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/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AUTO_STYLE} from '@angular/core';
import {ANY_STATE, DEFAULT_STATE, EMPTY_STATE} from '../../core_private';
import {CompileDirectiveMetadata} from '../compile_metadata';
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import {StringMapWrapper} from '../facade/collection';
import {BaseException} from '../facade/exceptions';
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import {isBlank, isPresent} from '../facade/lang';
import {Identifiers} from '../identifiers';
import * as o from '../output/output_ast';
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import * as t from '../template_parser/template_ast';
import {AnimationAst, AnimationAstVisitor, AnimationEntryAst, AnimationGroupAst, AnimationKeyframeAst, AnimationSequenceAst, AnimationStateAst, AnimationStateDeclarationAst, AnimationStateTransitionAst, AnimationStepAst, AnimationStylesAst} from './animation_ast';
import {AnimationParseError, ParsedAnimationResult, parseAnimationEntry} from './animation_parser';
export class CompiledAnimation {
constructor(
public name: string, public statesMapStatement: o.Statement,
public statesVariableName: string, public fnStatement: o.Statement,
public fnVariable: o.Expression) {}
}
export class AnimationCompiler {
compileComponent(component: CompileDirectiveMetadata, template: t.TemplateAst[]):
CompiledAnimation[] {
var compiledAnimations: CompiledAnimation[] = [];
var groupedErrors: string[] = [];
var triggerLookup: {[key: string]: CompiledAnimation} = {};
var componentName = component.type.name;
component.template.animations.forEach(entry => {
var result = parseAnimationEntry(entry);
var triggerName = entry.name;
if (result.errors.length > 0) {
var errorMessage =
`Unable to parse the animation sequence for "${triggerName}" due to the following errors:`;
result.errors.forEach(
(error: AnimationParseError) => { errorMessage += '\n-- ' + error.msg; });
groupedErrors.push(errorMessage);
}
if (triggerLookup[triggerName]) {
groupedErrors.push(
`The animation trigger "${triggerName}" has already been registered on "${componentName}"`);
} else {
var factoryName = `${componentName}_${entry.name}`;
var visitor = new _AnimationBuilder(triggerName, factoryName);
var compileResult = visitor.build(result.ast);
compiledAnimations.push(compileResult);
triggerLookup[entry.name] = compileResult;
}
});
_validateAnimationProperties(compiledAnimations, template).forEach(entry => {
groupedErrors.push(entry.msg);
});
if (groupedErrors.length > 0) {
var errorMessageStr =
`Animation parsing for ${component.type.name} has failed due to the following errors:`;
groupedErrors.forEach(error => errorMessageStr += `\n- ${error}`);
throw new BaseException(errorMessageStr);
}
return compiledAnimations;
}
}
var _ANIMATION_FACTORY_ELEMENT_VAR = o.variable('element');
var _ANIMATION_DEFAULT_STATE_VAR = o.variable('defaultStateStyles');
var _ANIMATION_FACTORY_VIEW_VAR = o.variable('view');
var _ANIMATION_FACTORY_RENDERER_VAR = _ANIMATION_FACTORY_VIEW_VAR.prop('renderer');
var _ANIMATION_CURRENT_STATE_VAR = o.variable('currentState');
var _ANIMATION_NEXT_STATE_VAR = o.variable('nextState');
var _ANIMATION_PLAYER_VAR = o.variable('player');
var _ANIMATION_START_STATE_STYLES_VAR = o.variable('startStateStyles');
var _ANIMATION_END_STATE_STYLES_VAR = o.variable('endStateStyles');
var _ANIMATION_COLLECTED_STYLES = o.variable('collectedStyles');
