docs(animations): add documentation for new animation features
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				| @ -9,15 +9,54 @@ import {AnimationMetadata, AnimationOptions} from './animation_metadata'; | ||||
| import {AnimationPlayer} from './players/animation_player'; | ||||
| 
 | ||||
| /** | ||||
|  * AnimationBuilder is an injectable service that is available when the {@link | ||||
|  * BrowserAnimationsModule BrowserAnimationsModule} or {@link NoopAnimationsModule | ||||
|  * NoopAnimationsModule} modules are used within an application. | ||||
|  * | ||||
|  * The purpose if this service is to produce an animation sequence programmatically within an | ||||
|  * angular component or directive. | ||||
|  * | ||||
|  * Programmatic animations are first built and then a player is created when the build animation is | ||||
|  * attached to an element. | ||||
|  * | ||||
|  * ```ts
 | ||||
|  * // remember to include the BrowserAnimationsModule module for this to work...
 | ||||
|  * import {AnimationBuilder} from '@angular/animations'; | ||||
|  * | ||||
|  * class MyCmp { | ||||
|  *   constructor(private _builder: AnimationBuilder) {} | ||||
|  * | ||||
|  *   makeAnimation(element: any) { | ||||
|  *     // first build the animation
 | ||||
|  *     const myAnimation = this._builder.build([ | ||||
|  *       style({ width: 0 }), | ||||
|  *       animate(1000, style({ width: '100px' })) | ||||
|  *     ]); | ||||
|  * | ||||
|  *     // then create a player from it
 | ||||
|  *     const player = myAnimation.create(element); | ||||
|  * | ||||
|  *     player.play(); | ||||
|  *   } | ||||
|  * } | ||||
|  * ``` | ||||
|  * | ||||
|  * When an animation is built an instance of {@link AnimationFactory AnimationFactory} will be | ||||
|  * returned. Using that an {@link AnimationPlayer AnimationPlayer} can be created which can then be | ||||
|  * used to start the animation. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export abstract class AnimationBuilder { | ||||
|   abstract build(animation: AnimationMetadata|AnimationMetadata[]): Animation; | ||||
|   abstract build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory; | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * An instance of `AnimationFactory` is returned from {@link AnimationBuilder#build | ||||
|  * AnimationBuilder.build}. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export abstract class Animation { | ||||
| export abstract class AnimationFactory { | ||||
|   abstract create(element: any, options?: AnimationOptions): AnimationPlayer; | ||||
| } | ||||
|  | ||||
| @ -8,6 +8,9 @@ | ||||
| export interface ɵStyleData { [key: string]: string|number; } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are created internally | ||||
|  * within the Angular animation DSL. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export declare type AnimateTimings = { | ||||
| @ -17,6 +20,23 @@ export declare type AnimateTimings = { | ||||
| }; | ||||
| 
 | ||||
| /** | ||||
|  * `AnimationOptions` represents options that can be passed into most animation DSL methods. | ||||
|  * When options are provided, the delay value of an animation can be changed and animation input | ||||
|  * parameters can be passed in to change styling and timing data when an animation is started. | ||||
|  * | ||||
|  * The following animation DSL functions are able to accept animation option data: | ||||
|  * | ||||
|  * - {@link transition transition()} | ||||
|  * - {@link sequence sequence()} | ||||
|  * - {@link group group()} | ||||
|  * - {@link query query()} | ||||
|  * - {@link animation animation()} | ||||
|  * - {@link useAnimation useAnimation()} | ||||
|  * - {@link animateChild animateChild()} | ||||
|  * | ||||
|  * Programmatic animations built using {@link AnimationBuilder the AnimationBuilder service} also | ||||
|  * make use of AnimationOptions. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export declare interface AnimationOptions { | ||||
| @ -25,11 +45,17 @@ export declare interface AnimationOptions { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are created internally | ||||
|  * within the Angular animation DSL when {@link animateChild animateChild()} is used. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export declare interface AnimateChildOptions extends AnimationOptions { duration?: number|string; } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Usages of this enum are created | ||||
|  * each time an animation DSL function is used. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export const enum AnimationMetadataType { | ||||
| @ -59,6 +85,9 @@ export const AUTO_STYLE = '*'; | ||||
| export interface AnimationMetadata { type: AnimationMetadataType; } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link trigger trigger animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export interface AnimationTriggerMetadata extends AnimationMetadata { | ||||
