feat(animations): support disabling animations for sub elements
Closes #16483
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@ -67,16 +67,22 @@ export class AnimationEngine {
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this._transitionEngine.removeNode(namespaceId, element, context);
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}
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setProperty(namespaceId: string, element: any, property: string, value: any): boolean {
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// @@property
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if (property.charAt(0) == '@') {
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process(namespaceId: string, element: any, property: string, value: any): boolean {
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switch (property.charAt(0)) {
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case '.':
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if (property == '.disabled') {
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this._transitionEngine.markElementAsDisabled(element, !!value);
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}
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return false;
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case '@':
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const [id, action] = parseTimelineCommand(property);
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const args = value as any[];
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this._timelineEngine.command(id, element, action, args);
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return false;
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}
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default:
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return this._transitionEngine.trigger(namespaceId, element, property, value);
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}
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}
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listen(
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namespaceId: string, element: any, eventName: string, eventPhase: string,
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@ -20,6 +20,8 @@ import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes,
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const QUEUED_CLASSNAME = 'ng-animate-queued';
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const QUEUED_SELECTOR = '.ng-animate-queued';
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const DISABLED_CLASSNAME = 'ng-animate-disabled';
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const DISABLED_SELECTOR = '.ng-animate-disabled';
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const EMPTY_PLAYER_ARRAY: TransitionAnimationPlayer[] = [];
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const NULL_REMOVAL_STATE: ElementAnimationState = {
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@ -471,6 +473,8 @@ export class TransitionAnimationEngine {
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public playersByElement = new Map<any, TransitionAnimationPlayer[]>();
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public playersByQueriedElement = new Map<any, TransitionAnimationPlayer[]>();
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public statesByElement = new Map<any, {[triggerName: string]: StateValue}>();
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public disabledNodes = new Set<any>();
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public totalAnimations = 0;
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public totalQueuedPlayers = 0;
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@ -612,6 +616,18 @@ export class TransitionAnimationEngine {
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collectEnterElement(element: any) { this.collectedEnterElements.push(element); }
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markElementAsDisabled(element: any, value: boolean) {
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if (value) {
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if (!this.disabledNodes.has(element)) {
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this.disabledNodes.add(element);
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addClass(element, DISABLED_CLASSNAME);
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}
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} else if (this.disabledNodes.has(element)) {
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this.disabledNodes.delete(element);
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removeClass(element, DISABLED_CLASSNAME);
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}
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}
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removeNode(namespaceId: string, element: any, context: any, doNotRecurse?: boolean): void {
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if (!isElementNode(element)) {
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this._onRemovalComplete(element, context);
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@ -709,6 +725,14 @@ export class TransitionAnimationEngine {
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}
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this._onRemovalComplete(element, details.setForRemoval);
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}
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if (this.driver.matchesElement(element, DISABLED_SELECTOR)) {
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this.markElementAsDisabled(element, false);
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}
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this.driver.query(element, DISABLED_SELECTOR, true).forEach(node => {
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this.markElementAsDisabled(element, false);
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});
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}
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flush(microtaskId: number = -1) {
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@ -766,6 +790,14 @@ export class TransitionAnimationEngine {
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const allPreStyleElements = new Map<any, Set<string>>();
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const allPostStyleElements = new Map<any, Set<string>>();
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const disabledElementsSet = new Set<any>();
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this.disabledNodes.forEach(node => {
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const nodesThatAreDisabled = this.driver.query(node, QUEUED_SELECTOR, true);
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for (let i = 0; i < nodesThatAreDisabled.length; i++) {
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disabledElementsSet.add(nodesThatAreDisabled[i]);
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}
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});
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const bodyNode = getBodyNode();
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const allEnterNodes: any[] = this.collectedEnterElements.length ?
