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/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {isPresent} from '../facade/lang';
import {Identifiers, resolveIdentifier} from '../identifiers';
import * as o from '../output/output_ast';
import {ANY_STATE, DEFAULT_STATE, EMPTY_STATE} from '../private_import_core';
import {AnimationAst, AnimationAstVisitor, AnimationEntryAst, AnimationGroupAst, AnimationKeyframeAst, AnimationSequenceAst, AnimationStateDeclarationAst, AnimationStateTransitionAst, AnimationStepAst, AnimationStylesAst} from './animation_ast';
export class AnimationEntryCompileResult {
constructor(public name: string, public statements: o.Statement[], public fnExp: o.Expression) {}
}
export class AnimationCompiler {
compile(factoryNamePrefix: string, parsedAnimations: AnimationEntryAst[]):
AnimationEntryCompileResult[] {
return parsedAnimations.map(entry => {
const factoryName = `${factoryNamePrefix}_${entry.name}`;
const visitor = new _AnimationBuilder(entry.name, factoryName);
return visitor.build(entry);
});
}
}
var _ANIMATION_FACTORY_ELEMENT_VAR = o.variable('element');
var _ANIMATION_DEFAULT_STATE_VAR = o.variable('defaultStateStyles');
var _ANIMATION_FACTORY_VIEW_VAR = o.variable('view');
var _ANIMATION_FACTORY_VIEW_CONTEXT = _ANIMATION_FACTORY_VIEW_VAR.prop('animationContext');
var _ANIMATION_FACTORY_RENDERER_VAR = _ANIMATION_FACTORY_VIEW_VAR.prop('renderer');
var _ANIMATION_CURRENT_STATE_VAR = o.variable('currentState');
var _ANIMATION_NEXT_STATE_VAR = o.variable('nextState');
var _ANIMATION_PLAYER_VAR = o.variable('player');
var _ANIMATION_TIME_VAR = o.variable('totalTime');
var _ANIMATION_START_STATE_STYLES_VAR = o.variable('startStateStyles');
var _ANIMATION_END_STATE_STYLES_VAR = o.variable('endStateStyles');
var _ANIMATION_COLLECTED_STYLES = o.variable('collectedStyles');
var EMPTY_MAP = o.literalMap([]);
class _AnimationBuilder implements AnimationAstVisitor {
private _fnVarName: string;
private _statesMapVarName: string;
private _statesMapVar: any;
constructor(public animationName: string, factoryName: string) {
this._fnVarName = factoryName + '_factory';
this._statesMapVarName = factoryName + '_states';
this._statesMapVar = o.variable(this._statesMapVarName);
}
visitAnimationStyles(ast: AnimationStylesAst, context: _AnimationBuilderContext): o.Expression {
var stylesArr: any[] = [];
if (context.isExpectingFirstStyleStep) {
stylesArr.push(_ANIMATION_START_STATE_STYLES_VAR);
context.isExpectingFirstStyleStep = false;
}
ast.styles.forEach(entry => {
const entries =
Object.keys(entry).map((key): [string, o.Expression] => [key, o.literal(entry[key])]);
stylesArr.push(o.literalMap(entries));
});
return o.importExpr(resolveIdentifier(Identifiers.AnimationStyles)).instantiate([
o.importExpr(resolveIdentifier(Identifiers.collectAndResolveStyles)).callFn([
_ANIMATION_COLLECTED_STYLES, o.literalArr(stylesArr)
])
]);
}
visitAnimationKeyframe(ast: AnimationKeyframeAst, context: _AnimationBuilderContext):
o.Expression {
return o.importExpr(resolveIdentifier(Identifiers.AnimationKeyframe)).instantiate([
o.literal(ast.offset), ast.styles.visit(this, context)
