectural takeaway is that we must add metadata to our code
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so that Angular knows what to do.
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.l-main-section
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:marked
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## Data binding
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Without a framework, we would be responsible for pushing data values into the HTML controls and turning user responses
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into actions and value updates. Writing such push/pull logic by hand is tedious, error-prone, and a nightmare to
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read as any experienced jQuery programmer can attest.
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figure
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img(src="/resources/images/devguide/architecture/databinding.png" alt="Data Binding" style="width:220px; float:left; margin-left:-40px;margin-right:20px" )
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:marked
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Angular supports **data binding**,
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a mechanism for coordinating parts of a template with parts of a component.
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We add binding markup to the template HTML to tell Angular how to connect both sides.
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There are four forms of data binding syntax. Each form has a direction — to the DOM, from the DOM, or in both directions —
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as indicated by the arrows in the diagram.
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<br clear="all">
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:marked
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We saw three forms of data binding in our [example](#templates) template:
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+makeExcerpt('app/hero-list.component.1.html', 'binding')
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:marked
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* The `{{hero.name}}` [*interpolation*](displaying-data.html#interpolation)
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displays the component's `hero.name` property value within the `<li>` tags.
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* The `[hero]` [*property binding*](template-syntax.html#property-binding) passes the value of `selectedHero` from
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the parent `HeroListComponent` to the `hero` property of the child `HeroDetailComponent`.
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* The `(click)` [*event binding*](user-input.html#click) calls the component's `selectHero` method when the user clicks a hero's name.
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**Two-way data binding** is an important fourth form
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that combines property and event binding in a single notation, using the `ngModel` directive.
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We didn't have a two-way binding in the `HeroListComponent` template;
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here's an example from the `HeroDetailComponent` template:
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+makeExcerpt('app/hero-detail.component.html', 'ngModel')
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:marked
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In two-way binding, a data property value flows to the input box from the component as with property binding.
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The user's changes also flow back to the component, resetting the property to the latest value,
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as with event binding.
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Angular processes *all* data bindings once per JavaScript event cycle,
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from the root of the application component tree down to the leaves.
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figure
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img(src="/resources/images/devguide/architecture/component-databinding.png" alt="Data Binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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We don't know all the details yet,
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but it's clear from these examples that data binding plays an important role in communication
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between a template and its component.
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<br clear="all">
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figure
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img(src="/resources/images/devguide/architecture/parent-child-binding.png" alt="Parent/Child binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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Data binding is also important for communication between parent and child components.
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<br clear="all">
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.l-main-section
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:marked
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## Directives
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figure
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img(src="/resources/images/devguide/architecture/directive.png" alt="Parent child" style="float:left; width:150px; margin-left:-40px;margin-right:10px" )
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:marked
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Angular templates are *dynamic*. When Angular renders them, it transforms the DOM
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according to the instructions given by **directives**.
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A directive is a class with directive metadata. In !{_Lang} we apply the `@Directive` !{_decorator}
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to attach metadata to the class.
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<br clear="all">
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:marked
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We already met one form of directive: the component. A component is a *directive-with-a-template*;
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a `@Component` !{_decorator} is actually a `@Directive` !{_decorator} extended with template-oriented features.
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.l-sub-section
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:marked
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While **a component is technically a directive**,
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components are so distinctive and central to Angular applications that we chose
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to separate components from directives in this architectural overview.
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:marked
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Two *other* kinds of directives exist: _structural_ and _attribute_ directives.
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They tend to appear within an element tag as attributes do,
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sometimes by name but more often as the target of an assignment or a binding.
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**Structural** directives alter layout by adding, removing, and replacing elements in DOM.
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Our [example](#templates) template uses two built-in structural directives:
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+makeExcerpt('app/hero-list.component.1.html', 'structural')
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:marked
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* [`*ngFor`](displaying-data.html#ngFor) tells Angular to stamp out one `<li>` per hero in the `heroes` list.
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* [`*ngIf`](displaying-data.html#ngIf) includes the `HeroDetail` component only if a selected hero exists.
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block dart-bool
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//- N/A
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:marked
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**Attribute** directives alter the appearance or behavior of an existing element.