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this.collectedEnterElements.filter(createIsRootFilterFn(this.collectedEnterElements)) :
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@ -926,6 +958,11 @@ export class TransitionAnimationEngine {
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// this means that it was never consumed by a parent animation which
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// means that it is independent and therefore should be set for animation
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if (subTimelines.has(element)) {
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if (disabledElementsSet.has(element)) {
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skippedPlayers.push(player);
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return;
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}
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const innerPlayer = this._buildAnimation(
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player.namespaceId, instruction, allPreviousPlayersMap, skippedPlayersMap, preStylesMap,
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postStylesMap);
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@ -235,24 +235,25 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
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/**
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* `trigger` is an animation-specific function that is designed to be used inside of Angular's
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animation DSL language. If this information is new, please navigate to the {@link
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Component#animations component animations metadata page} to gain a better understanding of
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how animations in Angular are used.
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* animation DSL language. If this information is new, please navigate to the
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* {@link Component#animations component animations metadata page} to gain a better
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* understanding of how animations in Angular are used.
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*
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* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
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transition transition} entries that will be evaluated when the expression bound to the trigger
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changes.
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* `trigger` Creates an animation trigger which will a list of {@link state state} and
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* {@link transition transition} entries that will be evaluated when the expression
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* bound to the trigger changes.
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*
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* Triggers are registered within the component annotation data under the {@link
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Component#animations animations section}. An animation trigger can be placed on an element
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within a template by referencing the name of the trigger followed by the expression value that the
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trigger is bound to (in the form of `[@triggerName]="expression"`.
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* Triggers are registered within the component annotation data under the
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* {@link Component#animations animations section}. An animation trigger can be placed on an element
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* within a template by referencing the name of the trigger followed by the expression value that
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the
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* trigger is bound to (in the form of `[@triggerName]="expression"`.
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*
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* ### Usage
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*
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* `trigger` will create an animation trigger reference based on the provided `name` value. The
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provided `animation` value is expected to be an array consisting of {@link state state} and {@link
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transition transition} declarations.
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* provided `animation` value is expected to be an array consisting of {@link state state} and
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* {@link transition transition} declarations.
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*
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* ```typescript
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* @Component({
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@ -278,9 +279,65 @@ export interface AnimationStaggerMetadata extends AnimationMetadata {
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* ```html
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* <!-- somewhere inside of my-component-tpl.html -->
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* <div [@myAnimationTrigger]="myStatusExp">...</div>
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tools/gulp-tasks/validate-commit-message.js ```
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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* ## Disable Child Animations
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* A special animation control binding called `@.disabled` can be placed on an element which will
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then disable animations for any inner animation triggers situated within the element.
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*
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* When true, the `@.disabled` binding will prevent inner animations from rendering. The example
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below shows how to use this feature:
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*
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* ```ts
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* @Component({
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* selector: 'my-component',
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* template: `
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* <div [@.disabled]="isDisabled">
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* <div [@childAnimation]="exp"></div>
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* </div>
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* `,
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* animations: [
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* trigger("childAnimation", [
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* // ...
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* ])
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* ]
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* })
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* class MyComponent {
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* isDisabled = true;
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* exp = '...';
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* }
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* ```
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*
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* The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening
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(when true).
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*
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* Note that `@.disbled` will only disable inner animations (any animations running on the same
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element will not be disabled).
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*
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* ### Disabling Animations Application-wide
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* When an area of the template is set to have animations disabled, **all** inner components will
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also have their animations disabled as well. This means that all animations for an angular
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application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
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component.
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*
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* ```ts
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* import {Component, HostBinding} from '@angular/core';
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*
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* @Component({
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* selector: 'app-component',
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* templateUrl: 'app.component.html',
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* })
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* class AppComponent {
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* @HostBinding('@.disabled')
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* public animationsDisabled = true;
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* }
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* ```
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*
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* ### What about animations that us `query()` and `animateChild()`?
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* Despite inner animations being disabled, a parent animation can {@link query query} for inner
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elements located in disabled areas of the template and still animate them as it sees fit. This is
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also the case for when a sub animation is queried by a parent and then later animated using {@link
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animateChild animateChild}.
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*
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* @experimental Animation support is experimental.