]);
}
visitAnimationStep(ast: AnimationStepAst, context: _AnimationBuilderContext): o.Expression {
if (context.endStateAnimateStep === ast) {
return this._visitEndStateAnimation(ast, context);
}
var startingStylesExpr = ast.startingStyles.visit(this, context);
var keyframeExpressions =
ast.keyframes.map(keyframeEntry => keyframeEntry.visit(this, context));
return this._callAnimateMethod(
ast, startingStylesExpr, o.literalArr(keyframeExpressions), context);
}
/** @internal */
_visitEndStateAnimation(ast: AnimationStepAst, context: _AnimationBuilderContext): o.Expression {
var startingStylesExpr = ast.startingStyles.visit(this, context);
var keyframeExpressions = ast.keyframes.map(keyframe => keyframe.visit(this, context));
var keyframesExpr =
o.importExpr(resolveIdentifier(Identifiers.balanceAnimationKeyframes)).callFn([
_ANIMATION_COLLECTED_STYLES, _ANIMATION_END_STATE_STYLES_VAR,
o.literalArr(keyframeExpressions)
]);
return this._callAnimateMethod(ast, startingStylesExpr, keyframesExpr, context);
}
/** @internal */
_callAnimateMethod(
ast: AnimationStepAst, startingStylesExpr: any, keyframesExpr: any,
context: _AnimationBuilderContext) {
context.totalTransitionTime += ast.duration + ast.delay;
return _ANIMATION_FACTORY_RENDERER_VAR.callMethod('animate', [
_ANIMATION_FACTORY_ELEMENT_VAR, startingStylesExpr, keyframesExpr, o.literal(ast.duration),
o.literal(ast.delay), o.literal(ast.easing)
]);
}
visitAnimationSequence(ast: AnimationSequenceAst, context: _AnimationBuilderContext):
o.Expression {
var playerExprs = ast.steps.map(step => step.visit(this, context));
return o.importExpr(resolveIdentifier(Identifiers.AnimationSequencePlayer)).instantiate([
o.literalArr(playerExprs)
]);
}
visitAnimationGroup(ast: AnimationGroupAst, context: _AnimationBuilderContext): o.Expression {
var playerExprs = ast.steps.map(step => step.visit(this, context));
return o.importExpr(resolveIdentifier(Identifiers.AnimationGroupPlayer)).instantiate([
o.literalArr(playerExprs)
]);
}
visitAnimationStateDeclaration(
ast: AnimationStateDeclarationAst, context: _AnimationBuilderContext): void {
var flatStyles: {[key: string]: string | number} = {};
_getStylesArray(ast).forEach(
entry => { Object.keys(entry).forEach(key => { flatStyles[key] = entry[key]; }); });
context.stateMap.registerState(ast.stateName, flatStyles);
}
visitAnimationStateTransition(
ast: AnimationStateTransitionAst, context: _AnimationBuilderContext): any {
var steps = ast.animation.steps;
var lastStep = steps[steps.length - 1];
if (_isEndStateAnimateStep(lastStep)) {
context.endStateAnimateStep = <AnimationStepAst>lastStep;
}
context.totalTransitionTime = 0;
context.isExpectingFirstStyleStep = true;
var stateChangePreconditions: o.Expression[] = [];
ast.stateChanges.forEach(stateChange => {
stateChangePreconditions.push(
_compareToAnimationStateExpr(_ANIMATION_CURRENT_STATE_VAR, stateChange.fromState)
.and(_compareToAnimationStateExpr(_ANIMATION_NEXT_STATE_VAR, stateChange.toState)));
if (stateChange.fromState != ANY_STATE) {
context.stateMap.registerState(stateChange.fromState);
}
