fix(animations): revert container/queried animations accordingly during cancel (#18516)
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@ -1169,8 +1169,17 @@ export class TransitionAnimationEngine {
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if (details && details.removedBeforeQueried) return new NoopAnimationPlayer();
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const isQueriedElement = element !== rootElement;
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const previousPlayers = flattenGroupPlayers(
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(allPreviousPlayersMap.get(element) || EMPTY_PLAYER_ARRAY).map(p => p.getRealPlayer()));
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const previousPlayers =
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flattenGroupPlayers((allPreviousPlayersMap.get(element) || EMPTY_PLAYER_ARRAY)
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.map(p => p.getRealPlayer()))
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.filter(p => {
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// the `element` is not apart of the AnimationPlayer definition, but
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// Mock/WebAnimations
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// use the element within their implementation. This will be added in Angular5 to
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// AnimationPlayer
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const pp = p as any;
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return pp.element ? pp.element === element : false;
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});
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const preStyles = preStylesMap.get(element);
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const postStyles = postStylesMap.get(element);
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@ -868,6 +868,87 @@ export function main() {
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expect(pp[2].currentSnapshot).toEqual({opacity: AUTO_STYLE});
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});
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it('should provide the styling of previous players that are grouped and queried and make sure match the players with the correct elements',
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() => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div class="container" [@myAnimation]="exp">
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<div class="inner"></div>
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</div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'1 => 2',
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[
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style({fontSize: '10px'}),
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query(
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'.inner',
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[
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style({fontSize: '20px'}),
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]),
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animate('1s', style({fontSize: '100px'})),
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query(
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'.inner',
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[
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animate('1s', style({fontSize: '200px'})),
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]),
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]),
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transition(
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'2 => 3',
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[
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animate('1s', style({fontSize: '0px'})),
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query(
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'.inner',
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[
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animate('1s', style({fontSize: '0px'})),
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]),
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]),
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]),
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],
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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cmp.exp = '1';
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fixture.detectChanges();
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resetLog();
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cmp.exp = '2';
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fixture.detectChanges();
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resetLog();
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cmp.exp = '3';
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fixture.detectChanges();
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const players = getLog();
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expect(players.length).toEqual(2);
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const [p1, p2] = players as MockAnimationPlayer[];
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const pp1 = p1.previousPlayers as MockAnimationPlayer[];
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expect(p1.element.classList.contains('container')).toBeTruthy();
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for (let i = 0; i < pp1.length; i++) {
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expect(pp1[i].element).toEqual(p1.element);
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}
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const pp2 = p2.previousPlayers as MockAnimationPlayer[];
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expect(p2.element.classList.contains('inner')).toBeTruthy();
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for (let i = 0; i < pp2.length; i++) {
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expect(pp2[i].element).toEqual(p2.element);
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}
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});
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it('should properly balance styles between states even if there are no destination state styles',
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() => {
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@Component({
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