2019-05-31 11:56:07 -04:00
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/**
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* @license
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2020-05-19 15:08:49 -04:00
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* Copyright Google LLC All Rights Reserved.
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2019-05-31 11:56:07 -04:00
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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Zone.__load_patch('socketio', (global: any, Zone: ZoneType, api: _ZonePrivate) => {
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(Zone as any)[Zone.__symbol__('socketio')] = function patchSocketIO(io: any) {
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// patch io.Socket.prototype event listener related method
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fix(zone.js): should continue to executue listeners when throw error (#41562)
Close #41522
`zone.js` patches event listeners and run all event listeners together, if
one event handler throws error, the listeners afterward may not be invoked.
Reproduction:
```
export class AppComponent implements AfterViewInit {
@ViewChild('btn') btn: ElementRef;
title = 'event-error';
constructor(private ngZone: NgZone) {}
ngAfterViewInit() {
this.ngZone.runOutsideAngular(() => {
this.btn.nativeElement.addEventListener('click', () => {
throw new Error('test1');
});
this.btn.nativeElement.addEventListener('click', () => {
console.log('add eventlistener click');
});
});
}
}
```
Until now no Angular users report this issue becuase in the `ngZone`, all
error will be caught and will not rethrow, so the event listeners afterward
will still continue to execute, but if the event handlers are outside of `ngZone`,
the error will break the execution.
This commit catch all errors, and after all event listeners finished invocation,
rethrow the errors in seperate `microTasks`, the reason I am using `microTask` here
is to handle multiple errors case.
PR Close #41562
2021-04-11 02:19:23 -04:00
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api.patchEventTarget(global, api, [io.Socket.prototype], {
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2019-05-31 11:56:07 -04:00
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useG: false,
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chkDup: false,
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rt: true,
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2020-04-13 19:40:21 -04:00
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diff: (task: any, delegate: any) => {
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return task.callback === delegate;
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}
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2019-05-31 11:56:07 -04:00
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});
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// also patch io.Socket.prototype.on/off/removeListener/removeAllListeners
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io.Socket.prototype.on = io.Socket.prototype.addEventListener;
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io.Socket.prototype.off = io.Socket.prototype.removeListener =
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io.Socket.prototype.removeAllListeners = io.Socket.prototype.removeEventListener;
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};
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});
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