fix(animations): capture cancelled animation styles within grouped animations

Closes #17170
This commit is contained in:
Matias Niemelä 2017-07-17 10:25:15 -04:00 committed by Alex Rickabaugh
parent a5205c686e
commit 23146c9201
3 changed files with 99 additions and 5 deletions

View File

@ -5,7 +5,7 @@
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AUTO_STYLE, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, ɵPRE_STYLE as PRE_STYLE, ɵStyleData} from '@angular/animations';
import {AUTO_STYLE, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, ɵAnimationGroupPlayer as AnimationGroupPlayer, ɵPRE_STYLE as PRE_STYLE, ɵStyleData} from '@angular/animations';
import {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';
import {AnimationTransitionFactory} from '../dsl/animation_transition_factory';
@ -1168,8 +1168,8 @@ export class TransitionAnimationEngine {
if (details && details.removedBeforeQueried) return new NoopAnimationPlayer();
const isQueriedElement = element !== rootElement;
const previousPlayers =
(allPreviousPlayersMap.get(element) || EMPTY_PLAYER_ARRAY).map(p => p.getRealPlayer());
const previousPlayers = flattenGroupPlayers(
(allPreviousPlayersMap.get(element) || EMPTY_PLAYER_ARRAY).map(p => p.getRealPlayer()));
const preStyles = preStylesMap.get(element);
const postStyles = postStylesMap.get(element);
@ -1464,3 +1464,20 @@ function removeNodesAfterAnimationDone(
engine: TransitionAnimationEngine, element: any, players: AnimationPlayer[]) {
optimizeGroupPlayer(players).onDone(() => engine.processLeaveNode(element));
}
function flattenGroupPlayers(players: AnimationPlayer[]): AnimationPlayer[] {
const finalPlayers: AnimationPlayer[] = [];
_flattenGroupPlayersRecur(players, finalPlayers);
return finalPlayers;
}
function _flattenGroupPlayersRecur(players: AnimationPlayer[], finalPlayers: AnimationPlayer[]) {
for (let i = 0; i < players.length; i++) {
const player = players[i];
if (player instanceof AnimationGroupPlayer) {
_flattenGroupPlayersRecur(player.players, finalPlayers);
} else {
finalPlayers.push(player as AnimationPlayer);
}
}
}

View File

@ -132,4 +132,12 @@ export class AnimationGroupPlayer implements AnimationPlayer {
}
get players(): AnimationPlayer[] { return this._players; }
beforeDestroy(): void {
this.players.forEach(player => {
if (player.beforeDestroy) {
player.beforeDestroy();
}
});
}
}

View File

@ -799,6 +799,75 @@ export function main() {
expect(p3.previousStyles).toEqual({});
});
it('should provide the styling of previous players that are grouped', () => {
@Component({
selector: 'ani-cmp',
template: `
<div [@myAnimation]="exp"></div>
`,
animations: [trigger(
'myAnimation',
[
transition(
'1 => 2',
[
group([
animate(500, style({'width': '100px'})),
animate(500, style({'height': '100px'})),
]),
animate(500, keyframes([
style({'opacity': '0'}),
style({'opacity': '1'})
]))
]),
transition(
'2 => 3',
[
style({'opacity': '0'}),
animate(500, style({'opacity': '1'})),
]),
])],
})
class Cmp {
exp: any = false;
}
TestBed.configureTestingModule({declarations: [Cmp]});
const engine = TestBed.get(ɵAnimationEngine);
const fixture = TestBed.createComponent(Cmp);
const cmp = fixture.componentInstance;
fixture.detectChanges();
engine.flush();
cmp.exp = '1';
fixture.detectChanges();
engine.flush();
expect(getLog().length).toEqual(0);
resetLog();
cmp.exp = '2';
fixture.detectChanges();
engine.flush();
expect(getLog().length).toEqual(3);
resetLog();
cmp.exp = '3';
fixture.detectChanges();
engine.flush();
const players = getLog();
expect(players.length).toEqual(1);
const player = players[0] as MockAnimationPlayer;
const pp = player.previousPlayers as MockAnimationPlayer[];
expect(pp.length).toEqual(3);
expect(pp[0].currentSnapshot).toEqual({width: AUTO_STYLE});
expect(pp[1].currentSnapshot).toEqual({height: AUTO_STYLE});
expect(pp[2].currentSnapshot).toEqual({opacity: AUTO_STYLE});
});
it('should properly balance styles between states even if there are no destination state styles',
() => {
@Component({