fix(animations): restore auto-style support for removed DOM nodes (#18787)
PR Close #18787
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@ -967,16 +967,39 @@ export class TransitionAnimationEngine {
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});
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});
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// PRE STAGE: fill the ! styles
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const preStylesMap = allPreStyleElements.size ?
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cloakAndComputeStyles(
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this.driver, enterNodesWithoutAnimations, allPreStyleElements, PRE_STYLE) :
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new Map<any, ɵStyleData>();
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// this is a special case for nodes that will be removed (either by)
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// having their own leave animations or by being queried in a container
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// that will be removed once a parent animation is complete. The idea
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// here is that * styles must be identical to ! styles because of
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// backwards compatibility (* is also filled in by default in many places).
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// Otherwise * styles will return an empty value or auto since the element
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// that is being getComputedStyle'd will not be visible (since * = destination)
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const replaceNodes = allLeaveNodes.filter(node => {
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return replacePostStylesAsPre(node, allPreStyleElements, allPostStyleElements);
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});
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// POST STAGE: fill the * styles
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const postStylesMap = cloakAndComputeStyles(
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const [postStylesMap, allLeaveQueriedNodes] = cloakAndComputeStyles(
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this.driver, leaveNodesWithoutAnimations, allPostStyleElements, AUTO_STYLE);
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allLeaveQueriedNodes.forEach(node => {
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if (replacePostStylesAsPre(node, allPreStyleElements, allPostStyleElements)) {
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replaceNodes.push(node);
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}
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});
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// PRE STAGE: fill the ! styles
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const [preStylesMap] = allPreStyleElements.size ?
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cloakAndComputeStyles(
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this.driver, enterNodesWithoutAnimations, allPreStyleElements, PRE_STYLE) :
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[new Map<any, ɵStyleData>()];
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replaceNodes.forEach(node => {
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const post = postStylesMap.get(node);
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const pre = preStylesMap.get(node);
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postStylesMap.set(node, { ...post, ...pre } as any);
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});
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const rootPlayers: TransitionAnimationPlayer[] = [];
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const subPlayers: TransitionAnimationPlayer[] = [];
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queuedInstructions.forEach(entry => {
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@ -1413,9 +1436,10 @@ function cloakElement(element: any, value?: string) {
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function cloakAndComputeStyles(
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driver: AnimationDriver, elements: any[], elementPropsMap: Map<any, Set<string>>,
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defaultStyle: string): Map<any, ɵStyleData> {
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defaultStyle: string): [Map<any, ɵStyleData>, any[]] {
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const cloakVals = elements.map(element => cloakElement(element));
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const valuesMap = new Map<any, ɵStyleData>();
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const failedElements: any[] = [];
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elementPropsMap.forEach((props: Set<string>, element: any) => {
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const styles: ɵStyleData = {};
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@ -1426,13 +1450,14 @@ function cloakAndComputeStyles(
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// by a parent animation element being detached.
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if (!value || value.length == 0) {
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element[REMOVAL_FLAG] = NULL_REMOVED_QUERIED_STATE;
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failedElements.push(element);
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}
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});
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valuesMap.set(element, styles);
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});
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elements.forEach((element, i) => cloakElement(element, cloakVals[i]));
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return valuesMap;
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return [valuesMap, failedElements];
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}
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/*
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@ -1539,3 +1564,20 @@ function objEquals(a: {[key: string]: any}, b: {[key: string]: any}): boolean {
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}
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return true;
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}
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function replacePostStylesAsPre(
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element: any, allPreStyleElements: Map<any, Set<string>>,
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allPostStyleElements: Map<any, Set<string>>): boolean {
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const postEntry = allPostStyleElements.get(element);
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if (!postEntry) return false;
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let preEntry = allPreStyleElements.get(element);
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if (preEntry) {
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postEntry.forEach(data => preEntry !.add(data));
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} else {
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allPreStyleElements.set(element, postEntry);
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}
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allPostStyleElements.delete(element);
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return true;
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}
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@ -1087,59 +1087,61 @@ export function main() {
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.toBeTruthy();
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});
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it('should animate removals of nodes to the `void` state for each animation trigger', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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it('should animate removals of nodes to the `void` state for each animation trigger, but treat all auto styles as pre styles',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngIf="exp" class="ng-if" [@trig1]="exp2" @trig2></div>
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`,
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animations: [
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trigger('trig1', [transition('state => void', [animate(1000, style({opacity: 0}))])]),
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trigger('trig2', [transition(':leave', [animate(1000, style({width: '0px'}))])])
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]
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})
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class Cmp {
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public exp = true;
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public exp2 = 'state';
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}
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animations: [
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trigger(
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'trig1', [transition('state => void', [animate(1000, style({opacity: 0}))])]),
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trigger('trig2', [transition(':leave', [animate(1000, style({width: '0px'}))])])
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]
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})
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class Cmp {
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public exp = true;
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public exp2 = 'state';
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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engine.flush();
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resetLog();
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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engine.flush();
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resetLog();
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const element = getDOM().querySelector(fixture.nativeElement, '.ng-if');
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assertHasParent(element, true);
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const element = getDOM().querySelector(fixture.nativeElement, '.ng-if');
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assertHasParent(element, true);
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cmp.exp = false;
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fixture.detectChanges();
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engine.flush();
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cmp.exp = false;
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fixture.detectChanges();
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engine.flush();
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assertHasParent(element, true);
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assertHasParent(element, true);
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expect(getLog().length).toEqual(2);
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expect(getLog().length).toEqual(2);
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const player2 = getLog().pop() !;
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const player1 = getLog().pop() !;
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const player2 = getLog().pop() !;
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const player1 = getLog().pop() !;
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expect(player2.keyframes).toEqual([
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{width: AUTO_STYLE, offset: 0},
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{width: '0px', offset: 1},
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]);
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expect(player2.keyframes).toEqual([
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{width: PRE_STYLE, offset: 0},
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{width: '0px', offset: 1},
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]);
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expect(player1.keyframes).toEqual([
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{opacity: AUTO_STYLE, offset: 0}, {opacity: '0', offset: 1}
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]);
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expect(player1.keyframes).toEqual([
