Revert "fix(animations): use a lightweight renderer for non-animation components (#17003)"

This reverts commit 3ab86bd661.
This commit is contained in:
Chuck Jazdzewski 2017-05-26 08:55:23 -07:00
parent 80e506563c
commit c0981b8e13
9 changed files with 87 additions and 277 deletions

View File

@ -48,11 +48,8 @@ export class AnimationEngine {
trigger = buildTrigger(name, ast);
this._triggerCache[cacheKey] = trigger;
}
this._transitionEngine.registerTrigger(namespaceId, name, trigger);
}
register(namespaceId: string, hostElement: any) {
this._transitionEngine.register(namespaceId, hostElement);
this._transitionEngine.register(namespaceId, hostElement, name, trigger);
}
destroy(namespaceId: string, context: any) {
@ -89,7 +86,7 @@ export class AnimationEngine {
return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);
}
flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }
flush(countId: number = -1): void { this._transitionEngine.flush(countId); }
get players(): AnimationPlayer[] {
return (this._transitionEngine.players as AnimationPlayer[])

View File

@ -13,13 +13,12 @@ import {AnimationTransitionInstruction} from '../dsl/animation_transition_instru
import {AnimationTrigger} from '../dsl/animation_trigger';
import {ElementInstructionMap} from '../dsl/element_instruction_map';
import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
import {ENTER_CLASSNAME, LEAVE_CLASSNAME, LEAVE_SELECTOR, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, setStyles} from '../util';
import {ENTER_CLASSNAME, LEAVE_CLASSNAME, LEAVE_SELECTOR, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, iteratorToArray, setStyles} from '../util';
import {AnimationDriver} from './animation_driver';
import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
const EMPTY_PLAYER_ARRAY: AnimationPlayer[] = [];
const ANIMATE_EPOCH_ATTR = 'ng-animate-id';
interface TriggerListener {
name: string;
@ -256,7 +255,7 @@ export class AnimationTransitionNamespace {
}
private _destroyInnerNodes(rootElement: any, context: any, animate: boolean = false) {
this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true).forEach(elm => {
listToArray(this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true)).forEach(elm => {
if (animate && containsClass(elm, this._hostClassName)) {
const innerNs = this._engine.namespacesByHostElement.get(elm);
@ -274,7 +273,9 @@ export class AnimationTransitionNamespace {
removeNode(element: any, context: any, doNotRecurse?: boolean): void {
const engine = this._engine;
engine.markElementAsRemoved(element);
addClass(element, LEAVE_CLASSNAME);
engine.afterFlush(() => removeClass(element, LEAVE_CLASSNAME));
if (!doNotRecurse && element.childElementCount) {
this._destroyInnerNodes(element, context, true);
@ -381,7 +382,7 @@ export class AnimationTransitionNamespace {
insertNode(element: any, parent: any): void { addClass(element, this._hostClassName); }
drainQueuedTransitions(microtaskId: number): QueueInstruction[] {
drainQueuedTransitions(countId: number): QueueInstruction[] {
const instructions: QueueInstruction[] = [];
this._queue.forEach(entry => {
const player = entry.player;
@ -394,7 +395,7 @@ export class AnimationTransitionNamespace {
if (listener.name == entry.triggerName) {
const baseEvent = makeAnimationEvent(
element, entry.triggerName, entry.fromState.value, entry.toState.value);
(baseEvent as any)['_data'] = microtaskId;
(baseEvent as any)['_data'] = countId;
listenOnPlayer(entry.player, listener.phase, baseEvent, listener.callback);
}
});
@ -448,13 +449,13 @@ export interface QueuedTransition {
export class TransitionAnimationEngine {
public players: TransitionAnimationPlayer[] = [];
public queuedRemovals = new Map<any, () => any>();
public newlyInserted = new Set<any>();
public newHostElements = new Map<any, AnimationTransitionNamespace>();
public playersByElement = new Map<any, TransitionAnimationPlayer[]>();
public playersByQueriedElement = new Map<any, TransitionAnimationPlayer[]>();
public statesByElement = new Map<any, {[triggerName: string]: StateValue}>();
public totalAnimations = 0;
public totalQueuedPlayers = 0;
public currentEpochId = 0;
private _namespaceLookup: {[id: string]: AnimationTransitionNamespace} = {};
private _namespaceList: AnimationTransitionNamespace[] = [];
@ -497,7 +498,7 @@ export class TransitionAnimationEngine {
// animation renderer type. If this happens then we can still have
// access to this item when we query for :enter nodes. If the parent
// is a renderer then the set data-structure will normalize the entry
this.updateElementEpoch(hostElement);
this.newlyInserted.add(hostElement);
}
return this._namespaceLookup[namespaceId] = ns;
}
@ -525,24 +526,17 @@ export class TransitionAnimationEngine {
return ns;
}
register(namespaceId: string, hostElement: any) {
register(namespaceId: string, hostElement: any, name: string, trigger: AnimationTrigger) {
let ns = this._namespaceLookup[namespaceId];
if (!ns) {
ns = this.createNamespace(namespaceId, hostElement);
}
return ns;
}
registerTrigger(namespaceId: string, name: string, trigger: AnimationTrigger) {
let ns = this._namespaceLookup[namespaceId];
if (ns && ns.register(name, trigger)) {
if (ns.register(name, trigger)) {
this.totalAnimations++;
}
}
destroy(namespaceId: string, context: any) {
if (!namespaceId) return;
const ns = this._fetchNamespace(namespaceId);
this.afterFlush(() => {
@ -570,52 +564,21 @@ export class TransitionAnimationEngine {
insertNode(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {
if (!isElementNode(element)) return;
// special case for when an element is removed and reinserted (move operation)
// when this occurs we do not want to use the element for deletion later
if (this.queuedRemovals.has(element)) {
this.markElementAsRemoved(element, true);
this.queuedRemovals.delete(element);
}
// in the event that the namespaceId is blank then the caller
// code does not contain any animation code in it, but it is
// just being called so that the node is marked as being inserted
if (namespaceId) {
this._fetchNamespace(namespaceId).insertNode(element, parent);
}
// only *directives and host elements are inserted before
if (insertBefore) {
this.updateElementEpoch(element);
}
}
updateElementEpoch(element: any, isRemoval?: boolean) {
const epoch = (isRemoval ? -1 : 1) * this.currentEpochId;
setAttribute(element, ANIMATE_EPOCH_ATTR, epoch);
}
markElementAsRemoved(element: any, unmark?: boolean) {
if (unmark) {
removeClass(element, LEAVE_CLASSNAME);
} else {
addClass(element, LEAVE_CLASSNAME);
this.afterFlush(() => removeClass(element, LEAVE_CLASSNAME));
this.newlyInserted.add(element);
}
}
removeNode(namespaceId: string, element: any, context: any, doNotRecurse?: boolean): void {
if (namespaceId) {
const ns = this._fetchNamespace(namespaceId);
if (!isElementNode(element) || !ns) {
this._onRemovalComplete(element, context);
} else {
ns.removeNode(element, context, doNotRecurse);
}
} else {
this.markElementAsRemoved(element);
this.queuedRemovals.set(element, () => this._onRemovalComplete(element, context));
}
}
listen(
@ -634,7 +597,7 @@ export class TransitionAnimationEngine {
}
destroyInnerAnimations(containerElement: any) {
this.driver.query(containerElement, NG_TRIGGER_SELECTOR, true).forEach(element => {
listToArray(this.driver.query(containerElement, NG_TRIGGER_SELECTOR, true)).forEach(element => {
const players = this.playersByElement.get(element);
if (players) {
players.forEach(player => {
@ -665,21 +628,20 @@ export class TransitionAnimationEngine {
});
}
flush(microtaskId: number = -1) {
