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										 |  |  | # User input
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										 |  |  | User actions such as clicking a link, pushing a button, and entering | 
					
						
							|  |  |  | text raise DOM events. | 
					
						
							|  |  |  | This page explains how to bind those events to component event handlers using the Angular | 
					
						
							|  |  |  | event binding syntax. | 
					
						
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							|  |  |  | Run the <live-example></live-example>. | 
					
						
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										 |  |  | ## Binding to user input events
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										 |  |  | You can use [Angular event bindings](guide/event-binding) | 
					
						
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										 |  |  | to respond to any [DOM event](https://developer.mozilla.org/en-US/docs/Web/Events). | 
					
						
							|  |  |  | Many DOM events are triggered by user input. Binding to these events provides a way to | 
					
						
							|  |  |  | get input from the user. | 
					
						
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							|  |  |  | To bind to a DOM event, surround the DOM event name in parentheses and assign a quoted | 
					
						
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										 |  |  | [template statement](guide/template-statements) to it. | 
					
						
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							|  |  |  | The following example shows an event binding that implements a click handler: | 
					
						
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										 |  |  | <code-example path="user-input/src/app/click-me.component.ts" region="click-me-button" header="src/app/click-me.component.ts"></code-example> | 
					
						
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										 |  |  | {@a click} | 
					
						
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							|  |  |  | The `(click)` to the left of the equals sign identifies the button's click event as the **target of the binding**. | 
					
						
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										 |  |  | The text in quotes to the right of the equals sign | 
					
						
							|  |  |  | is the **template statement**, which responds | 
					
						
							|  |  |  | to the click event by calling the component's `onClickMe` method. | 
					
						
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							|  |  |  | When writing a binding, be aware of a template statement's **execution context**. | 
					
						
							|  |  |  | The identifiers in a template statement belong to a specific context object, | 
					
						
							|  |  |  | usually the Angular component controlling the template. | 
					
						
							|  |  |  | The example above shows a single line of HTML, but that HTML belongs to a larger component: | 
					
						
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										 |  |  | <code-example path="user-input/src/app/click-me.component.ts" region="click-me-component" header="src/app/click-me.component.ts"></code-example> | 
					
						
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										 |  |  | When the user clicks the button, Angular calls the `onClickMe` method from `ClickMeComponent`. | 
					
						
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										 |  |  | ## Get user input from the $event object
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							|  |  |  | DOM events carry a payload of information that may be useful to the component. | 
					
						
							|  |  |  | This section shows how to bind to the `keyup` event of an input box to get the user's input after each keystroke. | 
					
						
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							|  |  |  | The following code listens to the `keyup` event and passes the entire event payload (`$event`) to the component event handler. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-template" header="src/app/keyup.components.ts (template v.1)"></code-example> | 
					
						
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										 |  |  | When a user presses and releases a key, the `keyup` event occurs, and Angular provides a corresponding | 
					
						
							|  |  |  | DOM event object in the `$event` variable which this code passes as a parameter to the component's `onKey()` method. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-class-no-type" header="src/app/keyup.components.ts (class v.1)"></code-example> | 
					
						
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										 |  |  | The properties of an `$event` object vary depending on the type of DOM event. For example, | 
					
						
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										 |  |  | a mouse event includes different information than an input box editing event. | 
					
						
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							|  |  |  | All [standard DOM event objects](https://developer.mozilla.org/en-US/docs/Web/API/Event) | 
					
						
							|  |  |  | have a `target` property, a reference to the element that raised the event. | 
					
						
							|  |  |  | In this case, `target` refers to the [`<input>` element](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement) and | 
					
						
							|  |  |  | `event.target.value` returns the current contents of that element. | 
					
						
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							|  |  |  | After each call, the `onKey()` method appends the contents of the input box value to the list | 
					
						
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										 |  |  | in the component's `values` property, followed by a separator character (|). | 
					
						
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										 |  |  | The [interpolation](guide/interpolation) | 
					
						
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										 |  |  | displays the accumulating input box changes from the `values` property. | 
					
						
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							|  |  |  | Suppose the user enters the letters "abc", and then backspaces to remove them one by one. | 
					
						
							|  |  |  | Here's what the UI displays: | 
					
						
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										 |  |  | <code-example> | 
					
						
							|  |  |  |   a | ab | abc | ab | a | | | 
					
						
							|  |  |  | </code-example> | 
					
						
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										 |  |  | <div class="lightbox"> | 
					
						
							|  |  |  |   <img src='generated/images/guide/user-input/keyup1-anim.gif' alt="key up 1"> | 
					
						
							|  |  |  | </div> | 
					
						
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										 |  |  | <div class="alert is-helpful"> | 
					
						
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										 |  |  | Alternatively, you could accumulate the individual keys themselves by substituting `event.key` | 
					
						
							|  |  |  | for `event.target.value` in which case the same user input would produce: | 
					
						
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										 |  |  | <code-example> | 
					
						
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										 |  |  |   a | b | c | backspace | backspace | backspace | | 
					
						
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										 |  |  | </code-example> | 
					
