fix(animations): ensure multi-level leave animations work (#19455)
PR Close #19455
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@ -8,7 +8,7 @@
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import {AnimationMetadata, AnimationMetadataType, AnimationOptions, ɵStyleData} from '@angular/animations';
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import {AnimationDriver} from '../render/animation_driver';
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import {ENTER_CLASSNAME, normalizeStyles} from '../util';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME, normalizeStyles} from '../util';
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import {Ast} from './animation_ast';
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import {buildAnimationAst} from './animation_ast_builder';
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@ -39,8 +39,8 @@ export class Animation {
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const errors: any = [];
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subInstructions = subInstructions || new ElementInstructionMap();
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const result = buildAnimationTimelines(
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this._driver, element, this._animationAst, ENTER_CLASSNAME, start, dest, options,
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subInstructions, errors);
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this._driver, element, this._animationAst, ENTER_CLASSNAME, LEAVE_CLASSNAME, start, dest,
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options, subInstructions, errors);
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if (errors.length) {
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const errorMessage = `animation building failed:\n${errors.join("\n")}`;
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throw new Error(errorMessage);
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@ -60,8 +60,6 @@ export function buildAnimationAst(
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return new AnimationAstBuilderVisitor(driver).build(metadata, errors);
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}
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const LEAVE_TOKEN = ':leave';
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const LEAVE_TOKEN_REGEX = new RegExp(LEAVE_TOKEN, 'g');
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const ROOT_SELECTOR = '';
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export class AnimationAstBuilderVisitor implements AnimationDslVisitor {
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@ -476,8 +474,8 @@ function normalizeSelector(selector: string): [string, boolean] {
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selector = selector.replace(SELF_TOKEN_REGEX, '');
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}
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selector = selector.replace(LEAVE_TOKEN_REGEX, LEAVE_SELECTOR)
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.replace(/@\*/g, NG_TRIGGER_SELECTOR)
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// the :enter and :leave selectors are filled in at runtime during timeline building
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selector = selector.replace(/@\*/g, NG_TRIGGER_SELECTOR)
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.replace(/@\w+/g, match => NG_TRIGGER_SELECTOR + '-' + match.substr(1))
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.replace(/:animating/g, NG_ANIMATING_SELECTOR);
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@ -17,6 +17,8 @@ import {ElementInstructionMap} from './element_instruction_map';
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const ONE_FRAME_IN_MILLISECONDS = 1;
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const ENTER_TOKEN = ':enter';
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const ENTER_TOKEN_REGEX = new RegExp(ENTER_TOKEN, 'g');
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const LEAVE_TOKEN = ':leave';
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const LEAVE_TOKEN_REGEX = new RegExp(LEAVE_TOKEN, 'g');
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/*
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* The code within this file aims to generate web-animations-compatible keyframes from Angular's
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@ -103,22 +105,24 @@ const ENTER_TOKEN_REGEX = new RegExp(ENTER_TOKEN, 'g');
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* the `AnimationValidatorVisitor` code.
