docs(animations): fix content errors (#23668)

PR Close #23668
This commit is contained in:
Pete Bacon Darwin 2018-05-03 10:30:58 +01:00 committed by Igor Minar
parent 7e9649bdf1
commit 005dc8f68b
1 changed files with 67 additions and 53 deletions

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@ -256,15 +256,14 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
* Triggers are registered within the component annotation data under the
* {@link Component#animations animations section}. An animation trigger can be placed on an element
* within a template by referencing the name of the trigger followed by the expression value that
the
* trigger is bound to (in the form of `[@triggerName]="expression"`.
* the trigger is bound to (in the form of `[@triggerName]="expression"`.
*
* Animation trigger bindings strigify values and then match the previous and current values against
* any linked transitions. If a boolean value is provided into the trigger binding then it will both
* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
* respectively.
*
* ### Usage
* **Usage**
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
* provided `animation` value is expected to be an array consisting of {@link state state} and
@ -289,22 +288,27 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
trigger by binding to an element within its template code.
* trigger by binding to an element within its template code.
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* ### Using an inline function
* **Using an inline function**
*
* The `transition` animation method also supports reading an inline function which can decide
* if its associated animation should be run.
*
* ```
* // this method will be run each time the `myAnimationTrigger`
* // trigger value changes...
* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
string]: any}): boolean {
* function myInlineMatcherFn(
* fromState: string,
* toState: string,
* element: any,
* params: {[key: string]: any}
* ): boolean {
* // notice that `element` and `params` are also available here
* return toState == 'yes-please-animate';
* }
@ -328,13 +332,14 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
* The inline method will be run each time the trigger
* value changes
*
* ## Disable Animations
* **Disable Animations**
*
* A special animation control binding called `@.disabled` can be placed on an element which will
then disable animations for any inner animation triggers situated within the element as well as
any animations on the element itself.
* then disable animations for any inner animation triggers situated within the element as well as
* any animations on the element itself.
*
* When true, the `@.disabled` binding will prevent all animations from rendering. The example
below shows how to use this feature:
* below shows how to use this feature:
*
* ```ts
* @Component({
@ -357,16 +362,17 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
* ```
*
* The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening
(when true).
* (when true).
*
* Note that `@.disabled` will only disable all animations (this means any animations running on
* the same element will also be disabled).
*
* ### Disabling Animations Application-wide
* **Disabling Animations Application-wide**
*
* When an area of the template is set to have animations disabled, **all** inner components will
also have their animations disabled as well. This means that all animations for an angular
application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
component.
* also have their animations disabled as well. This means that all animations for an angular
* application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
* component.
*
* ```ts
* import {Component, HostBinding} from '@angular/core';
@ -381,19 +387,20 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
* }
* ```
*
* ### What about animations that us `query()` and `animateChild()`?
* Despite inner animations being disabled, a parent animation can {@link query query} for inner
elements located in disabled areas of the template and still animate them as it sees fit. This is
also the case for when a sub animation is queried by a parent and then later animated using {@link
animateChild animateChild}.
* ### Detecting when an animation is disabled
* **What about animations that use `query()` and `animateChild()`?**
*
* Despite inner animations being disabled, a parent animation can `query` for inner
* elements located in disabled areas of the template and still animate them as it sees fit. This is
* also the case for when a sub animation is queried by a parent and then later animated using
* animateChild`.
*
* **Detecting when an animation is disabled**
*
* If a region of the DOM (or the entire application) has its animations disabled, then animation
* trigger callbacks will still fire just as normal (only for zero seconds).
*
* When a trigger callback fires it will provide an instance of an {@link AnimationEvent}. If
animations
* are disabled then the `.disabled` flag on the event will be true.
* animations are disabled then the `.disabled` flag on the event will be true.
*
* @experimental Animation support is experimental.
*/
@ -403,8 +410,8 @@ export function trigger(name: string, definitions: AnimationMetadata[]): Animati
/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
@ -412,7 +419,8 @@ export function trigger(name: string, definitions: AnimationMetadata[]): Animati
* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
* transition transition}.
*
* ### Usage
* {@a usage}
* **Usage**
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
*
@ -465,7 +473,7 @@ export function animate(
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
*
* ### Usage
* **Usage**
*
* The `steps` data that is passed into the `group` animation function can either consist of {@link
* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
@ -504,7 +512,7 @@ export function group(
* To perform animation styling in parallel with other animation steps then have a look at the
* {@link group group} animation function.
*
* ### Usage
* **Usage**
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
@ -529,15 +537,15 @@ export function sequence(steps: AnimationMetadata[], options: AnimationOptions |
/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
* for both {@link animate animate} and {@link keyframes keyframes}.
*
* ### Usage
* **Usage**
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
@ -550,7 +558,7 @@ export function sequence(steps: AnimationMetadata[], options: AnimationOptions |
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
* **Auto-styles (using `*`)**
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
@ -589,18 +597,18 @@ export function style(
* function. To register states to an animation trigger please have a look at the {@link trigger
* trigger} function.
*
* #### The `void` state
* **The `void` state**
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
*
* #### The `*` (default) state
* **The `*` (default) state**
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
* **Usage**
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
@ -631,14 +639,14 @@ export function state(
/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better understanding
* of how animations in Angular are used.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
*
* ### Usage
* **Usage**
*
* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
@ -697,7 +705,7 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
* to animate to a state value and persist its styles then one or more {@link state animation
* states} is expected to be defined.
*
* ### Usage
* **Usage**
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
@ -748,7 +756,8 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* #### The final `animate` call
* {@a the-final-animate-call}
* **The final `animate` call**
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
@ -765,7 +774,7 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
* ])
* ```
*
* ### Using :enter and :leave
* **Using :enter and :leave**
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
@ -781,7 +790,8 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
* ])
* ```
*
* ### Boolean values
* **Boolean values**
*
* if a trigger binding value is a boolean value then it can be matched using a transition
* expression that compares `true` and `false` or `1` and `0`.
*
@ -797,7 +807,8 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
* ])
* ```
*
* ### Using :increment and :decrement
* **Using :increment and :decrement**
*
* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
* can be used to kick off a transition when a numeric value has increased or decreased in value.
*
@ -1006,7 +1017,8 @@ export function animation(
*
* Now each of the sub animations start off with respect to the `100ms` staggering step.
*
* ## The first frame of child animations
* **The first frame of child animations**
*
* When sub animations are executed using `animateChild` the animation engine will always apply the
* first frame of every sub animation immediately at the start of the animation sequence. This way
* the parent animation does not need to set any initial styling data on the sub elements before the
@ -1050,7 +1062,7 @@ export function useAnimation(
* to the queried element (by default, an array is provided, then this will be
* treated as an animation sequence).
*
* ### Usage
* **Usage**
*
* query() is designed to collect multiple elements and works internally by using
* `element.querySelectorAll`. An additional options object can be provided which
@ -1073,7 +1085,8 @@ export function useAnimation(
* ], { optional: true })
* ```
*
* ### Special Selector Values
* **Special Selector Values**
*
*
* The selector value within a query can collect elements that contain angular-specific
* characteristics
@ -1095,7 +1108,8 @@ export function useAnimation(
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* ### Demo
* **Demo**
*
*
* ```
* @Component({
@ -1144,7 +1158,7 @@ export function query(
* animation DSL language. It is designed to be used inside of an animation {@link query query()}
* and works by issuing a timing gap between after each queried item is animated.
*
* ### Usage
* **Usage**
*
* In the example below there is a container element that wraps a list of items stamped out
* by an ngFor. The container element contains an animation trigger that will later be set