| @ -68,7 +97,7 @@ export interface AnimationTriggerMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link state state animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -79,7 +108,7 @@ export interface AnimationStateMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link transition transition animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -108,7 +137,7 @@ export interface AnimationQueryMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link keyframes keyframes animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -118,7 +147,7 @@ export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link style style animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -129,7 +158,7 @@ export interface AnimationStyleMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link animate animate animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -140,6 +169,9 @@ export interface AnimationAnimateMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link animateChild animateChild animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export interface AnimationAnimateChildMetadata extends AnimationMetadata { | ||||
| @ -147,6 +179,9 @@ export interface AnimationAnimateChildMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link useAnimation useAnimation animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export interface AnimationAnimateRefMetadata extends AnimationMetadata { | ||||
| @ -155,7 +190,7 @@ export interface AnimationAnimateRefMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link sequence sequence animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -166,7 +201,7 @@ export interface AnimationSequenceMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this class are provided via the | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link group group animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
| @ -177,6 +212,20 @@ export interface AnimationGroupMetadata extends AnimationMetadata { | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link query query animation function} is called. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export declare interface AnimationQueryOptions extends AnimationOptions { | ||||
|   optional?: boolean; | ||||
|   limit?: number; | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * Metadata representing the entry of animations. Instances of this interface are provided via the | ||||
|  * animation DSL when the {@link stagger stagger animation function} is called. | ||||
|  * | ||||
| * @experimental Animation support is experimental. | ||||
| */ | ||||
| export interface AnimationStaggerMetadata extends AnimationMetadata { | ||||
| @ -628,6 +677,38 @@ export function transition( | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * `animation` is an animation-specific function that is designed to be used inside of Angular's | ||||
|  * animation DSL language. | ||||
|  * | ||||
|  * `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later | ||||
|  * invoked in another animation or sequence. Reusable animations are designed to make use of | ||||
|  * animation parameters and the produced animation can be used via the `useAnimation` method. | ||||
|  * | ||||
|  * ``` | ||||
|  * var fadeAnimation = animation([ | ||||
|  *   style({ opacity: '{{ start }}' }), | ||||
|  *   animate('{{ time }}', | ||||
|  *     style({ opacity: '{{ end }}')) | ||||
|  * ], { params: { time: '1000ms', start: 0, end: 1 }}); | ||||
|  * ``` | ||||
|  * | ||||
|  * If parameters are attached to an animation then they act as **default parameter values**. When an | ||||
|  * animation is invoked via `useAnimation` then parameter values are allowed to be passed in | ||||
|  * directly. If any of the passed in parameter values are missing then the default values will be | ||||
|  * used. | ||||
|  * | ||||
|  * ``` | ||||
|  * useAnimation(fadeAnimation, { | ||||
|  *   params: { | ||||
|  *     time: '2s', | ||||
|  *     start: 1, | ||||
|  *     end: 0 | ||||
|  *   } | ||||
|  * }) | ||||
|  * ``` | ||||
|  * | ||||
|  * If one or more parameter values are missing before animated then an error will be thrown. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export function animation( | ||||
| @ -637,6 +718,100 @@ export function animation( | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * `animateChild` is an animation-specific function that is designed to be used inside of Angular's | ||||
|  * animation DSL language. It works by allowing a queried element to execute its own | ||||
|  * animation within the animation sequence. | ||||
|  * | ||||
|  * Each time an animation is triggered in angular, the parent animation | ||||
|  * will always get priority and any child animations will be blocked. In order | ||||