if (stateChange.toState != ANY_STATE) {
context.stateMap.registerState(stateChange.toState);
}
});
var animationPlayerExpr = ast.animation.visit(this, context);
var reducedStateChangesPrecondition = stateChangePreconditions.reduce((a, b) => a.or(b));
var precondition =
_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR).and(reducedStateChangesPrecondition);
var animationStmt = _ANIMATION_PLAYER_VAR.set(animationPlayerExpr).toStmt();
var totalTimeStmt = _ANIMATION_TIME_VAR.set(o.literal(context.totalTransitionTime)).toStmt();
return new o.IfStmt(precondition, [animationStmt, totalTimeStmt]);
}
visitAnimationEntry(ast: AnimationEntryAst, context: _AnimationBuilderContext): any {
// visit each of the declarations first to build the context state map
ast.stateDeclarations.forEach(def => def.visit(this, context));
// this should always be defined even if the user overrides it
context.stateMap.registerState(DEFAULT_STATE, {});
var statements: o.Statement[] = [];
statements.push(_ANIMATION_FACTORY_VIEW_CONTEXT
.callMethod(
'cancelActiveAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_NEXT_STATE_VAR.equals(o.literal(EMPTY_STATE))
])
.toStmt());
statements.push(_ANIMATION_COLLECTED_STYLES.set(EMPTY_MAP).toDeclStmt());
statements.push(_ANIMATION_PLAYER_VAR.set(o.NULL_EXPR).toDeclStmt());
statements.push(_ANIMATION_TIME_VAR.set(o.literal(0)).toDeclStmt());
statements.push(
_ANIMATION_DEFAULT_STATE_VAR.set(this._statesMapVar.key(o.literal(DEFAULT_STATE)))
.toDeclStmt());
statements.push(
_ANIMATION_START_STATE_STYLES_VAR.set(this._statesMapVar.key(_ANIMATION_CURRENT_STATE_VAR))
.toDeclStmt());
statements.push(new o.IfStmt(
_ANIMATION_START_STATE_STYLES_VAR.equals(o.NULL_EXPR),
[_ANIMATION_START_STATE_STYLES_VAR.set(_ANIMATION_DEFAULT_STATE_VAR).toStmt()]));
statements.push(
_ANIMATION_END_STATE_STYLES_VAR.set(this._statesMapVar.key(_ANIMATION_NEXT_STATE_VAR))
.toDeclStmt());
statements.push(new o.IfStmt(
_ANIMATION_END_STATE_STYLES_VAR.equals(o.NULL_EXPR),
[_ANIMATION_END_STATE_STYLES_VAR.set(_ANIMATION_DEFAULT_STATE_VAR).toStmt()]));
var RENDER_STYLES_FN = o.importExpr(resolveIdentifier(Identifiers.renderStyles));
// before we start any animation we want to clear out the starting
// styles from the element's style property (since they were placed
// there at the end of the last animation
statements.push(RENDER_STYLES_FN
.callFn([
_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
o.importExpr(resolveIdentifier(Identifiers.clearStyles))
.callFn([_ANIMATION_START_STATE_STYLES_VAR])
])
.toStmt());
ast.stateTransitions.forEach(transAst => statements.push(transAst.visit(this, context)));
// this check ensures that the animation factory always returns a player
// so that the onDone callback can be used for tracking
statements.push(new o.IfStmt(
_ANIMATION_PLAYER_VAR.equals(o.NULL_EXPR),
[_ANIMATION_PLAYER_VAR
.set(o.importExpr(resolveIdentifier(Identifiers.NoOpAnimationPlayer)).instantiate([]))
.toStmt()]));
// once complete we want to apply the styles on the element
// since the destination state's values should persist once
// the animation sequence has completed.
