chore(images): hide images that need update, add new ones
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@ -13,8 +13,7 @@ include ../../../../_includes/_util-fns
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Angular takes over, presenting our application content in a browser and responding to user interactions
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Angular takes over, presenting our application content in a browser and responding to user interactions
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according to the instructions we provided.
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according to the instructions we provided.
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figure
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<!-- figure img(src="/resources/images/devguide/architecture/airplane.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" ) -->
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img(src="/resources/images/devguide/architecture/airplane.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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:marked
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Of course there is more to it than this.
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Of course there is more to it than this.
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We're cruising at high altitude in this overview.
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We're cruising at high altitude in this overview.
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@ -3,8 +3,7 @@ include ../../../../_includes/_util-fns
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:marked
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:marked
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This Developers Guide is a practical guide to Angular for experienced programmers who
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This Developers Guide is a practical guide to Angular for experienced programmers who
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are building client applications in HTML and Dart.
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are building client applications in HTML and Dart.
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figure
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<!-- figure img(src="/resources/images/devguide/intro/people.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" ) -->
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img(src="/resources/images/devguide/intro/people.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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:marked
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We are on a journey together to understand how Angular works and, more importantly,
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We are on a journey together to understand how Angular works and, more importantly,
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how to make it work for us. We look at our application requirements and we see problems to solve.
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how to make it work for us. We look at our application requirements and we see problems to solve.
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@ -125,7 +125,8 @@ figure
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<a id="component"></a>
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<a id="component"></a>
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:marked
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:marked
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## The Component
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## The Component
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<!-- figure img(src="/resources/images/devguide/architecture/hero-component.png" alt="Component" align="left" style="width:200px; margin-left:-40px;margin-right:10px" ) -->
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figure
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img(src="/resources/images/devguide/architecture/hero-component.png" alt="Component" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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:marked
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A **Component** controls a patch of screen real estate that we could call a *view*.
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A **Component** controls a patch of screen real estate that we could call a *view*.
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The shell at the application root with navigation links, that list of heroes, the hero editor ...
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The shell at the application root with navigation links, that list of heroes, the hero editor ...
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@ -157,7 +158,8 @@ figure
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<a id="template"></a>
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<a id="template"></a>
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:marked
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:marked
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## The Template
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## The Template
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<!-- figure img(src="/resources/images/devguide/architecture/template.png" alt="Template" align="left" style="width:200px; margin-left:-40px;margin-right:10px" ) -->
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figure
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img(src="/resources/images/devguide/architecture/template.png" alt="Template" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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:marked
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We define a Component's view with its companion **template**. A template is a form of HTML
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We define a Component's view with its companion **template**. A template is a form of HTML
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that tells Angular how to render the Component.
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that tells Angular how to render the Component.
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