						
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										 |  |  | </div> | 
					
						
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										 |  |  | {@a keyup1} | 
					
						
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										 |  |  | ### Type the _$event_
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							|  |  |  | The example above casts the `$event` as an `any` type. | 
					
						
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										 |  |  | That simplifies the code at a cost. | 
					
						
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										 |  |  | There is no type information | 
					
						
							|  |  |  | that could reveal properties of the event object and prevent silly mistakes. | 
					
						
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							|  |  |  | The following example rewrites the method with types: | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-class" header="src/app/keyup.components.ts (class v.1 - typed )"></code-example> | 
					
						
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										 |  |  | The `$event` is now a specific `KeyboardEvent`. | 
					
						
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										 |  |  | Not all elements have a `value` property so it casts `target` to an input element. | 
					
						
							|  |  |  | The `OnKey` method more clearly expresses what it expects from the template and how it interprets the event. | 
					
						
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							|  |  |  | ### Passing _$event_ is a dubious practice
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							|  |  |  | Typing the event object reveals a significant objection to passing the entire DOM event into the method: | 
					
						
							|  |  |  | the component has too much awareness of the template details. | 
					
						
							|  |  |  | It can't extract information without knowing more than it should about the HTML implementation. | 
					
						
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										 |  |  | That breaks the separation of concerns between the template (_what the user sees_) | 
					
						
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										 |  |  | and the component (_how the application processes user data_). | 
					
						
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							|  |  |  | The next section shows how to use template reference variables to address this problem. | 
					
						
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										 |  |  | ## Get user input from a template reference variable
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							|  |  |  | There's another way to get the user data: use Angular | 
					
						
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										 |  |  | [**template reference variables**](guide/template-reference-variables). | 
					
						
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										 |  |  | These variables provide direct access to an element from within the template. | 
					
						
							|  |  |  | To declare a template reference variable, precede an identifier with a hash (or pound) character (#). | 
					
						
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							|  |  |  | The following example uses a template reference variable | 
					
						
							|  |  |  | to implement a keystroke loopback in a simple template. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/loop-back.component.ts" region="loop-back-component" header="src/app/loop-back.component.ts"></code-example> | 
					
						
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										 |  |  | The template reference variable named `box`, declared on the `<input>` element, | 
					
						
							|  |  |  | refers to the `<input>` element itself. | 
					
						
							|  |  |  | The code uses the `box` variable to get the input element's `value` and display it | 
					
						
							|  |  |  | with interpolation between `<p>` tags. | 
					
						
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							|  |  |  | The template is completely self contained. It doesn't bind to the component, | 
					
						
							|  |  |  | and the component does nothing. | 
					
						
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							|  |  |  | Type something in the input box, and watch the display update with each keystroke. | 
					
						
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										 |  |  | <div class="lightbox"> | 
					
						
							|  |  |  |   <img src='generated/images/guide/user-input/keyup-loop-back-anim.gif' alt="loop back"> | 
					
						
							|  |  |  | </div> | 
					
						
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										 |  |  | <div class="alert is-helpful"> | 
					
						
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										 |  |  | **This won't work at all unless you bind to an event**. | 
					
						
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							|  |  |  | Angular updates the bindings (and therefore the screen) | 
					
						
							|  |  |  | only if the app does something in response to asynchronous events, such as keystrokes. | 
					
						
							|  |  |  | This example code binds the `keyup` event | 
					
						
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										 |  |  | to the number 0, the shortest template statement possible. | 
					
						
							|  |  |  | While the statement does nothing useful, | 
					
						
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										 |  |  | it satisfies Angular's requirement so that Angular will update the screen. | 
					
						
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										 |  |  | </div> | 
					
						
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										 |  |  | It's easier to get to the input box with the template reference | 
					
						
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										 |  |  | variable than to go through the `$event` object. Here's a rewrite of the previous | 
					
						
							|  |  |  | `keyup` example that uses a template reference variable to get the user's input. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-2" header="src/app/keyup.components.ts (v2)"></code-example> | 
					
						
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										 |  |  | A nice aspect of this approach is that the component gets clean data values from the view. | 
					
						
							|  |  |  | It no longer requires knowledge of the `$event` and its structure. | 
					
						
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										 |  |  | {@a key-event} | 
					
						
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										 |  |  | ## Key event filtering (with `key.enter`)
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							|  |  |  | The `(keyup)` event handler hears *every keystroke*. | 
					
						
							|  |  |  | Sometimes only the _Enter_ key matters, because it signals that the user has finished typing. | 
					
						
							|  |  |  | One way to reduce the noise would be to examine every `$event.keyCode` and take action only when the key is _Enter_. | 
					
						
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										 |  |  | There's an easier way: bind to Angular's `keyup.enter` pseudo-event. | 
					
						
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										 |  |  | Then Angular calls the event handler only when the user presses _Enter_. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-3" header="src/app/keyup.components.ts (v3)"></code-example> | 
					
						
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										 |  |  | Here's how it works. | 
					