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*/
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export function buildAnimationTimelines(
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>, enterClassName: string,
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startingStyles: ɵStyleData = {}, finalStyles: ɵStyleData = {}, options: AnimationOptions,
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>,
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enterClassName: string, leaveClassName: string, startingStyles: ɵStyleData = {},
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finalStyles: ɵStyleData = {}, options: AnimationOptions,
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subInstructions?: ElementInstructionMap, errors: any[] = []): AnimationTimelineInstruction[] {
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return new AnimationTimelineBuilderVisitor().buildKeyframes(
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driver, rootElement, ast, enterClassName, startingStyles, finalStyles, options,
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subInstructions, errors);
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driver, rootElement, ast, enterClassName, leaveClassName, startingStyles, finalStyles,
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options, subInstructions, errors);
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}
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export class AnimationTimelineBuilderVisitor implements AstVisitor {
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buildKeyframes(
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>, enterClassName: string,
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startingStyles: ɵStyleData, finalStyles: ɵStyleData, options: AnimationOptions,
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subInstructions?: ElementInstructionMap, errors: any[] = []): AnimationTimelineInstruction[] {
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>,
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enterClassName: string, leaveClassName: string, startingStyles: ɵStyleData,
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finalStyles: ɵStyleData, options: AnimationOptions, subInstructions?: ElementInstructionMap,
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errors: any[] = []): AnimationTimelineInstruction[] {
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subInstructions = subInstructions || new ElementInstructionMap();
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const context = new AnimationTimelineContext(
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driver, rootElement, subInstructions, enterClassName, errors, []);
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driver, rootElement, subInstructions, enterClassName, leaveClassName, errors, []);
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context.options = options;
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context.currentTimeline.setStyles([startingStyles], null, context.errors, options);
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@ -450,7 +454,7 @@ export class AnimationTimelineContext {
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constructor(
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private _driver: AnimationDriver, public element: any,
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public subInstructions: ElementInstructionMap, private _enterClassName: string,
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public errors: any[], public timelines: TimelineBuilder[],
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private _leaveClassName: string, public errors: any[], public timelines: TimelineBuilder[],
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initialTimeline?: TimelineBuilder) {
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this.currentTimeline = initialTimeline || new TimelineBuilder(this._driver, element, 0);
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timelines.push(this.currentTimeline);
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@ -504,8 +508,8 @@ export class AnimationTimelineContext {
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AnimationTimelineContext {
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const target = element || this.element;
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const context = new AnimationTimelineContext(
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this._driver, target, this.subInstructions, this._enterClassName, this.errors,
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this.timelines, this.currentTimeline.fork(target, newTime || 0));
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this._driver, target, this.subInstructions, this._enterClassName, this._leaveClassName,
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this.errors, this.timelines, this.currentTimeline.fork(target, newTime || 0));
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context.previousNode = this.previousNode;
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context.currentAnimateTimings = this.currentAnimateTimings;
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@ -561,6 +565,7 @@ export class AnimationTimelineContext {
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}
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if (selector.length > 0) { // if :self is only used then the selector is empty
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selector = selector.replace(ENTER_TOKEN_REGEX, '.' + this._enterClassName);
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selector = selector.replace(LEAVE_TOKEN_REGEX, '.' + this._leaveClassName);
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const multi = limit != 1;
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let elements = this._driver.query(this.element, selector, multi);
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if (limit !== 0) {
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@ -37,7 +37,8 @@ export class AnimationTransitionFactory {
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build(
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driver: AnimationDriver, element: any, currentState: any, nextState: any,
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enterClassName: string, currentOptions?: AnimationOptions, nextOptions?: AnimationOptions,
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enterClassName: string, leaveClassName: string, currentOptions?: AnimationOptions,
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nextOptions?: AnimationOptions,
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subInstructions?: ElementInstructionMap): AnimationTransitionInstruction {
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const errors: any[] = [];
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@ -55,8 +56,8 @@ export class AnimationTransitionFactory {
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const animationOptions = {params: {...transitionAnimationParams, ...nextAnimationParams}};
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const timelines = buildAnimationTimelines(
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driver, element, this.ast.animation, enterClassName, currentStateStyles, nextStateStyles,
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animationOptions, subInstructions, errors);
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driver, element, this.ast.animation, enterClassName, leaveClassName, currentStateStyles,
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nextStateStyles, animationOptions, subInstructions, errors);
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if (errors.length) {
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return createTransitionInstruction(
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@ -13,7 +13,7 @@ import {buildAnimationTimelines} from '../dsl/animation_timeline_builder';
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import {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';
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import {ElementInstructionMap} from '../dsl/element_instruction_map';
