Revert "fix(animations): ensure multi-level enter animations work (#19455)"
This reverts commit dd6237ecd9
.
This commit is contained in:
parent
6b4c24020d
commit
add5953aa1
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@ -8,7 +8,7 @@
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import {AnimationMetadata, AnimationMetadataType, AnimationOptions, ɵStyleData} from '@angular/animations';
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import {AnimationDriver} from '../render/animation_driver';
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import {ENTER_CLASSNAME, normalizeStyles} from '../util';
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import {normalizeStyles} from '../util';
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import {Ast} from './animation_ast';
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import {buildAnimationAst} from './animation_ast_builder';
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@ -39,8 +39,7 @@ export class Animation {
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const errors: any = [];
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subInstructions = subInstructions || new ElementInstructionMap();
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const result = buildAnimationTimelines(
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this._driver, element, this._animationAst, ENTER_CLASSNAME, start, dest, options,
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subInstructions, errors);
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this._driver, element, this._animationAst, start, dest, options, subInstructions, errors);
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if (errors.length) {
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const errorMessage = `animation building failed:\n${errors.join("\n")}`;
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throw new Error(errorMessage);
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@ -62,6 +62,8 @@ export function buildAnimationAst(
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const LEAVE_TOKEN = ':leave';
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const LEAVE_TOKEN_REGEX = new RegExp(LEAVE_TOKEN, 'g');
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const ENTER_TOKEN = ':enter';
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const ENTER_TOKEN_REGEX = new RegExp(ENTER_TOKEN, 'g');
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const ROOT_SELECTOR = '';
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export class AnimationAstBuilderVisitor implements AnimationDslVisitor {
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@ -476,7 +478,8 @@ function normalizeSelector(selector: string): [string, boolean] {
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selector = selector.replace(SELF_TOKEN_REGEX, '');
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}
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selector = selector.replace(LEAVE_TOKEN_REGEX, LEAVE_SELECTOR)
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selector = selector.replace(ENTER_TOKEN_REGEX, ENTER_SELECTOR)
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.replace(LEAVE_TOKEN_REGEX, LEAVE_SELECTOR)
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.replace(/@\*/g, NG_TRIGGER_SELECTOR)
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.replace(/@\w+/g, match => NG_TRIGGER_SELECTOR + '-' + match.substr(1))
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.replace(/:animating/g, NG_ANIMATING_SELECTOR);
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@ -15,8 +15,6 @@ import {AnimationTimelineInstruction, createTimelineInstruction} from './animati
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import {ElementInstructionMap} from './element_instruction_map';
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const ONE_FRAME_IN_MILLISECONDS = 1;
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const ENTER_TOKEN = ':enter';
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const ENTER_TOKEN_REGEX = new RegExp(ENTER_TOKEN, 'g');
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/*
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* The code within this file aims to generate web-animations-compatible keyframes from Angular's
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@ -103,22 +101,20 @@ const ENTER_TOKEN_REGEX = new RegExp(ENTER_TOKEN, 'g');
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* the `AnimationValidatorVisitor` code.
