Merge pull request #1298 from pnp/react-word-game-2
This commit is contained in:
commit
f2027a9dc1
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@ -8,28 +8,24 @@ import {
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PropertyPaneCheckbox
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} from '@microsoft/sp-webpart-base';
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import * as strings from 'WordGameWebPartStrings';
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import WordGame from './components/WordGame';
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import { IWordGameProps } from './components/IWordGameProps';
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import { WordService } from './components/WordService';
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export interface IWordGameWebPartProps {
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gameTitle: string;
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enableHighScores: boolean
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enableHighScores: boolean;
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}
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export default class WordGameWebPart extends BaseClientSideWebPart<IWordGameWebPartProps> {
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wordGame: WordGame;
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constructor() {
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super();
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}
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public render(): void {
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if (!this.properties.gameTitle)
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this.properties.gameTitle='Word Game';
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if (this.properties.enableHighScores==null)
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this.properties.enableHighScores=true;
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if (!this.properties.gameTitle) {
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this.properties.gameTitle = 'Word Game';
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}
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if (this.properties.enableHighScores === undefined) {
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this.properties.enableHighScores = true;
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}
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const element: React.ReactElement<IWordGameProps> = React.createElement(
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WordGame,
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@ -40,9 +36,7 @@ export default class WordGameWebPart extends BaseClientSideWebPart<IWordGameWebP
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}
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);
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ReactDom.render(element, this.domElement);
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}
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protected onDispose(): void {
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@ -53,9 +47,9 @@ export default class WordGameWebPart extends BaseClientSideWebPart<IWordGameWebP
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return Version.parse('1.0');
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}
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//only refresh render after applying settings pane
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protected get disableReactivePropertyChanges(): boolean {
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return true;
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// only refresh render after applying settings pane
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protected get disableReactivePropertyChanges(): boolean {
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return true;
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}
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protected getPropertyPaneConfiguration(): IPropertyPaneConfiguration {
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@ -74,7 +68,7 @@ export default class WordGameWebPart extends BaseClientSideWebPart<IWordGameWebP
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}),
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PropertyPaneTextField('gameTitle', {
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label: 'Game Title'
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}),
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})
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]
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}
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]
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@ -1,6 +1,6 @@
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import { WordGameListItem } from "./WordService";
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import { GameState } from "./WordGame";
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import { WebPartContext } from "@microsoft/sp-webpart-base";
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import { WordGameListItem } from './WordService';
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import { GameState } from './WordGame';
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import { WebPartContext } from '@microsoft/sp-webpart-base';
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export interface IWordGameProps {
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description: string;
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@ -19,5 +19,4 @@ export interface IWordGameState {
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lblMessage: string;
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highScores: WordGameListItem[];
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mobileMode: boolean;
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}
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@ -1,11 +1,11 @@
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import * as React from 'react';
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import styles from './WordGame.module.scss';
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import { IWordGameProps, IWordGameState } from './IWordGameProps';
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import { escape, round } from '@microsoft/sp-lodash-subset';
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import { WordService, Game } from './WordService';
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import { Ref } from 'react';
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import { WordGameListItem } from './WordService';
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import WordHighScores from './WordHighScores';
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import { WordGameListItem } from '../../../../lib/webparts/wordGame/components/WordService';
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// tslint:disable-next-line: no-any
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const logo: any = require('../assets/ajax-loader.gif');
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require('./anims.css');
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@ -17,13 +17,7 @@ export enum GameState {
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}
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export default class WordGame extends React.Component<IWordGameProps, IWordGameState> {
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wordService: WordService = new WordService();
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currentGame: Game;
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timerInterval: number = -1;
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numTimer: number;
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state: IWordGameState =
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public state: IWordGameState =
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{
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gamestate: GameState.GameLoading,
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currentWord: '',
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@ -37,6 +31,12 @@ export default class WordGame extends React.Component<IWordGameProps, IWordGameS
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mobileMode: false
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};
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private messageCounter: number = 0;
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private wordService: WordService = new WordService();
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private currentGame: Game;
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private timerInterval: number = -1;
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private numTimer: number;
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constructor() {
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super();
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@ -44,81 +44,233 @@ export default class WordGame extends React.Component<IWordGameProps, IWordGameS
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}
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async componentDidMount() {
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public async componentDidMount(): Promise<void> {
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this.wordService.SetContext(this.props.context);
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await this.wordService.loadWords();
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if (window.innerWidth<600)
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this.setState({mobileMode:true})
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if (window.innerWidth < 600) {
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this.setState({ mobileMode: true });
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}
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this.setState({
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gamestate: GameState.Title,
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gamestate: GameState.Title
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} as IWordGameState);
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this.getHighScores();
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}
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public async redraw() {
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this.forceUpdate();
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public render(): React.ReactElement<IWordGameProps> {
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// tslint:disable-next-line: no-string-literal
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window['wordgame'] = this;
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let body: JSX.Element;
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switch (this.state.gamestate) {
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case GameState.Title:
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body =
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<div>
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<h1>{this.props.description}</h1>
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{/* <h1>Word Game</h1> */}
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{/* <h4>Count: {this.wordService.GetWordCount()}</h4> */}
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<p>Unscramble as many words as you can before the time runs out</p>
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<button className='blueButton' onClick={this.btnStartGame.bind(this)}>
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Start Game
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</button>
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{
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this.props.enableHighScores ?
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<WordHighScores scores={this.state.highScores}></WordHighScores> : ''
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}
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</div>;
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break;
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case GameState.GameLoading:
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body =
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<div>
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<img src={logo} alt='Loading...' />
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<span style={{ marginLeft: '15px' }}>
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Loading...
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</span>
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</div>;
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break;
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case GameState.GamePlaying:
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body =
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<div>
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<div className='currentWord' style={{ position: 'relative' }}>
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{this.state.currentWord}
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{/* MOBILE TOAST */}
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{
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this.state.lblMessage !== '' && this.state.mobileMode ?
