docs(devguide): Add user input chapter for dart

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Naomi Black 2015-04-22 00:23:36 -07:00
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.l-main-section
p.
You can make your application respond to user input by associating events with functions in your controller
using the event syntax using <strong>()</strong> to surround the name of an event.
p.
For a particular control like an input you can have it call methods on your controller on keyup event like so:
pre.prettyprint.lang-html
code.
&lt;input (keyup)="myControllerMethod()"&gt;
p.
As in previous examples, you can make element references available to other parts of the template as a local
variable using the # syntax. With this and events, we can do the old "update text as you type" example:
pre.prettyprint.lang-html
code.
&lt;input #my-name (keyup)&gt;
&lt;p&gt;{{my-name.value}}&lt;/p&gt;
p.text-body(ng-non-bindable).
The <code>#my-name</code> creates a local variable in the template that we'll refer to below in the
<code>&lt;p&gt;</code> element. The <code>(keyup)</code> tells Angular to trigger updates when it gets a keyup
event. And the <code>{{my-name.value}}</code> binds the text node of the <code>&lt;p&gt;</code> element to the
input's value property.
p Let's do something a little more complex where users enter items and add them to a list like this:
div(align='center')
img(src='user-input-example1.png')
.l-main-section
h2#section-create-an-array-property Create an array property
p.
With the default bootstrapping in place, create a TodoController class that will manage interactions with the
list. Inside TodoController, add an array with an initial list of items. Then add a method that pushes new items
on the array when called.
pre.prettyprint.linenums.lang-dart
code.
class TodoList {
List&lt;String&gt; todos =
['Eat breakfast', 'Walk dog', 'Breathe', 'Learn Angular'];
addTodo(String todo) {
todos.add(todo);
}
.callout.is-helpful
header Production Best Practice
p.
As with the previous example, in a production application you will separate your model out into another class
and inject it into <code>TodoController</code>. We've omitted it here for brevity.
.l-main-section
h2#section-display-the-list-of-todos Display the list of todos
p.
Using the <code>*for</code> iterator, create an <code>&lt;li&gt;</code> for each item in the todos array and set
its text to the value.
pre.prettyprint.linenums.lang-html
code.
&lt;ul&gt;
&lt;li *for=&quot;#todo of todos&quot;&gt;
{{ todo }}
&lt;/li&gt;
&lt;/ul&gt;
.l-main-section
h2#section-add-todos-to-the-list Add todos to the list via button click
p.
Now, add a text input and a button for users to add items to the list. As you saw above, you can create a local
variable reference in your template with <code>#varname</code>. Call it <code>#todotext</code> here.
pre.prettyprint.lang-html
code.
&lt;input #todotext&gt;
p.
Lastly, specify the target of the click event binding as your controller's <code>addTodo()</code> method and pass
it the value. Since you created a reference called <code>todotext</code>, you can get the value with
<code>todotext.value.</code>
pre.prettyprint.lang-html
code.
&lt;button (click)="addTodo(todotext.value)"&gt;Add Todo&lt;/button&gt;
p And then create the doneTyping() method on TodoList and handle adding the todo text.
pre.prettyprint.lang-dart
code.
doneTyping(KeyboardEvent event) {
if (event.which == 13) {
InputElement e = event.target;
addTodo(e.value);
e.value = null;
}
}
.l-main-section
h2#section-final-code Final Code
p Here's the final <code>todo_list.dart</code>
pre.prettyprint.lang-dart
code.
part of user_input;
@Component(
selector: 'todo-list'
)
@View(
// Without r before ''' (a raw string), $event breaks Angular!
// An alternative is to use \$event instead.
template: '''
&lt;ul&gt;
&lt;li *for=&quot;#todo of todos&quot;&gt;
{{ todo }}
&lt;/li&gt;
&lt;/ul&gt;
&lt;input #todotext (keyup)="doneTyping($event)"&gt;
&lt;button (click)="addTodo(todotext.value)"&gt;Add Todo&lt;/button&gt;
''',
directives: const[For]
)
class TodoList {
List&lt;String&gt; todos =
['Eat breakfast', 'Walk dog', 'Breathe', 'Learn Angular'];
addTodo(String todo) {
todos.add(todo);
}
doneTyping(KeyboardEvent event) {
if (event.which == 13) {
InputElement e = event.target;
addTodo(e.value);
e.value = null;
}
}
}