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*/
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export function buildAnimationTimelines(
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>, enterClassName: string,
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>,
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startingStyles: ɵStyleData = {}, finalStyles: ɵStyleData = {}, options: AnimationOptions,
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subInstructions?: ElementInstructionMap, errors: any[] = []): AnimationTimelineInstruction[] {
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return new AnimationTimelineBuilderVisitor().buildKeyframes(
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driver, rootElement, ast, enterClassName, startingStyles, finalStyles, options,
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subInstructions, errors);
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driver, rootElement, ast, startingStyles, finalStyles, options, subInstructions, errors);
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}
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export class AnimationTimelineBuilderVisitor implements AstVisitor {
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buildKeyframes(
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>, enterClassName: string,
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driver: AnimationDriver, rootElement: any, ast: Ast<AnimationMetadataType>,
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startingStyles: ɵStyleData, finalStyles: ɵStyleData, options: AnimationOptions,
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subInstructions?: ElementInstructionMap, errors: any[] = []): AnimationTimelineInstruction[] {
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subInstructions = subInstructions || new ElementInstructionMap();
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const context = new AnimationTimelineContext(
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driver, rootElement, subInstructions, enterClassName, errors, []);
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const context = new AnimationTimelineContext(driver, rootElement, subInstructions, errors, []);
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context.options = options;
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context.currentTimeline.setStyles([startingStyles], null, context.errors, options);
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@ -449,9 +445,8 @@ export class AnimationTimelineContext {
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constructor(
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private _driver: AnimationDriver, public element: any,
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public subInstructions: ElementInstructionMap, private _enterClassName: string,
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public errors: any[], public timelines: TimelineBuilder[],
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initialTimeline?: TimelineBuilder) {
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public subInstructions: ElementInstructionMap, public errors: any[],
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public timelines: TimelineBuilder[], initialTimeline?: TimelineBuilder) {
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this.currentTimeline = initialTimeline || new TimelineBuilder(this._driver, element, 0);
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timelines.push(this.currentTimeline);
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}
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@ -504,8 +499,8 @@ export class AnimationTimelineContext {
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AnimationTimelineContext {
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const target = element || this.element;
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const context = new AnimationTimelineContext(
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this._driver, target, this.subInstructions, this._enterClassName, this.errors,
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this.timelines, this.currentTimeline.fork(target, newTime || 0));
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this._driver, target, this.subInstructions, this.errors, this.timelines,
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this.currentTimeline.fork(target, newTime || 0));
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context.previousNode = this.previousNode;
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context.currentAnimateTimings = this.currentAnimateTimings;
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@ -560,7 +555,6 @@ export class AnimationTimelineContext {
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results.push(this.element);
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}
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if (selector.length > 0) { // if :self is only used then the selector is empty
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selector = selector.replace(ENTER_TOKEN_REGEX, '.' + this._enterClassName);
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const multi = limit != 1;
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let elements = this._driver.query(this.element, selector, multi);
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if (limit !== 0) {
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@ -37,7 +37,7 @@ export class AnimationTransitionFactory {
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build(
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driver: AnimationDriver, element: any, currentState: any, nextState: any,
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enterClassName: string, currentOptions?: AnimationOptions, nextOptions?: AnimationOptions,
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currentOptions?: AnimationOptions, nextOptions?: AnimationOptions,
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subInstructions?: ElementInstructionMap): AnimationTransitionInstruction {
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const errors: any[] = [];
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@ -55,8 +55,8 @@ export class AnimationTransitionFactory {
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const animationOptions = {params: {...transitionAnimationParams, ...nextAnimationParams}};
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const timelines = buildAnimationTimelines(
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driver, element, this.ast.animation, enterClassName, currentStateStyles, nextStateStyles,
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animationOptions, subInstructions, errors);
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driver, element, this.ast.animation, currentStateStyles, nextStateStyles, animationOptions,
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subInstructions, errors);
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if (errors.length) {
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return createTransitionInstruction(
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@ -13,7 +13,6 @@ import {buildAnimationTimelines} from '../dsl/animation_timeline_builder';
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import {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';
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import {ElementInstructionMap} from '../dsl/element_instruction_map';
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import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
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import {ENTER_CLASSNAME} from '../util';
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import {AnimationDriver} from './animation_driver';
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import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
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@ -56,8 +55,7 @@ export class TimelineAnimationEngine {
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if (ast) {
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instructions = buildAnimationTimelines(
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this._driver, element, ast, ENTER_CLASSNAME, {}, {}, options, EMPTY_INSTRUCTION_MAP,
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errors);
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this._driver, element, ast, {}, {}, options, EMPTY_INSTRUCTION_MAP, errors);
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instructions.forEach(inst => {
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const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});
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inst.postStyleProps.forEach(prop => styles[prop] = null);
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@ -13,7 +13,7 @@ import {AnimationTransitionInstruction} from '../dsl/animation_transition_instru
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import {AnimationTrigger} from '../dsl/animation_trigger';
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import {ElementInstructionMap} from '../dsl/element_instruction_map';
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import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME, NG_ANIMATING_CLASSNAME, NG_ANIMATING_SELECTOR, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, iteratorToArray, setStyles} from '../util';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME, NG_ANIMATING_CLASSNAME, NG_ANIMATING_SELECTOR, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, setStyles} from '../util';
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import {AnimationDriver} from './animation_driver';
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import {getBodyNode, getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
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@ -714,10 +714,9 @@ export class TransitionAnimationEngine {
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return () => {};
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}
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private _buildInstruction(
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entry: QueueInstruction, subTimelines: ElementInstructionMap, enterClassName: string) {
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private _buildInstruction(entry: QueueInstruction, subTimelines: ElementInstructionMap) {
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return entry.transition.build(
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this.driver, entry.element, entry.fromState.value, entry.toState.value, enterClassName,
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this.driver, entry.element, entry.fromState.value, entry.toState.value,
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entry.fromState.options, entry.toState.options, subTimelines);
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}
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@ -863,19 +862,16 @@ export class TransitionAnimationEngine {
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});
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const bodyNode = getBodyNode();
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const enterNodeMap =
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buildRootMap(Array.from(this.statesByElement.keys()), this.collectedEnterElements);
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const allEnterNodes: any[] = this.collectedEnterElements.length ?