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In templates they look like regular HTML attributes, hence the name.
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The `ngModel` directive, which implements two-way data binding, is
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an example of an attribute directive. `ngModel` modifies the behavior of
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an existing element (typically an `<input>`)
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by setting its display value property and responding to change events.
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+makeExcerpt('app/hero-detail.component.html', 'ngModel')
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:marked
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Angular ships with a small number of other directives that either alter the layout structure
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(for example, [ngSwitch](template-syntax.html#ngSwitch))
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or modify aspects of DOM elements and components
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(for example, [ngStyle](template-syntax.html#ngStyle) and [ngClass](template-syntax.html#ngClass)).
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Of course, we can also write our own directives. Components such as
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`HeroListComponent` are one kind of custom directive.
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<!-- PENDING: link to where to learn more about other kinds! -->
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.l-main-section
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:marked
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## Services
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figure
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img(src="/resources/images/devguide/architecture/service.png" alt="Service" style="float:left; margin-left:-40px;margin-right:10px" )
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:marked
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_Service_ is a broad category encompassing any value, function, or feature that our application needs.
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Almost anything can be a service.
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A service is typically a class with a narrow, well-defined purpose. It should do something specific and do it well.
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<br clear="all">
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:marked
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Examples include:
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* logging service
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* data service
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* message bus
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* tax calculator
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* application configuration
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There is nothing specifically _Angular_ about services. Angular itself has no definition of a service.
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There is no service base class, and no place to register a service.
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Yet services are fundamental to any Angular application. Our components are big consumers of services.
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Here's an example of a service class that logs to the browser console
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+makeExcerpt('app/logger.service.ts', 'class')
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:marked
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Here's a `HeroService` that fetches heroes and returns them in a resolved !{_PromiseLinked}.
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The `HeroService` depends on the `Logger` service and another `BackendService` that handles the server communication grunt work.
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|
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+makeExcerpt('app/hero.service.ts', 'class')
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|
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|
:marked
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|
Services are everywhere.
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|
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|
We prefer our component classes lean. Our components don't fetch data from the server,
|
|
they don't validate user input, and they don't log directly to the console.
|
|
They delegate such tasks to services.
|
|
|
|
A component's job is to enable the user experience and nothing more. It mediates between the view (rendered by the template)
|
|
and the application logic (which often includes some notion of a _model_).
|
|
A good component presents properties and methods for data binding.
|
|
It delegates everything nontrivial to services.
|
|
|
|
Angular doesn't *enforce* these principles.
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|
It won't complain if we write a "kitchen sink" component with 3000 lines.
|
|
|
|
Angular does help us *follow* these principles by making it easy to factor our
|
|
application logic into services and make those services available to components through *dependency injection*.
|
|
|
|
.l-main-section
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|
:marked
|
|
## Dependency injection
|
|
figure
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|
img(src="/resources/images/devguide/architecture/dependency-injection.png" alt="Service" style="float:left; width:200px; margin-left:-40px;margin-right:10px" )
|
|
:marked
|
|
_Dependency injection_ is a way to supply a new instance of a class
|
|
with the fully-formed dependencies it requires. Most dependencies are services.
|
|
Angular uses dependency injection to provide new components with the services they need.
|
|
<br clear="all">
|
|
:marked
|
|
Angular can tell which services a component needs by looking at the types of its constructor parameters.
|
|
For example, the constructor of our `HeroListComponent` needs a `HeroService`:
|
|
|
|
+makeExcerpt('app/hero-list.component.ts (constructor)', 'ctor')
|
|
|
|
:marked
|
|
When Angular creates a component, it first asks an **injector** for
|
|
the services that the component requires.
|
|
|
|
An injector maintains a container of service instances that it has previously created.
|
|
If a requested service instance is not in the container, the injector makes one and adds it to the container
|
|
before returning the service to Angular.
|
|
When all requested services have been resolved and returned,
|
|
Angular can call the component's constructor with those services as arguments.
|
|
This is what we mean by *dependency injection*.
|
|
|
|
The process of `HeroService` injection looks a bit like this:
|
|
figure
|
|
img(src="/resources/images/devguide/architecture/injector-injects.png" alt="Service" )
|
|
:marked
|
|
If the injector doesn't have a `HeroService`, how does it know how to make one?