var EMPTY_MAP = o.literalMap([]);
class _AnimationBuilder implements AnimationAstVisitor {
private _fnVarName: string;
private _statesMapVarName: string;
private _statesMapVar: any;
constructor(public animationName: string, factoryName: string) {
this._fnVarName = factoryName + '_factory';
this._statesMapVarName = factoryName + '_states';
this._statesMapVar = o.variable(this._statesMapVarName);
}
visitAnimationStyles(ast: AnimationStylesAst, context: _AnimationBuilderContext): o.Expression {
var stylesArr: any[] = [];
if (context.isExpectingFirstStyleStep) {
stylesArr.push(_ANIMATION_START_STATE_STYLES_VAR);
context.isExpectingFirstStyleStep = false;
}
ast.styles.forEach(entry => {
stylesArr.push(
o.literalMap(StringMapWrapper.keys(entry).map(key => [key, o.literal(entry[key])])));
});
return o.importExpr(Identifiers.AnimationStyles).instantiate([
o.importExpr(Identifiers.collectAndResolveStyles).callFn([
_ANIMATION_COLLECTED_STYLES, o.literalArr(stylesArr)
])
]);
}
visitAnimationKeyframe(ast: AnimationKeyframeAst, context: _AnimationBuilderContext):
o.Expression {
return o.importExpr(Identifiers.AnimationKeyframe).instantiate([
o.literal(ast.offset), ast.styles.visit(this, context)
]);
}
visitAnimationStep(ast: AnimationStepAst, context: _AnimationBuilderContext): o.Expression {
if (context.endStateAnimateStep === ast) {
return this._visitEndStateAnimation(ast, context);
}
var startingStylesExpr = ast.startingStyles.visit(this, context);
var keyframeExpressions =
ast.keyframes.map(keyframeEntry => keyframeEntry.visit(this, context));
return this._callAnimateMethod(ast, startingStylesExpr, o.literalArr(keyframeExpressions));
}
/** @internal */
_visitEndStateAnimation(ast: AnimationStepAst, context: _AnimationBuilderContext): o.Expression {
var startingStylesExpr = ast.startingStyles.visit(this, context);
var keyframeExpressions = ast.keyframes.map(keyframe => keyframe.visit(this, context));
var keyframesExpr = o.importExpr(Identifiers.balanceAnimationKeyframes).callFn([
_ANIMATION_COLLECTED_STYLES, _ANIMATION_END_STATE_STYLES_VAR,
o.literalArr(keyframeExpressions)
]);
return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr);
}
/** @internal */
_callAnimateMethod(ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any) {
return _ANIMATION_FACTORY_RENDERER_VAR.callMethod('animate', [
_ANIMATION_FACTORY_ELEMENT_VAR, startingStylesExpr, keyframesExpr, o.literal(ast.duration),
o.literal(ast.delay), o.literal(ast.easing)
]);
}
visitAnimationSequence(ast: AnimationSequenceAst, context: _AnimationBuilderContext):
o.Expression {
var playerExprs = ast.steps.map(step => step.visit(this, context));
return o.importExpr(Identifiers.AnimationSequencePlayer).instantiate([o.literalArr(
playerExprs)]);
}
visitAnimationGroup(ast: AnimationGroupAst, context: _AnimationBuilderContext): o.Expression {
var playerExprs = ast.steps.map(step => step.visit(this, context));
return o.importExpr(Identifiers.AnimationGroupPlayer).instantiate([o.literalArr(playerExprs)]);
}
visitAnimationStateDeclaration(
ast: AnimationStateDeclarationAst, context: _AnimationBuilderContext): void {
var flatStyles: {[key: string]: string | number} = {};
_getStylesArray(ast).forEach(entry => {
StringMapWrapper.forEach(entry, (value: string, key: string) => { flatStyles[key] = value; });
});
context.stateMap.registerState(ast.stateName, flatStyles);
}
visitAnimationStateTransition(
ast: AnimationStateTransitionAst, context: _AnimationBuilderContext): any {