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this.collectedEnterElements.filter(createIsRootFilterFn(this.collectedEnterElements)) :
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[];
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// this must occur before the instructions are built below such that
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// the :enter queries match the elements (since the timeline queries
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// are fired during instruction building).
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const enterNodeMapIds = new Map<any, string>();
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let i = 0;
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enterNodeMap.forEach((nodes, root) => {
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const className = ENTER_CLASSNAME + i++;
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enterNodeMapIds.set(root, className);
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nodes.forEach(node => addClass(node, className));
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});
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for (let i = 0; i < allEnterNodes.length; i++) {
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addClass(allEnterNodes[i], ENTER_CLASSNAME);
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}
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const allLeaveNodes: any[] = [];
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const leaveNodesWithoutAnimations = new Set<any>();
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@ -892,11 +888,7 @@ export class TransitionAnimationEngine {
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}
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cleanupFns.push(() => {
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enterNodeMap.forEach((nodes, root) => {
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const className = enterNodeMapIds.get(root) !;
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nodes.forEach(node => removeClass(node, className));
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});
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allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
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allLeaveNodes.forEach(element => {
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removeClass(element, LEAVE_CLASSNAME);
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this.processLeaveNode(element);
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@ -917,8 +909,7 @@ export class TransitionAnimationEngine {
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return;
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}
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const enterClassName = enterNodeMapIds.get(element) !;
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const instruction = this._buildInstruction(entry, subTimelines, enterClassName) !;
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const instruction = this._buildInstruction(entry, subTimelines) !;
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if (instruction.errors && instruction.errors.length) {
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erroneousTransitions.push(instruction);
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return;
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@ -982,6 +973,18 @@ export class TransitionAnimationEngine {
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this.reportError(errors);
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}
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// these can only be detected here since we have a map of all the elements
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// that have animations attached to them... We use a set here in the event
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// multiple enter captures on the same element were caught in different
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// renderer namespaces (e.g. when a @trigger was on a host binding that had *ngIf)
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const enterNodesWithoutAnimations = new Set<any>();
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for (let i = 0; i < allEnterNodes.length; i++) {
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const element = allEnterNodes[i];
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if (!subTimelines.has(element)) {
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enterNodesWithoutAnimations.add(element);
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}
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}
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const allPreviousPlayersMap = new Map<any, TransitionAnimationPlayer[]>();
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// this map works to tell which element in the DOM tree is contained by
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// which animation. Further down below this map will get populated once
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@ -1019,9 +1022,8 @@ export class TransitionAnimationEngine {
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});
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// POST STAGE: fill the * styles
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const postStylesMap = new Map<any, ɵStyleData>();
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const allLeaveQueriedNodes = cloakAndComputeStyles(
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postStylesMap, this.driver, leaveNodesWithoutAnimations, allPostStyleElements, AUTO_STYLE);
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const [postStylesMap, allLeaveQueriedNodes] = cloakAndComputeStyles(
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this.driver, leaveNodesWithoutAnimations, allPostStyleElements, AUTO_STYLE);
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allLeaveQueriedNodes.forEach(node => {
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if (replacePostStylesAsPre(node, allPreStyleElements, allPostStyleElements)) {
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@ -1030,11 +1032,10 @@ export class TransitionAnimationEngine {
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});
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// PRE STAGE: fill the ! styles
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const preStylesMap = new Map<any, ɵStyleData>();
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enterNodeMap.forEach((nodes, root) => {
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const [preStylesMap] = allPreStyleElements.size ?