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import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
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import {ENTER_CLASSNAME} from '../util';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../util';
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import {AnimationDriver} from './animation_driver';
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import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
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@ -56,8 +56,8 @@ export class TimelineAnimationEngine {
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if (ast) {
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instructions = buildAnimationTimelines(
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this._driver, element, ast, ENTER_CLASSNAME, {}, {}, options, EMPTY_INSTRUCTION_MAP,
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errors);
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this._driver, element, ast, ENTER_CLASSNAME, LEAVE_CLASSNAME, {}, {}, options,
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EMPTY_INSTRUCTION_MAP, errors);
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instructions.forEach(inst => {
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const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});
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inst.postStyleProps.forEach(prop => styles[prop] = null);
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@ -22,6 +22,8 @@ const QUEUED_CLASSNAME = 'ng-animate-queued';
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const QUEUED_SELECTOR = '.ng-animate-queued';
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const DISABLED_CLASSNAME = 'ng-animate-disabled';
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const DISABLED_SELECTOR = '.ng-animate-disabled';
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const STAR_CLASSNAME = 'ng-star-inserted';
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const STAR_SELECTOR = '.ng-star-inserted';
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const EMPTY_PLAYER_ARRAY: TransitionAnimationPlayer[] = [];
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const NULL_REMOVAL_STATE: ElementAnimationState = {
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@ -715,10 +717,11 @@ export class TransitionAnimationEngine {
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}
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private _buildInstruction(
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entry: QueueInstruction, subTimelines: ElementInstructionMap, enterClassName: string) {
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entry: QueueInstruction, subTimelines: ElementInstructionMap, enterClassName: string,
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leaveClassName: string) {
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return entry.transition.build(
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this.driver, entry.element, entry.fromState.value, entry.toState.value, enterClassName,
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entry.fromState.options, entry.toState.options, subTimelines);
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leaveClassName, entry.fromState.options, entry.toState.options, subTimelines);
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}
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destroyInnerAnimations(containerElement: any) {
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@ -799,6 +802,13 @@ export class TransitionAnimationEngine {
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this.newHostElements.clear();
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}
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if (this.totalAnimations && this.collectedEnterElements.length) {
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for (let i = 0; i < this.collectedEnterElements.length; i++) {
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const elm = this.collectedEnterElements[i];
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addClass(elm, STAR_CLASSNAME);
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}
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}
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if (this._namespaceList.length &&
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(this.totalQueuedPlayers || this.collectedLeaveElements.length)) {
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const cleanupFns: Function[] = [];
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@ -863,8 +873,8 @@ export class TransitionAnimationEngine {
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});
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const bodyNode = getBodyNode();
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const enterNodeMap =
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buildRootMap(Array.from(this.statesByElement.keys()), this.collectedEnterElements);
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const allTriggerElements = Array.from(this.statesByElement.keys());
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const enterNodeMap = buildRootMap(allTriggerElements, this.collectedEnterElements);
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// this must occur before the instructions are built below such that
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// the :enter queries match the elements (since the timeline queries
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});
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const allLeaveNodes: any[] = [];
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const mergedLeaveNodes = new Set<any>();
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const leaveNodesWithoutAnimations = new Set<any>();
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for (let i = 0; i < this.collectedLeaveElements.length; i++) {
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const element = this.collectedLeaveElements[i];
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const details = element[REMOVAL_FLAG] as ElementAnimationState;
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if (details && details.setForRemoval) {
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addClass(element, LEAVE_CLASSNAME);
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allLeaveNodes.push(element);
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if (!details.hasAnimation) {
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mergedLeaveNodes.add(element);
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if (details.hasAnimation) {
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this.driver.query(element, STAR_SELECTOR, true).forEach(elm => mergedLeaveNodes.add(elm));
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} else {
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leaveNodesWithoutAnimations.add(element);
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}
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}
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}
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const leaveNodeMapIds = new Map<any, string>();
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const leaveNodeMap = buildRootMap(allTriggerElements, Array.from(mergedLeaveNodes));
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leaveNodeMap.forEach((nodes, root) => {
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const className = LEAVE_CLASSNAME + i++;
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leaveNodeMapIds.set(root, className);
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nodes.forEach(node => addClass(node, className));
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});
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cleanupFns.push(() => {
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enterNodeMap.forEach((nodes, root) => {
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const className = enterNodeMapIds.get(root) !;
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nodes.forEach(node => removeClass(node, className));
