fix(animations): do not retain deleted nodes during an non-removal animation (#17153)
Closes #17086
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598fdad089
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@ -872,22 +872,7 @@ export class TransitionAnimationEngine {
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if (players) {
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optimizeGroupPlayer(players).onDone(fn);
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} else {
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let elementPlayers: AnimationPlayer[]|null = null;
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let parent = element;
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while (parent = parent.parentNode) {
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const playersForThisElement = this.playersByElement.get(parent);
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if (playersForThisElement && playersForThisElement.length) {
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elementPlayers = playersForThisElement;
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break;
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}
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}
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if (elementPlayers) {
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optimizeGroupPlayer(elementPlayers).onDone(fn);
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} else {
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fn();
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}
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fn();
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}
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});
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@ -1127,14 +1127,13 @@ export function main() {
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expect(count).toEqual(2);
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});
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it('should always make children wait for the parent animation to finish before any removals occur',
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it('should allow inner removals to happen when a non removal-based parent animation is set to animate',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div #parent [@parent]="exp1" class="parent">
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<div #child1 *ngIf="exp2" class="child1"></div>
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<div #child2 *ngIf="exp2" class="child2"></div>
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<div #child *ngIf="exp2" class="child"></div>
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</div>
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`,
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animations: [trigger(
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@ -1148,9 +1147,7 @@ export function main() {
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@ViewChild('parent') public parent: any;
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@ViewChild('child1') public child1Elm: any;
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@ViewChild('child2') public child2Elm: any;
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@ViewChild('child') public child: any;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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@ -1170,10 +1167,69 @@ export function main() {
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engine.flush();
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const player = getLog()[0];
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const p = cmp.parent.nativeElement;
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const c = cmp.child.nativeElement;
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expect(p.contains(c)).toBeTruthy();
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cmp.exp2 = false;
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fixture.detectChanges();
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engine.flush();
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expect(p.contains(c)).toBeFalsy();
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player.finish();
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expect(p.contains(c)).toBeFalsy();
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});
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it('should make inner removals wait until a parent based removal animation has finished',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div #parent *ngIf="exp1" @parent class="parent">
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<div #child1 *ngIf="exp2" class="child1"></div>
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<div #child2 *ngIf="exp2" class="child2"></div>
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</div>
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`,
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animations: [trigger(
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'parent',
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[transition(
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':leave', [style({opacity: 0}), animate(1000, style({opacity: 1}))])])]
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})
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class Cmp {
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public exp1: any;
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public exp2: any;
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@ViewChild('parent') public parent: any;
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@ViewChild('child1') public child1Elm: any;
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@ViewChild('child2') public child2Elm: any;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp1 = true;
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cmp.exp2 = true;
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fixture.detectChanges();
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engine.flush();
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resetLog();
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const p = cmp.parent.nativeElement;
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const c1 = cmp.child1Elm.nativeElement;
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const c2 = cmp.child2Elm.nativeElement;
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cmp.exp1 = false;
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cmp.exp2 = false;
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fixture.detectChanges();
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engine.flush();
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expect(p.contains(c1)).toBeTruthy();
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expect(p.contains(c2)).toBeTruthy();
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@ -1183,11 +1239,6 @@ export function main() {
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expect(p.contains(c1)).toBeTruthy();
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expect(p.contains(c2)).toBeTruthy();
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player.finish();
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expect(p.contains(c1)).toBeFalsy();
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expect(p.contains(c2)).toBeFalsy();
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});
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it('should substitute in values if the provided state match is an object with values', () => {
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