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*/
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@ -1904,6 +1904,258 @@ export function main() {
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}));
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});
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describe('animation control flags', () => {
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describe('[@.disabled]', () => {
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it('should disable child animations when set to true', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@.disabled]="disableExp">
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<div [@myAnimation]="exp"></div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => 1, * => 2',
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[
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animate(1234, style({width: '100px'})),
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]),
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]),
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]
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})
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class Cmp {
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exp: any = false;
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disableExp = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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resetLog();
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cmp.disableExp = true;
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cmp.exp = '1';
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(0);
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cmp.disableExp = false;
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cmp.exp = '2';
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fixture.detectChanges();
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players = getLog();
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expect(players.length).toEqual(1);
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expect(players[0].totalTime).toEqual(1234);
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});
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it('should not disable animations for the element that they are disabled on', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@.disabled]="disableExp" [@myAnimation]="exp"></div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => 1, * => 2',
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[
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animate(1234, style({width: '100px'})),
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]),
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]),
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]
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})
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class Cmp {
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exp: any = false;
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disableExp = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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resetLog();
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cmp.disableExp = true;
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cmp.exp = '1';
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(1);
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expect(players[0].totalTime).toEqual(1234);
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resetLog();
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cmp.disableExp = false;
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cmp.exp = '2';
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fixture.detectChanges();
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players = getLog();
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expect(players.length).toEqual(1);
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expect(players[0].totalTime).toEqual(1234);
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});
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it('should respect inner disabled nodes once a parent becomes enabled', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@.disabled]="disableParentExp">
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<div [@.disabled]="disableChildExp">
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<div [@myAnimation]="exp"></div>
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</div>
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</div>
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`,
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animations: [trigger(
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'myAnimation',
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[transition('* => 1, * => 2, * => 3', [animate(1234, style({width: '100px'}))])])]
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})
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class Cmp {
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disableParentExp = false;
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disableChildExp = false;
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exp = '';
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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resetLog();
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cmp.disableParentExp = true;
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cmp.disableChildExp = true;
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cmp.exp = '1';
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fixture.detectChanges();
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let players = getLog();
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expect(players.length).toEqual(0);
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cmp.disableParentExp = false;
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cmp.exp = '2';
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fixture.detectChanges();
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players = getLog();
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expect(players.length).toEqual(0);
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cmp.disableChildExp = false;
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cmp.exp = '3';
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fixture.detectChanges();
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players = getLog();
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expect(players.length).toEqual(1);
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});
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it('should properly handle dom operations when disabled', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@.disabled]="disableExp" #parent>
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<div *ngIf="exp" @myAnimation></div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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':enter',
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[
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style({opacity: 0}),
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animate(1234, style({opacity: 1})),
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]),
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transition(
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':leave',
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[
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animate(1234, style({opacity: 0})),
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]),
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]),
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]
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})
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class Cmp {
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@ViewChild('parent') public parentElm: any;
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disableExp = false;
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exp = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.disableExp = true;
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fixture.detectChanges();
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resetLog();