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});
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allLeaveNodes.forEach(element => {
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removeClass(element, LEAVE_CLASSNAME);
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this.processLeaveNode(element);
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leaveNodeMap.forEach((nodes, root) => {
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const className = leaveNodeMapIds.get(root) !;
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nodes.forEach(node => removeClass(node, className));
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});
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allLeaveNodes.forEach(element => { this.processLeaveNode(element); });
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});
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const allPlayers: TransitionAnimationPlayer[] = [];
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@ -917,8 +940,10 @@ export class TransitionAnimationEngine {
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return;
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}
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const leaveClassName = leaveNodeMapIds.get(element) !;
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const enterClassName = enterNodeMapIds.get(element) !;
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const instruction = this._buildInstruction(entry, subTimelines, enterClassName) !;
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const instruction =
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this._buildInstruction(entry, subTimelines, enterClassName, leaveClassName) !;
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if (instruction.errors && instruction.errors.length) {
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erroneousTransitions.push(instruction);
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return;
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@ -10,7 +10,7 @@ import {AnimationOptions, animate, state, style, transition} from '@angular/anim
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import {AnimationTransitionInstruction} from '@angular/animations/browser/src/dsl/animation_transition_instruction';
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import {AnimationTrigger} from '@angular/animations/browser/src/dsl/animation_trigger';
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import {ENTER_CLASSNAME} from '../../src/util';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../../src/util';
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import {MockAnimationDriver} from '../../testing';
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import {makeTrigger} from '../shared';
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@ -230,7 +230,8 @@ function buildTransition(
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if (trans) {
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const driver = new MockAnimationDriver();
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return trans.build(
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driver, element, fromState, toState, ENTER_CLASSNAME, fromOptions, toOptions) !;
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driver, element, fromState, toState, ENTER_CLASSNAME, LEAVE_CLASSNAME, fromOptions,
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toOptions) !;
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}
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return null;
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}
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@ -3033,6 +3033,72 @@ export function main() {
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expect(p1.element.classList.contains('container')).toBeTruthy();
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expect(p2.element.classList.contains('item')).toBeTruthy();
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});
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it('should scope :leave queries between sub animations', () => {
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@Component({
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selector: 'cmp',
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animations: [
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trigger(
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'parent',
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[
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transition(':leave', group([
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sequence([
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style({opacity: 0}),
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animate(1000, style({opacity: 1})),
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]),
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query(':leave @child', animateChild()),
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])),
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]),
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trigger(
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'child',
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[
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transition(
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':leave',
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[
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query(
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':leave .item',
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[style({opacity: 0}), animate(1000, style({opacity: 1}))]),
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]),
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]),
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],
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template: `
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<div @parent *ngIf="exp1" class="container">
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<div *ngIf="exp2">
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<div @child>
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<div *ngIf="exp3">
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<div class="item"></div>
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</div>
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</div>
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</div>
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</div>
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`
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})
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class Cmp {
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public exp1: any;
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public exp2: any;
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public exp3: any;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp1 = true;
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cmp.exp2 = true;
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cmp.exp3 = true;
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fixture.detectChanges();
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resetLog();
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cmp.exp1 = false;
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fixture.detectChanges();
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const players = getLog();
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expect(players.length).toEqual(2);
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const [p1, p2] = players;
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expect(p1.element.classList.contains('container')).toBeTruthy();
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expect(p2.element.classList.contains('item')).toBeTruthy();
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});
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});
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describe('animation control flags', () => {
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