flush(countId: number = -1) {
let players: AnimationPlayer[] = [];
if (this.newHostElements.size) {
this.newHostElements.forEach((ns, element) => this._balanceNamespaceList(ns, element));
this.newHostElements.forEach((ns, element) => { this._balanceNamespaceList(ns, element); });
this.newHostElements.clear();
}
if (this._namespaceList.length && (this.totalQueuedPlayers || this.queuedRemovals.size)) {
players = this._flushAnimations(microtaskId);
} else {
this.queuedRemovals.forEach(fn => fn());
players = this._flushAnimations(countId);
}
this.totalQueuedPlayers = 0;
this.queuedRemovals.clear();
this.newlyInserted.clear();
this._flushFns.forEach(fn => fn());
this._flushFns = [];
@ -696,11 +658,9 @@ export class TransitionAnimationEngine {
quietFns.forEach(fn => fn());
}
}
this.currentEpochId++;
}
private _flushAnimations(microtaskId: number): TransitionAnimationPlayer[] {
private _flushAnimations(countId: number): TransitionAnimationPlayer[] {
const subTimelines = new ElementInstructionMap();
const skippedPlayers: TransitionAnimationPlayer[] = [];
const skippedPlayersMap = new Map<any, AnimationPlayer[]>();
@ -712,15 +672,13 @@ export class TransitionAnimationEngine {
// this must occur before the instructions are built below such that
// the :enter queries match the elements (since the timeline queries
// are fired during instruction building).
const allEnterNodes = iteratorToArray(this.newlyInserted.values());
const enterNodes: any[] = collectEnterElements(this.driver, allEnterNodes);
const bodyNode = getBodyNode();
const allEnterNodes: any[] =
bodyNode ? this.driver.query(bodyNode, makeEpochSelector(this.currentEpochId), true) : [];
const enterNodes: any[] =
allEnterNodes.length ? collectEnterElements(this.driver, allEnterNodes) : [];
for (let i = this._namespaceList.length - 1; i >= 0; i--) {
const ns = this._namespaceList[i];
ns.drainQueuedTransitions(microtaskId).forEach(entry => {
ns.drainQueuedTransitions(countId).forEach(entry => {
const player = entry.player;
const element = entry.element;
@ -793,7 +751,7 @@ export class TransitionAnimationEngine {
allPreviousPlayersMap.forEach(players => players.forEach(player => player.destroy()));
const leaveNodes: any[] = bodyNode && allPostStyleElements.size ?
this.driver.query(bodyNode, LEAVE_SELECTOR, true) :
listToArray(this.driver.query(bodyNode, LEAVE_SELECTOR, true)) :
[];
// PRE STAGE: fill the ! styles
@ -908,6 +866,7 @@ export class TransitionAnimationEngine {
elementContainsData(namespaceId: string, element: any) {
let containsData = false;
if (this.queuedRemovals.has(element)) containsData = true;
if (this.newlyInserted.has(element)) containsData = true;
if (this.playersByElement.has(element)) containsData = true;
if (this.playersByQueriedElement.has(element)) containsData = true;
if (this.statesByElement.has(element)) containsData = true;
@ -1258,6 +1217,12 @@ function cloakAndComputeStyles(
return valuesMap;
}
function listToArray(list: any): any[] {
const arr: any[] = [];
arr.push(...(list as any[]));
return arr;
}
function collectEnterElements(driver: AnimationDriver, allEnterNodes: any[]) {
allEnterNodes.forEach(element => addClass(element, POTENTIAL_ENTER_CLASSNAME));
const enterNodes = filterNodeClasses(driver, getBodyNode(), POTENTIAL_ENTER_SELECTOR);
@ -1299,22 +1264,9 @@ function removeClass(element: any, className: string) {
}
}
function setAttribute(element: any, attr: string, value: any) {
if (element.setAttribute) {
element.setAttribute(attr, value);
} else {
element[attr] = value;
}
}
function getBodyNode(): any|null {
if (typeof document != 'undefined') {
return document.body;
}
return null;
}
function makeEpochSelector(epochId: number, isRemoval?: boolean) {
const value = (isRemoval ? -1 : 1) * epochId;
return `[${ANIMATE_EPOCH_ATTR}="${value}"]`;
}

View File

@ -660,8 +660,7 @@ function registerTrigger(
if (errors.length) {
}
const trigger = buildTrigger(name, ast);
engine.register(id, element);
engine.registerTrigger(id, name, trigger);
engine.register(id, element, name, trigger)
}
function setProperty(

View File

@ -1101,10 +1101,9 @@ export function main() {
const cmp = fixture.componentInstance;
const someTrigger = trigger('someTrigger', []);
const hostElement = fixture.nativeElement;
engine.register(DEFAULT_NAMESPACE_ID, hostElement);
engine.registerTrigger(
DEFAULT_COMPONENT_ID, DEFAULT_NAMESPACE_ID, hostElement, someTrigger.name, someTrigger);
DEFAULT_COMPONENT_ID, DEFAULT_NAMESPACE_ID, fixture.nativeElement, someTrigger.name,
someTrigger);
cmp.exp = 'a';
fixture.detectChanges();

View File

@ -1084,107 +1084,6 @@ export function main() {
]);
});
});
it('should query elements in sub components that do not contain animations using the :enter selector',
() => {
@Component({
selector: 'parent-cmp',
template: `
<div [@myAnimation]="exp">
<child-cmp #child></child-cmp>
</div>
`,
animations: [trigger(
'myAnimation',
[transition(
'* => on',
[query(
':enter', [style({opacity: 0}), animate(1000, style({opacity: 1}))])])])]
})
class ParentCmp {
public exp: any;
@ViewChild('child') public child: any;
}
@Component({
selector: 'child-cmp',
template: `
<div *ngFor="let item of items">
{{ item }}
</div>
`
})
class ChildCmp {
public items: any[] = [];
}
TestBed.configureTestingModule({declarations: [ParentCmp, ChildCmp]});
const fixture = TestBed.createComponent(ParentCmp);
const cmp = fixture.componentInstance;
fixture.detectChanges();
cmp.exp = 'on';
cmp.child.items = [1, 2, 3];
fixture.detectChanges();
const players = getLog() as any[];
expect(players.length).toEqual(3);
expect(players[0].element.innerText.trim()).toEqual('1');
expect(players[1].element.innerText.trim()).toEqual('2');
expect(players[2].element.innerText.trim()).toEqual('3');
});
it('should query elements in sub components that do not contain animations using the :leave selector',
() => {
@Component({
selector: 'parent-cmp',
template: `
<div [@myAnimation]="exp">
<child-cmp #child></child-cmp>
</div>
`,
animations: [trigger(
'myAnimation',
[transition(
'* => on', [query(':leave', [animate(1000, style({opacity: 0}))])])])]
})
class ParentCmp {
public exp: any;
@ViewChild('child') public child: any;
}
@Component({
selector: 'child-cmp',
template: `
<div *ngFor="let item of items">
{{ item }}
</div>
`
})
class ChildCmp {
public items: any[] = [];
}
TestBed.configureTestingModule({declarations: [ParentCmp, ChildCmp]});
const fixture = TestBed.createComponent(ParentCmp);
const cmp = fixture.componentInstance;
cmp.child.items = [4, 5, 6];
fixture.detectChanges();
cmp.exp = 'on';
cmp.child.items = [];
fixture.detectChanges();
const players = getLog() as any[];
expect(players.length).toEqual(3);
expect(players[0].element.innerText.trim()).toEqual('4');
expect(players[1].element.innerText.trim()).toEqual('5');
expect(players[2].element.innerText.trim()).toEqual('6');
});
});
describe('sub triggers', () => {

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@ -130,13 +130,11 @@ export function main() {
.map(de => de.injector.get(ManualViewportDirective));
expect(main.nativeElement).toHaveText('(, B)');
viewportDirectives.forEach(d => d.show());
main.detectChanges();
expect(main.nativeElement).toHaveText('(A1, B)');
viewportDirectives.forEach(d => d.hide());
main.detectChanges();
expect(main.nativeElement).toHaveText('(, B)');
});
@ -202,11 +200,10 @@ export function main() {
expect(main.nativeElement).toHaveText('(, BC)');
viewportDirective.show();
main.detectChanges();
expect(main.nativeElement).toHaveText('(A, BC)');
viewportDirective.hide();
main.detectChanges();
expect(main.nativeElement).toHaveText('(, BC)');
});
@ -495,7 +492,7 @@ export function main() {
expect(main.nativeElement).toHaveText('(, D)');
viewViewportDir.show();
main.detectChanges();
expect(main.nativeElement).toHaveText('(AC, D)');
const contentViewportDir =
@ -503,13 +500,12 @@ export function main() {
ManualViewportDirective);
contentViewportDir.show();
main.detectChanges();
expect(main.nativeElement).toHaveText('(ABC, D)');
// hide view viewport, and test that it also hides
// the content viewport's views
viewViewportDir.hide();
main.detectChanges();
expect(main.nativeElement).toHaveText('(, D)');
});
});

View File

@ -62,7 +62,6 @@ export function main() {
[elementDef(NodeFlags.None, null !, null !, 0, 'span', [['name', 'child1']])]))
]));
const viewContainerData = asElementData(parentView, 1);
const rf = parentView.root.rendererFactory;
const childView0 = createEmbeddedView(parentView, parentView.def.nodes[1]);
const childView1 = createEmbeddedView(parentView, parentView.def.nodes[2]);
@ -76,10 +75,8 @@ export function main() {
expect(getDOM().getAttribute(rootChildren[1], 'name')).toBe('child0');
expect(getDOM().getAttribute(rootChildren[2], 'name')).toBe('child1');
rf.begin !();
detachEmbeddedView(viewContainerData, 1);
detachEmbeddedView(viewContainerData, 0);
rf.end !();
expect(getDOM().childNodes(rootNodes[0]).length).toBe(2);
});

View File

@ -121,7 +121,6 @@ export function main() {
])));
const componentView = asElementData(view, 0).componentView;
const rf = componentView.root.rendererFactory;
const view0 = createEmbeddedView(componentView, componentView.def.nodes[1]);
attachEmbeddedView(view, asElementData(componentView, 1), 0, view0);
@ -129,9 +128,7 @@ export function main() {
expect(getDOM().childNodes(getDOM().firstChild(rootNodes[0]))[1])
.toBe(asTextData(view, 2).renderText);
rf.begin !();
detachEmbeddedView(asElementData(componentView, 1), 0);
rf.end !();
expect(getDOM().childNodes(getDOM().firstChild(rootNodes[0])).length).toBe(1);
});

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@ -12,13 +12,12 @@ import {Injectable, NgZone, Renderer2, RendererFactory2, RendererStyleFlags2, Re
@Injectable()
export class AnimationRendererFactory implements RendererFactory2 {
private _currentId: number = 0;
private _microtaskId: number = 1;
private _currentFlushId: number = 1;
private _animationCallbacksBuffer: [(e: any) => any, any][] = [];
private _rendererCache = new Map<Renderer2, BaseAnimationRenderer>();
constructor(
private delegate: RendererFactory2, private engine: AnimationEngine, private _zone: NgZone) {
engine.onRemovalComplete = (element: any, delegate: Renderer2) => {
private delegate: RendererFactory2, private _engine: AnimationEngine, private _zone: NgZone) {
_engine.onRemovalComplete = (element: any, delegate: any) => {
// Note: if an component element has a leave animation, and the component
// a host leave animation, the view engine will call `removeChild` for the parent
// component renderer as well as for the child component renderer.
@ -30,31 +29,18 @@ export class AnimationRendererFactory implements RendererFactory2 {
}
createRenderer(hostElement: any, type: RendererType2): Renderer2 {
const EMPTY_NAMESPACE_ID = '';
// cache the delegates to find out which cached delegate can
// be used by which cached renderer
const delegate = this.delegate.createRenderer(hostElement, type);
if (!hostElement || !type || !type.data || !type.data['animation']) {
let renderer: BaseAnimationRenderer|undefined = this._rendererCache.get(delegate);
if (!renderer) {
renderer = new BaseAnimationRenderer(EMPTY_NAMESPACE_ID, delegate, this.engine);
// only cache this result when the base renderer is used
this._rendererCache.set(delegate, renderer);
}
return renderer;
}
let delegate = this.delegate.createRenderer(hostElement, type);
if (!hostElement || !type || !type.data || !type.data['animation']) return delegate;
const componentId = type.id;
const namespaceId = type.id + '-' + this._currentId;
this._currentId++;
this.engine.register(namespaceId, hostElement);
const animationTriggers = type.data['animation'] as AnimationTriggerMetadata[];
animationTriggers.forEach(
trigger => this.engine.registerTrigger(
trigger => this._engine.registerTrigger(
componentId, namespaceId, hostElement, trigger.name, trigger));
return new AnimationRenderer(this, namespaceId, delegate, this.engine);
return new AnimationRenderer(this, delegate, this._engine, this._zone, namespaceId);
}
begin() {
@ -64,12 +50,13 @@ export class AnimationRendererFactory implements RendererFactory2 {
}
private _scheduleCountTask() {
Zone.current.scheduleMicroTask('incremenet the animation microtask', () => this._microtaskId++);
Zone.current.scheduleMicroTask(
'incremenet the animation microtask', () => { this._currentFlushId++; });
}
/* @internal */
scheduleListenerCallback(count: number, fn: (e: any) => any, data: any) {
if (count >= 0 && count < this._microtaskId) {
if (count >= 0 && count < this._currentFlushId) {
this._zone.run(() => fn(data));
return;
}
@ -92,64 +79,54 @@ export class AnimationRendererFactory implements RendererFactory2 {
end() {
this._zone.runOutsideAngular(() => {
this._scheduleCountTask();
this.engine.flush(this._microtaskId);
this._engine.flush(this._currentFlushId);
});
if (this.delegate.end) {
this.delegate.end();
}
}
whenRenderingDone(): Promise<any> { return this.engine.whenRenderingDone(); }
whenRenderingDone(): Promise<any> { return this._engine.whenRenderingDone(); }
}
export class BaseAnimationRenderer implements Renderer2 {
export class AnimationRenderer implements Renderer2 {
public destroyNode: ((node: any) => any)|null = null;
public microtaskCount: number = 0;
constructor(
protected namespaceId: string, public delegate: Renderer2, public engine: AnimationEngine) {
private _factory: AnimationRendererFactory, public delegate: Renderer2,
private _engine: AnimationEngine, private _zone: NgZone, private _namespaceId: string) {
this.destroyNode = this.delegate.destroyNode ? (n) => delegate.destroyNode !(n) : null;
}
get data() { return this.delegate.data; }
destroyNode: ((n: any) => void)|null;
destroy(): void {
this.engine.destroy(this.namespaceId, this.delegate);
this._engine.destroy(this._namespaceId, this.delegate);
this.delegate.destroy();
}
createElement(name: string, namespace?: string|null|undefined) {