|  * for a child animation to run, the parent animation must query each of the elements | ||||
|  * containing child animations and then allow the animations to run using `animateChild`. | ||||
|  * | ||||
|  * The example HTML code below shows both parent and child elements that have animation | ||||
|  * triggers that will execute at the same time. | ||||
|  * | ||||
|  * ```html
 | ||||
|  * <!-- parent-child.component.html --> | ||||
|  * <button (click)="exp =! exp">Toggle</button> | ||||
|  * <hr> | ||||
|  * | ||||
|  * <div [@parentAnimation]="exp"> | ||||
|  *   <header>Hello</header> | ||||
|  *   <div [@childAnimation]="exp"> | ||||
|  *       one | ||||
|  *   </div> | ||||
|  *   <div [@childAnimation]="exp"> | ||||
|  *       two | ||||
|  *   </div> | ||||
|  *   <div [@childAnimation]="exp"> | ||||
|  *       three | ||||
|  *   </div> | ||||
|  * </div> | ||||
|  * ``` | ||||
|  * | ||||
|  * Now when the `exp` value changes to true, only the `parentAnimation` animation will animate | ||||
|  * because it has priority. However, using `query` and `animateChild` each of the inner animations | ||||
|  * can also fire: | ||||
|  * | ||||
|  * ```ts
 | ||||
|  * // parent-child.component.ts
 | ||||
|  * import {trigger, transition, animate, style, query, animateChild} from '@angular/animations'; | ||||
|  * @Component({ | ||||
|  *   selector: 'parent-child-component', | ||||
|  *   animations: [ | ||||
|  *     trigger('parentAnimation', [ | ||||
|  *       transition('false => true', [ | ||||
|  *         query('header', [ | ||||
|  *           style({ opacity: 0 }), | ||||
|  *           animate(500, style({ opacity: 1 })) | ||||
|  *         ]), | ||||
|  *         query('@childAnimation', [ | ||||
|  *           animateChild() | ||||
|  *         ]) | ||||
|  *       ]) | ||||
|  *     ]), | ||||
|  *     trigger('childAnimation', [ | ||||
|  *       transition('false => true', [ | ||||
|  *         style({ opacity: 0 }), | ||||
|  *         animate(500, style({ opacity: 1 })) | ||||
|  *       ]) | ||||
|  *     ]) | ||||
|  *   ] | ||||
|  * }) | ||||
|  * class ParentChildCmp { | ||||
|  *   exp: boolean = false; | ||||
|  * } | ||||
|  * ``` | ||||
|  * | ||||
|  * In the animation code above, when the `parentAnimation` transition kicks off it first queries to | ||||
|  * find the header element and fades it in. It then finds each of the sub elements that contain the | ||||
|  * `@childAnimation` trigger and then allows for their animations to fire. | ||||
|  * | ||||
|  * This example can be further extended by using stagger: | ||||
|  * | ||||
|  * ```ts
 | ||||
|  * query('@childAnimation', stagger(100, [ | ||||
|  *   animateChild() | ||||
|  * ])) | ||||
|  * ``` | ||||
|  * | ||||
|  * Now each of the sub animations start off with respect to the `100ms` staggering step. | ||||
|  * | ||||
|  * ## The first frame of child animations | ||||
|  * When sub animations are executed using `animateChild` the animation engine will always apply the | ||||
|  * first frame of every sub animation immediately at the start of the animation sequence. This way | ||||
|  * the parent animation does not need to set any initial styling data on the sub elements before the | ||||
|  * sub animations kick off. | ||||
|  * | ||||
|  * In the example above the first frame of the `childAnimation`'s `false => true` transition | ||||
|  * consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation` | ||||
|  * animation transition sequence starts. Only then when the `@childAnimation` is queried and called | ||||
|  * with `animateChild` will it then animate to its destination of `opacity: 1`. | ||||
|  * | ||||
|  * Note that this feature designed to be used alongside {@link query query()} and it will only work | ||||
|  * with animations that are assigned using the Angular animation DSL (this means that CSS keyframes | ||||
|  * and transitions are not handled by this API). | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export function animateChild(options: AnimateChildOptions | null = null): | ||||
| @ -645,6 +820,10 @@ export function animateChild(options: AnimateChildOptions | null = null): | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * `useAnimation` is an animation-specific function that is designed to be used inside of Angular's | ||||
|  * animation DSL language. It is used to kick off a reusable animation that is created using {@link | ||||
|  * animation animation()}. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export function useAnimation( | ||||
| @ -654,14 +833,95 @@ export function useAnimation( | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export declare interface AnimationQueryOptions extends AnimationOptions { | ||||
|   optional?: boolean; | ||||