var steps = ast.animation.steps;
var lastStep = steps[steps.length - 1];
if (_isEndStateAnimateStep(lastStep)) {
context.endStateAnimateStep = <AnimationStepAst>lastStep;
}
context.isExpectingFirstStyleStep = true;
var stateChangePreconditions: o.Expression[] = [];
ast.stateChanges.forEach(stateChange => {
stateChangePreconditions.push(
_compareToAnimationStateExpr(_ANIMATION_CURRENT_STATE_VAR, stateChange.fromState)
.and(_compareToAnimationStateExpr(_ANIMATION_NEXT_STATE_VAR, stateChange.toState)));
if (stateChange.fromState != ANY_STATE) {
context.stateMap.registerState(stateChange.fromState);
}
if (stateChange.toState != ANY_STATE) {
context.stateMap.registerState(stateChange.toState);
}
});
var animationPlayerExpr = ast.animation.visit(this, context);
var reducedStateChangesPrecondition = stateChangePreconditions.reduce((a, b) => a.or(b));
var precondition =
_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR).and(reducedStateChangesPrecondition);
return new o.IfStmt(precondition, [_ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt()]);
}
visitAnimationEntry(ast: AnimationEntryAst, context: _AnimationBuilderContext): any {
// visit each of the declarations first to build the context state map
ast.stateDeclarations.forEach(def => def.visit(this, context));
// this should always be defined even if the user overrides it
context.stateMap.registerState(DEFAULT_STATE, {});
var statements: o.Statement[] = [];
statements.push(_ANIMATION_FACTORY_VIEW_VAR
.callMethod(
'cancelActiveAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_NEXT_STATE_VAR.equals(o.literal(EMPTY_STATE))
])
.toStmt());
statements.push(_ANIMATION_COLLECTED_STYLES.set(EMPTY_MAP).toDeclStmt());
statements.push(_ANIMATION_PLAYER_VAR.set(o.NULL_EXPR).toDeclStmt());
statements.push(
_ANIMATION_DEFAULT_STATE_VAR.set(this._statesMapVar.key(o.literal(DEFAULT_STATE)))
.toDeclStmt());
statements.push(
_ANIMATION_START_STATE_STYLES_VAR.set(this._statesMapVar.key(_ANIMATION_CURRENT_STATE_VAR))
.toDeclStmt());
statements.push(new o.IfStmt(
_ANIMATION_START_STATE_STYLES_VAR.equals(o.NULL_EXPR),
[_ANIMATION_START_STATE_STYLES_VAR.set(_ANIMATION_DEFAULT_STATE_VAR).toStmt()]));
statements.push(
_ANIMATION_END_STATE_STYLES_VAR.set(this._statesMapVar.key(_ANIMATION_NEXT_STATE_VAR))
.toDeclStmt());
statements.push(new o.IfStmt(
_ANIMATION_END_STATE_STYLES_VAR.equals(o.NULL_EXPR),
[_ANIMATION_END_STATE_STYLES_VAR.set(_ANIMATION_DEFAULT_STATE_VAR).toStmt()]));
var RENDER_STYLES_FN = o.importExpr(Identifiers.renderStyles);
// before we start any animation we want to clear out the starting
// styles from the element's style property (since they were placed
// there at the end of the last animation
statements.push(
RENDER_STYLES_FN
.callFn([
_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
o.importExpr(Identifiers.clearStyles).callFn([_ANIMATION_START_STATE_STYLES_VAR])
])
.toStmt());
ast.stateTransitions.forEach(transAst => statements.push(transAst.visit(this, context)));
// this check ensures that the animation factory always returns a player
// so that the onDone callback can be used for tracking
statements.push(new o.IfStmt(
_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR),
[_ANIMATION_PLAYER_VAR.set(o.importExpr(Identifiers.NoOpAnimationPlayer).instantiate([]))
.toStmt()]));
// once complete we want to apply the styles on the element
// since the destination state's values should persist once
// the animation sequence has completed.