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cloakAndComputeStyles(
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preStylesMap, this.driver, new Set(nodes), allPreStyleElements, PRE_STYLE);
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});
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this.driver, enterNodesWithoutAnimations, allPreStyleElements, PRE_STYLE) :
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[new Map<any, ɵStyleData>()];
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replaceNodes.forEach(node => {
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const post = postStylesMap.get(node);
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@ -1504,11 +1505,12 @@ function cloakElement(element: any, value?: string) {
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}
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function cloakAndComputeStyles(
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valuesMap: Map<any, ɵStyleData>, driver: AnimationDriver, elements: Set<any>,
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elementPropsMap: Map<any, Set<string>>, defaultStyle: string): any[] {
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driver: AnimationDriver, elements: Set<any>, elementPropsMap: Map<any, Set<string>>,
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defaultStyle: string): [Map<any, ɵStyleData>, any[]] {
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const cloakVals: string[] = [];
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elements.forEach(element => cloakVals.push(cloakElement(element)));
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const valuesMap = new Map<any, ɵStyleData>();
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const failedElements: any[] = [];
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elementPropsMap.forEach((props: Set<string>, element: any) => {
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@ -1530,57 +1532,39 @@ function cloakAndComputeStyles(
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// an index value for the closure (but instead just the value)
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let i = 0;
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elements.forEach(element => cloakElement(element, cloakVals[i++]));
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return failedElements;
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return [valuesMap, failedElements];
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}
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/*
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Since the Angular renderer code will return a collection of inserted
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nodes in all areas of a DOM tree, it's up to this algorithm to figure
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out which nodes are roots for each animation @trigger.
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out which nodes are roots.
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By placing each inserted node into a Set and traversing upwards, it
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is possible to find the @trigger elements and well any direct *star
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insertion nodes, if a @trigger root is found then the enter element
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is placed into the Map[@trigger] spot.
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By placing all nodes into a set and traversing upwards to the edge,
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the recursive code can figure out if a clean path from the DOM node
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to the edge container is clear. If no other node is detected in the
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set then it is a root element.
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This algorithm also keeps track of all nodes along the path so that
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if other sibling nodes are also tracked then the lookup process can
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skip a lot of steps in between and avoid traversing the entire tree
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multiple times to the edge.