statements.push(
_ANIMATION_PLAYER_VAR
.callMethod(
'onDone',
[o.fn(
[],
[RENDER_STYLES_FN
.callFn([
_ANIMATION_FACTORY_ELEMENT_VAR, _ANIMATION_FACTORY_RENDERER_VAR,
o.importExpr(resolveIdentifier(Identifiers.prepareFinalAnimationStyles))
.callFn([
_ANIMATION_START_STATE_STYLES_VAR, _ANIMATION_END_STATE_STYLES_VAR
])
])
.toStmt()])])
.toStmt());
var transitionParams = o.literalMap([
['toState', _ANIMATION_NEXT_STATE_VAR], ['fromState', _ANIMATION_CURRENT_STATE_VAR],
['totalTime', _ANIMATION_TIME_VAR]
]);
var transitionEvent = o.importExpr(resolveIdentifier(Identifiers.AnimationTransitionEvent))
.instantiate([transitionParams]);
statements.push(_ANIMATION_FACTORY_VIEW_CONTEXT
.callMethod(
'queueAnimation',
[
_ANIMATION_FACTORY_ELEMENT_VAR, o.literal(this.animationName),
_ANIMATION_PLAYER_VAR, transitionEvent
])
.toStmt());
return o.fn(
[
new o.FnParam(
_ANIMATION_FACTORY_VIEW_VAR.name,
o.importType(resolveIdentifier(Identifiers.AppView), [o.DYNAMIC_TYPE])),
new o.FnParam(_ANIMATION_FACTORY_ELEMENT_VAR.name, o.DYNAMIC_TYPE),
new o.FnParam(_ANIMATION_CURRENT_STATE_VAR.name, o.DYNAMIC_TYPE),
new o.FnParam(_ANIMATION_NEXT_STATE_VAR.name, o.DYNAMIC_TYPE)
],
statements);
}
build(ast: AnimationAst): AnimationEntryCompileResult {
var context = new _AnimationBuilderContext();
var fnStatement = ast.visit(this, context).toDeclStmt(this._fnVarName);
var fnVariable = o.variable(this._fnVarName);
var lookupMap: any[] = [];
Object.keys(context.stateMap.states).forEach(stateName => {
const value = context.stateMap.states[stateName];
var variableValue = EMPTY_MAP;
if (isPresent(value)) {
let styleMap: any[] = [];
Object.keys(value).forEach(key => { styleMap.push([key, o.literal(value[key])]); });
variableValue = o.literalMap(styleMap);
}
lookupMap.push([stateName, variableValue]);
});
const compiledStatesMapStmt = this._statesMapVar.set(o.literalMap(lookupMap)).toDeclStmt();
const statements: o.Statement[] = [compiledStatesMapStmt, fnStatement];
return new AnimationEntryCompileResult(this.animationName, statements, fnVariable);
}
}
class _AnimationBuilderContext {
stateMap = new _AnimationBuilderStateMap();
endStateAnimateStep: AnimationStepAst = null;
isExpectingFirstStyleStep = false;
totalTransitionTime = 0;
}
class _AnimationBuilderStateMap {
private _states: {[key: string]: {[prop: string]: string | number}} = {};
get states() { return this._states; }
registerState(name: string, value: {[prop: string]: string | number} = null): void {
var existingEntry = this._states[name];
if (!existingEntry) {
this._states[name] = value;
}
}
}
function _compareToAnimationStateExpr(value: o.Expression, animationState: string): o.Expression {
var emptyStateLiteral = o.literal(EMPTY_STATE);
switch (animationState) {
case EMPTY_STATE:
return value.equals(emptyStateLiteral);
case ANY_STATE:
return o.literal(true);
default:
return value.equals(o.literal(animationState));
}
}
function _isEndStateAnimateStep(step: AnimationAst): boolean {
// the final animation step is characterized by having only TWO
// keyframe values and it must have zero styles for both keyframes
if (step instanceof AnimationStepAst && step.duration > 0 && step.keyframes.length == 2) {
var styles1 = _getStylesArray(step.keyframes[0])[0];
var styles2 = _getStylesArray(step.keyframes[1])[0];
return Object.keys(styles1).length === 0 && Object.keys(styles2).length === 0;
}
return false;
}
function _getStylesArray(obj: any): {[key: string]: any}[] {
return obj.styles.styles;
}