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{opacity: PRE_STYLE, offset: 0}, {opacity: '0', offset: 1}
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]);
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player2.finish();
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player1.finish();
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assertHasParent(element, false);
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});
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player2.finish();
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player1.finish();
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assertHasParent(element, false);
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});
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it('should properly cancel all existing animations when a removal occurs', () => {
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@Component({
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@ -5,8 +5,9 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {animate, query, state, style, transition, trigger} from '@angular/animations';
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import {animate, group, query, state, style, transition, trigger} from '@angular/animations';
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import {AnimationDriver, ɵAnimationEngine, ɵWebAnimationsDriver, ɵWebAnimationsPlayer, ɵsupportsWebAnimations} from '@angular/animations/browser';
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import {TransitionAnimationPlayer} from '@angular/animations/browser/src/render/transition_animation_engine';
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import {AnimationGroupPlayer} from '@angular/animations/src/players/animation_group_player';
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import {Component} from '@angular/core';
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import {BrowserAnimationsModule} from '@angular/platform-browser/animations';
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@ -127,7 +128,7 @@ export function main() {
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template: `
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<div [@myAnimation]="exp" #parent>
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<div *ngFor="let item of items" class="child" style="line-height:20px">
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- {{ item }}
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- {{ item }}
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</div>
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</div>
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`,
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@ -177,6 +178,164 @@ export function main() {
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]);
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});
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it('should treat * styles as ! when a removal animation is being rendered', () => {
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@Component({
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selector: 'ani-cmp',
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styles: [`
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.box {
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width: 500px;
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overflow:hidden;
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background:orange;
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line-height:300px;
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font-size:100px;
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text-align:center;
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}
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`],
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template: `
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<button (click)="toggle()">Open / Close</button>
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<hr />
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<div *ngIf="exp" @slide class="box">
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...
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</div>
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`,
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animations: [trigger(
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'slide',
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[
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state('void', style({height: '0px'})),
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state('*', style({height: '*'})),
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transition('* => *', animate('500ms')),
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])]
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})
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class Cmp {
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exp = false;
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toggle() { this.exp = !this.exp; }
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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let player = engine.players[0] !;
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let webPlayer = player.getRealPlayer() as ɵWebAnimationsPlayer;
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expect(webPlayer.keyframes).toEqual([
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{height: '0px', offset: 0},
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{height: '300px', offset: 1},
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]);
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player.finish();
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cmp.exp = false;
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fixture.detectChanges();
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player = engine.players[0] !;
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webPlayer = player.getRealPlayer() as ɵWebAnimationsPlayer;
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expect(webPlayer.keyframes).toEqual([
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{height: '300px', offset: 0},
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{height: '0px', offset: 1},
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]);
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});
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it('should treat * styles as ! for queried items that are collected in a container that is being removed',
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() => {
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@Component({
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selector: 'my-app',
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styles: [`
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.list .outer {
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overflow:hidden;
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}
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.list .inner {
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line-height:50px;
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}
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`],
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template: `
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<button (click)="empty()">Empty</button>
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<button (click)="middle()">Middle</button>
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<button (click)="full()">Full</button>
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<hr />
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<div [@list]="exp" class="list">
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<div *ngFor="let item of items" class="outer">
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<div class="inner">
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{{ item }}
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</div>
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</div>
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</div>
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`,
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animations: [
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trigger('list', [
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transition(':enter', []),
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transition('* => empty', [
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query(':leave', [
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animate(500, style({ height: '0px' }))
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])
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]),
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transition('* => full', [
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query(':enter', [
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style({ height: '0px' }),
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animate(500, style({ height: '*' }))
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])
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]),
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])
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]
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})
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class Cmp {
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items: any[] = [];
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get exp() { return this.items.length ? 'full' : 'empty'; }
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empty() { this.items = []; }
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full() { this.items = [0, 1, 2, 3, 4]; }
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.empty();
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fixture.detectChanges();
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let player = engine.players[0] !as TransitionAnimationPlayer;
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player.finish();
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cmp.full();
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fixture.detectChanges();
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player = engine.players[0] !as TransitionAnimationPlayer;
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let queriedPlayers = (player.getRealPlayer() as AnimationGroupPlayer).players;
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expect(queriedPlayers.length).toEqual(5);
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let i = 0;
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for (i = 0; i < queriedPlayers.length; i++) {
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let player = queriedPlayers[i] as ɵWebAnimationsPlayer;
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expect(player.keyframes).toEqual([
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{height: '0px', offset: 0},
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{height: '50px', offset: 1},
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]);
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player.finish();
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}
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cmp.empty();
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fixture.detectChanges();
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player = engine.players[0] !as TransitionAnimationPlayer;
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queriedPlayers = (player.getRealPlayer() as AnimationGroupPlayer).players;
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expect(queriedPlayers.length).toEqual(5);
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for (i = 0; i < queriedPlayers.length; i++) {
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let player = queriedPlayers[i] as ɵWebAnimationsPlayer;
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expect(player.keyframes).toEqual([
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{height: '50px', offset: 0},
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{height: '0px', offset: 1},
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]);
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}
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});
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it('should compute intermediate styles properly when an animation is cancelled', () => {
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@Component({
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selector: 'ani-cmp',
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