|   limit?: number; | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * `query` is an animation-specific function that is designed to be used inside of Angular's | ||||
|  * animation DSL language. | ||||
|  * | ||||
|  * query() is used to find one or more inner elements within the current element that is | ||||
|  * being animated within the sequence. The provided animation steps are applied | ||||
|  * to the queried element (by default, an array is provided, then this will be | ||||
|  * treated as an animation sequence). | ||||
|  * | ||||
|  * ### Usage | ||||
|  * | ||||
|  * query() is designed to collect mutiple elements and works internally by using | ||||
|  * `element.querySelectorAll`. An additional options object can be provided which | ||||
|  * can be used to limit the total amount of items to be collected. | ||||
|  * | ||||
|  * ```js
 | ||||
|  * query('div', [ | ||||
|  *   animate(...), | ||||
|  *   animate(...) | ||||
|  * ], { limit: 1 }) | ||||
|  * ``` | ||||
|  * | ||||
|  * query(), by default, will throw an error when zero items are found. If a query | ||||
|  * has the `optional` flag set to true then this error will be ignored. | ||||
|  * | ||||
|  * ```js
 | ||||
|  * query('.some-element-that-may-not-be-there', [ | ||||
|  *   animate(...), | ||||
|  *   animate(...) | ||||
|  * ], { optional: true }) | ||||
|  * ``` | ||||
|  * | ||||
|  * ### Special Selector Values | ||||
|  * | ||||
|  * The selector value within a query can collect elements that contain angular-specific | ||||
|  * characteristics | ||||
|  * using special pseudo-selectors tokens. | ||||
|  * | ||||
|  * These include: | ||||
|  * | ||||
|  *  - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")` | ||||
|  *  - Querying all currently animating elements using `query(":animating")` | ||||
|  *  - Querying elements that contain an animation trigger using `query("@triggerName")` | ||||
|  *  - Querying all elements that contain an animation triggers using `query("@*")` | ||||
|  *  - Including the current element into the animation sequence using `query(":self")` | ||||
|  * | ||||
|  * | ||||
|  *  Each of these pseudo-selector tokens can be merged together into a combined query selector | ||||
|  * string: | ||||
|  * | ||||
|  *  ``` | ||||
|  *  query(':self, .record:enter, .record:leave, @subTrigger', [...]) | ||||
|  *  ``` | ||||
|  * | ||||
|  * ### Demo | ||||
|  * | ||||
|  * ``` | ||||
|  * @Component({ | ||||
|  *   selector: 'inner', | ||||
|  *   template: ` | ||||
|  *     <div [@queryAnimation]="exp"> | ||||
|  *       <h1>Title</h1> | ||||
|  *       <div class="content"> | ||||
|  *         Blah blah blah | ||||
|  *       </div> | ||||
|  *     </div> | ||||
|  *   `,
 | ||||
|  *   animations: [ | ||||
|  *    trigger('queryAnimation', [ | ||||
|  *      transition('* => goAnimate', [ | ||||
|  *        // hide the inner elements
 | ||||
|  *        query('h1', style({ opacity: 0 })), | ||||
|  *        query('.content', style({ opacity: 0 })), | ||||
|  * | ||||
|  *        // animate the inner elements in, one by one
 | ||||
|  *        query('h1', animate(1000, style({ opacity: 1 })), | ||||
|  *        query('.content', animate(1000, style({ opacity: 1 })), | ||||
|  *      ]) | ||||
|  *    ]) | ||||
|  *  ] | ||||
|  * }) | ||||
|  * class Cmp { | ||||
|  *   exp = ''; | ||||
|  * | ||||
|  *   goAnimate() { | ||||
|  *     this.exp = 'goAnimate'; | ||||
|  *   } | ||||
|  * } | ||||
|  * ``` | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export function query( | ||||
| @ -671,6 +931,81 @@ export function query( | ||||
| } | ||||
| 
 | ||||
| /** | ||||
|  * `stagger` is an animation-specific function that is designed to be used inside of Angular's | ||||
|  * animation DSL language. It is designed to be used inside of an animation {@link query query()} | ||||
|  * and works by issuing a timing gap between after each queried item is animated. | ||||
|  * | ||||
|  * ### Usage | ||||
|  * | ||||
|  * In the example below there is a container element that wraps a list of items stamped out | ||||
|  * by an ngFor. The container element contains an animation trigger that will later be set | ||||
|  * to query for each of the inner items. | ||||
|  * | ||||
|  * ```html
 | ||||
|  * <!-- list.component.html --> | ||||
|  * <button (click)="toggle()">Show / Hide Items</button> | ||||
|  * <hr /> | ||||
|  * <div [@listAnimation]="items.length"> | ||||
|  *   <div *ngFor="let item of items"> | ||||
|  *     {{ item }} | ||||
|  *   </div> | ||||
|  * </div> | ||||
|  * ``` | ||||
|  * | ||||
|  * The component code for this looks as such: | ||||
|  * | ||||
|  * ```ts
 | ||||
|  * import {trigger, transition, style, animate, query, stagger} from '@angular/animations'; | ||||
|  * @Component({ | ||||
|  *   templateUrl: 'list.component.html', | ||||
|  *   animations: [ | ||||
|  *     trigger('listAnimation', [ | ||||
|  *        //...