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const parent = cmp.parentElm !.nativeElement;
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cmp.exp = true;
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fixture.detectChanges();
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expect(getLog().length).toEqual(0);
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expect(parent.childElementCount).toEqual(1);
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cmp.exp = false;
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fixture.detectChanges();
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expect(getLog().length).toEqual(0);
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expect(parent.childElementCount).toEqual(0);
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});
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it('should properly resolve animation event listeners when disabled', fakeAsync(() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@.disabled]="disableExp">
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<div [@myAnimation]="exp" (@myAnimation.start)="startEvent=$event" (@myAnimation.done)="doneEvent=$event"></div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => 1, * => 2',
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[style({opacity: 0}), animate(9876, style({opacity: 1}))]),
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]),
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]
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})
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class Cmp {
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disableExp = false;
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exp = '';
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startEvent: any;
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doneEvent: any;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.disableExp = true;
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fixture.detectChanges();
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resetLog();
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expect(cmp.startEvent).toBeFalsy();
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expect(cmp.doneEvent).toBeFalsy();
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cmp.exp = '1';
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.startEvent.totalTime).toEqual(0);
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expect(cmp.doneEvent.totalTime).toEqual(0);
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cmp.exp = '2';
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cmp.disableExp = false;
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fixture.detectChanges();
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flushMicrotasks();
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expect(cmp.startEvent.totalTime).toEqual(9876);
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// the done event isn't fired because it's an actual animation
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}));
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});
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});
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it('should throw neither state() or transition() are used inside of trigger()', () => {
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@Component({
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selector: 'if-cmp',
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|
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|
@ -2647,6 +2647,115 @@ export function main() {
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]);
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});
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});
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describe('animation control flags', () => {
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describe('[@.disabled]', () => {
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it('should allow a parent animation to query and animate inner nodes that are in a disabled region',
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() => {
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@Component({
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selector: 'some-cmp',
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template: `
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<div [@myAnimation]="exp">
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<div [@.disabled]="disabledExp">
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<div class="header"></div>
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<div class="footer"></div>
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</div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => go',
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[
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query('.header', animate(750, style({opacity: 0}))),
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query('.footer', animate(250, style({opacity: 0}))),
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]),
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]),
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]
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})
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class Cmp {
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||||
exp: any = '';
|
||||
disableExp = false;
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
const cmp = fixture.componentInstance;
|
||||
cmp.disableExp = true;
|
||||
fixture.detectChanges();
|
||||
resetLog();
|
||||
|
||||
cmp.exp = 'go';
|
||||
fixture.detectChanges();
|
||||
const players = getLog();
|
||||
expect(players.length).toEqual(2);
|
||||
|
||||
const [p1, p2] = players;
|
||||
expect(p1.duration).toEqual(750);
|
||||
expect(p1.element.classList.contains('header'));
|
||||
expect(p2.duration).toEqual(250);
|
||||
expect(p2.element.classList.contains('footer'));
|
||||
});
|
||||
|
||||
it('should allow a parent animation to query and animate sub animations that are in a disabled region',
|
||||
() => {
|
||||
@Component({
|
||||
selector: 'some-cmp',
|
||||
template: `
|
||||
<div class="parent" [@parentAnimation]="exp">
|
||||
<div [@.disabled]="disabledExp">
|
||||
<div class="child" [@childAnimation]="exp"></div>
|
||||
</div>
|
||||
</div>
|
||||
`,
|
||||
animations: [
|
||||
trigger(
|
||||
'parentAnimation',
|
||||
[
|
||||
transition(
|
||||
'* => go',
|
||||
[
|
||||
query('@childAnimation', animateChild()),
|
||||
animate(1000, style({opacity: 0}))
|
||||
]),
|
||||
]),
|
||||
trigger(
|
||||
'childAnimation',
|
||||
[
|
||||
transition('* => go', [animate(500, style({opacity: 0}))]),
|
||||
]),
|
||||
]
|
||||
})
|
||||
class Cmp {
|
||||
exp: any = '';
|
||||
disableExp = false;
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
const cmp = fixture.componentInstance;
|
||||
cmp.disableExp = true;
|
||||
fixture.detectChanges();
|
||||
resetLog();
|
||||
|
||||
cmp.exp = 'go';
|
||||
fixture.detectChanges();
|
||||
|
||||
const players = getLog();
|
||||
expect(players.length).toEqual(2);
|
||||
|
||||
const [p1, p2] = players;
|
||||
expect(p1.duration).toEqual(500);
|
||||
expect(p1.element.classList.contains('child'));
|
||||
expect(p2.duration).toEqual(1000);
|
||||
expect(p2.element.classList.contains('parent'));
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -187,7 +187,7 @@ export class AnimationRenderer extends BaseAnimationRenderer implements Renderer
|
|||
setProperty(el: any, name: string, value: any): void {
|
||||
if (name.charAt(0) == '@') {
|
||||
name = name.substr(1);
|
||||
this.engine.setProperty(this.namespaceId, el, name, value);
|
||||
this.engine.process(this.namespaceId, el, name, value);
|
||||
} else {
|
||||
this.delegate.setProperty(el, name, value);
|
||||
}
|
||||
|
|
|
@ -329,7 +329,7 @@ class MockAnimationEngine extends InjectableAnimationEngine {
|
|||
this._capture('onRemove', [element]);
|
||||
}
|
||||
|
||||
setProperty(namespaceId: string, element: any, property: string, value: any): boolean {
|
||||
process(namespaceId: string, element: any, property: string, value: any): boolean {
|
||||
this._capture('setProperty', [element, property, value]);
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue