angular-cn/packages/animations/browser/test/engine/dom_animation_engine_spec.ts

687 lines
25 KiB
TypeScript

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationEvent, NoopAnimationPlayer, animate, keyframes, state, style, transition, trigger} from '@angular/animations';
import {el} from '@angular/platform-browser/testing/src/browser_util';
import {buildAnimationKeyframes} from '../../src/dsl/animation_timeline_visitor';
import {buildTrigger} from '../../src/dsl/animation_trigger';
import {AnimationStyleNormalizer, NoopAnimationStyleNormalizer} from '../../src/dsl/style_normalization/animation_style_normalizer';
import {DomAnimationEngine} from '../../src/render/dom_animation_engine';
import {MockAnimationDriver, MockAnimationPlayer} from '../../testing/src/mock_animation_driver';
function makeTrigger(name: string, steps: any) {
const triggerData = trigger(name, steps);
const triggerInstance = buildTrigger(triggerData.name, triggerData.definitions);
return triggerInstance;
}
export function main() {
const driver = new MockAnimationDriver();
// these tests are only mean't to be run within the DOM
if (typeof Element == 'undefined') return;
describe('DomAnimationEngine', () => {
let element: any;
beforeEach(() => {
MockAnimationDriver.log = [];
element = el('<div></div>');
});
function makeEngine(normalizer: AnimationStyleNormalizer = null) {
return new DomAnimationEngine(driver, normalizer || new NoopAnimationStyleNormalizer());
}
describe('trigger registration', () => {
it('should ignore and not throw an error if the same trigger is registered twice', () => {
const engine = makeEngine();
engine.registerTrigger(trigger('trig', []));
expect(() => { engine.registerTrigger(trigger('trig', [])); }).not.toThrow();
});
});
describe('property setting', () => {
it('should invoke a transition based on a property change', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', [
transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
]);
engine.registerTrigger(trig);
expect(engine.queuedPlayers.length).toEqual(0);
engine.setProperty(element, 'myTrigger', 'value');
expect(engine.queuedPlayers.length).toEqual(1);
const player = MockAnimationDriver.log.pop() as MockAnimationPlayer;
expect(player.keyframes).toEqual([
{height: '0px', offset: 0}, {height: '100px', offset: 1}
]);
});
it('should always invoke an animation even if the property change is not matched', () => {
const engine = makeEngine();
const trig = trigger(
'myTrigger',
[transition(
'yes => no', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
engine.registerTrigger(trig);
expect(engine.queuedPlayers.length).toEqual(0);
engine.setProperty(element, 'myTrigger', 'no');
expect(engine.queuedPlayers.length).toEqual(1);
expect(engine.queuedPlayers.pop() instanceof NoopAnimationPlayer).toBe(true);
engine.flush();
engine.setProperty(element, 'myTrigger', 'yes');
expect(engine.queuedPlayers.length).toEqual(1);
expect(engine.queuedPlayers.pop() instanceof NoopAnimationPlayer).toBe(true);
});
it('should not queue an animation if the property value has not changed at all', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', [
transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
]);
engine.registerTrigger(trig);
expect(engine.queuedPlayers.length).toEqual(0);
engine.setProperty(element, 'myTrigger', 'abc');
expect(engine.queuedPlayers.length).toEqual(1);
engine.setProperty(element, 'myTrigger', 'abc');
expect(engine.queuedPlayers.length).toEqual(1);
});
it('should throw an error if an animation property without a matching trigger is changed',
() => {
const engine = makeEngine();
expect(() => {
engine.setProperty(element, 'myTrigger', 'no');
}).toThrowError(/The provided animation trigger "myTrigger" has not been registered!/);
});
});
describe('event listeners', () => {
it('should listen to the onStart operation for the animation', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', [
transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
]);
let count = 0;
engine.registerTrigger(trig);
engine.listen(element, 'myTrigger', 'start', () => count++);
engine.setProperty(element, 'myTrigger', 'value');
expect(count).toEqual(0);
engine.flush();
expect(count).toEqual(1);
});
it('should listen to the onDone operation for the animation', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', [
transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
]);
let count = 0;
engine.registerTrigger(trig);
engine.listen(element, 'myTrigger', 'done', () => count++);
engine.setProperty(element, 'myTrigger', 'value');
expect(count).toEqual(0);
engine.flush();
expect(count).toEqual(0);
const player = engine.activePlayers.pop();
player.finish();
expect(count).toEqual(1);
});
it('should throw an error when an event is listened to that isn\'t supported', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', []);
engine.registerTrigger(trig);
expect(() => { engine.listen(element, 'myTrigger', 'explode', () => {}); })
.toThrowError(
/The provided animation trigger event "explode" for the animation trigger "myTrigger" is not supported!/);
});
it('should throw an error when an event is listened for a trigger that doesn\'t exist', () => {
const engine = makeEngine();
expect(() => { engine.listen(element, 'myTrigger', 'explode', () => {}); })
.toThrowError(
/Unable to listen on the animation trigger event "explode" because the animation trigger "myTrigger" doesn\'t exist!/);
});
it('should throw an error when an undefined event is listened for', () => {
const engine = makeEngine();
const trig = trigger('myTrigger', []);
engine.registerTrigger(trig);
expect(() => { engine.listen(element, 'myTrigger', '', () => {}); })
.toThrowError(
/Unable to listen on the animation trigger "myTrigger" because the provided event is undefined!/);
});
it('should retain event listeners and call them for sucessive animation state changes',
() => {
const engine = makeEngine();
const trig = trigger(
'myTrigger',
[transition(
'* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
engine.registerTrigger(trig);
let count = 0;
engine.listen(element, 'myTrigger', 'start', () => count++);
engine.setProperty(element, 'myTrigger', '123');
engine.flush();
expect(count).toEqual(1);
engine.setProperty(element, 'myTrigger', '456');
engine.flush();
expect(count).toEqual(2);
});
it('should only fire event listener changes for when the corresponding trigger changes state',
() => {
const engine = makeEngine();
const trig1 = trigger(
'myTrigger1',
[transition(
'* => 123', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
engine.registerTrigger(trig1);
const trig2 = trigger(
'myTrigger2',
[transition(
'* => 123', [style({width: '0px'}), animate(1000, style({width: '100px'}))])]);
engine.registerTrigger(trig2);
let count = 0;
engine.listen(element, 'myTrigger1', 'start', () => count++);
engine.setProperty(element, 'myTrigger1', '123');
engine.flush();
expect(count).toEqual(1);
engine.setProperty(element, 'myTrigger2', '123');
engine.flush();
expect(count).toEqual(1);
});
it('should allow a listener to be deregistered', () => {
const engine = makeEngine();
const trig = trigger(
'myTrigger',
[transition(
'* => 123', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
engine.registerTrigger(trig);
let count = 0;
const deregisterFn = engine.listen(element, 'myTrigger', 'start', () => count++);
engine.setProperty(element, 'myTrigger', '123');
engine.flush();
expect(count).toEqual(1);
deregisterFn();
engine.setProperty(element, 'myTrigger', '456');
engine.flush();
expect(count).toEqual(1);
});
it('should trigger a listener callback with an AnimationEvent argument', () => {
const engine = makeEngine();
engine.registerTrigger(trigger(
'myTrigger',
[transition(
'* => *', [style({height: '0px'}), animate(1234, style({height: '100px'}))])]));
// we do this so that the next transition has a starting value that isnt null
engine.setProperty(element, 'myTrigger', '123');
engine.flush();
let capture: AnimationEvent = null;
engine.listen(element, 'myTrigger', 'start', (e) => capture = e);
engine.listen(element, 'myTrigger', 'done', (e) => capture = e);
engine.setProperty(element, 'myTrigger', '456');
engine.flush();
expect(capture).toEqual({
element,
triggerName: 'myTrigger',
phaseName: 'start',
fromState: '123',
toState: '456',