 | ||||
|  *     ]) | ||||
|  *   ] | ||||
|  * }) | ||||
|  * class ListComponent { | ||||
|  *   items = []; | ||||
|  * | ||||
|  *   showItems() { | ||||
|  *     this.items = [0,1,2,3,4]; | ||||
|  *   } | ||||
|  * | ||||
|  *   hideItems() { | ||||
|  *     this.items = []; | ||||
|  *   } | ||||
|  * | ||||
|  *   toggle() { | ||||
|  *     this.items.length ? this.hideItems() : this.showItems(); | ||||
|  *   } | ||||
|  * } | ||||
|  * ``` | ||||
|  * | ||||
|  * And now for the animation trigger code: | ||||
|  * | ||||
|  * ```ts
 | ||||
|  * trigger('listAnimation', [ | ||||
|  *   transition('* => *', [ // each time the binding value changes
 | ||||
|  *     query(':leave', [ | ||||
|  *       stagger(100, [ | ||||
|  *         animate('0.5s', style({ opacity: 0 })) | ||||
|  *       ]) | ||||
|  *     ]), | ||||
|  *     query(':enter', [ | ||||
|  *       style({ opacity: 0 }), | ||||
|  *       stagger(100, [ | ||||
|  *         animate('0.5s', style({ opacity: 1 })) | ||||
|  *       ]) | ||||
|  *     ]) | ||||
|  *   ]) | ||||
|  * ]) | ||||
|  * ``` | ||||
|  * | ||||
|  * Now each time the items are added/removed then either the opacity | ||||
|  * fade-in animation will run or each removed item will be faded out. | ||||
|  * When either of these animations occur then a stagger effect will be | ||||
|  * applied after each item's animation is started. | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export function stagger( | ||||
|  | ||||
| @ -11,7 +11,7 @@ | ||||
|  * @description | ||||
|  * Entry point for all animation APIs of the animation package. | ||||
|  */ | ||||
| export {Animation, AnimationBuilder} from './animation_builder'; | ||||
| export {AnimationBuilder, AnimationFactory} from './animation_builder'; | ||||
| export {AnimationEvent} from './animation_event'; | ||||
| export {AUTO_STYLE, AnimateChildOptions, AnimateTimings, AnimationAnimateChildMetadata, AnimationAnimateMetadata, AnimationAnimateRefMetadata, AnimationGroupMetadata, AnimationKeyframesSequenceMetadata, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationQueryMetadata, AnimationQueryOptions, AnimationReferenceMetadata, AnimationSequenceMetadata, AnimationStaggerMetadata, AnimationStateMetadata, AnimationStyleMetadata, AnimationTransitionMetadata, AnimationTriggerMetadata, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, ɵStyleData} from './animation_metadata'; | ||||
| export {AnimationPlayer, NoopAnimationPlayer} from './players/animation_player'; | ||||
|  | ||||
| @ -8,6 +8,10 @@ | ||||
| import {scheduleMicroTask} from '../util'; | ||||
| 
 | ||||
| /** | ||||
|  * AnimationPlayer controls an animation sequence that was produced from a programmatic animation. | ||||
|  * (see {@link AnimationBuilder AnimationBuilder} for more information on how to create programmatic | ||||
|  * animations.) | ||||
|  * | ||||
|  * @experimental Animation support is experimental. | ||||
|  */ | ||||
| export interface AnimationPlayer { | ||||
|  | ||||
| @ -5,7 +5,7 @@ | ||||
|  * Use of this source code is governed by an MIT-style license that can be | ||||
|  * found in the LICENSE file at https://angular.io/license
 | ||||
|  */ | ||||
| import {Animation, AnimationBuilder, AnimationMetadata, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, sequence} from '@angular/animations'; | ||||
| import {AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, sequence} from '@angular/animations'; | ||||
