fix(animations): do not crash animations if a nested component fires CD during CD

Closes #18193
This commit is contained in:
Matias Niemelä 2017-07-18 11:08:53 -07:00 committed by Alex Rickabaugh
parent d22f8f54db
commit 5db6f38b73
2 changed files with 72 additions and 5 deletions

View File

@ -8,7 +8,7 @@
import {AUTO_STYLE, AnimationEvent, AnimationOptions, animate, animateChild, group, keyframes, query, state, style, transition, trigger, ɵPRE_STYLE as PRE_STYLE} from '@angular/animations';
import {AnimationDriver, ɵAnimationEngine, ɵNoopAnimationDriver} from '@angular/animations/browser';
import {MockAnimationDriver, MockAnimationPlayer} from '@angular/animations/browser/testing';
import {Component, HostBinding, HostListener, RendererFactory2, ViewChild} from '@angular/core';
import {ChangeDetectorRef, Component, HostBinding, HostListener, RendererFactory2, ViewChild} from '@angular/core';
import {ɵDomRendererFactory2} from '@angular/platform-browser';
import {BrowserAnimationsModule} from '@angular/platform-browser/animations';
import {getDOM} from '@angular/platform-browser/src/dom/dom_adapter';
@ -1482,6 +1482,65 @@ export function main() {
]);
});
it('should not flush animations twice when an inner component runs change detection', () => {
@Component({
selector: 'outer-cmp',
template: `
<div *ngIf="exp" @outer></div>
<inner-cmp #inner></inner-cmp>
`,
animations: [trigger(
'outer',
[transition(':enter', [style({opacity: 0}), animate('1s', style({opacity: 1}))])])]
})
class OuterCmp {
@ViewChild('inner') public inner: any;
public exp: any = null;
update() { this.exp = 'go'; }
ngDoCheck() {
if (this.exp == 'go') {
this.inner.update();
}
}
}
@Component({
selector: 'inner-cmp',
template: `
<div *ngIf="exp" @inner></div>
`,
animations: [trigger('inner', [transition(
':enter',
[
style({opacity: 0}),
animate('1s', style({opacity: 1})),
])])]
})
class InnerCmp {
public exp: any;
constructor(private _ref: ChangeDetectorRef) {}
update() {
this.exp = 'go';
this._ref.detectChanges();
}
}
TestBed.configureTestingModule({declarations: [OuterCmp, InnerCmp]});
const engine = TestBed.get(ɵAnimationEngine);
const fixture = TestBed.createComponent(OuterCmp);
const cmp = fixture.componentInstance;
fixture.detectChanges();
expect(getLog()).toEqual([]);
cmp.update();
fixture.detectChanges();
const players = getLog();
expect(players.length).toEqual(2);
});
});
describe('animation listeners', () => {

View File

@ -15,6 +15,7 @@ export class AnimationRendererFactory implements RendererFactory2 {
private _microtaskId: number = 1;
private _animationCallbacksBuffer: [(e: any) => any, any][] = [];
private _rendererCache = new Map<Renderer2, BaseAnimationRenderer>();
private _cdRecurDepth = 0;
constructor(
private delegate: RendererFactory2, private engine: AnimationEngine, private _zone: NgZone) {
@ -58,6 +59,7 @@ export class AnimationRendererFactory implements RendererFactory2 {
}
begin() {
this._cdRecurDepth++;
if (this.delegate.begin) {
this.delegate.begin();
}
@ -90,10 +92,16 @@ export class AnimationRendererFactory implements RendererFactory2 {
}
end() {
this._cdRecurDepth--;
// this is to prevent animations from running twice when an inner
// component does CD when a parent component insted has inserted it
if (this._cdRecurDepth == 0) {
this._zone.runOutsideAngular(() => {
this._scheduleCountTask();
this.engine.flush(this._microtaskId);
});
}
if (this.delegate.end) {
this.delegate.end();
}