When using the safe navigation operator in a binding expression, a temporary
variable may be used for storing the result of a side-effectful call.
For example, the following template uses a pipe and a safe property access:
```html
<app-person-view [enabled]="enabled" [firstName]="(person$ | async)?.name"></app-person-view>
```
The result of the pipe evaluation is stored in a temporary to be able to check
whether it is present. The temporary variable needs to be declared in a separate
statement and this would also cause the full expression itself to be pulled out
into a separate statement. This would compile into the following
pseudo-code instructions:
```js
var temp = null;
var firstName = (temp = pipe('async', ctx.person$)) == null ? null : temp.name;
property('enabled', ctx.enabled)('firstName', firstName);
```
Notice that the pipe evaluation happens before evaluating the `enabled` binding,
such that the runtime's internal binding index would correspond with `enabled`,
not `firstName`. This introduces a problem when the pipe uses `WrappedValue` to
force a change to be detected, as the runtime would then mark the binding slot
corresponding with `enabled` as dirty, instead of `firstName`. This results
in the `enabled` binding to be updated, triggering setters and affecting how
`OnChanges` is called.
In the pseudo-code above, the intermediate `firstName` variable is not strictly
necessary---it only improved readability a bit---and emitting it inline with
the binding itself avoids the out-of-order execution of the pipe:
```js
var temp = null;
property('enabled', ctx.enabled)
('firstName', (temp = pipe('async', ctx.person$)) == null ? null : temp.name);
```
This commit introduces a new `BindingForm` that results in the above code to be
generated and adds compiler and acceptance tests to verify the proper behavior.
Fixes #37194
PR Close #37911
Angular
Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages.
Quickstart
Changelog
Learn about the latest improvements.
Want to help?
Want to file a bug, contribute some code, or improve documentation? Excellent! Read up on our guidelines for contributing and then check out one of our issues in the hotlist: community-help.
Languages
TypeScript
68.6%
HTML
12.8%
JavaScript
8.4%
Pug
7%
Starlark
1.4%
Other
1.7%