| import {Injectable, RendererFactory2, RendererType2, ViewEncapsulation} from '@angular/core'; | ||||
| 
 | ||||
| import {AnimationRenderer} from './animation_renderer'; | ||||
| @ -26,16 +26,16 @@ export class BrowserAnimationBuilder extends AnimationBuilder { | ||||
|     this._renderer = rootRenderer.createRenderer(document.body, typeData) as AnimationRenderer; | ||||
|   } | ||||
| 
 | ||||
|   build(animation: AnimationMetadata|AnimationMetadata[]): Animation { | ||||
|   build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory { | ||||
|     const id = this._nextAnimationId.toString(); | ||||
|     this._nextAnimationId++; | ||||
|     const entry = Array.isArray(animation) ? sequence(animation) : animation; | ||||
|     issueAnimationCommand(this._renderer, null, id, 'register', [entry]); | ||||
|     return new BrowserAnimation(id, this._renderer); | ||||
|     return new BrowserAnimationFactory(id, this._renderer); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| export class BrowserAnimation extends Animation { | ||||
| export class BrowserAnimationFactory extends AnimationFactory { | ||||
|   constructor(private _id: string, private _renderer: AnimationRenderer) { super(); } | ||||
| 
 | ||||
|   create(element: any, options?: AnimationOptions): AnimationPlayer { | ||||
|  | ||||
| @ -5,5 +5,5 @@ | ||||
|  * Use of this source code is governed by an MIT-style license that can be | ||||
|  * found in the LICENSE file at https://angular.io/license
 | ||||
|  */ | ||||
| export {BrowserAnimation as ɵBrowserAnimation, BrowserAnimationBuilder as ɵBrowserAnimationBuilder} from './animation_builder'; | ||||
| export {BrowserAnimationBuilder as ɵBrowserAnimationBuilder, BrowserAnimationFactory as ɵBrowserAnimationFactory} from './animation_builder'; | ||||
| export {AnimationRenderer as ɵAnimationRenderer, AnimationRendererFactory as ɵAnimationRendererFactory} from './animation_renderer'; | ||||
|  | ||||
| @ -19,11 +19,6 @@ export declare type AnimateTimings = { | ||||
| /** @experimental */ | ||||
| export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata; | ||||
| 
 | ||||
| /** @experimental */ | ||||
| export declare abstract class Animation { | ||||
|     abstract create(element: any, options?: AnimationOptions): AnimationPlayer; | ||||
| } | ||||
| 
 | ||||
| /** @experimental */ | ||||
| export interface AnimationAnimateChildMetadata extends AnimationMetadata { | ||||
|     options: AnimationOptions | null; | ||||
| @ -43,7 +38,7 @@ export interface AnimationAnimateRefMetadata extends AnimationMetadata { | ||||
| 
 | ||||
| /** @experimental */ | ||||
| export declare abstract class AnimationBuilder { | ||||
|     abstract build(animation: AnimationMetadata | AnimationMetadata[]): Animation; | ||||
|     abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory; | ||||
| } | ||||
| 
 | ||||
| /** @experimental */ | ||||
| @ -56,6 +51,11 @@ export interface AnimationEvent { | ||||
|     triggerName: string; | ||||
| } | ||||
| 
 | ||||
| /** @experimental */ | ||||
| export declare abstract class AnimationFactory { | ||||
|     abstract create(element: any, options?: AnimationOptions): AnimationPlayer; | ||||
| } | ||||
| 
 | ||||
| /** @experimental */ | ||||
| export interface AnimationGroupMetadata extends AnimationMetadata { | ||||
|     options: AnimationOptions | null; | ||||
|  | ||||
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