totalTime: 1234
});
capture = null;
const player = engine.activePlayers.pop();
player.finish();
expect(capture).toEqual({
element,
triggerName: 'myTrigger',
phaseName: 'done',
fromState: '123',
toState: '456',
totalTime: 1234
});
});
});
describe('instructions', () => {
it('should animate a transition instruction', () => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('on', style({height: 100})), state('off', style({height: 0})),
transition('on => off', animate(9876))
]);
const instruction = trig.matchTransition('on', 'off');
expect(MockAnimationDriver.log.length).toEqual(0);
engine.animateTransition(element, instruction);
expect(MockAnimationDriver.log.length).toEqual(1);
});
it('should animate a timeline instruction', () => {
const engine = makeEngine();
const timelines =
buildAnimationKeyframes([style({height: 100}), animate(1000, style({height: 0}))]);
expect(MockAnimationDriver.log.length).toEqual(0);
engine.animateTimeline(element, timelines);
expect(MockAnimationDriver.log.length).toEqual(1);
});
it('should animate an array of animation instructions', () => {
const engine = makeEngine();
const instructions = buildAnimationKeyframes([
style({height: 100}), animate(1000, style({height: 0})),
animate(1000, keyframes([style({width: 0}), style({width: 1000})]))
]);
expect(MockAnimationDriver.log.length).toEqual(0);
engine.animateTimeline(element, instructions);
expect(MockAnimationDriver.log.length).toBeGreaterThan(0);
});
});
describe('removals / insertions', () => {
it('should allow text nodes to be removed through the engine', () => {
const engine = makeEngine();
const node = document.createTextNode('hello');
element.appendChild(node);
let called = false;
engine.onRemove(node, () => called = true);
expect(called).toBeTruthy();
});
it('should allow text nodes to be inserted through the engine', () => {
const engine = makeEngine();
const node = document.createTextNode('hello');
let called = false;
engine.onInsert(node, () => called = true);
expect(called).toBeTruthy();
});
});
describe('transition operations', () => {
it('should persist the styles on the element as actual styles once the animation is complete',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('on', style({height: '100px'})), state('off', style({height: '0px'})),
transition('on => off', animate(9876))
]);
const instruction = trig.matchTransition('on', 'off');
const player = engine.animateTransition(element, instruction);
expect(element.style.height).not.toEqual('0px');
player.finish();
expect(element.style.height).toEqual('0px');
});
it('should remove all existing state styling from an element when a follow-up transition occurs on the same trigger',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('a', style({height: '100px'})), state('b', style({height: '500px'})),
state('c', style({width: '200px'})), transition('* => *', animate(9876))
]);
const instruction1 = trig.matchTransition('a', 'b');
const player1 = engine.animateTransition(element, instruction1);
player1.finish();
expect(element.style.height).toEqual('500px');
const instruction2 = trig.matchTransition('b', 'c');
const player2 = engine.animateTransition(element, instruction2);
expect(element.style.height).not.toEqual('500px');
player2.finish();
expect(element.style.width).toEqual('200px');
expect(element.style.height).not.toEqual('500px');
});
it('should allow two animation transitions with different triggers to animate in parallel',
() => {
const engine = makeEngine();
const trig1 = makeTrigger('something1', [
state('a', style({width: '100px'})), state('b', style({width: '200px'})),
transition('* => *', animate(1000))
]);
const trig2 = makeTrigger('something2', [
state('x', style({height: '500px'})), state('y', style({height: '1000px'})),
transition('* => *', animate(2000))
]);
let doneCount = 0;
function doneCallback() { doneCount++; }
const instruction1 = trig1.matchTransition('a', 'b');
const instruction2 = trig2.matchTransition('x', 'y');
const player1 = engine.animateTransition(element, instruction1);
player1.onDone(doneCallback);
expect(doneCount).toEqual(0);
const player2 = engine.animateTransition(element, instruction2);
player2.onDone(doneCallback);
expect(doneCount).toEqual(0);
player1.finish();
expect(doneCount).toEqual(1);
player2.finish();
expect(doneCount).toEqual(2);
expect(element.style.width).toEqual('200px');
expect(element.style.height).toEqual('1000px');
});
it('should cancel a previously running animation when a follow-up transition kicks off on the same trigger',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('x', style({opacity: 0})), state('y', style({opacity: .5})),
state('z', style({opacity: 1})), transition('* => *', animate(1000))
]);
const instruction1 = trig.matchTransition('x', 'y');
const instruction2 = trig.matchTransition('y', 'z');
expect(parseFloat(element.style.opacity)).not.toEqual(.5);
const player1 = engine.animateTransition(element, instruction1);
const player2 = engine.animateTransition(element, instruction2);
expect(parseFloat(element.style.opacity)).toEqual(.5);
player2.finish();
expect(parseFloat(element.style.opacity)).toEqual(1);
player1.finish();
expect(parseFloat(element.style.opacity)).toEqual(1);
});
it('should pass in the previously running players into the follow-up transition player when cancelled',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('x', style({opacity: 0})), state('y', style({opacity: .5})),
state('z', style({opacity: 1})), transition('* => *', animate(1000))
]);
const instruction1 = trig.matchTransition('x', 'y');
const instruction2 = trig.matchTransition('y', 'z');
const instruction3 = trig.matchTransition('z', 'x');
const player1 = engine.animateTransition(element, instruction1);
engine.flush();
player1.setPosition(0.5);
const player2 = <MockAnimationPlayer>engine.animateTransition(element, instruction2);
expect(player2.previousPlayers).toEqual([player1]);
player2.finish();
const player3 = <MockAnimationPlayer>engine.animateTransition(element, instruction3);
expect(player3.previousPlayers).toEqual([]);
});
it('should cancel all existing players if a removal animation is set to occur', () => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('m', style({opacity: 0})), state('n', style({opacity: 1})),
transition('* => *', animate(1000))
]);
let doneCount = 0;
function doneCallback() { doneCount++; }
const instruction1 = trig.matchTransition('m', 'n');
const instructions2 =
buildAnimationKeyframes([style({height: 0}), animate(1000, style({height: 100}))]);
const instruction3 = trig.matchTransition('n', 'void');
const player1 = engine.animateTransition(element, instruction1);
player1.onDone(doneCallback);
const player2 = engine.animateTimeline(element, instructions2);
player2.onDone(doneCallback);
engine.flush();
expect(doneCount).toEqual(0);
const player3 = engine.animateTransition(element, instruction3);
expect(doneCount).toEqual(2);
});
it('should only persist styles that exist in the final state styles and not the last keyframe',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('0', style({width: '0px'})), state('1', style({width: '100px'})),
transition('* => *', [animate(1000, style({height: '200px'}))])
]);
const instruction = trig.matchTransition('0', '1');
const player = engine.animateTransition(element, instruction);
expect(element.style.width).not.toEqual('100px');
player.finish();
expect(element.style.height).not.toEqual('200px');
expect(element.style.width).toEqual('100px');
});
it('should default to using styling from the `*` state if a matching state is not found',
() => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('a', style({opacity: 0})), state('*', style({opacity: .5})),
transition('* => *', animate(1000))
]);
const instruction = trig.matchTransition('a', 'z');
engine.animateTransition(element, instruction).finish();
expect(parseFloat(element.style.opacity)).toEqual(.5);
});
it('should treat `void` as `void`', () => {
const engine = makeEngine();
const trig = makeTrigger('something', [
state('a', style({opacity: 0})), state('void', style({opacity: .8})),
transition('* => *', animate(1000))
]);
const instruction = trig.matchTransition('a', 'void');
engine.animateTransition(element, instruction).finish();
expect(parseFloat(element.style.opacity)).toEqual(.8);
});
});
describe('timeline operations', () => {
it('should not destroy timeline-based animations after they have finished', () => {
const engine = makeEngine();
const log: string[] = [];
function capture(value: string) {
return () => { log.push(value); };
}
const instructions =
buildAnimationKeyframes([style({height: 0}), animate(1000, style({height: 500}))]);
const player = engine.animateTimeline(element, instructions);
player.onDone(capture('done'));
player.onDestroy(capture('destroy'));
expect(log).toEqual([]);
player.finish();
expect(log).toEqual(['done']);
player.destroy();
expect(log).toEqual(['done', 'destroy']);
});
});
describe('style normalizer', () => {
it('should normalize the style values that are animateTransitioned within an a transition animation',
() => {
const engine = makeEngine(new SuffixNormalizer('-normalized'));
const trig = makeTrigger('something', [
state('on', style({height: 100})), state('off', style({height: 0})),
transition('on => off', animate(9876))
]);
const instruction = trig.matchTransition('on', 'off');
const player = <MockAnimationPlayer>engine.animateTransition(element, instruction);
expect(player.keyframes).toEqual([
{'height-normalized': '100-normalized', offset: 0},
{'height-normalized': '0-normalized', offset: 1}
]);
});
it('should normalize the style values that are animateTransitioned within an a timeline animation',
() => {
const engine = makeEngine(new SuffixNormalizer('-normalized'));
const instructions = buildAnimationKeyframes([
style({width: '333px'}),
animate(1000, style({width: '999px'})),
]);
const player = <MockAnimationPlayer>engine.animateTimeline(element, instructions);
expect(player.keyframes).toEqual([
{'width-normalized': '333px-normalized', offset: 0},
{'width-normalized': '999px-normalized', offset: 1}
]);
});
it('should throw an error when normalization fails within a transition animation', () => {
const engine = makeEngine(new ExactCssValueNormalizer({left: '100px'}));
const trig = makeTrigger('something', [
state('a', style({left: '0px', width: '200px'})),
state('b', style({left: '100px', width: '100px'})), transition('a => b', animate(9876))
]);
const instruction = trig.matchTransition('a', 'b');
let errorMessage = '';
try {
engine.animateTransition(element, instruction);
} catch (e) {
errorMessage = e.toString();
}
expect(errorMessage).toMatch(/Unable to animate due to the following errors:/);
expect(errorMessage).toMatch(/- The CSS property `left` is not allowed to be `0px`/);
expect(errorMessage).toMatch(/- The CSS property `width` is not allowed/);
});
});
describe('view operations', () => {
it('should perform insert operations immediately ', () => {
const engine = makeEngine();
let container = <any>el('<div></div>');
let child1 = <any>el('<div></div>');
let child2 = <any>el('<div></div>');
engine.onInsert(container, () => container.appendChild(child1));
engine.onInsert(container, () => container.appendChild(child2));
expect(container.contains(child1)).toBe(true);
expect(container.contains(child2)).toBe(true);
});
});
});
}
class SuffixNormalizer extends AnimationStyleNormalizer {
constructor(private _suffix: string) { super(); }
normalizePropertyName(propertyName: string, errors: string[]): string {
return propertyName + this._suffix;
}
normalizeStyleValue(
userProvidedProperty: string, normalizedProperty: string, value: string|number,
errors: string[]): string {
return value + this._suffix;
}
}
class ExactCssValueNormalizer extends AnimationStyleNormalizer {
constructor(private _allowedValues: {[propName: string]: any}) { super(); }
normalizePropertyName(propertyName: string, errors: string[]): string {
if (!this._allowedValues[propertyName]) {
errors.push(`The CSS property \`${propertyName}\` is not allowed`);
}
return propertyName;
}
normalizeStyleValue(
userProvidedProperty: string, normalizedProperty: string, value: string|number,
errors: string[]): string {
const expectedValue = this._allowedValues[userProvidedProperty];
if (expectedValue != value) {
errors.push(`The CSS property \`${userProvidedProperty}\` is not allowed to be \`${value}\``);
}
return expectedValue;
}
}