						
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										 |  |  | <div class="lightbox"> | 
					
						
							|  |  |  |   <img src='generated/images/guide/user-input/keyup3-anim.gif' alt="key up 3"> | 
					
						
							|  |  |  | </div> | 
					
						
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										 |  |  | ## On blur
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							|  |  |  | In the previous example, the current state of the input box | 
					
						
							|  |  |  | is lost if the user mouses away and clicks elsewhere on the page | 
					
						
							|  |  |  | without first pressing _Enter_. | 
					
						
							|  |  |  | The component's `value` property is updated only when the user presses _Enter_. | 
					
						
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							|  |  |  | To fix this issue, listen to both the _Enter_ key and the _blur_ event. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-4" header="src/app/keyup.components.ts (v4)"></code-example> | 
					
						
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										 |  |  | ## Put it all together
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										 |  |  | The previous page showed how to [display data](guide/displaying-data). | 
					
						
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										 |  |  | This page demonstrated event binding techniques. | 
					
						
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							|  |  |  | Now, put it all together in a micro-app | 
					
						
							|  |  |  | that can display a list of heroes and add new heroes to the list. | 
					
						
							|  |  |  | The user can add a hero by typing the hero's name in the input box and | 
					
						
							|  |  |  | clicking **Add**. | 
					
						
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										 |  |  | <div class="lightbox"> | 
					
						
							|  |  |  |   <img src='generated/images/guide/user-input/little-tour-anim.gif' alt="Little Tour of Heroes"> | 
					
						
							|  |  |  | </div> | 
					
						
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										 |  |  | Below is the "Little Tour of Heroes"  component. | 
					
						
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										 |  |  | <code-example path="user-input/src/app/little-tour.component.ts" region="little-tour" header="src/app/little-tour.component.ts"></code-example> | 
					
						
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										 |  |  | ### Observations
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							|  |  |  | * **Use template variables to refer to elements** — | 
					
						
							|  |  |  | The `newHero` template variable refers to the `<input>` element. | 
					
						
							|  |  |  | You can reference `newHero` from any sibling or child of the `<input>` element. | 
					
						
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							|  |  |  | * **Pass values, not elements** — | 
					
						
							|  |  |  | Instead of passing the `newHero` into the component's `addHero` method, | 
					
						
							|  |  |  | get the input box value and pass *that* to `addHero`. | 
					
						
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							|  |  |  | * **Keep template statements simple** — | 
					
						
							|  |  |  | The `(blur)` event is bound to two JavaScript statements. | 
					
						
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										 |  |  | The first statement calls `addHero`. The second statement, `newHero.value=''`, | 
					
						
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										 |  |  | clears the input box after a new hero is added to the list. | 
					
						
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										 |  |  | ## Source code
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							|  |  |  | Following is all the code discussed in this page. | 
					
						
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										 |  |  | <code-tabs> | 
					
						
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										 |  |  |   <code-pane header="click-me.component.ts" path="user-input/src/app/click-me.component.ts"> | 
					
						
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							|  |  |  |   </code-pane> | 
					
						
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										 |  |  |   <code-pane header="keyup.components.ts" path="user-input/src/app/keyup.components.ts"> | 
					
						
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							|  |  |  |   </code-pane> | 
					
						
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										 |  |  |   <code-pane header="loop-back.component.ts" path="user-input/src/app/loop-back.component.ts"> | 
					
						
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										 |  |  |   </code-pane> | 
					
						
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										 |  |  |   <code-pane header="little-tour.component.ts" path="user-input/src/app/little-tour.component.ts"> | 
					
						
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										 |  |  |   </code-pane> | 
					
						
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										 |  |  | </code-tabs> | 
					
						
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										 |  |  | Angular also supports passive event listeners. For example, you can use the following steps to make the scroll event passive. | 
					
						
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										 |  |  | 1. Create a file `zone-flags.ts` under `src` directory. | 
					
						
							|  |  |  | 2. Add the following line into this file. | 
					
						
							|  |  |  | 
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							|  |  |  | ``` | 
					
						
							|  |  |  | (window as any)['__zone_symbol__PASSIVE_EVENTS'] = ['scroll']; | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
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							|  |  |  | 3. In the `src/polyfills.ts` file, before importing zone.js, import the newly created `zone-flags`. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | import './zone-flags'; | 
					
						
							|  |  |  | import 'zone.js/dist/zone';  // Included with Angular CLI. | 
					
						
							|  |  |  | ``` | 
					
						
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							|  |  |  | After those steps, if you add event listeners for the `scroll` event, the listeners will be `passive`. | 
					
						
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										 |  |  | ## Summary
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							|  |  |  | 
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							|  |  |  | You have mastered the basic primitives for responding to user input and gestures. | 
					
						
							|  |  |  | 
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							|  |  |  | These techniques are useful for small-scale demonstrations, but they | 
					
						
							|  |  |  | quickly become verbose and clumsy when handling large amounts of user input. | 
					
						
							|  |  |  | Two-way data binding is a more elegant and compact way to move | 
					
						
							|  |  |  | values between data entry fields and model properties. | 
					
						
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										 |  |  | The [`Forms`](guide/forms-overview) page explains how to write | 
					
						
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										 |  |  | two-way bindings with `NgModel`. |