createElement(name: string, namespace?: string): any {
return this.delegate.createElement(name, namespace);
}
createComment(value: string) { return this.delegate.createComment(value); }
createComment(value: string): any { return this.delegate.createComment(value); }
createText(value: string) { return this.delegate.createText(value); }
createText(value: string): any { return this.delegate.createText(value); }
appendChild(parent: any, newChild: any): void {
this.delegate.appendChild(parent, newChild);
this.engine.onInsert(this.namespaceId, newChild, parent, false);
selectRootElement(selectorOrNode: string|any): any {
return this.delegate.selectRootElement(selectorOrNode);
}
insertBefore(parent: any, newChild: any, refChild: any): void {
this.delegate.insertBefore(parent, newChild, refChild);
this.engine.onInsert(this.namespaceId, newChild, parent, true);
}
parentNode(node: any): any { return this.delegate.parentNode(node); }
removeChild(parent: any, oldChild: any): void {
this.engine.onRemove(this.namespaceId, oldChild, this.delegate);
}
nextSibling(node: any): any { return this.delegate.nextSibling(node); }
selectRootElement(selectorOrNode: any) { return this.delegate.selectRootElement(selectorOrNode); }
parentNode(node: any) { return this.delegate.parentNode(node); }
nextSibling(node: any) { return this.delegate.nextSibling(node); }
setAttribute(el: any, name: string, value: string, namespace?: string|null|undefined): void {
setAttribute(el: any, name: string, value: string, namespace?: string): void {
this.delegate.setAttribute(el, name, value, namespace);
}
removeAttribute(el: any, name: string, namespace?: string|null|undefined): void {
removeAttribute(el: any, name: string, namespace?: string): void {
this.delegate.removeAttribute(el, name, namespace);
}
@ -157,37 +134,34 @@ export class BaseAnimationRenderer implements Renderer2 {
removeClass(el: any, name: string): void { this.delegate.removeClass(el, name); }
setStyle(el: any, style: string, value: any, flags?: RendererStyleFlags2|undefined): void {
setStyle(el: any, style: string, value: any, flags: RendererStyleFlags2): void {
this.delegate.setStyle(el, style, value, flags);
}
removeStyle(el: any, style: string, flags?: RendererStyleFlags2|undefined): void {
removeStyle(el: any, style: string, flags: RendererStyleFlags2): void {
this.delegate.removeStyle(el, style, flags);
}
setProperty(el: any, name: string, value: any): void {
this.delegate.setProperty(el, name, value);
}
setValue(node: any, value: string): void { this.delegate.setValue(node, value); }
listen(target: any, eventName: string, callback: (event: any) => boolean | void): () => void {
return this.delegate.listen(target, eventName, callback);
appendChild(parent: any, newChild: any): void {
this.delegate.appendChild(parent, newChild);
this._engine.onInsert(this._namespaceId, newChild, parent, false);
}
}
export class AnimationRenderer extends BaseAnimationRenderer implements Renderer2 {
constructor(
public factory: AnimationRendererFactory, namespaceId: string, delegate: Renderer2,
engine: AnimationEngine) {
super(namespaceId, delegate, engine);
this.namespaceId = namespaceId;
insertBefore(parent: any, newChild: any, refChild: any): void {
this.delegate.insertBefore(parent, newChild, refChild);
this._engine.onInsert(this._namespaceId, newChild, parent, true);
}
removeChild(parent: any, oldChild: any): void {
this._engine.onRemove(this._namespaceId, oldChild, this.delegate);
}
setProperty(el: any, name: string, value: any): void {
if (name.charAt(0) == '@') {
name = name.substr(1);
this.engine.setProperty(this.namespaceId, el, name, value);
this._engine.setProperty(this._namespaceId, el, name, value);
} else {
this.delegate.setProperty(el, name, value);
}
@ -202,9 +176,9 @@ export class AnimationRenderer extends BaseAnimationRenderer implements Renderer
if (name.charAt(0) != '@') { // transition-specific
[name, phase] = parseTriggerCallbackName(name);
}
return this.engine.listen(this.namespaceId, element, name, phase, event => {
return this._engine.listen(this._namespaceId, element, name, phase, event => {
const countId = (event as any)['_data'] || -1;
this.factory.scheduleListenerCallback(countId, callback, event);
this._factory.scheduleListenerCallback(countId, callback, event);
});
}
return this.delegate.listen(target, eventName, callback);