452 lines
		
	
	
		
			22 KiB
		
	
	
	
		
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			452 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
include ../../../../_includes/_util-fns
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:marked
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  Angular 2 is a framework to help us build client applications in HTML and
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  either JavaScript or a language (like Dart or TypeScript) that compiles to JavaScript.
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  Angular 2 for Dart is published as the `angular2` package, which
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  (like many other Dart packages) is available via the Pub tool.
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  With Angular, we write applications by composing HTML *templates* with Angularized markup,
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  writing *component* classes to manage those templates, adding application logic in *services*,
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  and handing the top root component to Angular's *bootstrapper*.
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  Angular takes over, presenting our application content in a browser and responding to user interactions
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  according to the instructions we provided.
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<!-- figure img(src="/resources/images/devguide/architecture/airplane.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" ) -->
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:marked
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  Of course there is more to it than this.
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  We're cruising at high altitude in this overview.
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  We're looking for landmarks. We should expect the object below to be fuzzy and obscured by occasional clouds.
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  Details become more clear and precise when we land in the chapters themselves.
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<br clear="all">
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:marked
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  An Angular 2 for Dart application rests on seven main building blocks:
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  1. [Components](#component)
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  1. [Templates](#template)
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  1. [Metadata](#metadata)
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  1. [Data binding](#data-binding)
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  1. [Directives](#directive)
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  1. [Services](#service)
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  1. [Dependency injection](#dependency-injection)
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figure
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  img(src="/resources/images/devguide/architecture/overview.png" alt="overview" style="margin-left:-40px;" width="700")
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:marked
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  Learn these seven and we're on our way.
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.l-main-section
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<a id="component"></a>
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:marked
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  ## Components
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figure
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  img(src="/resources/images/devguide/architecture/hero-component.png" alt="Component" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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  A **component** controls a patch of screen real estate that we could call a *view*.
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  A set of navigation links, a list of heroes, a hero editor ...
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  they're all views controlled by components.
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  We define a component's application logic — what it does to support the view — inside a class.
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  The class interacts with the view through an API of properties and methods.
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  <a id="component-code"></a>
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  A `HeroListComponent`, for example, might have a `heroes` property that returns an array of heroes
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  that it acquired from a service.
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  It might have a `selectHero()` method that sets a `selectedHero` property when the user clicks to choose a hero from that list.
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  The component might be a class like this:
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+makeExample('architecture/dart/lib/hero_list_component.dart', 'class', 'lib/hero_list_component.dart')
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:marked
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  Angular creates, updates, and destroys components as the user moves through the application.
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  The developer can take action at each moment in this lifecycle through optional lifecycle hooks.
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  <!-- PENDING: What was that supposed to link to? -->
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.l-sub-section
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  :marked
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    We may wonder who is calling the component's constructor? Who provides the service parameter?
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    For the moment, have faith that Angular will call the constructor and deliver an
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    appropriate `HeroService` when we need it.
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.l-main-section
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<a id="template"></a>
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:marked
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  ## Templates
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figure
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  img(src="/resources/images/devguide/architecture/template.png" alt="Template" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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  We define a component's view with its companion **template**. A template is a form of HTML
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  that tells Angular how to render the component.
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  A template looks like regular HTML much of the time ... and then it gets a bit strange. Here is a
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  template for our `HeroListComponent`:
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+makeExample('architecture/dart/lib/hero_list_component.html', null, 'lib/hero_list_component.html')
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:marked
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  This template features typical HTML elements like `<h2>` and  `<div>`.
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  But what are `*ngFor`, <code>{‌{hero.name}}</code>, `(click)`, `[hero]`, and `<hero-detail>`?
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  They're examples of Angular's template syntax. <!-- TODO: link to template-syntax.html -->
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  We'll grow accustomed to that syntax and may even learn to love it.
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  Take a look at the last line,
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  which has the `<hero-detail>` tag.
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  That tag adds a custom element representing a component we haven't seen yet,
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  a `HeroDetailComponent`.
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  The `HeroDetailComponent` is a *different* component than the `HeroListComponent` we've seen.
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  The `HeroDetailComponent` (code not shown) presents facts about a particular hero, the
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  hero that the user selects from the list presented by the the `HeroListComponent`.