statements.push(
_ANIMATION_PLAYER_VAR
.callMethod(
'onDone',
[o.fn(
[], [RENDER_STYLES_FN
.callFn([
_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
o.importExpr(Identifiers.prepareFinalAnimationStyles).callFn([
_ANIMATION_START_STATE_STYLES_VAR, _ANIMATION_END_STATE_STYLES_VAR
])
])
.toStmt()])])
.toStmt());
statements.push(_ANIMATION_FACTORY_VIEW_VAR
.callMethod(
'queueAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_PLAYER_VAR
])
.toStmt());
return o.fn(
[
new o.FnParam(
_ANIMATION_FACTORY_VIEW_VAR.name,
o.importType(Identifiers.AppView, [o.DYNAMIC_TYPE])),
new o.FnParam(_ANIMATION_FACTORY_ELEMENT_VAR.name, o.DYNAMIC_TYPE),
new o.FnParam(_ANIMATION_CURRENT_STATE_VAR.name, o.DYNAMIC_TYPE),
new o.FnParam(_ANIMATION_NEXT_STATE_VAR.name, o.DYNAMIC_TYPE)
],
statements);
}
build(ast: AnimationAst): CompiledAnimation {
var context = new _AnimationBuilderContext();
var fnStatement = ast.visit(this, context).toDeclStmt(this._fnVarName);
var fnVariable = o.variable(this._fnVarName);
var lookupMap: any[] = [];
StringMapWrapper.forEach(
context.stateMap.states, (value: {[key: string]: string}, stateName: string) => {
var variableValue = EMPTY_MAP;
if (isPresent(value)) {
let styleMap: any[] = [];
StringMapWrapper.forEach(value, (value: string, key: string) => {
styleMap.push([key, o.literal(value)]);
});
variableValue = o.literalMap(styleMap);
}
lookupMap.push([stateName, variableValue]);
});
var compiledStatesMapExpr = this._statesMapVar.set(o.literalMap(lookupMap)).toDeclStmt();
return new CompiledAnimation(
this.animationName, compiledStatesMapExpr, this._statesMapVarName, fnStatement, fnVariable);
}
}
class _AnimationBuilderContext {
stateMap = new _AnimationBuilderStateMap();
endStateAnimateStep: AnimationStepAst = null;
isExpectingFirstStyleStep = false;
}
class _AnimationBuilderStateMap {
private _states: {[key: string]: {[prop: string]: string | number}} = {};
get states() { return this._states; }
registerState(name: string, value: {[prop: string]: string | number} = null): void {
var existingEntry = this._states[name];
if (isBlank(existingEntry)) {
this._states[name] = value;
}
}
}
function _compareToAnimationStateExpr(value: o.Expression, animationState: string): o.Expression {
var emptyStateLiteral = o.literal(EMPTY_STATE);
switch (animationState) {
case EMPTY_STATE:
return value.equals(emptyStateLiteral);
case ANY_STATE:
return o.literal(true);
default:
return value.equals(o.literal(animationState));
}
}
function _isEndStateAnimateStep(step: AnimationAst): boolean {
// the final animation step is characterized by having only TWO
// keyframe values and it must have zero styles for both keyframes
if (step instanceof AnimationStepAst && step.duration > 0 && step.keyframes.length == 2) {
var styles1 = _getStylesArray(step.keyframes[0])[0];
var styles2 = _getStylesArray(step.keyframes[1])[0];
return StringMapWrapper.isEmpty(styles1) && StringMapWrapper.isEmpty(styles2);
}
return false;
}
function _getStylesArray(obj: any): {[key: string]: any}[] {
return obj.styles.styles;
}
function _validateAnimationProperties(
compiledAnimations: CompiledAnimation[], template: t.TemplateAst[]): AnimationParseError[] {
var visitor = new _AnimationTemplatePropertyVisitor(compiledAnimations);
t.templateVisitAll(visitor, template);
return visitor.errors;
}
class _AnimationTemplatePropertyVisitor implements t.TemplateAstVisitor {
private _animationRegistry: {[key: string]: boolean} = {};
public errors: AnimationParseError[] = [];
constructor(animations: CompiledAnimation[]) {
animations.forEach(entry => { this._animationRegistry[entry.name] = true; });
}
visitElement(ast: t.ElementAst, ctx: any): any {
ast.inputs.forEach(input => {
if (input.type == t.PropertyBindingType.Animation) {
var animationName = input.name;
if (!isPresent(this._animationRegistry[animationName])) {
this.errors.push(
new AnimationParseError(`couldn't find an animation entry for ${animationName}`));
}
}
});
t.templateVisitAll(this, ast.children);
}
visitBoundText(ast: t.BoundTextAst, ctx: any): any {}
visitText(ast: t.TextAst, ctx: any): any {}
visitEmbeddedTemplate(ast: t.EmbeddedTemplateAst, ctx: any): any {}
visitNgContent(ast: t.NgContentAst, ctx: any): any {}
visitAttr(ast: t.AttrAst, ctx: any): any {}
visitDirective(ast: t.DirectiveAst, ctx: any): any {}
visitEvent(ast: t.BoundEventAst, ctx: any): any {}
visitReference(ast: t.ReferenceAst, ctx: any): any {}
visitVariable(ast: t.VariableAst, ctx: any): any {}
visitDirectiveProperty(ast: t.BoundDirectivePropertyAst, ctx: any): any {}
visitElementProperty(ast: t.BoundElementPropertyAst, ctx: any): any {}
}