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<div className={this.state.lblMessage === 'Incorrect' ?
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'toastMiniRed word-fade-in'
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: 'toastMiniGreen word-fade-in'}
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style={{
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position: 'absolute',
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left: '0',
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right: '0',
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fontSize: '10pt',
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top: '83px',
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padding: '0'
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}}>
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{
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this.state.lblMessage
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}
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</div> : ''
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}
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</div>
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<meta name='viewport'
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content='width=device-width, initial-scale=1.0, maximum-scale=1.0,user-scalable=0'></meta>
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<input
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type='text'
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autoFocus={true}
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placeholder='Enter Answer'
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id='txtWordGameAnswer'
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autoComplete='off'
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autoCapitalize='off'
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autoCorrect='off'
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spellCheck={false}
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value={this.state.txtAnswer}
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onChange={this.answerChanged.bind(this)}
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onKeyDown={this.keyDownAnswer.bind(this)} />
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<div className='numAnswersTip'>{this.state.possibleAnswersText}</div>
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<table style={{ marginLeft: 'Auto', marginRight: 'Auto' }}>
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<tbody>
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<tr>
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<td>
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<button className='blueButton' style={{ marginTop: '20px' }} onClick={this.btnAnswer.bind(this)}>
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Submit
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</button>
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</td>
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<td>
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<button className='greyButton' onClick={this.btnSkip.bind(this)} style={{ marginTop: '20px' }} >
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Skip
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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<div className='timer'>{this.state.lblTimer}</div>
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{/* DESKTOP TOAST */}
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{
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this.state.lblMessage !== '' && !this.state.mobileMode ?
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<div className='toast word-fade-in' >
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<div
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className={this.state.lblMessage === 'Incorrect'
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? 'toastRed' : 'toastGreen'}>{this.state.lblMessage}</div>
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</div> : ''
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}
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</div>;
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break;
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case GameState.GameFinished:
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body =
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<div>
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<h1>Well done! Score {this.state.score} out of 6</h1>
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<p>See answers below to the current round</p>
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<button className='blueButton' onClick={this.btnStartGame.bind(this)}
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style={{ marginBottom: '20px' }}>Play Again</button>
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<div className='gameReview'>
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<ul>
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{
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this.currentGame.rounds.map(round => (
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<li key={round.word + '_wordgame_word'}><b>Word </b><span>{round.word}</span>
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{
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round.answers.map(answer => (
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<ul key={answer + '_wordgame_answer'}>
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<b>Answer </b> {answer}
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{
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round.correctAnswer === answer ?
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<svg
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xmlns='http://www.w3.org/2000/svg'
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style={{
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marginLeft: '5px'
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}}
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width='15'
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height='15'
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viewBox='0 0 24 24'
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color='#155724'>
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<path
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fill='currentcolor'
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d='M20.285 2l-11.285 11.567-5.286-5.011-3.714 3.716 9 8.728 15-15.285z' /></svg>
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: ''
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}
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</ul>
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))
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}
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</li>
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))
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}
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</ul>
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</div>
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{
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this.props.enableHighScores ?
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<WordHighScores scores={this.state.highScores}></WordHighScores> : ''
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}
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</div>;
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break;
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}
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const maindiv: JSX.Element = <div className='wordGameCustom' style={{ position: 'relative' }}>{body}</div>;
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return (
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<div className={styles.wordGame} style={{ textAlign: 'center' }} >
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{maindiv}
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</div >
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);
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}
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answerChanged(event) {
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// private async redraw(): Promise<void> {
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// this.forceUpdate();
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// }
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private answerChanged(event: React.ChangeEvent<HTMLInputElement>): void {
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this.setState({ txtAnswer: event.target.value } as IWordGameState);
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}
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messageCounter = 0;
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showMessage(message: string) {
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private showMessage(message: string): void {
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this.setState({ lblMessage: message } as IWordGameState);
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this.messageCounter = 3;
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}
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async btnAnswer() {
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private async btnAnswer(): Promise<void> {
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let answerFound: boolean = false;
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this.currentGame.rounds[this.state.currentRound].answers.forEach(answer => {
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if (answer.toLowerCase() == this.state.txtAnswer.toLowerCase()) {
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if (answer.toLowerCase() === this.state.txtAnswer.toLowerCase()) {
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this.currentGame.rounds[this.state.currentRound].correctAnswer = this.state.txtAnswer;
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this.numTimer += 5;
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this.showMessage('Correct!! +5 Seconds');
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this.setState({