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*/
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function buildRootMap(roots: any[], nodes: any[]): Map<any, any[]> {
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const rootMap = new Map<any, any[]>();
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roots.forEach(root => rootMap.set(root, []));
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if (nodes.length == 0) return rootMap;
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const NULL_NODE = 1;
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function createIsRootFilterFn(nodes: any): (node: any) => boolean {
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const nodeSet = new Set(nodes);
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const localRootMap = new Map<any, any>();
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function getRoot(node: any): any {
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if (!node) return NULL_NODE;
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let root = localRootMap.get(node);
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if (root) return root;
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const parent = node.parentNode;
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if (rootMap.has(parent)) { // ngIf inside @trigger
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root = parent;
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} else if (nodeSet.has(parent)) { // ngIf inside ngIf
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root = NULL_NODE;
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} else { // recurse upwards
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root = getRoot(parent);
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const knownRootContainer = new Set();
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let isRoot: (node: any) => boolean;
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isRoot = node => {
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if (!node) return true;
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if (nodeSet.has(node.parentNode)) return false;
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if (knownRootContainer.has(node.parentNode)) return true;
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if (isRoot(node.parentNode)) {
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knownRootContainer.add(node);
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return true;
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}
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localRootMap.set(node, root);
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return root;
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}
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nodes.forEach(node => {
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const root = getRoot(node);
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if (root !== NULL_NODE) {
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rootMap.get(root) !.push(node);
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}
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});
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return rootMap;
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return false;
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};
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return isRoot;
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}
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const CLASSES_CACHE_KEY = '$$classes';
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@ -10,7 +10,6 @@ import {AnimationOptions, animate, state, style, transition} from '@angular/anim
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import {AnimationTransitionInstruction} from '@angular/animations/browser/src/dsl/animation_transition_instruction';
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import {AnimationTrigger} from '@angular/animations/browser/src/dsl/animation_trigger';
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import {ENTER_CLASSNAME} from '../../src/util';
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import {MockAnimationDriver} from '../../testing';
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import {makeTrigger} from '../shared';
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@ -229,8 +228,7 @@ function buildTransition(
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const trans = trigger.matchTransition(fromState, toState) !;
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if (trans) {
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const driver = new MockAnimationDriver();
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return trans.build(
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driver, element, fromState, toState, ENTER_CLASSNAME, fromOptions, toOptions) !;
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return trans.build(driver, element, fromState, toState, fromOptions, toOptions) !;
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}
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return null;
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}
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@ -5,7 +5,7 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AUTO_STYLE, AnimationPlayer, animate, animateChild, group, query, sequence, stagger, state, style, transition, trigger, ɵAnimationGroupPlayer as AnimationGroupPlayer} from '@angular/animations';
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import {AUTO_STYLE, AnimationPlayer, animate, animateChild, query, stagger, state, style, transition, trigger, ɵAnimationGroupPlayer as AnimationGroupPlayer} from '@angular/animations';
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import {AnimationDriver, ɵAnimationEngine} from '@angular/animations/browser';
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import {matchesElement} from '@angular/animations/browser/src/render/shared';
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import {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '@angular/animations/browser/src/util';
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@ -2968,71 +2968,6 @@ export function main() {
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{offset: 0, width: '0px'}, {offset: .67, width: '0px'}, {offset: 1, width: '200px'}
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]);
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});
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it('should scope :enter queries between sub animations', () => {
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@Component({
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selector: 'cmp',
|
||||
animations: [
|
||||
trigger(
|
||||
'parent',
|
||||
[
|
||||
transition(':enter', group([
|
||||
sequence([
|
||||
style({opacity: 0}),
|
||||
animate(1000, style({opacity: 1})),
|
||||
]),
|
||||
query(':enter @child', animateChild()),
|
||||
])),
|
||||
]),
|
||||
trigger(
|
||||
'child',
|
||||
[
|
||||
transition(
|
||||
':enter',
|
||||
[
|
||||
query(
|
||||
':enter .item',
|
||||
[style({opacity: 0}), animate(1000, style({opacity: 1}))]),
|
||||
]),
|
||||
]),
|
||||
],
|
||||
template: `
|
||||
<div @parent *ngIf="exp1" class="container">
|
||||
<div *ngIf="exp2">
|
||||
<div @child>
|
||||
<div *ngIf="exp3">
|
||||
<div class="item"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
})
|
||||
class Cmp {
|
||||
public exp1: any;
|
||||
public exp2: any;
|
||||
public exp3: any;
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
fixture.detectChanges();
|
||||
resetLog();
|
||||
|
||||
const cmp = fixture.componentInstance;
|
||||
cmp.exp1 = true;
|
||||
cmp.exp2 = true;
|
||||
cmp.exp3 = true;
|
||||
fixture.detectChanges();
|
||||
|
||||
const players = getLog();
|
||||
expect(players.length).toEqual(2);
|
||||
|
||||
const [p1, p2] = players;
|
||||
expect(p1.element.classList.contains('container')).toBeTruthy();
|
||||
expect(p2.element.classList.contains('item')).toBeTruthy();
|
||||
});
|
||||
});
|
||||
|
||||
describe('animation control flags', () => {
|
||||
|
|
Loading…
Reference in New Issue