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  The `HeroDetailComponent` is a **child** of the `HeroListComponent`.
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figure
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  img(src="/resources/images/devguide/architecture/component-tree.png" alt="Metadata" align="left" style="width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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  Notice how `<hero-detail>` rests comfortably among native HTML elements.
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  We can and _will_ mix our custom components with native HTML in the same layouts.
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  In this manner we'll compose complex component trees to build out our richly featured application.
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<br clear="all">
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.l-main-section
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<a id="metadata"></a>
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:marked
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  ## Metadata
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figure
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  img(src="/resources/images/devguide/architecture/metadata.png" alt="Metadata" align="left" style="width:150px; margin-left:-40px;margin-right:10px" )
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:marked
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<p style="padding-top:10px">Metadata tells Angular how to process a class.</p>
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<br clear="all">
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:marked
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  [Looking back at the code](#component-code) for `HeroListComponent`, we see that it's just a class.
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  There is no evidence of a framework, no "Angular" in it at all.
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  In fact, it really is *just a class*. It's not a component until we *tell Angular about it*.
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  We tell Angular that `HeroListComponent` is a component by attaching **metadata** to the class.
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  In Dart, we attach metadata by using an **annotation**.
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  Here's some metadata for `HeroListComponent`:
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+makeExample('architecture/dart/lib/hero_list_component.dart', 'metadata', 'lib/hero_list_component.dart')
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:marked
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  Here we see the `@Component` annotation, which (no surprise) identifies the class
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  immediately below it as a component class.
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  Annotations often have configuration parameters.
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  The `@Component` annotation takes parameters to provide the
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  information Angular needs to create and present the component and its view.
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  Here we see a few of the possible `@Component` parameters:
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  * `selector`: A CSS selector that tells Angular to create and insert an instance of this component
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  where it finds a `<hero-list>` tag in *parent* HTML.
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  For example, if an app's  HTML contains `<hero-list></hero-list>`, then
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  Angular inserts an instance of the `HeroListComponent` view between those tags.
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  * `templateUrl`: The address of this component's template, which we showed [above](#the-template).
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  * `directives`: An array of the components or directives that *this* template requires.
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  We saw in the last line of our template that we expect Angular to insert a `HeroDetailComponent`
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  in the space indicated by `<hero-detail>` tags.
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  Angular will do so only if we mention the `HeroDetailComponent` in this `directives` array.
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  * `providers`: An array of **dependency injection providers** for services that the component requires.
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  This is one way to tell Angular that our component's constructor requires a `HeroService`
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  so it can get the list of heroes to display. We'll get to dependency injection later.
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figure
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  img(src="/resources/images/devguide/architecture/template-metadata-component.png" alt="Metadata" align="left" style="height:200px; margin-left:-40px;margin-right:10px" )
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:marked
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  At runtime, Angular discovers the metadata specified by the `@Component`
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  annotation. That's how Angular learns how to do "the right thing".
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  The template, metadata, and component together describe the view.
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  We apply other metadata annotations in a similar fashion to guide Angular behavior.
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  `@Injectable`, `@Input`, `@Output`, and `@RouterConfig` are a few of the more popular annotations
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  we'll master as our Angular knowledge grows.
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<br clear="all">
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:marked
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  The architectural takeaway is that we must add metadata to our code
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  so that Angular knows what to do.
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.l-main-section
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<a id="data-binding"></a>
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:marked
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  ## Data binding
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  Without a framework, we would be responsible for pushing data values into the HTML controls and turning user responses
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  into actions and value updates. Writing such push/pull logic by hand is tedious, error-prone, and a nightmare to
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  read as any experienced jQuery programmer can attest.
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figure
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  img(src="/resources/images/devguide/architecture/databinding.png" alt="Data Binding" style="width:220px; float:left; margin-left:-40px;margin-right:20px" )
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:marked
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  Angular supports **data binding**,
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  a mechanism for coordinating parts of a template with parts of a component.
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  We add binding markup to the template HTML to tell Angular how to connect both sides.
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  There are four forms of data binding syntax. Each form has a direction — to the DOM, from the DOM, or in both directions —
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  as indicated by the arrows in the diagram.