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lblTimer: this.numTimer + " seconds",
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lblTimer: this.numTimer + ' seconds',
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score: this.state.score + 1
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} as IWordGameState);
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answerFound = true;
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}
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})
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});
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if (!answerFound) {
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this.showMessage('Incorrect');
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this.currentGame.rounds[this.state.currentRound].incorrectAnswers.push(this.state.txtAnswer);
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this.setState({ txtAnswer: '' } as IWordGameState);
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this.focusOnTextbox();
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}
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else {
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} else {
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this.nextRound();
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}
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}
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btnSkip() {
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private btnSkip(): void {
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this.nextRound();
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this.focusOnTextbox();
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}
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async nextRound() {
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//state doesn't modify immediately
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private async nextRound(): Promise<void> {
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// state doesn't modify immediately
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await this.setState({
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txtAnswer: '',
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currentRound: this.state.currentRound + 1,
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currentRound: this.state.currentRound + 1
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} as IWordGameState);
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if (this.state.currentRound >= this.currentGame.rounds.length) {
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this.finishGame();
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}
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else {
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} else {
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this.setState({
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currentWord: this.currentGame.rounds[this.state.currentRound].word,
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possibleAnswersText: this.getPossibleAnswersText(this.state.currentRound)
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|
@ -126,59 +278,61 @@ export default class WordGame extends React.Component<IWordGameProps, IWordGameS
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}
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}
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getPossibleAnswersText(currentRound:number):string{
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let possibleAnswers = this.currentGame.rounds[currentRound].answers.length;
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let possibleAnswersText = possibleAnswers + ' Possible Answer';
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if (possibleAnswers>1)
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private getPossibleAnswersText(currentRound: number): string {
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const possibleAnswers: number = this.currentGame.rounds[currentRound].answers.length;
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let possibleAnswersText: string = possibleAnswers + ' Possible Answer';
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if (possibleAnswers > 1) {
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possibleAnswersText = possibleAnswers + ' Possible Answers';
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return possibleAnswersText
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}
|
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return possibleAnswersText;
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}
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focusOnTextbox() {
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let element = document.getElementById('txtWordGameAnswer');
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if (element)
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private focusOnTextbox(): void {
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const element: HTMLElement = document.getElementById('txtWordGameAnswer');
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if (element) {
|
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element.focus();
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}
|
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}
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finishGame() {
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private finishGame(): void {
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this.sendScore(this.state.score, this.numTimer, JSON.stringify(this.currentGame));
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this.stopTimer();
|
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this.setState({ gamestate: GameState.GameFinished } as IWordGameState);
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}
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|
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async sendScore(score: number, seconds: number, details: string) {
|
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if (!this.props.enableHighScores)
|
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private async sendScore(score: number, seconds: number, details: string): Promise<void> {
|
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if (!this.props.enableHighScores) {
|
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return;
|
||||
}
|
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await this.wordService.SubmitScore(score, seconds, details);
|
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this.getHighScores();
|
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}
|
||||
|
||||
async getHighScores(){
|
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if (!this.props.enableHighScores)
|
||||
private async getHighScores(): Promise<void> {
|
||||
if (!this.props.enableHighScores) {
|
||||
return;
|
||||
}
|
||||
|
||||
let scores = await this.wordService.GetHighScores();
|
||||
const scores: WordGameListItem[] = await this.wordService.GetHighScores();
|
||||
|
||||
this.setState({
|
||||
highScores: scores
|
||||
} as IWordGameState);
|
||||
}
|
||||
|
||||
keyDownAnswer(event: React.KeyboardEvent<HTMLInputElement>) {
|
||||
if (event.keyCode == 13)
|
||||
private keyDownAnswer(event: React.KeyboardEvent<HTMLInputElement>): void {
|
||||
if (event.keyCode === 13) {
|
||||
this.btnAnswer();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async btnStartGame() {
|
||||
private async btnStartGame(): Promise<void> {
|
||||
this.setState({
|
||||
gamestate: GameState.GameLoading
|
||||
} as IWordGameState);
|
||||
|
||||
this.currentGame = this.wordService.GenerateGame();
|
||||
|
||||
|
||||
await new Promise<void>(resolve => { setTimeout(resolve, 1000); });
|
||||
|
||||
this.setState({
|
||||
|
@ -192,159 +346,30 @@ export default class WordGame extends React.Component<IWordGameProps, IWordGameS
|
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} as IWordGameState);
|
||||
|
||||
this.numTimer = 30;
|
||||
this.setState({ lblTimer: this.numTimer + " seconds" });
|
||||
this.setState({ lblTimer: this.numTimer + ' seconds' });
|
||||
this.timerInterval = setInterval(this.timerTick.bind(this), 1000);
|
||||
}
|
||||
|
||||
timerTick() {
|
||||
//for debugging
|
||||
private timerTick(): void {
|
||||
// for debugging
|
||||
// if (this.numTimer>25)
|
||||
this.numTimer--;
|
||||
this.setState({ lblTimer: this.numTimer + " seconds" });
|
||||
if (this.numTimer == 0) {
|
||||
this.setState({ lblTimer: this.numTimer + ' seconds' });
|
||||
if (this.numTimer === 0) {
|
||||
this.finishGame();
|
||||
}
|
||||
|
||||
//toast messages
|
||||
// toast messages
|
||||
if (this.messageCounter > 0) {
|
||||
this.messageCounter--;
|
||||
if (this.messageCounter == 0)
|
||||
if (this.messageCounter === 0) {
|
||||
this.setState({ lblMessage: '' } as IWordGameState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
private stopTimer(): void {
|
||||
this.setState({ lblTimer: '' });
|
||||
clearInterval(this.timerInterval);
|
||||
}
|
||||
|
||||
public render(): React.ReactElement<IWordGameProps> {
|
||||
window["wordgame"] = this;
|
||||
|
||||
|
||||
let body: JSX.Element;
|
||||
switch (this.state.gamestate) {
|
||||
case GameState.Title:
|
||||
body =
|
||||
<div>
|
||||
<h1>{this.props.description}</h1>
|
||||
{/* <h1>Word Game</h1> */}
|
||||
{/* <h4>Count: {this.wordService.GetWordCount()}</h4> */}
|
||||
<p>Unscramble as many words as you can before the time runs out</p>
|
||||
<button className="blueButton" onClick={this.btnStartGame.bind(this)}>
|
||||
Start Game
|
||||
</button>
|
||||
{
|
||||
this.props.enableHighScores ?
|
||||
<WordHighScores scores={this.state.highScores}></WordHighScores> : ''
|
||||
}
|
||||
</div>
|
||||
break;
|
||||
case GameState.GameLoading:
|
||||
body =
|
||||
<div>
|
||||
<img src={logo} />
|
||||
<span style={{ marginLeft: '15px' }}>
|
||||
Loading...
|
||||
</span>
|
||||
</div>
|
||||
break;
|
||||
case GameState.GamePlaying:
|
||||
body =
|
||||
<div>
|
||||
<div className="currentWord" style={{position:"relative"}}>
|
||||
{this.state.currentWord}
|
||||
{/* MOBILE TOAST */}
|
||||
{
|
||||
this.state.lblMessage != '' && this.state.mobileMode?