|
|
|
|
In brief, we must have previously registered a **provider** of the `HeroService` with the injector.
|
|
A provider is something that can create or return a service, typically the service class itself.
|
|
|
|
We can register providers at any level of the application component tree.
|
|
We often do so at the root when we bootstrap the application so that
|
|
the same instance of a service is available everywhere.
|
|
|
|
+makeExcerpt('app/main.ts', 'bootstrap')
|
|
|
|
:marked
|
|
Alternatively, we might register at a component level, in the providers property of the `@Component` metadata:
|
|
|
|
+makeExcerpt('app/hero-list.component.ts', 'providers')
|
|
|
|
:marked
|
|
Registering at a component level means we get a new instance of the
|
|
service with each new instance of that component.
|
|
|
|
<!-- We've vastly oversimplified dependency injection for this overview.
|
|
The full story is in the [Dependency Injection](dependency-injection.html) chapter. -->
|
|
|
|
Points to remember about dependency injection:
|
|
|
|
* Dependency injection is wired into the Angular framework and used everywhere.
|
|
|
|
* The *injector* is the main mechanism.
|
|
* An injector maintains a *container* of service instances that it created.
|
|
* An injector can create a new service instance from a *provider*.
|
|
|
|
* A *provider* is a recipe for creating a service.
|
|
|
|
* We register *providers* with injectors.
|
|
|
|
.l-main-section
|
|
:marked
|
|
## Wrap up
|
|
|
|
We've learned just a bit about the eight main building blocks of an Angular application:
|
|
|
|
1. [Modules](#modules)
|
|
1. [Components](#components)
|
|
1. [Templates](#templates)
|
|
1. [Metadata](#metadata)
|
|
1. [Data binding](#data-binding)
|
|
1. [Directives](#directives)
|
|
1. [Services](#services)
|
|
1. [Dependency injection](#dependency-injection)
|
|
|
|
That's a foundation for everything else in an Angular application,
|
|
and it's more than enough to get going.
|
|
But it doesn't include everything we'll need or want to know.
|
|
|
|
Here is a brief, alphabetical list of other important Angular features and services.
|
|
Most of them are covered in this Developers Guide (or soon will be).
|
|
|
|
> [**Animations**](animations.html): The animation library makes it easy for developers to animate component behavior
|
|
without deep knowledge of animation techniques or CSS.
|
|
|
|
> **Bootstrap**: A method to configure and launch the root application component.
|
|
|
|
> **Change detection**: Learn how Angular decides that a component property value has changed and
|
|
when to update the screen.
|
|
Learn how it uses **zones** to intercept asynchronous activity and run its change detection strategies.
|
|
|
|
> **Component router**: With the component Router service, users can navigate a multi-screen application
|
|
in a familiar web browsing style using URLs.
|
|
|
|
> **Events**: The DOM raises events. So can components and services. Angular offers mechanisms for
|
|
publishing and subscribing to events.
|
|
|
|
> [**Forms**](forms.html): Support complex data entry scenarios with HTML-based validation and dirty checking.
|
|
|
|
> [**HTTP**](server-communication.html): Communicate with a server to get data, save data, and invoke server-side actions with an HTTP client.
|
|
|
|
> [**Lifecycle hooks**](lifecycle-hooks.html): We can tap into key moments in the lifetime of a component, from its creation to its destruction,
|
|
by implementing the lifecycle hook interfaces.
|
|
|
|
> [**Pipes**](pipes.html): Services that transform values for display.
|
|
We can put pipes in our templates to improve the user experience. Consider
|
|
this `currency` pipe expression:
|
|
<div style="margin-left:40px">
|
|
code-example().
|
|
price | currency:'USD':true
|
|
</div>
|
|
:marked
|
|
> It displays a price of "42.33" as `$42.33`.
|
|
|
|
> [**Router**](router.html): Navigate from page to page within the client
|
|
application and never leave the browser.
|
|
|
|
> [**Testing**](testing.html): Angular provides a
|
|
[testing library](https://pub.dartlang.org/packages/angular2_testing)
|
|
to run unit tests on our application parts as they interact with the Angular framework.
|