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<br clear="all">
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:marked
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  We saw three forms of data binding in our [example](#template) template:
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+makeExample('architecture/dart/lib/hero_list_component_1.html', 'binding')(format=".")
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:marked
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  * The <code>{‌{hero.name}}</code> [interpolation](displaying-data.html#interpolation)
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  displays the component's `hero.name` property value within the `<div>` tags.
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  * The `[hero]` property binding <!-- TODO: link to template-syntax.html#property-binding-->
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  passes the value of `selectedHero` from
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  the parent `HeroListComponent` to the `hero` property of the child `HeroDetailComponent`.
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  * The `(click)` [event binding](user-input.html#click) calls the component's `selectHero` method when the user clicks a hero's name.
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  **Two-way data binding** is an important fourth form
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  that combines property and event binding in a single notation, using the `ngModel` directive.
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  We didn't have a two-way binding in the `HeroListComponent` template;
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  here's an example from the `HeroDetailComponent` template:
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+makeExample('architecture/dart/lib/hero_detail_component.html', 'ng-model', 'lib/hero_detail_component.html (excerpt)')(format=".")
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:marked
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  In two-way binding, a data property value flows to the input box from the component as with property binding.
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  The user's changes also flow back to the component, resetting the property to the latest value,
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  as with event binding.
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  Angular processes *all* data bindings once per JavaScript event cycle,
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  depth-first from the root of the application component tree.
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  <!-- PENDING: clarify what "depth-first from the root" really means,
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  or reassure that they'll learn it soon. -->
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figure
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  img(src="/resources/images/devguide/architecture/component-databinding.png" alt="Data Binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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  We don't know all the details yet,
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  but it's clear from these examples that data binding plays an important role in communication
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  between a template and its component.
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<br clear="all">
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figure
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  img(src="/resources/images/devguide/architecture/parent-child-binding.png" alt="Parent/Child binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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  Data binding is also important for communication between parent and child components.
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<br clear="all">
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.l-main-section
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<a id="directive"></a>
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:marked
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  ## Directives
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figure
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  img(src="/resources/images/devguide/architecture/directive.png" alt="Parent child" style="float:left; width:150px; margin-left:-40px;margin-right:10px" )
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:marked
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  Angular templates are *dynamic*. When Angular renders them, it transforms the DOM
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  according to the instructions given by **directives**.
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  A directive is a class with directive metadata. In Dart we apply the `@Directive` annotation
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  to attach metadata to the class.
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<br clear="all">
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:marked
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  We already met one form of directive: the component. A component is a *directive-with-a-template*;
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  a `@Component` annotation is actually a `@Directive` annotation extended with template-oriented features.
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.l-sub-section
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  :marked
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    While **a component is technically a directive**,
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    components are so distinctive and central to Angular applications that we chose
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    to separate components from directives in this architectural overview.
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:marked
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  Two *other* kinds of directives exist: _structural_ and _attribute_ directives.
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  They tend to appear within an element tag like attributes,
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  sometimes by name but more often as the target of an assignment or a binding.
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  **Structural** directives alter layout by adding, removing, and replacing elements in DOM.
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  Our [example](#template) template uses two built-in structural directives:
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+makeExample('architecture/dart/lib/hero_list_component_1.html', 'structural')(format=".")
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:marked
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  * [`*ngFor`](displaying-data.html#ng-for) tells Angular to stamp out one `<div>` per hero in the `heroes` list.
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  * [`*ngIf`](displaying-data.html#ng-if) includes the `HeroDetail` component only if a selected hero exists.
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.l-sub-section
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  :marked
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    In Dart, **the only value that is true is the boolean value `true`**; all
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    other values are false. JavaScript and TypeScript, in contrast, treat values
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    such as 1 and most non-null objects as true. For this reason, the JavaScript
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    and TypeScript versions of this app can use just `selectedHero` as the value
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    of the `*ngIf` expression. The Dart version must use a boolean operator such
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    as `!=` instead.
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:marked
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  **Attribute** directives alter the appearance or behavior of an existing element.
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  In templates they look like regular HTML attributes, hence the name.
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  The `ngModel` directive, which implements two-way data binding, is
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  an example of an attribute directive. `ngModel` modifies the behavior of
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  an existing element (typically an `<input>`)
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  by setting its display value property and responding to change events.
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+makeExample('architecture/dart/lib/hero_detail_component.html', 'ng-model')(format=".")
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:marked
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  Angular ships with a small number of other directives that either alter the layout structure
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  (for example, `ngSwitch`) <!-- TODO: link to template-syntax.html#ng-switch -->
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  or modify aspects of DOM elements and components
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  (for example, `ngStyle` and `ngClass`).
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  <!-- PENDING: link to template-syntax.html#ng-style template-syntax.html#ng-class-->
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  Of course, we can also write our own directives. Components such as
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  `HeroListComponent` are one kind of custom directive.
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  <!-- PENDING: link to where to learn more about other kinds! -->
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.l-main-section
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<a id="service"></a>
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:marked
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  ## Services
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figure
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  img(src="/resources/images/devguide/architecture/service.png" alt="Service" style="float:left; margin-left:-40px;margin-right:10px" )
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:marked
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  _Services_ is a broad category encompassing any value, function, or feature that our application needs.
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  Almost anything can be a service.
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  A service is typically a class with a narrow, well-defined purpose. It should do something specific and do it well.
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<br clear="all">
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:marked
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  Examples include:
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  * logging service
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  * data service
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  * message bus
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  * tax calculator
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  * application configuration
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  There is nothing specifically _Angular_ about services. Angular itself has no definition of a service.
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  There is no service base class, and no place to register a service.
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  Yet services are fundamental to any Angular application. Our components are big consumers of services.
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  We prefer our component classes lean. Our components don't fetch data from the server,
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  they don't validate user input, and they don't log directly to console. They delegate such tasks to services.
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  A component's job is to enable the user experience and nothing more. It mediates between the view (rendered by the template)
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  and the application logic (which often includes some notion of a _model_).
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  A good component presents properties and methods for data binding.
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  It delegates everything nontrivial to services.
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  Angular doesn't *enforce* these principles.
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  It won't complain if we write a "kitchen sink" component with 3000 lines.
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  Angular does help us *follow* these principles by making it easy to factor our
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  application logic into services and make those services available to components through *dependency injection*.
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.l-main-section
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<a id="dependency-injection"></a>
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:marked
 | 
						|
  ## Dependency injection
 | 
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figure
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  img(src="/resources/images/devguide/architecture/dependency-injection.png" alt="Service" style="float:left; width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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  Dependency injection is a way to supply a new instance of a class
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  with the fully-formed dependencies it requires. Most dependencies are services.
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  Angular uses dependency injection to provide new components with the services they need.
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<br clear="all">
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:marked
 | 
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  Angular can tell which services a component needs by looking at the types of its constructor parameters.
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  For example, the constructor of our `HeroListComponent` needs a `HeroService`:
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+makeExample('architecture/dart/lib/hero_list_component.dart', 'ctor', 'lib/hero_list_component.dart (excerpt)')(format='.')
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:marked
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  When Angular creates a component, it first asks an **injector** for
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  the services that the component requires.
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  An injector maintains a container of service instances that it has previously created.
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  If a requested service instance is not in the container, the injector makes one and adds it to the container
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  before returning the service to Angular.
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  When all requested services have been resolved and returned,
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  Angular can call the component's constructor with those services as arguments.
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  This is what we mean by *dependency injection*.
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  The process of `HeroService` injection looks a bit like this:
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figure
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						|
  img(src="/resources/images/devguide/architecture/injector-injects.png" alt="Service" )
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:marked
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  If the injector doesn't have a `HeroService`, how does it know how to make one?
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  In brief, we must have previously registered a **provider** of the `HeroService` with the injector.
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  A provider is something that can create or return a service, typically  the service class itself.
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  We can register providers at any level of the application component tree.
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  We often do so at the root when we bootstrap the application so that
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  the same instance of a service is available everywhere.
 | 
						|
+makeExample('architecture/dart/web/main.dart', 'bootstrap', 'web/main.dart (excerpt)')(format='.')
 | 
						|
:marked
 | 
						|
  Alternatively, we might register at a component level:
 | 
						|
+makeExample('architecture/dart/lib/hero_list_component.dart', 'providers', 'lib/hero_list_component.dart (excerpt)')(format='.')
 | 
						|
:marked
 | 
						|
  Registering at a component level means we get a new instance of the
 | 
						|
  service with each new instance of that component.
 | 
						|
 | 
						|
  <!-- We've vastly oversimplified dependency injection for this overview.
 | 
						|
  The full story is in the [Dependency Injection](dependency-injection.html) chapter. -->
 | 
						|
 | 
						|
  Points to remember about dependency injection:
 | 
						|
 | 
						|
  * Dependency injection is wired into the Angular framework and used everywhere.
 | 
						|
 | 
						|
  * The *injector* is the main mechanism.
 | 
						|
    * An injector maintains a *container* of service instances that it created.
 | 
						|
    * An injector can create a new service instance from a *provider*.
 | 
						|
 | 
						|
  * A *provider* is a recipe for creating a service.
 | 
						|
 | 
						|
  * We register *providers* with injectors.
 | 
						|
 | 
						|
<a id="other-stuff"></a>
 | 
						|
.l-main-section
 | 
						|
:marked
 | 
						|
  ## Other stuff
 | 
						|
 | 
						|
  We've learned just a bit about the seven main building blocks of an Angular application:
 | 
						|
  1. [Components](#component)
 | 
						|
  1. [Templates](#template)
 | 
						|
  1. [Metadata](#metadata)
 | 
						|
  1. [Data binding](#data-binding)
 | 
						|
  1. [Directives](#directive)
 | 
						|
  1. [Services](#service)
 | 
						|
  1. [Dependency injection](#dependency-injection)
 | 
						|
 | 
						|
  That's a foundation for everything else in an Angular application,
 | 
						|
  and it's more than enough to get going.
 | 
						|
  But it doesn't include everything we'll need or want to know.
 | 
						|
 | 
						|
  Here is a brief, alphabetical list of other important Angular features and services.
 | 
						|
  Most of them are covered in this Developers Guide (or soon will be).
 | 
						|
 | 
						|
  >**Animations:** A forthcoming animation library makes it easy for developers to animate component behavior
 | 
						|
  without deep knowledge of animation techniques or CSS.
 | 
						|
 | 
						|
  >**Bootstrap:** A method to configure and launch the root application component.
 | 
						|
 | 
						|
  >**Change detection:** Learn how Angular decides that a component property value has changed and
 | 
						|
  when to update the screen.
 | 
						|
  Learn how it uses **zones** to intercept asynchronous activity and run its change detection strategies.
 | 
						|
 | 
						|
  >**Component router:** With the component Router service, users can navigate a multi-screen application
 | 
						|
  in a familiar web browsing style using URLs.
 | 
						|
 | 
						|
  >**Events:** The DOM raises events. So can components and services. Angular offers mechanisms for
 | 
						|
  publishing and subscribing to events including an implementation of the [RxJS Observable](https://github.com/zenparsing/es-observable) proposal.
 | 
						|
 | 
						|
  >**[Forms](forms.html):** Support complex data entry scenarios with HTML-based validation and dirty checking.
 | 
						|
 | 
						|
  >**HTTP:** Communicate with a server to get data, save data, and invoke server-side actions with this Angular HTTP client.
 | 
						|
 | 
						|
  >**Lifecycle hooks:** We can tap into key moments in the lifetime of a component, from its creation to its destruction,
 | 
						|
  by implementing the lifecycle hook interfaces.
 | 
						|
 | 
						|
  >**Pipes:** Services that transform values for display.
 | 
						|
  We can put pipes in our templates to improve the user experience. Consider
 | 
						|
  this `currency` pipe expression:
 | 
						|
<div style="margin-left:40px">
 | 
						|
code-example(language="javascript" linenumbers=".").
 | 
						|
  price | currency:'USD':true'
 | 
						|
</div>
 | 
						|
:marked
 | 
						|
  >It displays a price of "42.33" as `$42.33`.
 | 
						|
 | 
						|
  >**Testing:** Angular provides a
 | 
						|
  [testing library](https://pub.dartlang.org/packages/angular2_testing)
 | 
						|
  to run unit tests on our application parts as they interact with the Angular framework.
 |