|
||||
<div className={this.state.lblMessage == 'Incorrect' ? 'toastMiniRed word-fade-in' : 'toastMiniGreen word-fade-in'}
|
||||
style={{position:"absolute",left:"0",right:"0",fontSize:"10pt",top:"83px",padding:"0"}}>
|
||||
{
|
||||
this.state.lblMessage
|
||||
}
|
||||
</div> : ''
|
||||
}
|
||||
</div>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0,user-scalable=0"></meta>
|
||||
<input type="text" autoFocus={true} placeholder="Enter Answer" id="txtWordGameAnswer"
|
||||
autoComplete="off" autoCapitalize="off" autoCorrect="off" spellCheck={false}
|
||||
value={this.state.txtAnswer} onChange={this.answerChanged.bind(this)} onKeyDown={this.keyDownAnswer.bind(this)} />
|
||||
<div className="numAnswersTip">{this.state.possibleAnswersText}</div>
|
||||
<table style={{ marginLeft: 'Auto', marginRight: 'Auto' }}>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<button className="blueButton" style={{ marginTop: '20px' }} onClick={this.btnAnswer.bind(this)}>
|
||||
Submit
|
||||
</button>
|
||||
</td>
|
||||
<td>
|
||||
<button className="greyButton" onClick={this.btnSkip.bind(this)} style={{ marginTop: '20px' }} >
|
||||
Skip
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<div className="timer">{this.state.lblTimer}</div>
|
||||
{/* DESKTOP TOAST */}
|
||||
{
|
||||
this.state.lblMessage != '' && !this.state.mobileMode?
|
||||
<div className="toast word-fade-in" >
|
||||
<div className={this.state.lblMessage == 'Incorrect' ? 'toastRed' : 'toastGreen'}>{this.state.lblMessage}</div>
|
||||
</div> : ''
|
||||
}
|
||||
</div>
|
||||
break;
|
||||
case GameState.GameFinished:
|
||||
|
||||
body =
|
||||
<div>
|
||||
<h1>Well done! Score {this.state.score} out of 6</h1>
|
||||
<p>See answers below to the current round</p>
|
||||
<button className="blueButton" onClick={this.btnStartGame.bind(this)}
|
||||
style={{ marginBottom: '20px' }}>Play Again</button>
|
||||
<div className="gameReview">
|
||||
<ul>
|
||||
{
|
||||
this.currentGame.rounds.map(round => (
|
||||
<li key={round.word + '_wordgame_word'}><b>Word </b><span>{round.word}</span>
|
||||
{
|
||||
round.answers.map(answer => (
|
||||
<ul key={answer + '_wordgame_answer'}>
|
||||
<b>Answer </b> {answer}
|
||||
{
|
||||
round.correctAnswer == answer ?
|
||||
<svg xmlns="http://www.w3.org/2000/svg" style={{ marginLeft: '5px' }} width="15" height="15" viewBox="0 0 24 24" color="#155724">
|
||||
<path fill="currentcolor" d="M20.285 2l-11.285 11.567-5.286-5.011-3.714 3.716 9 8.728 15-15.285z" /></svg>
|
||||
: ''
|
||||
}
|
||||
</ul>
|
||||
))
|
||||
}
|
||||
</li>
|
||||
))
|
||||
}
|
||||
</ul>
|
||||
</div>
|
||||
{
|
||||
this.props.enableHighScores ?
|
||||
<WordHighScores scores={this.state.highScores}></WordHighScores> : ''
|
||||
}
|
||||
</div>
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
let maindiv = <div className="wordGameCustom" style={{ position: 'relative' }}>{body}</div>;
|
||||
|
||||
|
||||
return (
|
||||
<div className={styles.wordGame} style={{ textAlign: 'center' }} >
|
||||
{maindiv}
|
||||
</div >
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,42 +1,40 @@
|
|||
import * as React from "react";
|
||||
import { WordGameListItem } from "./WordService"
|
||||
import * as React from 'react';
|
||||
import { WordGameListItem } from './WordService';
|
||||
|
||||
export interface IWordHighScoresProps {
|
||||
scores: WordGameListItem[]
|
||||
scores: WordGameListItem[];
|
||||
}
|
||||
|
||||
export default class WordHighScores extends React.Component<IWordHighScoresProps, {}> {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public render(): React.ReactElement<IWordHighScoresProps> {
|
||||
let rank = 1;
|
||||
return (
|
||||
<div>
|
||||
{
|
||||
this.props.scores.length>0 ?
|
||||
<h3 style={{ textDecoration: 'underline' }}>High Scores</h3> : ''
|
||||
|
||||
}
|
||||
<table style={{ marginLeft: 'Auto', marginRight: 'Auto' }}>
|
||||
<tbody>
|
||||
{
|
||||
this.props.scores.map(score => (
|
||||
<tr>
|
||||
<td><b>{rank++ + ') '}</b></td>
|
||||
<td><b>{score.Name} </b></td>
|
||||
<td><span style={{ marginLeft: '10px' }}>Score: {score.Score} </span></td>
|
||||
<td><span style={{ marginLeft: '10px' }}>Seconds: {score.Seconds}</span></td>
|
||||
</tr>
|
||||
))
|
||||
}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
public render(): React.ReactElement<IWordHighScoresProps> {
|
||||
let rank: number = 1;
|
||||
return (
|
||||
<div>
|
||||
{
|
||||
this.props.scores.length > 0 ?
|
||||
<h3 style={{ textDecoration: 'underline' }}>High Scores</h3> : ''
|
||||
}
|
||||
<table style={{ marginLeft: 'Auto', marginRight: 'Auto' }}>
|
||||
<tbody>
|
||||
{
|
||||
this.props.scores.map(score => (
|
||||
<tr>
|
||||
<td><b>{rank++ + ') '}</b></td>
|
||||
<td><b>{score.Name} </b></td>
|
||||
<td><span style={{ marginLeft: '10px' }}>Score: {score.Score} </span></td>
|
||||
<td><span style={{ marginLeft: '10px' }}>Seconds: {score.Seconds}</span></td>
|
||||
</tr>
|
||||
))
|
||||
}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,78 +1,110 @@
|
|||
// import * as $ from '../assets/jquery.min';
|
||||
import { SPComponentLoader } from '@microsoft/sp-loader';
|
||||
import WordGame from './WordGame';
|
||||
import { WebPartContext } from '@microsoft/sp-webpart-base';
|
||||
import {
|
||||
SPHttpClient,
|
||||
SPHttpClientResponse,
|
||||
HttpClientConfiguration,
|
||||
SPHttpClientResponse,
|
||||
ISPHttpClientOptions
|
||||
} from '@microsoft/sp-http';
|
||||
} from '@microsoft/sp-http';
|
||||
|
||||
// tslint:disable-next-line: no-any
|
||||
const wordjpg: any = require('../assets/wordlist.jpg');
|
||||
|
||||
// tslint:disable-next-line: no-any
|
||||
const $: any = require('../assets/jquery.min');
|
||||
// const wordlist: any = require('../assets/wordlist.json');
|
||||
|
||||
export class Game
|
||||
{
|
||||
rounds:Round[] = [];
|
||||
export class Game {
|
||||
public rounds: Round[] = [];
|
||||
}
|
||||
|
||||
export class Round
|
||||
{
|
||||
word = "";
|
||||
answers:string[] = [];
|
||||
correctAnswer = "";
|
||||
incorrectAnswers:string[] = [];
|
||||
export class Round {
|
||||
public word: string = '';
|
||||
public answers: string[] = [];
|
||||
public correctAnswer: string = '';
|
||||
public incorrectAnswers: string[] = [];
|
||||
}
|
||||
|
||||
export class WordGameListItem {
|
||||
// tslint:disable-next-line: variable-name
|
||||
public Name: string;
|
||||
|
||||
// tslint:disable-next-line: variable-name
|
||||
public Score: number;
|
||||
|
||||
// tslint:disable-next-line: variable-name
|
||||
public Seconds: number;
|
||||
|
||||
// tslint:disable-next-line: variable-name
|
||||
public Details: string;
|
||||
|
||||
constructor(name: string, score: number, seconds: number, details: string) {
|
||||
this.Name = name;
|
||||
this.Score = score;
|
||||
this.Seconds = seconds;
|
||||
this.Details = details;
|
||||
}
|
||||
}
|
||||
|
||||
export class WordService {
|
||||
public allwords: string[] = [];
|
||||
public words3: string[] = [];
|
||||
public words4: string[] = [];
|
||||
public words5: string[] = [];
|
||||
public words6: string[] = [];
|
||||
public words7: string[] = [];
|
||||
public words8: string[] = [];
|
||||
public context: WebPartContext;
|
||||
|
||||
allwords: string[] = [];
|
||||
words3: string[] = [];
|
||||
words4: string[] = [];
|
||||
words5: string[] = [];
|
||||
words6: string[] = [];
|
||||
words7: string[] = [];
|
||||
words8: string[] = [];
|
||||
context:WebPartContext;
|
||||
public GenerateGame(): Game {
|
||||
|
||||
GenerateGame():Game
|
||||
{
|
||||
const game: Game = new Game();
|
||||
|
||||
let game = new Game();
|
||||
const round1: Round = new Round();
|
||||
round1.word = this.GetRandomScrambledWord(5);
|
||||
round1.answers = this.FindPossibleWords(round1.word);
|
||||
|
||||
let round1 = new Round(); round1.word = this.GetRandomScrambledWord(5); round1.answers = this.FindPossibleWords(round1.word);
|
||||
let round2 = new Round(); round2.word = this.GetRandomScrambledWord(5); round2.answers = this.FindPossibleWords(round2.word);
|
||||
let round3 = new Round(); round3.word = this.GetRandomScrambledWord(5); round3.answers = this.FindPossibleWords(round3.word);
|
||||
let round4 = new Round(); round4.word = this.GetRandomScrambledWord(6); round4.answers = this.FindPossibleWords(round4.word);
|
||||
let round5 = new Round(); round5.word = this.GetRandomScrambledWord(6); round5.answers = this.FindPossibleWords(round5.word);
|
||||
let round6 = new Round(); round6.word = this.GetRandomScrambledWord(6); round6.answers = this.FindPossibleWords(round6.word);
|
||||
const round2: Round = new Round();
|
||||
round2.word = this.GetRandomScrambledWord(5);
|
||||
round2.answers = this.FindPossibleWords(round2.word);
|
||||
|
||||
game.rounds.push(round1);
|
||||
game.rounds.push(round2);
|
||||
game.rounds.push(round3);
|
||||
game.rounds.push(round4);
|
||||
game.rounds.push(round5);
|
||||
game.rounds.push(round6);
|
||||
const round3: Round = new Round();
|
||||
round3.word = this.GetRandomScrambledWord(5);
|
||||
round3.answers = this.FindPossibleWords(round3.word);
|
||||
|
||||
return game;
|
||||
const round4: Round = new Round();
|
||||
round4.word = this.GetRandomScrambledWord(6);
|
||||
round4.answers = this.FindPossibleWords(round4.word);
|
||||
|
||||
const round5: Round = new Round();
|
||||
round5.word = this.GetRandomScrambledWord(6);
|
||||
round5.answers = this.FindPossibleWords(round5.word);
|
||||
|
||||
const round6: Round = new Round();
|
||||
round6.word = this.GetRandomScrambledWord(6);
|
||||
round6.answers = this.FindPossibleWords(round6.word);
|
||||
|
||||
game.rounds.push(round1);
|
||||
game.rounds.push(round2);
|
||||
game.rounds.push(round3);
|
||||
game.rounds.push(round4);
|
||||
game.rounds.push(round5);
|
||||
game.rounds.push(round6);
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
public async loadWords(): Promise<void> {
|
||||
|
||||
async loadWords() {
|
||||
|
||||
window["wordService"] = this;
|
||||
// tslint:disable-next-line: no-string-literal
|
||||
window['wordService'] = this;
|
||||
|
||||
/* SP Loader Implementation */
|
||||
// console.log(jquery);
|
||||
// await SPComponentLoader.loadScript('../assets/jquery.min.js', { globalExportsName: "ScriptGlobal" });
|
||||
// console.log('jquery loaded');
|
||||
|
||||
|
||||
/* JSON File Implementation
|
||||
If you have a custom word list you would like to use
|
||||
add it as a JSON file in assets/wordlist.json and
|
||||
add it as a JSON file in assets/wordlist.json and
|
||||
uncomment the const wordlist at the top of this file.
|
||||
Then comment out the Text File implementation below */
|
||||
// let wordvalues = (Object as any).values(wordlist) as any;
|
||||
|
@ -80,24 +112,25 @@ export class WordService {
|
|||
// for(let i=0;i<wordlistlength;i++)
|
||||
// this.allwords.push(wordvalues[i]);
|
||||
|
||||
|
||||
/* Text File Implementation
|
||||
Yields the smallest file download size vs JSON (700k vs 1.3mb)
|
||||
The word list is a text file stored as wordlist.jpg and
|
||||
loaded as text/plain using an overrided mime type */
|
||||
var responseText = await $.ajax({
|
||||
const responseText: string = await $.ajax({
|
||||
url: wordjpg,
|
||||
beforeSend: function (xhr) {
|
||||
xhr.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
beforeSend: (xhr) => {
|
||||
xhr.overrideMimeType('text/plain; charset=x-user-defined');
|
||||
}
|
||||
}) as string;
|
||||
this.allwords = responseText.split("\r\n");
|
||||
this.allwords = responseText.split('\r\n');
|
||||
|
||||
this.allwords.forEach(word => {
|
||||
if (word.indexOf("-") > -1)
|
||||
if (word.indexOf('-') > -1) {
|
||||
return;
|
||||
if (word.indexOf("-") > -1)
|
||||
}
|
||||
if (word.indexOf('-') > -1) {
|
||||
return;
|
||||
}
|
||||
switch (word.length) {
|
||||
case 3:
|
||||
this.words3.push(word);
|
||||
|
@ -126,13 +159,13 @@ export class WordService {
|
|||
|
||||
}
|
||||
|
||||
GetWordCount(): number {
|
||||
public GetWordCount(): number {
|
||||
return this.allwords.length;
|
||||
}
|
||||
|
||||
GetRandomScrambledWord(level: number) {
|
||||
let randomWord = "";
|
||||
let randwordnum = 0;
|
||||
public GetRandomScrambledWord(level: number): string {
|
||||
let randomWord: string = '';
|
||||
let randwordnum: number = 0;
|
||||
switch (level) {
|
||||
case 3:
|
||||
randwordnum = Math.floor(Math.random() * Math.floor(this.words3.length));
|
||||
|
@ -162,128 +195,151 @@ export class WordService {
|
|||
break;
|
||||
}
|
||||
|
||||
let scrambledWord = this.ScrambleWord(randomWord);
|
||||
const scrambledWord: string = this.ScrambleWord(randomWord);
|
||||
return scrambledWord;
|
||||
}
|
||||
|
||||
FindPossibleWords(currentWord: string) {
|
||||
//coati
|
||||
//taco
|
||||
public FindPossibleWords(currentWord: string): string[] {
|
||||
// coati
|
||||
// taco
|
||||
|
||||
//currentWord = "coati";
|
||||
let possibleWords: string[] = [];
|
||||
// currentWord = "coati";
|
||||
const possibleWords: string[] = [];
|
||||
this.allwords.forEach(word => {
|
||||
let tempword = word;//taco
|
||||
for (let i = 0; i < currentWord.length; i++) {
|
||||
let tempword: string = word; // taco
|
||||
for (let i: number = 0; i < currentWord.length; i++) {
|
||||
|
||||
let letter = currentWord[i];
|
||||
const letter: string = currentWord[i];
|
||||
if (tempword.indexOf(letter) > -1) {
|
||||
tempword = tempword.slice(0, tempword.indexOf(letter)) + tempword.slice(tempword.indexOf(letter) + 1);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tempword = 'n';
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (tempword.length == 0)
|
||||
possibleWords.push(word)
|
||||
if (tempword.length === 0) {
|
||||
possibleWords.push(word);
|
||||
}
|
||||
});
|
||||
|
||||
return possibleWords;
|
||||
|
||||
}
|
||||
|
||||
//replace a character in a string
|
||||
private replaceCharAt(orig:string, index:number, replacement:string): string {
|
||||
return orig.substr(0, index) + replacement + orig.substr(index + replacement.length);
|
||||
}
|
||||
|
||||
ScrambleWord(word: string): string {
|
||||
let notScrambled = true;
|
||||
let scrambledWord = "";
|
||||
let count = 0;
|
||||
var originalword = word;
|
||||
public ScrambleWord(word: string): string {
|
||||
let notScrambled: boolean = true;
|
||||
let scrambledWord: string = '';
|
||||
let count: number = 0;
|
||||
const originalword: string = word;
|
||||
while (notScrambled) {
|
||||
word = originalword;
|
||||
let chars = '';
|
||||
for (let i = 0; i < word.length; i++)
|
||||
let chars: string = '';
|
||||
for (let i: number = 0; i < word.length; i++) {
|
||||
chars += ' ';
|
||||
}
|
||||
|
||||
let index = 0;
|
||||
while (word.length > 0) {
|
||||
let next = Math.floor(Math.random() * Math.floor(word.length)); // Get a random number between 0 and the length of the word.
|
||||
chars = this.replaceCharAt(chars, index, word[next]); // Take the character from the random position and add to our char array.
|
||||
word = word.substr(0, next) + word.substr(next + 1); // Remove the character from the word.
|
||||
let index: number = 0;
|
||||
while (word.length > 0) {
|
||||
// Get a random number between 0 and the length of the word.
|
||||
const next: number = Math.floor(Math.random() * Math.floor(word.length));
|
||||
|
||||
// Take the character from the random position and add to our char array.
|
||||
chars = this.replaceCharAt(chars, index, word[next]);
|
||||
|
||||
// Remove the character from the word.
|
||||
word = word.substr(0, next) + word.substr(next + 1);
|
||||
++index;
|
||||
}
|
||||
scrambledWord = chars.slice(0);
|
||||
count++;
|
||||
|
||||
if (originalword!=scrambledWord)
|
||||
if (originalword !== scrambledWord) {
|
||||
notScrambled = false;
|
||||
}
|
||||
|
||||
//just in case there is a problem
|
||||
if (count == 10)
|
||||
// just in case there is a problem
|
||||
if (count === 10) {
|
||||
notScrambled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scrambledWord;
|
||||
|
||||
}
|
||||
|
||||
//SHAREPOINT APIS
|
||||
// SHAREPOINT APIS
|
||||
|
||||
SetContext(context:WebPartContext){
|
||||
public SetContext(context: WebPartContext): void {
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async SubmitScore(score:number,seconds:number,details:string){
|
||||
try{
|
||||
public async SubmitScore(score: number, seconds: number, details: string): Promise<void> {
|
||||
try {
|
||||
await this.CreateListIfNotExists();
|
||||
await this.CreateListItem(score,seconds,details);
|
||||
}catch(error){}
|
||||
await this.CreateListItem(score, seconds, details);
|
||||
} catch (error) {
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
|
||||
async GetHighScores():Promise<WordGameListItem[]>{
|
||||
public async GetHighScores(): Promise<WordGameListItem[]> {
|
||||
|
||||
var scores:WordGameListItem[] = [];
|
||||
try{
|
||||
let result = await this.context.spHttpClient.get(this.context.pageContext.web.absoluteUrl + "/_api/web/lists/GetByTitle('WordGameList')/items", SPHttpClient.configurations.v1);
|
||||
let json:any = await result.json();
|
||||
let scores: WordGameListItem[] = [];
|
||||
try {
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.get(
|
||||
this.context.pageContext.web.absoluteUrl
|
||||
+ "/_api/web/lists/GetByTitle('WordGameList')/items",
|
||||
SPHttpClient.configurations.v1);
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
console.log(json);
|
||||
|
||||
|
||||
json.value.forEach(item => {
|
||||
scores.push(new WordGameListItem(item.Title,item.Score,item.Seconds,item.Details));
|
||||
});
|
||||
|
||||
scores.sort((a,b)=> {return b.Score-a.Score});
|
||||
|
||||
//top 10
|
||||
if (scores.length>10)
|
||||
scores = scores.slice(0,10);
|
||||
|
||||
console.log('high scores',scores);
|
||||
}catch(error){
|
||||
json.value.forEach(item => {
|
||||
scores.push(new WordGameListItem(item.Title,
|
||||
item.Score,
|
||||
item.Seconds,
|
||||
item.Details));
|
||||
});
|
||||
|
||||
scores.sort((a, b) => {
|
||||
return b.Score - a.Score;
|
||||
});
|
||||
|
||||
// top 10
|
||||
if (scores.length > 10) {
|
||||
scores = scores.slice(0, 10);
|
||||
}
|
||||
|
||||
console.log('high scores', scores);
|
||||
} catch (error) {
|
||||
console.log('could not find list');
|
||||
}
|
||||
|
||||
|
||||
return scores;
|
||||
|
||||
}
|
||||
|
||||
async CreateListIfNotExists(){
|
||||
let result = await this.context.spHttpClient.get(this.context.pageContext.web.absoluteUrl + '/_api/web/lists', SPHttpClient.configurations.v1);
|
||||
let json:any = await result.json();
|
||||
let exists = false;
|
||||
// replace a character in a string
|
||||
private replaceCharAt(orig: string, index: number, replacement: string): string {
|
||||
return orig.substr(0, index) + replacement + orig.substr(index + replacement.length);
|
||||
}
|
||||
|
||||
private async CreateListIfNotExists(): Promise<void> {
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.get(
|
||||
this.context.pageContext.web.absoluteUrl
|
||||
+ '/_api/web/lists',
|
||||
SPHttpClient.configurations.v1);
|
||||
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
let exists: boolean = false;
|
||||
json.value.forEach(list => {
|
||||
if (list.Title=='WordGameList'){
|
||||
if (list.Title === 'WordGameList') {
|
||||
console.log('list found');
|
||||
exists = true;
|
||||
}
|
||||
});
|
||||
console.log(json);
|
||||
if (exists==false){
|
||||
if (exists === false) {
|
||||
console.log('Attempting to create list');
|
||||
await this.CreateList();
|
||||
await this.AddListColumnNumber('Score');
|
||||
|
@ -292,117 +348,111 @@ export class WordService {
|
|||
}
|
||||
}
|
||||
|
||||
async CreateListItem(score:number,seconds:number,details:string){
|
||||
var listMetadata = {
|
||||
"__metadata": {
|
||||
"type": "SP.Data.WordGameListListItem"
|
||||
private async CreateListItem(score: number, seconds: number, details: string): Promise<void> {
|
||||
const listMetadata: {} = {
|
||||
'__metadata': {
|
||||
'type': 'SP.Data.WordGameListListItem'
|
||||
},
|
||||
"Title": this.context.pageContext.user.displayName,
|
||||
"Score": score,
|
||||
"Seconds": seconds,
|
||||
"Details": details
|
||||
'Title': this.context.pageContext.user.displayName,
|
||||
'Score': score,
|
||||
'Seconds': seconds,
|
||||
'Details': details
|
||||
};
|
||||
|
||||
var options: ISPHttpClientOptions = {
|
||||
|
||||
const options: ISPHttpClientOptions = {
|
||||
headers: {
|
||||
"Accept": "application/json;odata=verbose",
|
||||
"Content-Type": "application/json;odata=verbose",
|
||||
"OData-Version": "" //Really important to specify
|
||||
'Accept': 'application/json;odata=verbose',
|
||||
'Content-Type': 'application/json;odata=verbose',
|
||||
'OData-Version': '' // Really important to specify
|
||||
},
|
||||
