fix(animations): make sure @.disabled respects disabled parent/sub animation sequences (#18715)
Prior to this fix if @parent and @child animations ran at the same time within a disabled region then there was a chance that a @child sub animation would never complete. This would cause *directives to never close a removal when a @child trigger was placed on them. This patch fixes this issue. PR Close #18715
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@ -1016,11 +1016,20 @@ export class TransitionAnimationEngine {
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} else {
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eraseStyles(element, instruction.fromStyles);
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player.onDestroy(() => setStyles(element, instruction.toStyles));
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// there still might be a ancestor player animating this
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// element therefore we will still add it as a sub player
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// even if its animation may be disabled
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subPlayers.push(player);
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if (disabledElementsSet.has(element)) {
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skippedPlayers.push(player);
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}
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}
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});
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// find all of the sub players' corresponding inner animation player
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subPlayers.forEach(player => {
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// even if any players are not found for a sub animation then it
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// will still complete itself after the next tick since it's Noop
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const playersForElement = skippedPlayersMap.get(player.element);
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if (playersForElement && playersForElement.length) {
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const innerPlayer = optimizeGroupPlayer(playersForElement);
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@ -1052,7 +1061,7 @@ export class TransitionAnimationEngine {
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// until that animation is over (or the parent queried animation)
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if (details && details.hasAnimation) continue;
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let players: AnimationPlayer[] = [];
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let players: TransitionAnimationPlayer[] = [];
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// if this element is queried or if it contains queried children
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// then we want for the element not to be removed from the page
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@ -1071,8 +1080,10 @@ export class TransitionAnimationEngine {
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}
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}
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}
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if (players.length) {
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removeNodesAfterAnimationDone(this, element, players);
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const activePlayers = players.filter(p => !p.destroyed);
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if (activePlayers.length) {
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removeNodesAfterAnimationDone(this, element, activePlayers);
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} else {
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this.processLeaveNode(element);
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}
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@ -2727,6 +2727,76 @@ export function main() {
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fixture.detectChanges();
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expect(getLog().length).toEqual(0);
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});
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it('should respect parent/sub animations when the respective area in the DOM is disabled',
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fakeAsync(() => {
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@Component({
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selector: 'parent-cmp',
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animations: [
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trigger(
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'parent',
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[
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transition(
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'* => empty',
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[
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style({opacity: 0}),
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query(
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'@child',
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[
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animateChild(),
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]),
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animate('1s', style({opacity: 1})),
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]),
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]),
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trigger(
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'child',
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[
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transition(
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':leave',
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[
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animate('1s', style({opacity: 0})),
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]),
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]),
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],
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template: `
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<div [@.disabled]="disableExp" #container>
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<div [@parent]="exp" (@parent.done)="onDone($event)">
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<div class="item" *ngFor="let item of items" @child (@child.done)="onDone($event)"></div>
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</div>
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</div>
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`
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})
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class Cmp {
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@ViewChild('container') public container: any;
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disableExp = false;
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exp = '';
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items: any[] = [];
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doneLog: any[] = [];
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onDone(event: any) { this.doneLog.push(event); }
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.disableExp = true;
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cmp.items = [0, 1, 2, 3, 4];
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fixture.detectChanges();
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flushMicrotasks();
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cmp.exp = 'empty';
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cmp.items = [];
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cmp.doneLog = [];
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fixture.detectChanges();
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flushMicrotasks();
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const elms = cmp.container.nativeElement.querySelectorAll('.item');
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expect(elms.length).toEqual(0);
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expect(cmp.doneLog.length).toEqual(6);
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}));
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});
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});
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