body: JSON.stringify(listMetadata)
|
||||
};
|
||||
|
||||
let result = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + "/_api/web/lists/GetByTitle('WordGameList')/items", SPHttpClient.configurations.v1,options);
|
||||
let json:any = await result.json();
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl
|
||||
+ "/_api/web/lists/GetByTitle('WordGameList')/items",
|
||||
SPHttpClient.configurations.v1, options);
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
console.log(json);
|
||||
}
|
||||
|
||||
async CreateList(){
|
||||
var listMetadata = {
|
||||
"__metadata": {
|
||||
"type": "SP.List"
|
||||
private async CreateList(): Promise<void> {
|
||||
const listMetadata: {} = {
|
||||
'__metadata': {
|
||||
'type': 'SP.List'
|
||||
},
|
||||
"AllowContentTypes": true,
|
||||
"BaseTemplate": 100,
|
||||
"ContentTypesEnabled": true,
|
||||
"Description": "Holds high scores for the word game",
|
||||
"Title": "WordGameList"
|
||||
'AllowContentTypes': true,
|
||||
'BaseTemplate': 100,
|
||||
'ContentTypesEnabled': true,
|
||||
'Description': 'Holds high scores for the word game',
|
||||
'Title': 'WordGameList'
|
||||
};
|
||||
|
||||
var options: ISPHttpClientOptions = {
|
||||
|
||||
const options: ISPHttpClientOptions = {
|
||||
headers: {
|
||||
"Accept": "application/json;odata=verbose",
|
||||
"Content-Type": "application/json;odata=verbose",
|
||||
"OData-Version": "" //Really important to specify
|
||||
'Accept': 'application/json;odata=verbose',
|
||||
'Content-Type': 'application/json;odata=verbose',
|
||||
'OData-Version': '' // Really important to specify
|
||||
},
|
||||
body: JSON.stringify(listMetadata)
|
||||
};
|
||||
|
||||
let result = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + '/_api/web/lists', SPHttpClient.configurations.v1,options);
|
||||
let json:any = await result.json();
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + '/_api/web/lists', SPHttpClient.configurations.v1, options);
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
console.log(json);
|
||||
}
|
||||
|
||||
async AddListColumnMultiLineText(name:string){
|
||||
var listMetadata = {
|
||||
'__metadata': {'type':'SP.FieldNumber'},
|
||||
'FieldTypeKind': 3,
|
||||
'Title': name,
|
||||
private async AddListColumnMultiLineText(name: string): Promise<void> {
|
||||
const listMetadata: {} = {
|
||||
'__metadata': { 'type': 'SP.FieldNumber' },
|
||||
'FieldTypeKind': 3,
|
||||
'Title': name
|
||||
};
|
||||
|
||||
var options: ISPHttpClientOptions = {
|
||||
const options: ISPHttpClientOptions = {
|
||||
headers: {
|
||||
"Accept": "application/json;odata=verbose",
|
||||
"Content-Type": "application/json;odata=verbose",
|
||||
"OData-Version": "" //Really important to specify
|
||||
'Accept': 'application/json;odata=verbose',
|
||||
'Content-Type': 'application/json;odata=verbose',
|
||||
'OData-Version': '' // Really important to specify
|
||||
},
|
||||
body: JSON.stringify(listMetadata)
|
||||
};
|
||||
|
||||
let result = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + "/_api/web/lists/getbytitle('WordGameList')/fields", SPHttpClient.configurations.v1,options);
|
||||
let json:any = await result.json();
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl
|
||||
+ "/_api/web/lists/getbytitle('WordGameList')/fields",
|
||||
SPHttpClient.configurations.v1, options);
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
console.log(json);
|
||||
}
|
||||
|
||||
async AddListColumnNumber(name:string){
|
||||
var listMetadata = {
|
||||
'__metadata': {'type':'SP.FieldNumber'},
|
||||
'FieldTypeKind': 9,
|
||||
'Title': name,
|
||||
'MinimumValue': 0,
|
||||
'MaximumValue': 1000000
|
||||
private async AddListColumnNumber(name: string): Promise<void> {
|
||||
const listMetadata: {} = {
|
||||
'__metadata': { 'type': 'SP.FieldNumber' },
|
||||
'FieldTypeKind': 9,
|
||||
'Title': name,
|
||||
'MinimumValue': 0,
|
||||
'MaximumValue': 1000000
|
||||
};
|
||||
|
||||
var options: ISPHttpClientOptions = {
|
||||
const options: ISPHttpClientOptions = {
|
||||
headers: {
|
||||
"Accept": "application/json;odata=verbose",
|
||||
"Content-Type": "application/json;odata=verbose",
|
||||
"OData-Version": "" //Really important to specify
|
||||
'Accept': 'application/json;odata=verbose',
|
||||
'Content-Type': 'application/json;odata=verbose',
|
||||
'OData-Version': '' // Really important to specify
|
||||
},
|
||||
body: JSON.stringify(listMetadata)
|
||||
};
|
||||
|
||||
let result = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + "/_api/web/lists/getbytitle('WordGameList')/fields", SPHttpClient.configurations.v1,options);
|
||||
let json:any = await result.json();
|
||||
const result: SPHttpClientResponse = await this.context.spHttpClient.post(
|
||||
this.context.pageContext.web.absoluteUrl + "/_api/web/lists/getbytitle('WordGameList')/fields",
|
||||
SPHttpClient.configurations.v1, options);
|
||||
// tslint:disable-next-line: no-any
|
||||
const json: any = await result.json();
|
||||
console.log(json);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
export class WordGameListItem{
|
||||
Name:string;
|
||||
Score:number;
|
||||
Seconds:number;
|
||||
Details:string;
|
||||
constructor(name:string,score:number,seconds:number,details:string){
|
||||
this.Name = name;
|
||||
this.Score = score;
|
||||
this.Seconds = seconds;
|
||||
this.Details = details;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue